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2.2.12 pre1
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3 changed files with 8 additions and 8 deletions
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@ -40,10 +40,10 @@
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* Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
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#define ASSET_HASH_ZONES_PK3 "1c8adf8d079ecb87d00081f158acf3c7"
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#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
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#define ASSET_HASH_ZONES_PK3 "1c8adf8d079ecb87d00081f158acf3c7"
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#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "2e69558bce3b9610624549a75e29e19b"
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#define ASSET_HASH_PATCH_PK3 "57c70f7e6955ffb4a3f2dd4571dcf7d7"
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#endif
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#endif
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@ -1,4 +1,4 @@
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#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */
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#define SRB2VERSION "2.2.12"/* this must be the first line, for cmake !! */
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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@ -9,7 +9,7 @@
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 52
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#define MODVERSION 53
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// Define this as a prerelease version suffix (pre#, RC#)
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//#define BETAVERSION "pre1"
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#define BETAVERSION "pre1"
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@ -77,8 +77,8 @@ END
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#include "../doomdef.h" // Needed for version string
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,2,11,0
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PRODUCTVERSION 2,2,11,0
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FILEVERSION 2,2,12,0
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PRODUCTVERSION 2,2,12,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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