Cut the amplitude on the underwater wave in GL

This commit is contained in:
Arthur 2024-02-27 21:35:51 -05:00
parent 553240f7c2
commit 45a8770deb

View file

@ -5894,7 +5894,7 @@ void HWR_DoPostProcessor(player_t *player)
if (*type == postimg_water) if (*type == postimg_water)
{ {
WAVELENGTH = 5; WAVELENGTH = 5;
AMPLITUDE = 20; AMPLITUDE = 40;
FREQUENCY = 8; FREQUENCY = 8;
} }
else else