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Crashed in THZ1 when testing going down the long section at the end, EIP blames this line, wasn't really necessary in the first place... fair enough.
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@ -6515,7 +6515,6 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->frame &= ~FF_TRANSMASK;
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if (!(leveltime & 15))
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{
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S_StopSound(mobj->target);
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S_StartSound(mobj->target, sfx_ding);
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}
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}
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