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Nightserize: Reset player another/flyangle on new mare
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@ -758,6 +758,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->marebegunat = leveltime;
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player->rings = 0;
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player->flyangle = 0;
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player->anotherflyangle = 0;
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}
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else
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{
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