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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
basic fixup of warnings
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52d46a4b20
commit
4b5dd2ac1b
7 changed files with 13 additions and 8 deletions
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@ -166,8 +166,10 @@ static int StartsWith(const char *a, const char *b) // this is wolfs being lazy
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static int io_open (lua_State *L) {
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const char *filename = luaL_checkstring(L, 1);
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int pass = 0; int i;
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const char *Cfilename = luaL_checkstring(L, 1);
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char *filename = strdup(Cfilename);
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int pass = 0;
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size_t i;
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int length = strlen(filename) - 1;
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for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
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{
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@ -2294,11 +2294,13 @@ static void Command_connect(void)
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}
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}
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if (gametype == INT32_MAX)
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#if 0 // gametype will never equal INT32_MAX
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if (gametype == INT32_MAX)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Invalid gametype %s\n"), COM_Argv(3));
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return;
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}
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#endif
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// Goodbye, we're off to host a server
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CV_SetValue(&cv_nextmap, newmapnum);
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@ -457,5 +457,5 @@ extern INT32 numstarposts;
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boolean camera_motionblur;
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INT32 forward_postimgparam;
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boolean P_CheckMotionBlur();
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boolean P_CheckMotionBlur(void);
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void P_SetActiveMotionBlur(boolean active, INT32 param);
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@ -23,7 +23,7 @@
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#ifdef CMAKECONFIG
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#include "config.h"
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#else
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#include "config.h.in"
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#include "../config.h.in"
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#endif
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#ifndef _WIN32_WCE
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@ -472,6 +472,8 @@ static void mixmusic_callback(void *udata, Uint8 *stream, int len)
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music_pos += len/4;
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music_pos_time = SDL_GetTicks();
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}
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(void)udata;
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(void)stream;
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//I_OutputMsg("MusicPos: %.3f", music_pos);
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//HU_DoCEcho(va("MusicPos: %.3f\\Stream: %d\\Length: %i", music_pos,stream,len));
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}
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@ -478,7 +478,6 @@ void S_InitRuntimeSounds (void)
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sfxenum_t i;
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INT32 value;
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char soundname[7];
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char musicname[7];
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for (i = sfx_freeslot0; i <= sfx_lastskinsoundslot; i++)
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{
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@ -2037,8 +2037,8 @@ Unoptimized version
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float cosma = cos(f_angle);
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float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth);
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float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight);
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float xst = round((cosma * -hwidth - sinma * -hheight) + hwidth);
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float yst = round((sinma * -hwidth + cosma * -hheight) + hheight);
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// Fills the empty space with a solid color from palette index
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memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp);
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