Silver Shiver trees

This commit is contained in:
Radicalicious 2024-12-21 22:23:35 -06:00
parent ae0886e279
commit 41a8bb2d24
6 changed files with 163 additions and 0 deletions

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@ -2245,6 +2245,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LAMPPOST2", // with snow
"S_HANGSTAR",
"S_MISTLETOE",
"S_SSZTREE",
"S_SSZTREE_BRANCH",
"S_SSZTREE2",
"S_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"S_XMASBLUEBERRYBUSH",
"S_XMASBERRYBUSH",
@ -4114,6 +4118,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LAMPPOST2", // with snow
"MT_HANGSTAR",
"MT_MISTLETOE",
"MT_SSZTREE",
"MT_SSZTREE_BRANCH",
"MT_SSZTREE2",
"MT_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"MT_XMASBLUEBERRYBUSH",
"MT_XMASBERRYBUSH",

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@ -1128,6 +1128,7 @@ static const char *credits[] = {
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
"Daniel \"Inazuma\" Trinh",
"Samuel \"Spectorious\" Tuttle",
"\"VelocitOni\"",
"Jarrett \"JEV3\" Voight",
"",

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@ -395,6 +395,8 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_XMS4
&lspr[NOLIGHT], // SPR_XMS5
&lspr[NOLIGHT], // SPR_XMS6
&lspr[NOLIGHT], // SPR_SNTT
&lspr[NOLIGHT], // SPR_SSTT
&lspr[NOLIGHT], // SPR_FHZI
&lspr[NOLIGHT], // SPR_ROSY

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@ -306,6 +306,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
"XMS4", // Lamppost
"XMS5", // Hanging Star
"XMS6", // Mistletoe
"SNTT", // Silver Shiver tree
"SSTT", // Silver Shiver tree with snow
"FHZI", // FHZ ice
"ROSY",
@ -2658,6 +2660,10 @@ state_t states[NUMSTATES] =
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR
{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE
{SPR_SNTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE
{SPR_SNTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE_BRANCH
{SPR_SSTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2
{SPR_SSTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2_BRANCH
// Xmas GFZ bushes
{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH
{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH
@ -14885,6 +14891,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SSZTREE
1860, // doomednum
S_SSZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE_BRANCH
-1, // doomednum
S_SSZTREE_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2
1861, // doomednum
S_SSZTREE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2_BRANCH
-1, // doomednum
S_SSZTREE2_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBLUEBERRYBUSH
1859, // doomednum
S_XMASBLUEBERRYBUSH, // spawnstate

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@ -857,6 +857,8 @@ typedef enum sprite
SPR_XMS4, // Lamppost
SPR_XMS5, // Hanging Star
SPR_XMS6, // Mistletoe
SPR_SNTT, // Silver Shiver tree
SPR_SSTT, // Silver Shiver tree with snow
SPR_FHZI, // FHZ Ice
SPR_ROSY,
@ -3089,6 +3091,10 @@ typedef enum state
S_LAMPPOST2, // with snow
S_HANGSTAR,
S_MISTLETOE,
S_SSZTREE,
S_SSZTREE_BRANCH,
S_SSZTREE2,
S_SSZTREE2_BRANCH,
// Xmas GFZ bushes
S_XMASBLUEBERRYBUSH,
S_XMASBERRYBUSH,
@ -4985,6 +4991,10 @@ typedef enum mobj_type
MT_LAMPPOST2, // with snow
MT_HANGSTAR,
MT_MISTLETOE,
MT_SSZTREE,
MT_SSZTREE_BRANCH,
MT_SSZTREE2,
MT_SSZTREE2_BRANCH,
// Xmas GFZ bushes
MT_XMASBLUEBERRYBUSH,
MT_XMASBERRYBUSH,

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@ -13153,6 +13153,34 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
banner->angle = mobjangle + ANGLE_90;
}
break;
case MT_SSZTREE:
{ // Spawn the branches
angle_t mobjangle = FixedAngle((mthing->angle % 113) << FRACBITS);
mobj_t *branch = P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_SSZTREE_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_22h;
branch = P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_SSZTREE_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_157h;
branch = P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_SSZTREE_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_270;
}
break;
case MT_SSZTREE2:
{ // Spawn the branches
angle_t mobjangle = FixedAngle((mthing->angle % 113) << FRACBITS);
mobj_t *branch = P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_SSZTREE2_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_22h;
branch = P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_SSZTREE2_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_157h;
branch = P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_SSZTREE2_BRANCH);
if (!P_MobjWasRemoved(branch))
branch->angle = mobjangle + ANGLE_270;
}
break;
case MT_HHZTREE_TOP:
{ // Spawn the branches
angle_t mobjangle = FixedAngle(mthing->angle << FRACBITS) & (ANGLE_90 - 1);