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Update hw_light.c
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@ -138,6 +138,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_UNKN
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&lspr[NOLIGHT], // SPR_THOK
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&lspr[NOLIGHT], // SPR_THKE
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&lspr[SUPERSONIC_L],// SPR_PLAY
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// Enemies
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