mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-22 10:11:05 +00:00
Add rudimentary support for different node formats.
This commit is contained in:
parent
0670476c85
commit
51c129c0b7
1 changed files with 312 additions and 37 deletions
349
src/p_setup.c
349
src/p_setup.c
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@ -423,20 +423,14 @@ static inline float P_SegLengthFloat(seg_t *seg)
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* \param lump Lump number of the SEGS resource.
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* \sa ::ML_SEGS
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*/
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static void P_LoadRawSegs(UINT8 *data, size_t i)
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static void P_LoadRawSegs(UINT8 *data)
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{
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INT32 linedef, side;
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mapseg_t *ml;
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seg_t *li;
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mapseg_t *ml = (mapseg_t *)data;
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seg_t *li = segs;
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line_t *ldef;
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size_t i;
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numsegs = i / sizeof (mapseg_t);
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if (numsegs <= 0)
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I_Error("Level has no segs"); // instead of crashing
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segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
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ml = (mapseg_t *)data;
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li = segs;
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for (i = 0; i < numsegs; i++, li++, ml++)
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{
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li->v1 = &vertexes[SHORT(ml->v1)];
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@ -476,17 +470,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
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* \param lump Lump number of the SSECTORS resource.
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* \sa ::ML_SSECTORS
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*/
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static inline void P_LoadRawSubsectors(void *data, size_t i)
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static inline void P_LoadRawSubsectors(void *data)
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{
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mapsubsector_t *ms;
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subsector_t *ss;
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numsubsectors = i / sizeof (mapsubsector_t);
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if (numsubsectors <= 0)
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I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
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ss = subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
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ms = (mapsubsector_t *)data;
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mapsubsector_t *ms = (mapsubsector_t *)data;
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subsector_t *ss = subsectors;
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size_t i;
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for (i = 0; i < numsubsectors; i++, ss++, ms++)
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{
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@ -767,19 +755,12 @@ static void P_LoadRawSectors(UINT8 *data)
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//
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// P_LoadNodes
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//
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static void P_LoadRawNodes(UINT8 *data, size_t i)
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static void P_LoadRawNodes(UINT8 *data)
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{
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size_t i;
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UINT8 j, k;
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mapnode_t *mn;
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node_t *no;
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numnodes = i / sizeof (mapnode_t);
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if (numnodes <= 0)
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I_Error("Level has no nodes");
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nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
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mn = (mapnode_t *)data;
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no = nodes;
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mapnode_t *mn = (mapnode_t *)data;
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node_t *no = nodes;
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for (i = 0; i < numnodes; i++, no++, mn++)
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{
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@ -1924,16 +1905,309 @@ static void P_LoadRawReject(UINT8 *data, size_t count)
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}
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}
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static void LoadMapBSP (const virtres_t* virt)
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// Auxiliary function: Shrink node ID from 32-bit to 16-bit.
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static UINT16 ShrinkNodeID(UINT32 x) {
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UINT16 mask = (x >> 16) & 0xC000;
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UINT16 result = x;
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return result | mask;
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}
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typedef enum {
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NT_BINARY,
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NT_XNOD,
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NT_ZNOD,
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NT_XGLN,
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NT_ZGLN,
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NT_XGL2,
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NT_ZGL2,
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NT_XGL3,
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NT_ZGL3,
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NT_UNSUPPORTED
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} nodetype_t;
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static boolean LoadMapBSP (const virtres_t* virt)
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{
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virtlump_t* virtssectors = vres_Find(virt, "SSECTORS");
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virtlump_t* virtsegs = vres_Find(virt, "SEGS");
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virtlump_t* virtnodes = vres_Find(virt, "NODES");
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// Nodes
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P_LoadRawSubsectors(virtssectors->data, virtssectors->size);
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P_LoadRawNodes(virtnodes->data, virtnodes->size);
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P_LoadRawSegs(virtsegs->data, virtsegs->size);
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nodetype_t nodetype = NT_UNSUPPORTED;
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// Find out the BSP format.
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if (vres_Find(virt, "TEXTMAP"))
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{
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virtnodes = vres_Find(virt, "ZNODES");
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if (!memcmp(virtnodes->data, "XGLN", 4))
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nodetype = NT_XGLN;
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else if (!memcmp(virtnodes->data, "XGL3", 4))
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nodetype = NT_XGL3;
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}
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else
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{
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// Detect nodes.
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if (!virtsegs || !virtsegs->size)
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{
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// Possibly ZDoom extended nodes: SSECTORS is empty, NODES has a signature.
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if (!virtssectors || !virtssectors->size)
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{
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if (!memcmp(virtnodes->data, "XNOD", 4))
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nodetype = NT_XNOD;
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else if (!memcmp(virtnodes->data, "ZNOD", 4)) // Compressed variant.
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nodetype = NT_ZNOD;
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}
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// Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump, (It is confusing yeah) and has a signature.
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else
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{
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if (!memcmp(virtssectors->data, "XGLN", 4))
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{
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virtnodes = virtssectors;
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nodetype = NT_XGLN;
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}
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else if (!memcmp(virtssectors->data, "ZGLN", 4)) // Compressed variant.
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{
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virtnodes = virtssectors;
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nodetype = NT_ZGLN;
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}
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else if (!memcmp(virtssectors->data, "XGL3", 4)) // Compressed variant.
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{
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virtnodes = virtssectors;
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nodetype = NT_ZGL3;
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}
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}
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}
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else // Traditional binary map format.
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nodetype = NT_BINARY;
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}
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switch (nodetype)
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{
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case NT_BINARY:
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{
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numsubsectors = virtssectors->size/ sizeof (mapsubsector_t);
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numnodes = virtnodes->size / sizeof (mapnode_t);
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numsegs = virtsegs->size / sizeof (mapseg_t);
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if (numsubsectors <= 0)
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I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
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if (numnodes <= 0)
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I_Error("Level has no nodes");
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if (numsegs <= 0)
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I_Error("Level has no segs");
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subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
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nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
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segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
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P_LoadRawSubsectors(virtssectors->data);
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P_LoadRawNodes(virtnodes->data);
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P_LoadRawSegs(virtsegs->data);
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}
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break;
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case NT_XNOD:
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case NT_XGLN:
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case NT_XGL3:
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{
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size_t i, j, k;
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UINT8* data = virtnodes->data;
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data += 4;
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/// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic.
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UINT32 orivtx = READUINT32(data);
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UINT32 xtrvtx = READUINT32(data);
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if (numvertexes != orivtx) /// If native vertex count doesn't match node original vertex count, bail out (broken data?).
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{
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CONS_Printf("Vertex count in map data (%d) and nodes' (%d) differ!\n", numvertexes, orivtx);
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return false;
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}
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if (xtrvtx) /// If extra vertexes were generated, reallocate the vertex array.
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{
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line_t* ld = lines;
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size_t oldpos = (size_t) vertexes;
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ssize_t offset;
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numvertexes+= xtrvtx;
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vertexes = Z_Realloc(vertexes, numvertexes * sizeof (*vertexes), PU_LEVEL, NULL);
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offset = ((size_t) vertexes) - oldpos;
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for(i = 0; i < numvertexes; i++)
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{
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CONS_Printf("%d: %d %d\n", i, vertexes[i].x/FRACUNIT, vertexes[i].y/FRACUNIT);
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}
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for (i = 0, ld = lines; i < numlines; i++, ld++)
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{
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ld->v1 = (vertex_t*) ((size_t) ld->v1 + offset);
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ld->v2 = (vertex_t*) ((size_t) ld->v2 + offset);
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CONS_Printf("V1: %d %d\n", ld->v1->x/FRACUNIT, ld->v1->y/FRACUNIT);
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}
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}
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// Read vertex data.
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for (i = orivtx; i < numvertexes; i++)
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{
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vertexes[i].x = READFIXED(data);
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vertexes[i].y = READFIXED(data);
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}
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// Subsectors
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numsubsectors = READUINT32(data);
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subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
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for (i = 0; i < numsubsectors; i++)
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subsectors[i].numlines = READUINT32(data);
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// Segs
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numsegs = READUINT32(data);
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segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
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for (i = 0, k = 0; i < numsubsectors; i++)
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{
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subsectors[i].firstline = k;
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for (j = 0; j < subsectors[i].numlines; j++, k++)
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{
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if (nodetype == NT_XGLN)
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{
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UINT16 linenum;
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UINT32 vert;
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vert = READUINT32(data);
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segs[k].v1 = &vertexes[vert];
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if (j == 0)
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segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
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else
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segs[k - 1].v2 = segs[k].v1;
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data += 4;// partner; can be ignored by software renderer;
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linenum = READUINT16(data);
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if (linenum == 0xFFFF)
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{
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segs[k].glseg = true;
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//segs[k].linedef = 0xFFFFFFFF;
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segs[k].linedef = &lines[0]; /// \todo Not meant to do this.
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}
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else
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{
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segs[k].glseg = false;
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segs[k].linedef = &lines[linenum];
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}
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segs[k].side = READUINT8(data);
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}
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else if (nodetype == NT_XGL3)
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{
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UINT32 linenum;
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UINT32 vert;
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vert = READUINT32(data);
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segs[k].v1 = &vertexes[vert];
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if (j == 0)
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segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
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else
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segs[k - 1].v2 = segs[k].v1;
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data += 4;// partner; can be ignored by software renderer;
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linenum = READUINT32(data);
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if (linenum == 0xFFFFFFFF)
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{
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segs[k].glseg = true;
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//segs[k].linedef = 0xFFFFFFFF;
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segs[k].linedef = &lines[0]; /// \todo Not meant to do this.
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}
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else
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{
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segs[k].glseg = false;
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segs[k].linedef = &lines[linenum];
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}
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segs[k].side = READUINT8(data);
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}
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else if (nodetype == NT_XNOD)
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{
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segs[k].v1 = &vertexes[READUINT32(data)];
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segs[k].v2 = &vertexes[READUINT32(data)];
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segs[k].linedef = &lines[READUINT16(data)];
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segs[k].side = READUINT8(data);
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}
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}
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}
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{
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INT32 side;
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seg_t *li;
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for (i = 0, li = segs; i < numsegs; i++, li++)
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{
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vertex_t *v1 = li->v1;
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vertex_t *v2 = li->v2;
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li->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
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//li->angle = 0;
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li->offset = FixedHypot(v1->x - li->linedef->v1->x, v1->y - li->linedef->v1->y);
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side = li->side;
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li->sidedef = &sides[li->linedef->sidenum[side]];
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li->frontsector = sides[li->linedef->sidenum[side]].sector;
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if (li->linedef->flags & ML_TWOSIDED)
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li->backsector = sides[li->linedef->sidenum[side^1]].sector;
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else
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li->backsector = 0;
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segs[i].numlights = 0;
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segs[i].rlights = NULL;
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}
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}
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// Nodes
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numnodes = READINT32(data);
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nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
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if (nodetype == NT_XGL3)
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{
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UINT32 x, y, dx, dy;
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UINT32 c0, c1;
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node_t *mn;
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for (i = 0, mn = nodes; i < numnodes; i++, mn++)
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{
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// Splitter.
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x = READINT32(data);
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y = READINT32(data);
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dx = READINT32(data);
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dy = READINT32(data);
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mn->x = x;
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mn->y = y;
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mn->dx = dx;
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mn->dy = dy;
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// Bounding boxes and children.
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for (j = 0; j < 2; j++)
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for (k = 0; k < 4; k++)
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mn->bbox[j][k] = READINT16(data)<<FRACBITS;
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c0 = READUINT32(data);
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c1 = READUINT32(data);
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mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead?
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mn->children[1] = ShrinkNodeID(c1);
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}
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}
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else
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{
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UINT32 c0, c1;
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node_t *mn;
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for (i = 0, mn = nodes; i < numnodes; i++, mn++)
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{
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// Splitter.
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mn->x = READINT16(data)<<FRACBITS;
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mn->y = READINT16(data)<<FRACBITS;
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mn->dx = READINT16(data)<<FRACBITS;
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mn->dy = READINT16(data)<<FRACBITS;
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// Bounding boxes and children.
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for (j = 0; j < 2; j++)
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for (k = 0; k < 4; k++)
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mn->bbox[j][k] = READINT16(data)<<FRACBITS;
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c0 = READUINT32(data);
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c1 = READUINT32(data);
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mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead?
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mn->children[1] = ShrinkNodeID(c1);
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}
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}
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}
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break;
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default:
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CONS_Printf("Unsupported node format.\n");
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return false;
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}
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return true;
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}
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static void LoadMapLUT (const virtres_t* virt)
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@ -2770,7 +3044,8 @@ boolean P_SetupLevel(boolean skipprecip)
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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LoadMapData(virt);
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LoadMapBSP(virt);
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if (!LoadMapBSP(virt))
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return false;
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LoadMapLUT(virt);
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P_LoadLineDefs2();
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