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Init MUSICDEFs if started game with music off and toggled on
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1 changed files with 2 additions and 0 deletions
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@ -2543,6 +2543,7 @@ void GameDigiMusic_OnChange(void)
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I_StartupSound(); // will return early if initialised
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I_StartupSound(); // will return early if initialised
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I_InitMusic();
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I_InitMusic();
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S_StopMusic();
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S_StopMusic();
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S_InitMusicDefs();
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if (Playing())
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if (Playing())
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P_RestoreMusic(&players[consoleplayer]);
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P_RestoreMusic(&players[consoleplayer]);
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else
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else
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@ -2585,6 +2586,7 @@ void GameMIDIMusic_OnChange(void)
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midi_disabled = false;
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midi_disabled = false;
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I_StartupSound(); // will return early if initialised
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I_StartupSound(); // will return early if initialised
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I_InitMusic();
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I_InitMusic();
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S_InitMusicDefs();
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if (Playing())
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if (Playing())
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P_RestoreMusic(&players[consoleplayer]);
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P_RestoreMusic(&players[consoleplayer]);
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else
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else
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