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Update info.c
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1 changed files with 34 additions and 0 deletions
34
src/info.c
34
src/info.c
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@ -2235,6 +2235,13 @@ state_t states[NUMSTATES] =
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{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
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{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
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// Blue spring on a ball
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{SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRINGBALL
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{SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3}, // S_BLUESPRINGBALL2
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{SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4}, // S_BLUESPRINGBALL3
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{SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5}, // S_BLUESPRINGBALL4
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{SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL}, // S_BLUESPRINGBALL5
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// Yellow spring on a ball
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{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
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{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
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@ -11512,6 +11519,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BLUESPRINGBALL
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1133, // doomednum
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S_BLUESPRINGBALL, // spawnstate
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1000, // spawnhealth
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S_BLUESPRINGBALL2, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_spring, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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24*FRACUNIT, // speed
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17*FRACUNIT, // radius
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34*FRACUNIT, // height
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1, // display offset
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11*FRACUNIT, // mass
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0, // damage
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sfx_mswing, // activesound
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MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
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S_BLUESPRINGBALL2 // raisestate
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},
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{ // MT_YELLOWSPRINGBALL
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1134, // doomednum
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S_YELLOWSPRINGBALL, // spawnstate
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