basic fixup of warnings

This commit is contained in:
Alam Ed Arias 2017-03-28 13:46:29 -04:00
parent 52d46a4b20
commit 4b5dd2ac1b
7 changed files with 13 additions and 8 deletions

View file

@ -166,8 +166,10 @@ static int StartsWith(const char *a, const char *b) // this is wolfs being lazy
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
int pass = 0; int i;
const char *Cfilename = luaL_checkstring(L, 1);
char *filename = strdup(Cfilename);
int pass = 0;
size_t i;
int length = strlen(filename) - 1;
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
{

View file

@ -2294,11 +2294,13 @@ static void Command_connect(void)
}
}
if (gametype == INT32_MAX)
#if 0 // gametype will never equal INT32_MAX
if (gametype == INT32_MAX)
{
CONS_Alert(CONS_ERROR, M_GetText("Invalid gametype %s\n"), COM_Argv(3));
return;
}
#endif
// Goodbye, we're off to host a server
CV_SetValue(&cv_nextmap, newmapnum);

View file

@ -457,5 +457,5 @@ extern INT32 numstarposts;
boolean camera_motionblur;
INT32 forward_postimgparam;
boolean P_CheckMotionBlur();
boolean P_CheckMotionBlur(void);
void P_SetActiveMotionBlur(boolean active, INT32 param);

View file

@ -23,7 +23,7 @@
#ifdef CMAKECONFIG
#include "config.h"
#else
#include "config.h.in"
#include "../config.h.in"
#endif
#ifndef _WIN32_WCE

View file

@ -472,6 +472,8 @@ static void mixmusic_callback(void *udata, Uint8 *stream, int len)
music_pos += len/4;
music_pos_time = SDL_GetTicks();
}
(void)udata;
(void)stream;
//I_OutputMsg("MusicPos: %.3f", music_pos);
//HU_DoCEcho(va("MusicPos: %.3f\\Stream: %d\\Length: %i", music_pos,stream,len));
}

View file

@ -478,7 +478,6 @@ void S_InitRuntimeSounds (void)
sfxenum_t i;
INT32 value;
char soundname[7];
char musicname[7];
for (i = sfx_freeslot0; i <= sfx_lastskinsoundslot; i++)
{

View file

@ -2037,8 +2037,8 @@ Unoptimized version
float cosma = cos(f_angle);
float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth);
float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight);
float xst = round((cosma * -hwidth - sinma * -hheight) + hwidth);
float yst = round((sinma * -hwidth + cosma * -hheight) + hheight);
// Fills the empty space with a solid color from palette index
memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp);