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Add clipmidtex property for lines and sides
This commit is contained in:
parent
b6544efceb
commit
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9 changed files with 161 additions and 62 deletions
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@ -1,5 +1,5 @@
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===============================================================================
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.1 03.05.2024
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Copyright (c) 2024 Sonic Team Junior
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uses Universal Doom Map Format Specification v1.1 as a template,
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@ -80,6 +80,7 @@ Sonic Robo Blast 2 defines the following standardized fields:
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noskew = <bool>; // Middle texture is not skewed.
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midpeg = <bool>; // Middle texture is pegged.
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midsolid = <bool>; // Middle texture is solid.
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clipmidtex = <bool>; // Line's mid textures are clipped to floor and ceiling.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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nonet = <bool>; // Special only takes effect in singleplayer games.
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netonly = <bool>; // Special only takes effect in multiplayer games.
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@ -143,6 +144,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
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offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0.
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offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0.
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clipmidtex = <bool>; // Side's mid textures are clipped to floor and ceiling.
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comment = <string>; // A comment. Implementors should attach no special
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// semantic meaning to this field.
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}
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@ -305,6 +308,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
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Changelog
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=======================================
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1.1: 03.05.2024
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Added clipmidtex property to lines and sides.
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1.0: 19.02.2024
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Initial version.
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@ -4540,6 +4540,7 @@ const char *const ML_LIST[] = {
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"EFFECT6",
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"BOUNCY",
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"TFERLINE",
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"CLIPMIDTEX",
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NULL
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};
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@ -103,48 +103,53 @@ typedef struct
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// LineDef attributes.
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//
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// Solid, is an obstacle.
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#define ML_IMPASSIBLE 1
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enum
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{
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// Solid, is an obstacle.
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ML_IMPASSIBLE = 1<<0,
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// Blocks monsters only.
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#define ML_BLOCKMONSTERS 2
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// Blocks monsters only.
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ML_BLOCKMONSTERS = 1<<1,
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// Backside will not be present at all if not two sided.
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#define ML_TWOSIDED 4
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// Backside will not be present at all if not two sided.
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ML_TWOSIDED = 1<<2,
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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// top or bottom of the texture (stairs or pulled
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// down things) and will move with a height change
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// of one of the neighbor sectors.
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// Unpegged textures allways have the first row of
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// the texture at the top pixel of the line for both
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// top and bottom textures (use next to windows).
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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// top or bottom of the texture (stairs or pulled
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// down things) and will move with a height change
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// of one of the neighbor sectors.
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// Unpegged textures allways have the first row of
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// the texture at the top pixel of the line for both
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// top and bottom textures (use next to windows).
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// upper texture unpegged
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#define ML_DONTPEGTOP 8
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// upper texture unpegged
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ML_DONTPEGTOP = 1<<3,
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// lower texture unpegged
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#define ML_DONTPEGBOTTOM 16
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// lower texture unpegged
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ML_DONTPEGBOTTOM = 1<<4,
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#define ML_SKEWTD 32
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ML_SKEWTD = 1<<5,
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// Don't let Knuckles climb on this line
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#define ML_NOCLIMB 64
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// Don't let Knuckles climb on this line
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ML_NOCLIMB = 1<<6,
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#define ML_NOSKEW 128
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#define ML_MIDPEG 256
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#define ML_MIDSOLID 512
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#define ML_WRAPMIDTEX 1024
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ML_NOSKEW = 1<<7,
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ML_MIDPEG = 1<<8,
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ML_MIDSOLID = 1<<9,
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ML_WRAPMIDTEX = 1<<10,
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#define ML_NETONLY 2048 // Apply effect only in netgames
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#define ML_NONET 4096 // Apply effect only in single player games
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#define ML_EFFECT6 8192
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ML_NETONLY = 1<<11, // Apply effect only in netgames
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ML_NONET = 1<<12, // Apply effect only in single player games
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ML_EFFECT6 = 1<<13,
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// Bounce off walls!
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#define ML_BOUNCY 16384
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// Bounce off walls!
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ML_BOUNCY = 1<<14,
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#define ML_TFERLINE 32768
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ML_TFERLINE = 1<<15,
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ML_CLIPMIDTEX = 1<<16
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};
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// Sector definition, from editing.
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typedef struct
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@ -1023,7 +1023,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
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}
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// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
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if (gl_curline->polyseg)
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if (gl_curline->polyseg && ((gl_linedef->flags & ML_CLIPMIDTEX) || (gl_sidedef->flags & SIDEFLAG_CLIP_MIDTEX)) == 0)
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{
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lowcut = polybottom;
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highcut = polytop;
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@ -213,6 +213,7 @@ enum side_e {
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side_sector,
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side_special,
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side_repeatcnt,
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side_clipmidtex,
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side_text
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};
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@ -241,6 +242,7 @@ static const char *const side_opt[] = {
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"sector",
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"special",
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"repeatcnt",
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"clipmidtex",
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"text",
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NULL};
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@ -1311,6 +1313,9 @@ static int side_get(lua_State *L)
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case side_repeatcnt:
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lua_pushinteger(L, side->repeatcnt);
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return 1;
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case side_clipmidtex:
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lua_pushinteger(L, side->flags & SIDEFLAG_CLIP_MIDTEX);
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return 1;
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// TODO: 2.3: Delete
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case side_text:
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{
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@ -1413,6 +1418,12 @@ static int side_set(lua_State *L)
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case side_repeatcnt:
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side->repeatcnt = luaL_checkinteger(L, 3);
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break;
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case side_clipmidtex:
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if (luaL_checkboolean(L, 3))
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side->flags |= SIDEFLAG_CLIP_MIDTEX;
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else
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side->flags &= ~SIDEFLAG_CLIP_MIDTEX;
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break;
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}
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return 0;
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}
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@ -1393,6 +1393,8 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi)
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diff |= LD_SDBOTSCALEY;
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if (si->repeatcnt != spawnsi->repeatcnt)
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diff |= LD_SDREPEATCNT;
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if (si->flags != spawnsi->flags)
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diff |= LD_SDFLAGS;
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return diff;
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}
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@ -1436,6 +1438,8 @@ static void ArchiveSide(const side_t *si, UINT32 diff)
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WRITEFIXED(save_p, si->scaley_bottom);
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if (diff & LD_SDREPEATCNT)
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WRITEINT16(save_p, si->repeatcnt);
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if (diff & LD_SDFLAGS)
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WRITEUINT16(save_p, si->flags);
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}
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static void ArchiveLines(void)
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@ -1493,7 +1497,7 @@ static void ArchiveLines(void)
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if (diff & LD_DIFF2)
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WRITEUINT8(save_p, diff2);
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if (diff & LD_FLAG)
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WRITEINT16(save_p, li->flags);
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WRITEUINT32(save_p, li->flags);
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if (diff & LD_SPECIAL)
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WRITEINT16(save_p, li->special);
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if (diff & LD_CLLCOUNT)
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@ -1576,6 +1580,8 @@ static void UnArchiveSide(side_t *si)
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si->scaley_bottom = READFIXED(save_p);
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if (diff & LD_SDREPEATCNT)
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si->repeatcnt = READINT16(save_p);
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if (diff & LD_SDFLAGS)
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si->flags = READUINT16(save_p);
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}
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static void UnArchiveLines(void)
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@ -1601,7 +1607,7 @@ static void UnArchiveLines(void)
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li = &lines[i];
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if (diff & LD_FLAG)
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li->flags = READINT16(save_p);
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li->flags = READUINT32(save_p);
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if (diff & LD_SPECIAL)
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li->special = READINT16(save_p);
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if (diff & LD_CLLCOUNT)
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@ -1363,6 +1363,8 @@ static void P_LoadSidedefs(UINT8 *data)
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sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
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sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
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sd->flags = 0;
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P_SetSidedefSector(i, (UINT16)SHORT(msd->sector));
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// Special info stored in texture fields!
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@ -1943,6 +1945,8 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char
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P_SetSidedefSector(i, atol(val));
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else if (fastcmp(param, "repeatcnt"))
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sides[i].repeatcnt = atol(val);
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else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
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sides[i].flags |= SIDEFLAG_CLIP_MIDTEX;
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}
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static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val)
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lines[i].flags |= ML_MIDPEG;
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else if (fastcmp(param, "midsolid") && fastcmp("true", val))
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lines[i].flags |= ML_MIDSOLID;
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else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
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lines[i].flags |= ML_CLIPMIDTEX;
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else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
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lines[i].flags |= ML_WRAPMIDTEX;
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/*else if (fastcmp(param, "effect6") && fastcmp("true", val))
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lines[i].flags |= ML_EFFECT6;*/
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else if (fastcmp(param, "nonet") && fastcmp("true", val))
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lines[i].flags |= ML_NONET;
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else if (fastcmp(param, "netonly") && fastcmp("true", val))
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@ -2615,6 +2619,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "midpeg = true;\n");
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if (wlines[i].flags & ML_MIDSOLID)
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fprintf(f, "midsolid = true;\n");
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if (wlines[i].flags & ML_CLIPMIDTEX)
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fprintf(f, "clipmidtex = true;\n");
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if (wlines[i].flags & ML_WRAPMIDTEX)
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fprintf(f, "wrapmidtex = true;\n");
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if (wlines[i].flags & ML_NONET)
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@ -2670,6 +2676,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name);
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if (wsides[i].repeatcnt != 0)
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fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt);
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if (wsides[i].flags & SIDEFLAG_CLIP_MIDTEX)
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fprintf(f, "clipmidtex = true;\n");
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fprintf(f, "}\n");
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fprintf(f, "\n");
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}
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@ -3072,6 +3080,7 @@ static void P_LoadTextmap(void)
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sd->bottomtexture = R_TextureNumForName("-");
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sd->sector = NULL;
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sd->repeatcnt = 0;
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sd->flags = 0;
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TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter);
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13
src/r_defs.h
13
src/r_defs.h
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@ -584,7 +584,7 @@ typedef struct line_s
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angle_t angle; // Precalculated angle between dx and dy
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// Animation related.
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INT16 flags;
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UINT32 flags;
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INT16 special;
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taglist_t tags;
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INT32 args[NUMLINEARGS];
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@ -614,6 +614,12 @@ typedef struct line_s
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UINT32 secportal; // transferred sector portal
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} line_t;
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// Don't make available to Lua or I will find where you live
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typedef enum
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{
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SIDEFLAG_CLIP_MIDTEX = 1 << 0, // Like the line counterpart, but only for this side.
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} sideflags_t;
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typedef struct
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{
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// add this to the calculated texture column
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@ -622,13 +628,16 @@ typedef struct
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// add this to the calculated texture top
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fixed_t rowoffset;
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// per-texture offsets for UDMF
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// per-texture offsets
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fixed_t offsetx_top, offsetx_mid, offsetx_bottom;
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fixed_t offsety_top, offsety_mid, offsety_bottom;
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fixed_t scalex_top, scalex_mid, scalex_bottom;
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fixed_t scaley_top, scaley_mid, scaley_bottom;
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// Rendering-related flags
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UINT16 flags;
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// Texture indices.
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// We do not maintain names here.
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INT32 toptexture, bottomtexture, midtexture;
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98
src/r_segs.c
98
src/r_segs.c
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@ -114,6 +114,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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fixed_t wall_scaley;
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fixed_t scalestep;
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fixed_t scale1;
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fixed_t texture_top, texture_bottom, texture_height;
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boolean clipmidtex;
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// Calculate light table.
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// Use different light tables
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@ -276,6 +278,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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else
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back = backsector;
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clipmidtex = (ldef->flags & ML_CLIPMIDTEX) || (sidedef->flags & SIDEFLAG_CLIP_MIDTEX);
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texture_height = FixedDiv(textureheight[texnum], wall_scaley);
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if (sidedef->repeatcnt)
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repeats = 1 + sidedef->repeatcnt;
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else if (ldef->flags & ML_WRAPMIDTEX)
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@ -292,8 +297,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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else
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low = back->floorheight;
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repeats = (high - low)/textureheight[texnum];
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if ((high-low)%textureheight[texnum])
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repeats = (high - low)/texture_height;
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if ((high-low)%texture_height)
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repeats++; // tile an extra time to fill the gap -- Monster Iestyn
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}
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else
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@ -301,6 +306,33 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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for (times = 0; times < repeats; times++)
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{
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fixed_t left_top = 0, left_bottom = 0;
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fixed_t right_top = 0, right_bottom = 0;
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fixed_t top_step = 0, bottom_step = 0;
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// Get left and right ends of wall for clipping it
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if (clipmidtex)
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{
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// For this to work correctly with polyobjects, it needs to use its own back sector, rather than the seg's front sector
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sector_t *sec_front = curline->polyseg ?
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curline->polyseg->lines[0]->backsector :
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frontsector;
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// calculate both left ends
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left_top = P_GetSectorCeilingZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
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left_bottom = P_GetSectorFloorZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
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// calculate right ends now
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right_top = P_GetSectorCeilingZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
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right_bottom = P_GetSectorFloorZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
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top_step = (right_top - left_top) / range;
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bottom_step = (right_bottom - left_bottom) / range;
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left_top += top_step * (x1 - ds->x1);
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left_bottom += bottom_step * (x1 - ds->x1);
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}
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if (times > 0)
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{
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rw_scalestep = scalestep;
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@ -321,7 +353,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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{
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dc_texturemid = ds->maskedtextureheight[dc_x];
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if (curline->linedef->flags & ML_MIDPEG)
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if (ldef->flags & ML_MIDPEG)
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dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
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else
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dc_texturemid -= (textureheight[texnum])*times;
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@ -341,29 +373,53 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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}
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}
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spryscale += rw_scalestep;
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if (clipmidtex)
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{
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left_top += top_step;
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left_bottom += bottom_step;
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}
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continue;
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}
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// calculate lighting
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texture_top = dc_texturemid;
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texture_bottom = texture_top - texture_height;
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// If the texture is meant to be clipped
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if (clipmidtex)
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{
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texture_top = min(FixedMul(left_top, wall_scaley), texture_top);
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texture_bottom = max(FixedMul(left_bottom, wall_scaley), texture_bottom);
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left_top += top_step;
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left_bottom += bottom_step;
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}
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// NB: sprtopscreen needs to start where dc_texturemid does, so that R_DrawMaskedColumn works correctly.
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// windowtop however is set so that the column gets clipped properly.
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sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
realbot = centeryfrac - FixedMul(texture_bottom, spryscale);
|
||||
|
||||
// set wall bounds if necessary
|
||||
if (dc_numlights || clipmidtex)
|
||||
{
|
||||
windowtop = centeryfrac - FixedMul(texture_top, spryscale);
|
||||
windowbottom = realbot;
|
||||
}
|
||||
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
// draw light list if there is one
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
windowbottom = realbot;
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
rlight = &dc_lightlist[i];
|
||||
|
||||
if ((rlight->flags & FOF_NOSHADE))
|
||||
if (rlight->flags & FOF_NOSHADE)
|
||||
continue;
|
||||
|
||||
if (rlight->lightnum < 0)
|
||||
|
@ -373,7 +429,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -418,7 +474,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -428,11 +484,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
colfunc_2s(col, lengthcol);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
|
|
Loading…
Reference in a new issue