Allow for 10 emblem hints on a map by poking the drawer a bit.

This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
This commit is contained in:
toaster 2019-12-05 19:09:41 +00:00
parent 7bd5d291ce
commit 514616c546

View file

@ -6955,11 +6955,23 @@ static void M_EmblemHints(INT32 choice)
static void M_DrawEmblemHints(void)
{
INT32 i, j = 0;
UINT32 collected = 0;
INT32 i, j = 0, x, y;
UINT32 collected = 0, local = 0;
emblem_t *emblem;
const char *hint;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local >= NUMHINTS*2)
break;
}
x = (local > NUMHINTS ? 4 : 12);
y = 8;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
@ -6969,13 +6981,13 @@ static void M_DrawEmblemHints(void)
if (emblem->collected)
{
collected = V_GREENMAP;
V_DrawMappedPatch(12, 12+(28*j), 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_CACHE),
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(12, 12+(28*j), 0, W_CachePatchName("NEEDIT", PU_CACHE));
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_CACHE));
}
if (emblem->hint[0])
@ -6983,9 +6995,19 @@ static void M_DrawEmblemHints(void)
else
hint = M_GetText("No hints available.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
V_DrawString(40, 8+(28*j), V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
if (++j >= NUMHINTS)
y += 28;
if (++j == NUMHINTS)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
}
else if (j >= NUMHINTS*2)
break;
}
if (!j)