mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-18 10:31:42 +00:00
Tweak to modifications to new level select.
This commit is contained in:
parent
8372bde91b
commit
49aa6ee339
1 changed files with 2 additions and 2 deletions
|
@ -636,7 +636,7 @@ static const gtdesc_t gametypedesc[] =
|
||||||
{{ 66, 66}, "Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
|
{{ 66, 66}, "Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
|
||||||
{{153, 37}, "Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
|
{{153, 37}, "Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
|
||||||
{{123, 123}, "Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
|
{{123, 123}, "Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
|
||||||
{{135, 135}, "Try and find a good hiding place in these maps - we dare you."},
|
{{150, 150}, "Try and find a good hiding place in these maps - we dare you."},
|
||||||
{{ 37, 153}, "Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
|
{{ 37, 153}, "Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -4438,7 +4438,7 @@ static void M_DrawLevelPlatterMenu(void)
|
||||||
|
|
||||||
// draw cursor box
|
// draw cursor box
|
||||||
if (levellistmode != LLM_CREATESERVER || lsrow)
|
if (levellistmode != LLM_CREATESERVER || lsrow)
|
||||||
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
|
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
if (levelselect.rows[lsrow].maplist[lscol] > 0)
|
if (levelselect.rows[lsrow].maplist[lscol] > 0)
|
||||||
|
|
Loading…
Reference in a new issue