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https://git.do.srb2.org/STJr/SRB2.git
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Send Lua commands with a netid for name instead of string
This commit is contained in:
parent
bff6b19056
commit
540ea1daf8
3 changed files with 60 additions and 8 deletions
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@ -298,6 +298,7 @@ typedef struct xcommand_s
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} xcommand_t;
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} xcommand_t;
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static xcommand_t *com_commands = NULL; // current commands
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static xcommand_t *com_commands = NULL; // current commands
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static UINT16 com_last_netid = 1;
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#define MAX_ARGS 80
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#define MAX_ARGS 80
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static size_t com_argc;
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static size_t com_argc;
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@ -499,6 +500,18 @@ void COM_AddCommand(const char *name, com_func_t func)
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com_commands = cmd;
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com_commands = cmd;
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}
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}
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/** Allocates a new netid for commands. Only applicable for Lua commands.
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*
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* \return The new netid, or zero if we ran out.
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*/
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UINT16 COM_NewNetID(void)
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{
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if (com_last_netid > 0)
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return ++com_last_netid;
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else
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return 0;
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}
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/** Adds a console command for Lua.
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/** Adds a console command for Lua.
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* No I_Errors allowed; return a negative code instead.
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* No I_Errors allowed; return a negative code instead.
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*
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*
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@ -36,6 +36,8 @@ enum
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typedef void (*com_func_t)(void);
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typedef void (*com_func_t)(void);
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UINT16 COM_NewNetID(void);
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void COM_AddCommand(const char *name, com_func_t func);
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void COM_AddCommand(const char *name, com_func_t func);
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int COM_AddLuaCommand(const char *name);
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int COM_AddLuaCommand(const char *name);
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@ -33,6 +33,7 @@ static const char *cvname = NULL;
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void Got_Luacmd(UINT8 **cp, INT32 playernum)
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void Got_Luacmd(UINT8 **cp, INT32 playernum)
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{
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{
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UINT8 i, argc, flags;
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UINT8 i, argc, flags;
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UINT16 netid;
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char buf[256];
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char buf[256];
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// don't use I_Assert here, goto the deny code below
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// don't use I_Assert here, goto the deny code below
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@ -43,10 +44,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
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if (!lua_istable(gL, -1)) goto deny;
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if (!lua_istable(gL, -1)) goto deny;
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netid = READUINT16(*cp);
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argc = READUINT8(*cp);
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argc = READUINT8(*cp);
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READSTRINGN(*cp, buf, 255);
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lua_rawgeti(gL, -1, netid); // push command info table
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strlwr(buf); // must lowercase buffer
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lua_getfield(gL, -1, buf); // push command info table
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if (!lua_istable(gL, -1)) goto deny;
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if (!lua_istable(gL, -1)) goto deny;
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lua_remove(gL, -2); // pop COM_Command
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lua_remove(gL, -2); // pop COM_Command
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@ -129,6 +129,12 @@ void COM_Lua_f(void)
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if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
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if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
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{ // Send the command through the network
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{ // Send the command through the network
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UINT8 argc;
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UINT8 argc;
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UINT16 netid;
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lua_rawgeti(gL, -1, 3); // push netid from command info table
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netid = lua_tonumber(gL, -1);
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lua_pop(gL, -1); // pop netid
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lua_pop(gL, 1); // pop command info table
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lua_pop(gL, 1); // pop command info table
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if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
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if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
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@ -144,12 +150,13 @@ void COM_Lua_f(void)
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if (argc == UINT8_MAX)
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if (argc == UINT8_MAX)
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len = UINT16_MAX;
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len = UINT16_MAX;
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else
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else
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len = (argc+1)*256;
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len = (argc)*256;
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buf = malloc(len);
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buf = malloc(sizeof (UINT16) + len);
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p = buf;
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p = buf;
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WRITEUINT16(p, netid);
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WRITEUINT8(p, argc);
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WRITEUINT8(p, argc);
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for (i = 0; i < argc; i++)
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for (i = 1; i < argc; i++)
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WRITESTRINGN(p, COM_Argv(i), 255);
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WRITESTRINGN(p, COM_Argv(i), 255);
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if (flags & COM_SPLITSCREEN)
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if (flags & COM_SPLITSCREEN)
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SendNetXCmd2(XD_LUACMD, buf, p-buf);
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SendNetXCmd2(XD_LUACMD, buf, p-buf);
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@ -176,6 +183,8 @@ static int lib_comAddCommand(lua_State *L)
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int com_return = -1;
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int com_return = -1;
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const char *luaname = luaL_checkstring(L, 1);
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const char *luaname = luaL_checkstring(L, 1);
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UINT16 netid;
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// must store in all lowercase
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// must store in all lowercase
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char *name = Z_StrDup(luaname);
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char *name = Z_StrDup(luaname);
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strlwr(name);
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strlwr(name);
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@ -202,15 +211,43 @@ static int lib_comAddCommand(lua_State *L)
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lua_pushinteger(L, 0);
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lua_pushinteger(L, 0);
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}
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}
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if (!( lua_tonumber(L, 3) & COM_LOCAL ))
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{
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netid = COM_NewNetID();
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if (! netid)
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{ // no more netids -- free the lowercased name and return error
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Z_Free(name);
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return luaL_error(L,
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"Couldn't add a new console command \"%s\", too many", luaname);
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}
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}
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else
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netid = 0;
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lua_getfield(L, LUA_REGISTRYINDEX, "COM_Command");
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lua_getfield(L, LUA_REGISTRYINDEX, "COM_Command");
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I_Assert(lua_istable(L, -1));
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I_Assert(lua_istable(L, -1));
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lua_createtable(L, 2, 0);
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lua_createtable(L, ( (netid > 0) ? 3 : 2 ), 0);
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lua_pushvalue(L, 2);
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lua_pushvalue(L, 2);
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lua_rawseti(L, -2, 1);
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lua_rawseti(L, -2, 1);
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lua_pushvalue(L, 3);
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lua_pushvalue(L, 3);
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lua_rawseti(L, -2, 2);
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lua_rawseti(L, -2, 2);
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if (netid > 0)
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{
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lua_pushnumber(L, netid);
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lua_rawseti(L, -2, 3);
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}
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if (netid > 0)
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{
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lua_pushvalue(L, -1);/* push the table again to reference it :V */
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lua_setfield(L, -3, name);
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lua_rawseti(L, -2, netid);
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}
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else
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lua_setfield(L, -2, name);
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lua_setfield(L, -2, name);
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// Try to add the Lua command
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// Try to add the Lua command
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