mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-06 16:31:47 +00:00
Flame Shield Changes
This commit is contained in:
parent
713b965a85
commit
4e56caa196
1 changed files with 2 additions and 0 deletions
|
@ -5107,6 +5107,8 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
||||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||||
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
||||||
player->drawangle = player->mo->angle;
|
player->drawangle = player->mo->angle;
|
||||||
|
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||||
|
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||||
S_StartSound(player->mo, sfx_s3k43);
|
S_StartSound(player->mo, sfx_s3k43);
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue