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Thokker version info
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1 changed files with 11 additions and 11 deletions
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@ -145,10 +145,10 @@ extern FILE *logstream;
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#define VERSIONSTRING "Trunk"
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#define VERSIONSTRINGW L"Trunk"
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 14 // more precise version number
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#define VERSIONSTRING "v2.1.14"
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#define VERSIONSTRINGW L"v2.1.14"
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#define VERSION 165 // Game version
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#define SUBVERSION 0
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#define VERSIONSTRING "v2.1.14 (Thokker 1.0.0)"
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#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.0)"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -164,8 +164,8 @@ extern FILE *logstream;
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// The string used in the alert that pops up in the event of an update being available.
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// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
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#define UPDATE_ALERT_STRING \
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"A new update is available for SRB2.\n"\
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"Please visit SRB2.org to download it.\n"\
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"A new update is available for SRB2 Thokker.\n"\
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"Please visit the SRB2MB to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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@ -181,8 +181,8 @@ extern FILE *logstream;
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// The string used in the I_Error alert upon trying to host through command line parameters.
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// Generally less filled with newlines, since Windows gives you lots more room to work with.
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#define UPDATE_ALERT_STRING_CONSOLE \
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"A new update is available for SRB2.\n"\
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"Please visit SRB2.org to download it.\n"\
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"A new update is available for SRB2 Thokker.\n"\
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"Please visit the SRB2MB to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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@ -199,14 +199,14 @@ extern FILE *logstream;
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// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "12" is the default mod ID for version 2.1
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#define MODID 12
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// "13" is the default mod ID for Thokker
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#define MODID 13
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 19
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#define MODVERSION 1
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