mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Merge remote-tracking branch 'stjr/next' into any-resolution
This commit is contained in:
commit
40ff5e5b7a
69 changed files with 1635 additions and 1191 deletions
|
@ -1,9 +1,9 @@
|
|||
version: 2
|
||||
jobs:
|
||||
build:
|
||||
working_directory: /root/SRB2
|
||||
working_directory: /home/circleci/SRB2
|
||||
docker:
|
||||
- image: debian:stretch
|
||||
- image: cimg/base:current
|
||||
environment:
|
||||
CC: ccache gcc -m32
|
||||
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
|
||||
|
@ -11,7 +11,7 @@ jobs:
|
|||
LIBGME_LDFLAGS: -lgme
|
||||
CCACHE_COMPRESS: true
|
||||
WFLAGS: -Wno-unsuffixed-float-constants
|
||||
GCC49: true
|
||||
GCC81: true
|
||||
#- image: ubuntu:trusty
|
||||
# environment:
|
||||
# CC: ccache gcc -m32
|
||||
|
@ -25,39 +25,42 @@ jobs:
|
|||
steps:
|
||||
- run:
|
||||
name: Add i386 arch
|
||||
command: dpkg --add-architecture i386
|
||||
command: sudo dpkg --add-architecture i386
|
||||
- run:
|
||||
name: Add STJr PPA
|
||||
command: |
|
||||
apt-get -qq update
|
||||
apt-get -qq -y install dirmngr
|
||||
apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0B1702D71499D9C25F986507F240F4449D3B0EC6
|
||||
echo "deb http://ppa.launchpad.net/stjr/srb2/ubuntu trusty main" >> /etc/apt/sources.list
|
||||
sudo apt-get -qq update
|
||||
sudo apt-get -qq -y install dirmngr
|
||||
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0B1702D71499D9C25F986507F240F4449D3B0EC6
|
||||
echo "deb http://ppa.launchpad.net/stjr/srb2/ubuntu trusty main" | sudo tee -a /etc/apt/sources.list
|
||||
- run:
|
||||
name: Make APT cache folder
|
||||
command: mkdir -p /root/.cache/apt/archives/partial
|
||||
command: mkdir -p /home/circleci/.cache/apt/archives/partial
|
||||
- run:
|
||||
name: Make APT cache usage by _apt
|
||||
command: chown -Rv _apt:root /root/.cache/apt/archives/partial
|
||||
command: sudo chown -Rv _apt:root /home/circleci/.cache/apt/archives/partial
|
||||
- run:
|
||||
name: Update APT listing
|
||||
command: apt-get -qq update
|
||||
command: sudo apt-get -qq update
|
||||
- run:
|
||||
name: Support S3 upload
|
||||
command: apt-get -qq -y install ca-certificates
|
||||
command: sudo apt-get -qq -y install ca-certificates
|
||||
- restore_cache:
|
||||
keys:
|
||||
- v1-SRB2-APT
|
||||
- run:
|
||||
name: Install SDK
|
||||
command: apt-get -o Dir::Cache="/root/.cache/apt" -qq -y --no-install-recommends install git build-essential libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
name: Uninstall amd64 SDK
|
||||
command: sudo apt-get -o Dir::Cache="/home/circleci/.cache/apt" -qq -y --no-install-recommends remove libcurl4-openssl-dev:amd64
|
||||
- run:
|
||||
name: Install i386 SDK
|
||||
command: sudo apt-get -o Dir::Cache="/home/circleci/.cache/apt" -qq -y --no-install-recommends install git build-essential libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
- run:
|
||||
name: make md5sum
|
||||
command: find /root/.cache/apt/archives -type f -print0 | sort -z | xargs -r0 md5sum > /root/.cache/apt_archives.md5
|
||||
command: sudo find /home/circleci/.cache/apt/archives -type f -print0 | sort -z | sudo xargs -r0 md5sum > /home/circleci/.cache/apt_archives.md5
|
||||
- save_cache:
|
||||
key: v1-SRB2-APT-{{ checksum "/root/.cache/apt_archives.md5" }}
|
||||
key: v1-SRB2-APT-{{ checksum "/home/circleci/.cache/apt_archives.md5" }}
|
||||
paths:
|
||||
- /root/.cache/apt
|
||||
- /home/circleci/.cache/apt
|
||||
- checkout
|
||||
- run:
|
||||
name: Compile without network support
|
||||
|
@ -78,9 +81,9 @@ jobs:
|
|||
name: Compile
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k -j4
|
||||
- store_artifacts:
|
||||
path: /root/SRB2/bin/
|
||||
path: /home/circleci/SRB2/bin/
|
||||
destination: bin
|
||||
- save_cache:
|
||||
key: v1-SRB2-{{ .Branch }}-{{ checksum "make/linux/SDL.deps" }}
|
||||
paths:
|
||||
- /root/.ccache
|
||||
- /home/circleci/.ccache
|
||||
|
|
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -23,3 +23,4 @@ Win32_LIB_ASM_Release
|
|||
/bin
|
||||
/build
|
||||
/build/*
|
||||
/CMakeUserPresets.json
|
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.11.{branch}-{build}
|
||||
version: 2.2.13.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
|
@ -4367,7 +4367,6 @@ thingtypes
|
|||
{
|
||||
color = 14; // Yellow
|
||||
title = "Rings and Weapon Panels";
|
||||
width = 24;
|
||||
height = 24;
|
||||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
|
@ -4377,7 +4376,6 @@ thingtypes
|
|||
{
|
||||
title = "Ring";
|
||||
sprite = "RINGA0";
|
||||
width = 16;
|
||||
}
|
||||
301
|
||||
{
|
||||
|
@ -4393,6 +4391,7 @@ thingtypes
|
|||
{
|
||||
title = "Infinity Ring";
|
||||
sprite = "RNGIA0";
|
||||
width = 24;
|
||||
}
|
||||
304
|
||||
{
|
||||
|
@ -4418,43 +4417,53 @@ thingtypes
|
|||
{
|
||||
title = "CTF Team Ring (Red)";
|
||||
sprite = "internal:TRNGA0R";
|
||||
width = 16;
|
||||
}
|
||||
309
|
||||
{
|
||||
title = "CTF Team Ring (Blue)";
|
||||
sprite = "internal:TRNGA0B";
|
||||
width = 16;
|
||||
}
|
||||
330
|
||||
{
|
||||
title = "Bounce Ring Panel";
|
||||
sprite = "PIKBA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
331
|
||||
{
|
||||
title = "Rail Ring Panel";
|
||||
sprite = "PIKRA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
332
|
||||
{
|
||||
title = "Automatic Ring Panel";
|
||||
sprite = "PIKAA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
333
|
||||
{
|
||||
title = "Explosion Ring Panel";
|
||||
sprite = "PIKEA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
334
|
||||
{
|
||||
title = "Scatter Ring Panel";
|
||||
sprite = "PIKSA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
335
|
||||
{
|
||||
title = "Grenade Ring Panel";
|
||||
sprite = "PIKGA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4463,7 +4472,7 @@ thingtypes
|
|||
color = 10; // Light Green
|
||||
title = "Other Collectibles";
|
||||
width = 16;
|
||||
height = 32;
|
||||
height = 24;
|
||||
sort = 1;
|
||||
sprite = "CEMGA0";
|
||||
|
||||
|
@ -4529,6 +4538,7 @@ thingtypes
|
|||
{
|
||||
title = "Emerald Hunt Location";
|
||||
sprite = "SHRDA0";
|
||||
height = 32;
|
||||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
}
|
||||
|
|
|
@ -1185,7 +1185,7 @@ udmf
|
|||
{
|
||||
color = 14; // Yellow
|
||||
title = "Rings and Weapon Panels";
|
||||
width = 24;
|
||||
width = 16;
|
||||
height = 24;
|
||||
sprite = "RINGA0";
|
||||
|
||||
|
@ -1193,7 +1193,6 @@ udmf
|
|||
{
|
||||
title = "Ring";
|
||||
sprite = "RINGA0";
|
||||
width = 16;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1227,6 +1226,7 @@ udmf
|
|||
{
|
||||
title = "Infinity Ring";
|
||||
sprite = "RNGIA0";
|
||||
width = 24;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1282,7 +1282,6 @@ udmf
|
|||
{
|
||||
title = "CTF Team Ring (Red)";
|
||||
sprite = "internal:TRNGA0R";
|
||||
width = 16;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1294,7 +1293,6 @@ udmf
|
|||
{
|
||||
title = "CTF Team Ring (Blue)";
|
||||
sprite = "internal:TRNGA0B";
|
||||
width = 16;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1306,6 +1304,8 @@ udmf
|
|||
{
|
||||
title = "Bounce Ring Panel";
|
||||
sprite = "PIKBA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1317,6 +1317,8 @@ udmf
|
|||
{
|
||||
title = "Rail Ring Panel";
|
||||
sprite = "PIKRA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1328,6 +1330,8 @@ udmf
|
|||
{
|
||||
title = "Automatic Ring Panel";
|
||||
sprite = "PIKAA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1339,6 +1343,8 @@ udmf
|
|||
{
|
||||
title = "Explosion Ring Panel";
|
||||
sprite = "PIKEA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1350,6 +1356,8 @@ udmf
|
|||
{
|
||||
title = "Scatter Ring Panel";
|
||||
sprite = "PIKSA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1361,6 +1369,8 @@ udmf
|
|||
{
|
||||
title = "Grenade Ring Panel";
|
||||
sprite = "PIKGA0";
|
||||
width = 24;
|
||||
height = 40;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
@ -1375,7 +1385,7 @@ udmf
|
|||
color = 10; // Light_Green
|
||||
title = "Other Collectibles";
|
||||
width = 16;
|
||||
height = 32;
|
||||
height = 24;
|
||||
sort = 1;
|
||||
sprite = "CEMGA0";
|
||||
|
||||
|
@ -1445,6 +1455,7 @@ udmf
|
|||
{
|
||||
title = "Emerald Hunt Location";
|
||||
sprite = "SHRDA0";
|
||||
height = 32;
|
||||
arg0
|
||||
{
|
||||
title = "Float?";
|
||||
|
|
|
@ -392,4 +392,4 @@ else
|
|||
@:
|
||||
endif
|
||||
|
||||
$(warning The handwritten GNU Makefile for SRB2 is deprecated, and may be removed in the future. Please consider switching to CMake.)
|
||||
#$(warning The handwritten GNU Makefile for SRB2 is deprecated, and may be removed in the future. Please consider switching to CMake.)
|
||||
|
|
|
@ -25,7 +25,7 @@ endif
|
|||
# Tested by Steel, as of release 2.2.8.
|
||||
ifdef FREEBSD
|
||||
opts+=-I/usr/X11R6/include -DLINUX -DFREEBSD
|
||||
libs+=-L/usr/X11R6/lib -lipx -lkvm
|
||||
libs+=-L/usr/X11R6/lib -lkvm -lexecinfo
|
||||
endif
|
||||
|
||||
# FIXME: UNTESTED
|
||||
|
|
|
@ -1071,7 +1071,6 @@ static inline void AM_drawPlayers(void)
|
|||
return;
|
||||
}
|
||||
|
||||
// multiplayer (how??)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
|
|
|
@ -38,12 +38,14 @@
|
|||
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
|
||||
* Last updated 2022 / 03 / 06 - v2.2.10 - main assets
|
||||
* Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3
|
||||
* Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
|
||||
* Last updated 2023 / 09 / 09 - v2.2.13 - none
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
|
||||
#define ASSET_HASH_ZONES_PK3 "1c8adf8d079ecb87d00081f158acf3c7"
|
||||
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "2e69558bce3b9610624549a75e29e19b"
|
||||
#define ASSET_HASH_PATCH_PK3 "3c7b73f34af7e9a7bceb2d5260f76172"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
16
src/d_main.c
16
src/d_main.c
|
@ -972,6 +972,7 @@ void D_StartTitle(void)
|
|||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
lastmaploaded = 0;
|
||||
pickedchar = R_SkinAvailable(cv_defaultskin.string);
|
||||
|
||||
// In case someone exits out at the same time they start a time attack run,
|
||||
// reset modeattacking
|
||||
|
@ -1615,6 +1616,8 @@ void D_SRB2Main(void)
|
|||
autostart = true;
|
||||
}
|
||||
|
||||
pickedchar = R_SkinAvailable(cv_defaultskin.string);
|
||||
|
||||
// user settings come before "+" parameters.
|
||||
if (dedicated)
|
||||
COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home));
|
||||
|
@ -1726,14 +1729,15 @@ void D_SRB2Main(void)
|
|||
// Prevent warping to nonexistent levels
|
||||
if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
|
||||
I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap));
|
||||
// Prevent warping to locked levels
|
||||
// ... unless you're in a dedicated server. Yes, technically this means you can view any level by
|
||||
// running a dedicated server and joining it yourself, but that's better than making dedicated server's
|
||||
// lives hell.
|
||||
else if (!dedicated && M_MapLocked(pstartmap, serverGamedata))
|
||||
I_Error("You need to unlock this level before you can warp to it!\n");
|
||||
else
|
||||
{
|
||||
if (M_CampaignWarpIsCheat(gametype, pstartmap, serverGamedata))
|
||||
{
|
||||
// If you're warping via command line, you know what you're doing.
|
||||
// No need to I_Error over this.
|
||||
G_SetUsedCheats(false);
|
||||
}
|
||||
|
||||
D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
|
||||
}
|
||||
}
|
||||
|
|
376
src/d_netcmd.c
376
src/d_netcmd.c
|
@ -225,6 +225,7 @@ consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE|CV_ALLOWLUA,
|
|||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL);
|
||||
|
||||
// names
|
||||
static char *lastskinnames[2];
|
||||
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
|
||||
consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange);
|
||||
// player colors
|
||||
|
@ -776,6 +777,8 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_showfocuslost);
|
||||
CV_RegisterVar(&cv_pauseifunfocused);
|
||||
|
||||
CV_RegisterVar(&cv_instantretry);
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_sideaxis);
|
||||
CV_RegisterVar(&cv_sideaxis2);
|
||||
|
@ -1203,27 +1206,38 @@ UINT8 CanChangeSkin(INT32 playernum)
|
|||
|
||||
static void ForceAllSkins(INT32 forcedskin)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
for (INT32 i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
SetPlayerSkinByNum(i, forcedskin);
|
||||
|
||||
// If it's me (or my brother), set appropriate skin value in cv_skin/cv_skin2
|
||||
if (!dedicated) // But don't do this for dedicated servers, of course.
|
||||
{
|
||||
if (i == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (i == secondarydisplayplayer)
|
||||
CV_StealthSet(&cv_skin2, skins[forcedskin].name);
|
||||
}
|
||||
if (playeringame[i])
|
||||
SetPlayerSkinByNum(i, forcedskin);
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 snacpending = 0, snac2pending = 0, chmappending = 0;
|
||||
|
||||
static void SetSkinLocal(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
if (metalrecording && playernum == consoleplayer)
|
||||
{
|
||||
// Starring Metal Sonic as themselves, obviously.
|
||||
SetPlayerSkinByNum(playernum, 5);
|
||||
return;
|
||||
}
|
||||
|
||||
if (skinnum != -1 && R_SkinUsable(playernum, skinnum))
|
||||
SetPlayerSkinByNum(playernum, skinnum);
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, GetPlayerDefaultSkin(playernum));
|
||||
}
|
||||
|
||||
static void SetColorLocal(INT32 playernum, UINT16 color)
|
||||
{
|
||||
players[playernum].skincolor = color;
|
||||
|
||||
if (players[playernum].mo && !players[playernum].powers[pw_dye])
|
||||
players[playernum].mo->color = P_GetPlayerColor(&players[playernum]);
|
||||
}
|
||||
|
||||
// name, color, or skin has changed
|
||||
//
|
||||
static void SendNameAndColor(void)
|
||||
|
@ -1233,15 +1247,6 @@ static void SendNameAndColor(void)
|
|||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor.value].accessible)
|
||||
{
|
||||
|
@ -1272,50 +1277,15 @@ static void SendNameAndColor(void)
|
|||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
strcpy(player_names[consoleplayer], cv_playername.zstring);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value;
|
||||
SetColorLocal(consoleplayer, cv_playercolor.value);
|
||||
|
||||
if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye])
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
|
||||
if (metalrecording)
|
||||
{ // Starring Metal Sonic as themselves, obviously.
|
||||
SetPlayerSkinByNum(consoleplayer, 5);
|
||||
CV_StealthSet(&cv_skin, skins[5].name);
|
||||
}
|
||||
else if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1 && R_SkinUsable(consoleplayer, foundskin))
|
||||
{
|
||||
//boolean notsame;
|
||||
|
||||
cv_skin.value = foundskin;
|
||||
|
||||
//notsame = (cv_skin.value != players[consoleplayer].skin);
|
||||
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
|
||||
|
||||
/*if (notsame)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value % numskincolors;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor;
|
||||
}*/
|
||||
}
|
||||
if (splitscreen)
|
||||
SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
|
||||
else
|
||||
{
|
||||
cv_skin.value = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
}
|
||||
|
||||
SetSkinLocal(consoleplayer, pickedchar);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1332,10 +1302,6 @@ static void SendNameAndColor(void)
|
|||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
|
@ -1367,16 +1333,6 @@ static void SendNameAndColor2(void)
|
|||
else // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
|
||||
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// don't allow inaccessible colors
|
||||
if (!skincolors[cv_playercolor2.value].accessible)
|
||||
{
|
||||
if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible)
|
||||
|
@ -1398,63 +1354,24 @@ static void SendNameAndColor2(void)
|
|||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[secondplaya].skincolor = botcolor;
|
||||
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
SetColorLocal(secondplaya, botcolor);
|
||||
SetPlayerSkinByNum(secondplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use secondarydisplayplayer: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
SetColorLocal(secondplaya, cv_playercolor2.value);
|
||||
|
||||
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player
|
||||
{
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
|
||||
SetPlayerSkinByNum(secondplaya, forcedskin);
|
||||
CV_StealthSet(&cv_skin2, skins[forcedskin].name);
|
||||
}
|
||||
else if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1 && R_SkinUsable(secondplaya, foundskin))
|
||||
{
|
||||
//boolean notsame;
|
||||
|
||||
cv_skin2.value = foundskin;
|
||||
|
||||
//notsame = (cv_skin2.value != players[secondplaya].skin);
|
||||
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
CV_StealthSet(&cv_skin2, skins[cv_skin2.value].name);
|
||||
|
||||
/*if (notsame)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
|
||||
players[secondplaya].skincolor = cv_playercolor2.value % numskincolors;
|
||||
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
}*/
|
||||
}
|
||||
if (cv_forceskin.value >= 0)
|
||||
SetSkinLocal(secondplaya, cv_forceskin.value);
|
||||
else
|
||||
{
|
||||
cv_skin2.value = players[secondplaya].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
SetSkinLocal(secondplaya, R_SkinAvailable(cv_skin2.string));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1498,7 +1415,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
// set color
|
||||
p->skincolor = color % numskincolors;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT16)p->skincolor;
|
||||
p->mo->color = P_GetPlayerColor(p);
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
|
||||
|
@ -1507,15 +1424,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
UINT32 unlockShift = 0;
|
||||
UINT32 i;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
kick = true;
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow inaccessible colors
|
||||
if (skincolors[p->skincolor].accessible == false)
|
||||
kick = true;
|
||||
|
@ -1556,16 +1464,9 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
|
||||
// set skin
|
||||
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player
|
||||
{
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
INT32 forcedskin = R_GetForcedSkin(playernum);
|
||||
if (forcedskin != -1 && (netgame || multiplayer)) // Server wants everyone to use the same player (or the level is forcing one.)
|
||||
SetPlayerSkinByNum(playernum, forcedskin);
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
CV_StealthSet(&cv_skin2, skins[forcedskin].name);
|
||||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
}
|
||||
|
@ -1902,8 +1803,8 @@ static void Command_Map_f(void)
|
|||
size_t option_gametype;
|
||||
const char *gametypename;
|
||||
boolean newresetplayers;
|
||||
|
||||
boolean wouldSetCheats;
|
||||
boolean prevent_cheat;
|
||||
boolean set_cheated;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
|
@ -1924,21 +1825,34 @@ static void Command_Map_f(void)
|
|||
option_gametype = COM_CheckPartialParm("-g");
|
||||
newresetplayers = ! COM_CheckParm("-noresetplayers");
|
||||
|
||||
wouldSetCheats =
|
||||
!( netgame || multiplayer ) &&
|
||||
!( usedCheats );
|
||||
prevent_cheat = !( usedCheats ) && !( option_force || cv_debug );
|
||||
set_cheated = false;
|
||||
|
||||
if (wouldSetCheats && !option_force)
|
||||
if (!( netgame || multiplayer ))
|
||||
{
|
||||
/* May want to be more descriptive? */
|
||||
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
|
||||
return;
|
||||
if (prevent_cheat)
|
||||
{
|
||||
/* May want to be more descriptive? */
|
||||
CONS_Printf(M_GetText("Cheats must be enabled to level change in single player.\n"));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
set_cheated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!newresetplayers && !cv_debug)
|
||||
if (!newresetplayers)
|
||||
{
|
||||
CONS_Printf(M_GetText("DEVMODE must be enabled.\n"));
|
||||
return;
|
||||
if (prevent_cheat)
|
||||
{
|
||||
CONS_Printf(M_GetText("Cheats must be enabled to use -noresetplayers.\n"));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
set_cheated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (option_gametype)
|
||||
|
@ -1946,7 +1860,7 @@ static void Command_Map_f(void)
|
|||
if (!multiplayer)
|
||||
{
|
||||
CONS_Printf(M_GetText(
|
||||
"You can't switch gametypes in single player!\n"));
|
||||
"You can't switch gametypes in single player!\n"));
|
||||
return;
|
||||
}
|
||||
else if (COM_Argc() < option_gametype + 2)/* no argument after? */
|
||||
|
@ -1959,7 +1873,9 @@ static void Command_Map_f(void)
|
|||
}
|
||||
|
||||
if (!( first_option = COM_FirstOption() ))
|
||||
{
|
||||
first_option = COM_Argc();
|
||||
}
|
||||
|
||||
if (first_option < 2)
|
||||
{
|
||||
|
@ -1982,11 +1898,6 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (wouldSetCheats && option_force)
|
||||
{
|
||||
G_SetUsedCheats(false);
|
||||
}
|
||||
|
||||
// new gametype value
|
||||
// use current one by default
|
||||
if (option_gametype)
|
||||
|
@ -2028,15 +1939,13 @@ static void Command_Map_f(void)
|
|||
}
|
||||
|
||||
// don't use a gametype the map doesn't support
|
||||
if (cv_debug || option_force || cv_skipmapcheck.value)
|
||||
fromlevelselect = false; // The player wants us to trek on anyway. Do so.
|
||||
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
|
||||
else
|
||||
if (!(
|
||||
mapheaderinfo[newmapnum-1] &&
|
||||
mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
|
||||
))
|
||||
{
|
||||
if (!(
|
||||
mapheaderinfo[newmapnum-1] &&
|
||||
mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)
|
||||
))
|
||||
if (prevent_cheat && !cv_skipmapcheck.value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
|
||||
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
|
||||
|
@ -2046,23 +1955,33 @@ static void Command_Map_f(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
fromlevelselect =
|
||||
( netgame || multiplayer ) &&
|
||||
newgametype == gametype &&
|
||||
gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
|
||||
// The player wants us to trek on anyway. Do so.
|
||||
fromlevelselect = false;
|
||||
set_cheated = ((gametypedefaultrules[newgametype] & GTR_CAMPAIGN) == GTR_CAMPAIGN);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fromlevelselect =
|
||||
( netgame || multiplayer ) &&
|
||||
newgametype == gametype &&
|
||||
(gametypedefaultrules[newgametype] & GTR_CAMPAIGN);
|
||||
}
|
||||
|
||||
// Prevent warping to locked levels
|
||||
// ... unless you're in a dedicated server. Yes, technically this means you can view any level by
|
||||
// running a dedicated server and joining it yourself, but that's better than making dedicated server's
|
||||
// lives hell.
|
||||
if (!dedicated && M_MapLocked(newmapnum, serverGamedata))
|
||||
if (M_CampaignWarpIsCheat(newgametype, newmapnum, serverGamedata))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
if (prevent_cheat)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Cheats must be enabled to warp to a locked level!\n"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
set_cheated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Ultimate Mode only in SP via menu
|
||||
|
@ -2079,6 +1998,11 @@ static void Command_Map_f(void)
|
|||
}
|
||||
tutorialmode = false; // warping takes us out of tutorial mode
|
||||
|
||||
if (set_cheated && !usedCheats)
|
||||
{
|
||||
G_SetUsedCheats(false);
|
||||
}
|
||||
|
||||
D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);
|
||||
|
||||
Z_Free(realmapname);
|
||||
|
@ -2120,11 +2044,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
lastgametype = gametype;
|
||||
gametype = READUINT8(*cp);
|
||||
G_SetGametype(gametype); // I fear putting that macro as an argument
|
||||
|
||||
if (gametype < 0 || gametype >= gametypecount)
|
||||
gametype = lastgametype;
|
||||
else if (gametype != lastgametype)
|
||||
else
|
||||
G_SetGametype(gametype);
|
||||
|
||||
if (gametype != lastgametype)
|
||||
D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
|
||||
|
||||
skipprecutscene = ((flags & (1<<2)) != 0);
|
||||
|
@ -2150,7 +2076,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
SetPlayerSkinByNum(0, cv_chooseskin.value-1);
|
||||
players[0].skincolor = skins[players[0].skin].prefcolor;
|
||||
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
|
||||
}
|
||||
|
||||
mapnumber = M_MapNumber(mapname[3], mapname[4]);
|
||||
|
@ -2904,17 +2829,6 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (NetPacket.packet.newteam)
|
||||
{
|
||||
if (playernum == consoleplayer) //CTF and Team Match colors.
|
||||
CV_SetValue(&cv_playercolor, NetPacket.packet.newteam + 5);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
CV_SetValue(&cv_playercolor2, NetPacket.packet.newteam + 5);
|
||||
}
|
||||
}
|
||||
|
||||
// In tag, check to see if you still have a game.
|
||||
if (G_TagGametype())
|
||||
P_CheckSurvivors();
|
||||
|
@ -4252,9 +4166,6 @@ void D_GameTypeChanged(INT32 lastgametype)
|
|||
else if (!multiplayer && !netgame)
|
||||
{
|
||||
G_SetGametype(GT_COOP);
|
||||
// These shouldn't matter anymore
|
||||
//CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue);
|
||||
//CV_SetValue(&cv_itemrespawn, 0);
|
||||
}
|
||||
|
||||
// reset timelimit and pointlimit in race/coop, prevent stupid cheats
|
||||
|
@ -4555,25 +4466,37 @@ static void Command_Mapmd5_f(void)
|
|||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||
}
|
||||
|
||||
void D_SendExitLevel(boolean cheat)
|
||||
{
|
||||
UINT8 buf[8];
|
||||
UINT8 *buf_p = buf;
|
||||
|
||||
WRITEUINT8(buf_p, cheat);
|
||||
|
||||
SendNetXCmd(XD_EXITLEVEL, &buf, buf_p - buf);
|
||||
}
|
||||
|
||||
static void Command_ExitLevel_f(void)
|
||||
{
|
||||
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
|
||||
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||
else if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else if (( gamestate != GS_LEVEL && gamestate != GS_CREDITS ) || demoplayback)
|
||||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||
else
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(true);
|
||||
}
|
||||
|
||||
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
(void)cp;
|
||||
boolean cheat = false;
|
||||
|
||||
cheat = (boolean)READUINT8(*cp);
|
||||
|
||||
// Ignore duplicate XD_EXITLEVEL commands.
|
||||
if (gameaction == ga_completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -4583,6 +4506,11 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
return;
|
||||
}
|
||||
|
||||
if (G_CoopGametype() && cheat)
|
||||
{
|
||||
G_SetUsedCheats(false);
|
||||
}
|
||||
|
||||
G_ExitLevel();
|
||||
}
|
||||
|
||||
|
@ -4779,11 +4707,16 @@ static void ForceSkin_OnChange(void)
|
|||
return;
|
||||
|
||||
if (cv_forceskin.value < 0)
|
||||
{
|
||||
CONS_Printf("The server has lifted the forced skin restrictions.\n");
|
||||
if (Playing())
|
||||
D_SendPlayerConfig();
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("The server is restricting all players to skin \"%s\".\n",skins[cv_forceskin.value].name);
|
||||
ForceAllSkins(cv_forceskin.value);
|
||||
if (Playing())
|
||||
ForceAllSkins(cv_forceskin.value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4797,7 +4730,6 @@ static void Name_OnChange(void)
|
|||
}
|
||||
else
|
||||
SendNameAndColor();
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
|
@ -4820,19 +4752,33 @@ static void Skin_OnChange(void)
|
|||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame) // In single player.
|
||||
&& (gamestate != GS_WAITINGPLAYERS)) // allows command line -warp x +skin y
|
||||
if (lastskinnames[0] == NULL)
|
||||
lastskinnames[0] = Z_StrDup(cv_skin.string);
|
||||
|
||||
if (!(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
if (!(cv_debug || devparm)
|
||||
&& (gamestate != GS_WAITINGPLAYERS)) // allows command line -warp x +skin y
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
return;
|
||||
}
|
||||
|
||||
// Just do it here if devmode is enabled
|
||||
SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
|
||||
return;
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
SendNameAndColor();
|
||||
Z_Free(lastskinnames[0]);
|
||||
lastskinnames[0] = Z_StrDup(cv_skin.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
CV_StealthSet(&cv_skin, lastskinnames[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4846,12 +4792,19 @@ static void Skin2_OnChange(void)
|
|||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
if (lastskinnames[1] == NULL)
|
||||
lastskinnames[1] = Z_StrDup(cv_skin2.string);
|
||||
|
||||
if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
|
||||
{
|
||||
SendNameAndColor2();
|
||||
Z_Free(lastskinnames[1]);
|
||||
lastskinnames[1] = Z_StrDup(cv_skin.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
|
||||
CV_StealthSet(&cv_skin2, lastskinnames[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4861,15 +4814,18 @@ static void Skin2_OnChange(void)
|
|||
*/
|
||||
static void Color_OnChange(void)
|
||||
{
|
||||
if (!Playing()) {
|
||||
if (!Playing())
|
||||
{
|
||||
if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible)
|
||||
CV_StealthSetValue(&cv_playercolor, lastgoodcolor);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
|
||||
if (!(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
// Just do it here if devmode is enabled
|
||||
if (cv_debug || devparm)
|
||||
SetColorLocal(consoleplayer, cv_playercolor.value);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -201,6 +201,7 @@ void D_SendPlayerConfig(void);
|
|||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
void D_SendExitLevel(boolean cheat);
|
||||
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
||||
boolean IsPlayerAdmin(INT32 playernum);
|
||||
void SetAdminPlayer(INT32 playernum);
|
||||
|
|
|
@ -277,8 +277,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
|
|||
}
|
||||
else if (fastncmp("MTF_", word, 4)) {
|
||||
p = word+4;
|
||||
for (i = 0; i < 4; i++)
|
||||
if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
|
||||
for (i = 0; MAPTHINGFLAG_LIST[i]; i++)
|
||||
if (fastcmp(p, MAPTHINGFLAG_LIST[i])) {
|
||||
CacheAndPushConstant(L, word, ((lua_Integer)1<<i));
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -4410,11 +4410,12 @@ const char *const MOBJEFLAG_LIST[] = {
|
|||
NULL
|
||||
};
|
||||
|
||||
const char *const MAPTHINGFLAG_LIST[4] = {
|
||||
const char *const MAPTHINGFLAG_LIST[] = {
|
||||
"EXTRA", // Extra flag for objects.
|
||||
"OBJECTFLIP", // Reverse gravity flag for objects.
|
||||
"OBJECTSPECIAL", // Special flag used with certain objects.
|
||||
"AMBUSH" // Deaf monsters/do not react to sound.
|
||||
"AMBUSH", // Deaf monsters/do not react to sound.
|
||||
"ABSOLUTEZ" // Absolute spawn height flag for objects.
|
||||
};
|
||||
|
||||
const char *const PLAYERFLAG_LIST[] = {
|
||||
|
@ -4613,8 +4614,7 @@ const char *COLOR_ENUMS[] = {
|
|||
// Desaturated
|
||||
"AETHER", // SKINCOLOR_AETHER,
|
||||
"SLATE", // SKINCOLOR_SLATE,
|
||||
"METEORITE", // SKINCOLOR_METEORITE,
|
||||
"MERCURY", // SKINCOLOR_MERCURY,
|
||||
"MOONSTONE", // SKINCOLOR_MOONSTONE,
|
||||
"BLUEBELL", // SKINCOLOR_BLUEBELL,
|
||||
"PINK", // SKINCOLOR_PINK,
|
||||
"ROSEWOOD", // SKINCOLOR_ROSEWOOD,
|
||||
|
@ -4651,10 +4651,10 @@ const char *COLOR_ENUMS[] = {
|
|||
"COPPER", // SKINCOLOR_COPPER,
|
||||
"APRICOT", // SKINCOLOR_APRICOT,
|
||||
"ORANGE", // SKINCOLOR_ORANGE,
|
||||
"PUMPKIN", // SKINCOLOR_PUMPKIN,
|
||||
"RUST", // SKINCOLOR_RUST,
|
||||
"GOLD", // SKINCOLOR_GOLD,
|
||||
"TANGERINE", // SKINCOLOR_TANGERINE,
|
||||
"TOPAZ", // SKINCOLOR_TOPAZ,
|
||||
"GOLD", // SKINCOLOR_GOLD,
|
||||
"SANDY", // SKINCOLOR_SANDY,
|
||||
"GOLDENROD", // SKINCOLOR_GOLDENROD,
|
||||
"YELLOW", // SKINCOLOR_YELLOW,
|
||||
|
@ -4664,20 +4664,21 @@ const char *COLOR_ENUMS[] = {
|
|||
"LIME", // SKINCOLOR_LIME,
|
||||
"PERIDOT", // SKINCOLOR_PERIDOT,
|
||||
"APPLE", // SKINCOLOR_APPLE,
|
||||
"HEADLIGHT", // SKINCOLOR_HEADLIGHT,
|
||||
"CHARTREUSE", // SKINCOLOR_CHARTREUSE,
|
||||
"GREEN", // SKINCOLOR_GREEN,
|
||||
"FOREST", // SKINCOLOR_FOREST,
|
||||
"SHAMROCK", // SKINCOLOR_SHAMROCK,
|
||||
"JADE", // SKINCOLOR_JADE,
|
||||
"HEADLIGHT", // SKINCOLOR_HEADLIGHT,
|
||||
"MINT", // SKINCOLOR_MINT,
|
||||
"MASTER", // SKINCOLOR_MASTER,
|
||||
"EMERALD", // SKINCOLOR_EMERALD,
|
||||
"BOTTLE", // SKINCOLOR_BOTTLE,
|
||||
"SEAFOAM", // SKINCOLOR_SEAFOAM,
|
||||
"ISLAND", // SKINCOLOR_ISLAND,
|
||||
"BOTTLE", // SKINCOLOR_BOTTLE,
|
||||
"AQUA", // SKINCOLOR_AQUA,
|
||||
"TEAL", // SKINCOLOR_TEAL,
|
||||
"OCEAN", // SKINCOLOR_OCEAN,
|
||||
"WAVE", // SKINCOLOR_WAVE,
|
||||
"CYAN", // SKINCOLOR_CYAN,
|
||||
"TURQUOISE", // SKINCOLOR_TURQUOISE,
|
||||
|
@ -4703,7 +4704,7 @@ const char *COLOR_ENUMS[] = {
|
|||
"NOBLE", // SKINCOLOR_NOBLE,
|
||||
"FUCHSIA", // SKINCOLOR_FUCHSIA,
|
||||
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM,
|
||||
"CRYSTAL", // SKINCOLOR_CRYSTAL,
|
||||
"SIBERITE", // SKINCOLOR_SIBERITE,
|
||||
"MAGENTA", // SKINCOLOR_MAGENTA,
|
||||
"NEON", // SKINCOLOR_NEON,
|
||||
"VIOLET", // SKINCOLOR_VIOLET,
|
||||
|
|
|
@ -62,7 +62,7 @@ extern const char *const MOBJTYPE_LIST[];
|
|||
extern const char *const MOBJFLAG_LIST[];
|
||||
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||||
extern const char *const MOBJEFLAG_LIST[];
|
||||
extern const char *const MAPTHINGFLAG_LIST[4];
|
||||
extern const char *const MAPTHINGFLAG_LIST[];
|
||||
extern const char *const PLAYERFLAG_LIST[];
|
||||
extern const char *const GAMETYPERULE_LIST[];
|
||||
extern const char *const ML_LIST[]; // Linedef flags
|
||||
|
|
|
@ -62,6 +62,10 @@ enum
|
|||
#define MTF_AMBUSH 8
|
||||
|
||||
// Do not use bit five or after, as they are used for object z-offsets.
|
||||
// Unless it's exclusive to UDMF.
|
||||
|
||||
// Flag to use Z as absolute spawn height, ignoring the floor and ceiling.
|
||||
#define MTF_ABSOLUTEZ 16
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
|
@ -211,6 +215,7 @@ typedef struct
|
|||
UINT8 extrainfo;
|
||||
taglist_t tags;
|
||||
fixed_t scale;
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
INT32 args[NUMMAPTHINGARGS];
|
||||
char *stringargs[NUMMAPTHINGSTRINGARGS];
|
||||
struct mobj_s *mobj;
|
||||
|
|
|
@ -269,8 +269,7 @@ typedef enum
|
|||
// Desaturated
|
||||
SKINCOLOR_AETHER,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_METEORITE,
|
||||
SKINCOLOR_MERCURY,
|
||||
SKINCOLOR_MOONSTONE,
|
||||
SKINCOLOR_BLUEBELL,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_ROSEWOOD,
|
||||
|
@ -307,10 +306,10 @@ typedef enum
|
|||
SKINCOLOR_COPPER,
|
||||
SKINCOLOR_APRICOT,
|
||||
SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_PUMPKIN,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_GOLD,
|
||||
SKINCOLOR_TANGERINE,
|
||||
SKINCOLOR_TOPAZ,
|
||||
SKINCOLOR_GOLD,
|
||||
SKINCOLOR_SANDY,
|
||||
SKINCOLOR_GOLDENROD,
|
||||
SKINCOLOR_YELLOW,
|
||||
|
@ -320,20 +319,21 @@ typedef enum
|
|||
SKINCOLOR_LIME,
|
||||
SKINCOLOR_PERIDOT,
|
||||
SKINCOLOR_APPLE,
|
||||
SKINCOLOR_HEADLIGHT,
|
||||
SKINCOLOR_CHARTREUSE,
|
||||
SKINCOLOR_GREEN,
|
||||
SKINCOLOR_FOREST,
|
||||
SKINCOLOR_SHAMROCK,
|
||||
SKINCOLOR_JADE,
|
||||
SKINCOLOR_HEADLIGHT,
|
||||
SKINCOLOR_MINT,
|
||||
SKINCOLOR_MASTER,
|
||||
SKINCOLOR_EMERALD,
|
||||
SKINCOLOR_BOTTLE,
|
||||
SKINCOLOR_SEAFOAM,
|
||||
SKINCOLOR_ISLAND,
|
||||
SKINCOLOR_BOTTLE,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_OCEAN,
|
||||
SKINCOLOR_WAVE,
|
||||
SKINCOLOR_CYAN,
|
||||
SKINCOLOR_TURQUOISE,
|
||||
|
@ -359,7 +359,7 @@ typedef enum
|
|||
SKINCOLOR_NOBLE,
|
||||
SKINCOLOR_FUCHSIA,
|
||||
SKINCOLOR_BUBBLEGUM,
|
||||
SKINCOLOR_CRYSTAL,
|
||||
SKINCOLOR_SIBERITE,
|
||||
SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_NEON,
|
||||
SKINCOLOR_VIOLET,
|
||||
|
|
|
@ -249,6 +249,7 @@ extern textprompt_t *textprompts[MAX_PROMPTS];
|
|||
// For the Custom Exit linedef.
|
||||
extern INT16 nextmapoverride;
|
||||
extern UINT8 skipstats;
|
||||
extern INT16 nextgametype;
|
||||
|
||||
extern UINT32 ssspheres; // Total # of spheres in a level
|
||||
|
||||
|
|
|
@ -113,6 +113,15 @@ int endswith (const char *base, const char *tag);
|
|||
#define HAVE_DOSSTR_FUNCS
|
||||
#endif
|
||||
|
||||
#if defined (__APPLE__)
|
||||
#define SRB2_HAVE_STRLCPY
|
||||
#elif defined (__GLIBC_PREREQ)
|
||||
// glibc 2.38: added strlcpy and strlcat to _DEFAULT_SOURCE
|
||||
#if __GLIBC_PREREQ(2, 38)
|
||||
#define SRB2_HAVE_STRLCPY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef HAVE_DOSSTR_FUNCS
|
||||
int strupr(char *n); // from dosstr.c
|
||||
int strlwr(char *n); // from dosstr.c
|
||||
|
@ -120,7 +129,7 @@ int strlwr(char *n); // from dosstr.c
|
|||
|
||||
#include <stddef.h> // for size_t
|
||||
|
||||
#ifndef __APPLE__
|
||||
#ifndef SRB2_HAVE_STRLCPY
|
||||
size_t strlcat(char *dst, const char *src, size_t siz);
|
||||
size_t strlcpy(char *dst, const char *src, size_t siz);
|
||||
#endif
|
||||
|
|
|
@ -1062,12 +1062,14 @@ static const char *credits[] = {
|
|||
"\"Golden\"",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"Julio \"Chaos Zero 64\" Guir",
|
||||
"\"Hanicef\"",
|
||||
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Iestyn \"Monster Iestyn\" Jealous",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
|
||||
"\"katsy\"",
|
||||
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
||||
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
|
||||
"\"LZA\"",
|
||||
|
@ -1090,6 +1092,7 @@ static const char *credits[] = {
|
|||
"Ben \"Cue\" Woodford",
|
||||
"Lachlan \"Lach\" Wright",
|
||||
"Marco \"mazmazz\" Zafra",
|
||||
"\"Zwip-Zwap Zapony\"",
|
||||
"",
|
||||
"\1Art",
|
||||
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
||||
|
@ -1197,6 +1200,7 @@ static const char *credits[] = {
|
|||
"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
|
||||
"Kart Krew",
|
||||
"Alex \"MistaED\" Fuller",
|
||||
"Howard Drossin", // Virtual Sonic - Sonic & Knuckles Theme
|
||||
"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
|
||||
"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
|
||||
"Simon \"sirjuddington\" Judd", // SLADE developer
|
||||
|
@ -1644,7 +1648,7 @@ void F_GameEvaluationTicker(void)
|
|||
sparklloop = 0;
|
||||
}
|
||||
|
||||
if (finalecount == 5*TICRATE)
|
||||
if (G_CoopGametype() && !stagefailed && finalecount == 5*TICRATE)
|
||||
{
|
||||
serverGamedata->timesBeaten++;
|
||||
clientGamedata->timesBeaten++;
|
||||
|
@ -2256,7 +2260,7 @@ void F_InitMenuPresValues(void)
|
|||
curfadevalue = 16;
|
||||
curbgcolor = -1;
|
||||
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 22 : titlescrollyspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
|
||||
curbghide = (gamestate == GS_TIMEATTACK) ? false : true;
|
||||
|
||||
curhidepics = hidetitlepics;
|
||||
|
|
76
src/g_demo.c
76
src/g_demo.c
|
@ -1500,8 +1500,12 @@ void G_BeginRecording(void)
|
|||
demo_p += 16;
|
||||
|
||||
// Color
|
||||
for (i = 0; i < MAXCOLORNAME && cv_playercolor.string[i]; i++)
|
||||
name[i] = cv_playercolor.string[i];
|
||||
UINT16 skincolor = players[0].skincolor;
|
||||
if (skincolor >= numskincolors)
|
||||
skincolor = SKINCOLOR_NONE;
|
||||
const char *skincolor_name = skincolors[skincolor].name;
|
||||
for (i = 0; i < MAXCOLORNAME && skincolor_name[i]; i++)
|
||||
name[i] = skincolor_name[i];
|
||||
for (; i < MAXCOLORNAME; i++)
|
||||
name[i] = '\0';
|
||||
M_Memcpy(demo_p,name,MAXCOLORNAME);
|
||||
|
@ -1617,7 +1621,7 @@ void G_BeginMetal(void)
|
|||
oldmetal.angle = mo->angle>>24;
|
||||
}
|
||||
|
||||
static void G_LoadDemoExtraFiles(UINT8 **pp)
|
||||
static void G_LoadDemoExtraFiles(UINT8 **pp, UINT16 this_demo_version)
|
||||
{
|
||||
UINT16 totalfiles;
|
||||
char filename[MAX_WADPATH];
|
||||
|
@ -1627,6 +1631,12 @@ static void G_LoadDemoExtraFiles(UINT8 **pp)
|
|||
boolean alreadyloaded;
|
||||
UINT16 i, j;
|
||||
|
||||
if (this_demo_version < 0x0010)
|
||||
{
|
||||
// demo has no file list
|
||||
return;
|
||||
}
|
||||
|
||||
totalfiles = READUINT16((*pp));
|
||||
for (i = 0; i < totalfiles; ++i)
|
||||
{
|
||||
|
@ -1686,12 +1696,12 @@ static void G_LoadDemoExtraFiles(UINT8 **pp)
|
|||
}
|
||||
}
|
||||
|
||||
static void G_SkipDemoExtraFiles(UINT8 **pp)
|
||||
static void G_SkipDemoExtraFiles(UINT8 **pp, UINT16 this_demo_version)
|
||||
{
|
||||
UINT16 totalfiles;
|
||||
UINT16 i;
|
||||
|
||||
if (demoversion < 0x0010)
|
||||
if (this_demo_version < 0x0010)
|
||||
{
|
||||
// demo has no file list
|
||||
return;
|
||||
|
@ -1707,7 +1717,7 @@ static void G_SkipDemoExtraFiles(UINT8 **pp)
|
|||
|
||||
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
|
||||
// Enabling quick prevents filesystem checks to see if needed files are available to load.
|
||||
static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
|
||||
static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick, UINT16 this_demo_version)
|
||||
{
|
||||
UINT16 totalfiles, filesloaded, nmusfilecount;
|
||||
char filename[MAX_WADPATH];
|
||||
|
@ -1717,7 +1727,7 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
|
|||
UINT16 i, j;
|
||||
UINT8 error = DFILE_ERROR_NONE;
|
||||
|
||||
if (demoversion < 0x0010)
|
||||
if (this_demo_version < 0x0010)
|
||||
{
|
||||
// demo has no file list
|
||||
return DFILE_ERROR_NONE;
|
||||
|
@ -1816,10 +1826,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
UINT8 *buffer,*p;
|
||||
UINT8 flags;
|
||||
UINT32 oldtime, newtime, oldscore, newscore;
|
||||
UINT16 oldrings, newrings, oldversion;
|
||||
UINT16 oldrings, newrings, oldversion, newversion;
|
||||
size_t bufsize ATTRUNUSED;
|
||||
UINT8 c;
|
||||
UINT16 s ATTRUNUSED;
|
||||
UINT8 aflags = 0;
|
||||
|
||||
// load the new file
|
||||
|
@ -1835,15 +1844,15 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
I_Assert(c == VERSION);
|
||||
c = READUINT8(p); // SUBVERSION
|
||||
I_Assert(c == SUBVERSION);
|
||||
s = READUINT16(p);
|
||||
I_Assert(s >= 0x000c);
|
||||
newversion = READUINT16(p);
|
||||
I_Assert(newversion == DEMOVERSION);
|
||||
p += 16; // demo checksum
|
||||
I_Assert(!memcmp(p, "PLAY", 4));
|
||||
p += 4; // PLAY
|
||||
p += 2; // gamemap
|
||||
p += 16; // map md5
|
||||
flags = READUINT8(p); // demoflags
|
||||
G_SkipDemoExtraFiles(&p);
|
||||
G_SkipDemoExtraFiles(&p, newversion);
|
||||
aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK);
|
||||
I_Assert(aflags);
|
||||
if (flags & DF_RECORDATTACK)
|
||||
|
@ -1909,7 +1918,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|||
p += 2; // gamemap
|
||||
p += 16; // mapmd5
|
||||
flags = READUINT8(p);
|
||||
G_SkipDemoExtraFiles(&p);
|
||||
G_SkipDemoExtraFiles(&p, oldversion);
|
||||
if (!(flags & aflags))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname);
|
||||
|
@ -2074,26 +2083,22 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
|
||||
demoflags = READUINT8(demo_p);
|
||||
|
||||
if (demoversion < 0x0010)
|
||||
{
|
||||
; // Don't do anything with files.
|
||||
}
|
||||
else if (titledemo)
|
||||
if (titledemo)
|
||||
{
|
||||
// Titledemos should always play and ought to always be compatible with whatever wadlist is running.
|
||||
G_SkipDemoExtraFiles(&demo_p);
|
||||
G_SkipDemoExtraFiles(&demo_p, demoversion);
|
||||
}
|
||||
else if (demofileoverride == DFILE_OVERRIDE_LOAD)
|
||||
{
|
||||
G_LoadDemoExtraFiles(&demo_p);
|
||||
G_LoadDemoExtraFiles(&demo_p, demoversion);
|
||||
}
|
||||
else if (demofileoverride == DFILE_OVERRIDE_SKIP)
|
||||
{
|
||||
G_SkipDemoExtraFiles(&demo_p);
|
||||
G_SkipDemoExtraFiles(&demo_p, demoversion);
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 error = G_CheckDemoExtraFiles(&demo_p, false);
|
||||
UINT8 error = G_CheckDemoExtraFiles(&demo_p, false, demoversion);
|
||||
|
||||
if (error)
|
||||
{
|
||||
|
@ -2262,7 +2267,6 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
players[0].skincolor = i;
|
||||
break;
|
||||
}
|
||||
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
|
||||
if (players[0].mo)
|
||||
{
|
||||
players[0].mo->color = players[0].skincolor;
|
||||
|
@ -2302,6 +2306,13 @@ UINT8 G_CheckDemoForError(char *defdemoname)
|
|||
{
|
||||
lumpnum_t l;
|
||||
char *n,*pdemoname;
|
||||
UINT16 our_demo_version;
|
||||
|
||||
if (titledemo)
|
||||
{
|
||||
// Don't do anything with files for these.
|
||||
return DFILE_ERROR_NONE;
|
||||
}
|
||||
|
||||
n = defdemoname+strlen(defdemoname);
|
||||
while (*n != '/' && *n != '\\' && n != defdemoname)
|
||||
|
@ -2340,9 +2351,8 @@ UINT8 G_CheckDemoForError(char *defdemoname)
|
|||
|
||||
demo_p++; // version
|
||||
demo_p++; // subversion
|
||||
demoversion = READUINT16(demo_p);
|
||||
demo_forwardmove_rng = (demoversion < 0x0010);
|
||||
switch(demoversion)
|
||||
our_demo_version = READUINT16(demo_p);
|
||||
switch(our_demo_version)
|
||||
{
|
||||
case 0x000d:
|
||||
case 0x000e:
|
||||
|
@ -2368,17 +2378,7 @@ UINT8 G_CheckDemoForError(char *defdemoname)
|
|||
|
||||
demo_p++; // demoflags
|
||||
|
||||
// Don't do anything with files.
|
||||
if (demoversion < 0x0010)
|
||||
{
|
||||
return DFILE_ERROR_NONE;
|
||||
}
|
||||
else if (titledemo)
|
||||
{
|
||||
return DFILE_ERROR_NONE;
|
||||
}
|
||||
|
||||
return G_CheckDemoExtraFiles(&demo_p, true);
|
||||
return G_CheckDemoExtraFiles(&demo_p, true, our_demo_version);
|
||||
}
|
||||
|
||||
void G_AddGhost(char *defdemoname)
|
||||
|
@ -2487,7 +2487,7 @@ void G_AddGhost(char *defdemoname)
|
|||
return;
|
||||
}
|
||||
|
||||
G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
|
||||
G_SkipDemoExtraFiles(&p, ghostversion); // Don't wanna modify the file list for ghosts.
|
||||
|
||||
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
||||
{
|
||||
|
|
86
src/g_game.c
86
src/g_game.c
|
@ -55,6 +55,8 @@ gameaction_t gameaction;
|
|||
gamestate_t gamestate = GS_NULL;
|
||||
UINT8 ultimatemode = false;
|
||||
|
||||
INT32 pickedchar;
|
||||
|
||||
boolean botingame;
|
||||
UINT8 botskin;
|
||||
UINT16 botcolor;
|
||||
|
@ -156,6 +158,7 @@ textprompt_t *textprompts[MAX_PROMPTS];
|
|||
|
||||
INT16 nextmapoverride;
|
||||
UINT8 skipstats;
|
||||
INT16 nextgametype = -1;
|
||||
|
||||
// Pointers to each CTF flag
|
||||
mobj_t *redflag;
|
||||
|
@ -315,6 +318,8 @@ consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat
|
|||
// Pause game upon window losing focus
|
||||
consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_instantretry = CVAR_INIT ("instantretry", "No", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL);
|
||||
consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL);
|
||||
consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
@ -2079,7 +2084,7 @@ boolean G_Responder(event_t *ev)
|
|||
if (gameaction == ga_nothing && !singledemo &&
|
||||
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
|
||||
{
|
||||
if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
|
||||
if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0)))
|
||||
{
|
||||
M_StartControlPanel();
|
||||
return true;
|
||||
|
@ -2137,7 +2142,7 @@ boolean G_Responder(event_t *ev)
|
|||
if (! netgame)
|
||||
F_StartGameEvaluation();
|
||||
else if (server || IsPlayerAdmin(consoleplayer))
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2172,9 +2177,9 @@ boolean G_Responder(event_t *ev)
|
|||
if (menuactive || pausedelay < 0 || leveltime < 2)
|
||||
return true;
|
||||
|
||||
if (pausedelay < 1+(NEWTICRATE/2))
|
||||
if (!cv_instantretry.value && pausedelay < 1+(NEWTICRATE/2))
|
||||
pausedelay = 1+(NEWTICRATE/2);
|
||||
else if (++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
|
||||
else if (cv_instantretry.value || ++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3))
|
||||
{
|
||||
G_SetModeAttackRetryFlag();
|
||||
return true;
|
||||
|
@ -2748,25 +2753,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
|
||||
//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
// Check to make sure their color didn't change somehow...
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
{
|
||||
if (p == &players[consoleplayer])
|
||||
CV_SetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (p == &players[secondarydisplayplayer])
|
||||
CV_SetValue(&cv_playercolor2, skincolor_redteam);
|
||||
}
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
{
|
||||
if (p == &players[consoleplayer])
|
||||
CV_SetValue(&cv_playercolor, skincolor_blueteam);
|
||||
else if (p == &players[secondarydisplayplayer])
|
||||
CV_SetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
}
|
||||
|
||||
if (betweenmaps)
|
||||
return;
|
||||
|
||||
|
@ -3461,9 +3447,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
|||
};
|
||||
|
||||
//
|
||||
// G_SetGametype
|
||||
//
|
||||
// Set a new gametype, also setting gametype rules accordingly. Yay!
|
||||
// Sets a new gametype.
|
||||
//
|
||||
void G_SetGametype(INT16 gtype)
|
||||
{
|
||||
|
@ -3861,7 +3845,7 @@ static INT16 RandMap(UINT32 tolflags, INT16 pprevmap)
|
|||
for (ix = 0; ix < NUMMAPS; ix++)
|
||||
if (mapheaderinfo[ix] && (mapheaderinfo[ix]->typeoflevel & tolflags) == tolflags
|
||||
&& ix != pprevmap // Don't pick the same map.
|
||||
&& (dedicated || !M_MapLocked(ix+1, serverGamedata)) // Don't pick locked maps.
|
||||
&& (!M_MapLocked(ix+1, serverGamedata)) // Don't pick locked maps.
|
||||
)
|
||||
okmaps[numokmaps++] = ix;
|
||||
|
||||
|
@ -4053,6 +4037,13 @@ static void G_DoCompleted(void)
|
|||
nextmap = 1100-1; // No infinite loop for you
|
||||
}
|
||||
|
||||
INT16 gametype_to_use;
|
||||
|
||||
if (nextgametype >= 0 && nextgametype < gametypecount)
|
||||
gametype_to_use = nextgametype;
|
||||
else
|
||||
gametype_to_use = gametype;
|
||||
|
||||
// If nextmap is actually going to get used, make sure it points to
|
||||
// a map of the proper gametype -- skip levels that don't support
|
||||
// the current gametype. (Helps avoid playing boss levels in Race,
|
||||
|
@ -4061,8 +4052,8 @@ static void G_DoCompleted(void)
|
|||
{
|
||||
if (nextmap >= 0 && nextmap < NUMMAPS)
|
||||
{
|
||||
register INT16 cm = nextmap;
|
||||
UINT32 tolflag = G_TOLFlag(gametype);
|
||||
INT16 cm = nextmap;
|
||||
UINT32 tolflag = G_TOLFlag(gametype_to_use);
|
||||
UINT8 visitedmap[(NUMMAPS+7)/8];
|
||||
|
||||
memset(visitedmap, 0, sizeof (visitedmap));
|
||||
|
@ -4117,7 +4108,7 @@ static void G_DoCompleted(void)
|
|||
{
|
||||
token--;
|
||||
|
||||
if (!nextmapoverride)
|
||||
// if (!nextmapoverride) // Having a token should pull the player into the special stage before going to the overridden map (Issue #933)
|
||||
for (i = 0; i < 7; i++)
|
||||
if (!(emeralds & (1<<i)))
|
||||
{
|
||||
|
@ -4142,7 +4133,7 @@ static void G_DoCompleted(void)
|
|||
if (cv_advancemap.value == 0) // Stay on same map.
|
||||
nextmap = prevmap;
|
||||
else if (cv_advancemap.value == 2) // Go to random map.
|
||||
nextmap = RandMap(G_TOLFlag(gametype), prevmap);
|
||||
nextmap = RandMap(G_TOLFlag(gametype_to_use), prevmap);
|
||||
}
|
||||
|
||||
// We are committed to this map now.
|
||||
|
@ -4151,7 +4142,6 @@ static void G_DoCompleted(void)
|
|||
if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
|
||||
P_AllocMapHeader(nextmap);
|
||||
|
||||
// If the current gametype has no intermission screen set, then don't start it.
|
||||
Y_DetermineIntermissionType();
|
||||
|
||||
if ((skipstats && !modeattacking) || (modeattacking && stagefailed) || (intertype == int_none))
|
||||
|
@ -4217,12 +4207,21 @@ static void G_DoWorldDone(void)
|
|||
{
|
||||
if (server)
|
||||
{
|
||||
INT16 gametype_to_use;
|
||||
|
||||
if (nextgametype >= 0 && nextgametype < gametypecount)
|
||||
gametype_to_use = nextgametype;
|
||||
else
|
||||
gametype_to_use = gametype;
|
||||
|
||||
if (gametyperules & GTR_CAMPAIGN)
|
||||
// don't reset player between maps
|
||||
D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
|
||||
D_MapChange(nextmap+1, gametype_to_use, ultimatemode, false, 0, false, false);
|
||||
else
|
||||
// resetplayer in match/chaos/tag/CTF/race for more equality
|
||||
D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false);
|
||||
D_MapChange(nextmap+1, gametype_to_use, ultimatemode, true, 0, false, false);
|
||||
|
||||
nextgametype = -1;
|
||||
}
|
||||
|
||||
gameaction = ga_nothing;
|
||||
|
@ -4789,12 +4788,9 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
Z_Free(savebuffer);
|
||||
save_p = savebuffer = NULL;
|
||||
|
||||
// gameaction = ga_nothing;
|
||||
// G_SetGamestate(GS_LEVEL);
|
||||
displayplayer = consoleplayer;
|
||||
multiplayer = splitscreen = false;
|
||||
|
||||
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
|
||||
if (setsizeneeded)
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
|
@ -4987,9 +4983,9 @@ cleanup:
|
|||
// Can be called by the startup code or the menu task,
|
||||
// consoleplayer, displayplayer, playeringame[] should be set.
|
||||
//
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS)
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 character, boolean SSSG, boolean FLS)
|
||||
{
|
||||
UINT16 color = skins[pickedchar].prefcolor;
|
||||
pickedchar = character;
|
||||
paused = false;
|
||||
|
||||
if (demoplayback)
|
||||
|
@ -5010,10 +5006,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
|
|||
SplitScreen_OnChange();
|
||||
}
|
||||
|
||||
color = skins[pickedchar].prefcolor;
|
||||
SetPlayerSkinByNum(consoleplayer, pickedchar);
|
||||
CV_StealthSet(&cv_skin, skins[pickedchar].name);
|
||||
CV_StealthSetValue(&cv_playercolor, color);
|
||||
SetPlayerSkinByNum(consoleplayer, character);
|
||||
|
||||
if (mapname)
|
||||
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS);
|
||||
|
@ -5093,6 +5086,10 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
CV_StealthSetValue(&cv_itemfinder, 0);
|
||||
}
|
||||
|
||||
// Restore each player's skin if it was previously forced to be a specific one
|
||||
// (Looks a bit silly, but it works.)
|
||||
boolean reset_skin = netgame && mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0';
|
||||
|
||||
// internal game map
|
||||
// well this check is useless because it is done before (d_netcmd.c::command_map_f)
|
||||
// but in case of for demos....
|
||||
|
@ -5120,6 +5117,9 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
if (reset_skin)
|
||||
D_SendPlayerConfig();
|
||||
|
||||
// fetch saved data if available
|
||||
if (savedata.lives > 0)
|
||||
{
|
||||
|
|
|
@ -49,6 +49,8 @@ extern boolean promptactive;
|
|||
|
||||
extern consvar_t cv_pauseifunfocused;
|
||||
|
||||
extern consvar_t cv_instantretry;
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_tutorialprompt;
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard;
|
||||
|
@ -174,8 +176,7 @@ void G_SpawnPlayer(INT32 playernum);
|
|||
|
||||
// Can be called by the startup code or M_Responder.
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,
|
||||
boolean SSSG, boolean FLS);
|
||||
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 character, boolean SSSG, boolean FLS);
|
||||
void G_DoLoadLevel(boolean resetplayer);
|
||||
void G_StartTitleCard(void);
|
||||
void G_PreLevelTitleCard(void);
|
||||
|
|
|
@ -53,9 +53,11 @@ typedef enum
|
|||
|
||||
extern gamestate_t gamestate;
|
||||
extern UINT8 titlemapinaction;
|
||||
extern UINT8 ultimatemode; // was sk_insane
|
||||
extern UINT8 ultimatemode;
|
||||
extern gameaction_t gameaction;
|
||||
|
||||
extern INT32 pickedchar;
|
||||
|
||||
extern boolean botingame;
|
||||
extern UINT8 botskin;
|
||||
extern UINT16 botcolor;
|
||||
|
|
|
@ -1650,7 +1650,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
|
||||
{
|
||||
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
|
||||
}
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
|
@ -1773,7 +1773,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
|
||||
{
|
||||
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
|
||||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
|
@ -2506,7 +2506,7 @@ static void HWR_Subsector(size_t num)
|
|||
false,
|
||||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
|
||||
max(0, min(rover->alpha, 255)), rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
|
@ -2552,7 +2552,7 @@ static void HWR_Subsector(size_t num)
|
|||
true,
|
||||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
|
||||
max(0, min(rover->alpha, 255)), rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
|
@ -2912,7 +2912,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
return;
|
||||
}
|
||||
|
||||
floordiff = abs((flip < 0 ? thing->height : 0) + interp.z - groundz);
|
||||
floordiff = abs((flip < 0 ? interp.height : 0) + interp.z - groundz);
|
||||
|
||||
alpha = floordiff / (4*FRACUNIT) + 75;
|
||||
if (alpha >= 255) return;
|
||||
|
@ -2923,9 +2923,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_GetPatch(gpatch);
|
||||
|
||||
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
|
||||
scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
|
||||
if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs
|
||||
scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale));
|
||||
scalemul = FixedMul(scalemul, (interp.radius*2) / gpatch->height);
|
||||
|
||||
fscale = FIXED_TO_FLOAT(scalemul);
|
||||
fx = FIXED_TO_FLOAT(interp.x);
|
||||
|
@ -3037,7 +3035,7 @@ static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts
|
|||
|
||||
if (P_MobjFlip(spr->mobj) == -1)
|
||||
{
|
||||
basey = FIXED_TO_FLOAT(interp.z + spr->mobj->height);
|
||||
basey = FIXED_TO_FLOAT(interp.z + interp.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3372,32 +3370,32 @@ static void HWR_DrawBoundingBox(gl_vissprite_t *vis)
|
|||
// repeat this 4 times (overhead)
|
||||
//
|
||||
//
|
||||
// 17 20 21 11
|
||||
// 16 15 14 10
|
||||
// 27 22 *--* 07 12
|
||||
// 15 16 17 09
|
||||
// 14 13 12 08
|
||||
// 23 18 *--* 07 10
|
||||
// | |
|
||||
// 26 23 *--* 06 13
|
||||
// 24 00 01 02
|
||||
// 25 05 04 03
|
||||
// 22 19 *--* 06 11
|
||||
// 20 00 01 02
|
||||
// 21 05 04 03
|
||||
//
|
||||
|
||||
v[000].x = v[005].x = v[015].x = v[016].x = v[017].x = v[020].x =
|
||||
v[022].x = v[023].x = v[024].x = v[025].x = v[026].x = v[027].x = vis->x1; // west
|
||||
v[ 0].x = v[ 5].x = v[13].x = v[14].x = v[15].x = v[16].x =
|
||||
v[18].x = v[19].x = v[20].x = v[21].x = v[22].x = v[23].x = vis->x1; // west
|
||||
|
||||
v[001].x = v[002].x = v[003].x = v[004].x = v[006].x = v[007].x =
|
||||
v[010].x = v[011].x = v[012].x = v[013].x = v[014].x = v[021].x = vis->x2; // east
|
||||
v[ 1].x = v[ 2].x = v[ 3].x = v[ 4].x = v[ 6].x = v[ 7].x =
|
||||
v[ 8].x = v[ 9].x = v[10].x = v[11].x = v[12].x = v[17].x = vis->x2; // east
|
||||
|
||||
v[000].z = v[001].z = v[002].z = v[003].z = v[004].z = v[005].z =
|
||||
v[006].z = v[013].z = v[023].z = v[024].z = v[025].z = v[026].z = vis->z1; // south
|
||||
v[ 0].z = v[ 1].z = v[ 2].z = v[ 3].z = v[ 4].z = v[ 5].z =
|
||||
v[ 6].z = v[11].z = v[19].z = v[20].z = v[21].z = v[22].z = vis->z1; // south
|
||||
|
||||
v[007].z = v[010].z = v[011].z = v[012].z = v[014].z = v[015].z =
|
||||
v[016].z = v[017].z = v[020].z = v[021].z = v[022].z = v[027].z = vis->z2; // north
|
||||
v[ 7].z = v[ 8].z = v[ 9].z = v[10].z = v[12].z = v[13].z =
|
||||
v[14].z = v[15].z = v[16].z = v[17].z = v[18].z = v[23].z = vis->z2; // north
|
||||
|
||||
v[000].y = v[001].y = v[002].y = v[006].y = v[007].y = v[010].y =
|
||||
v[014].y = v[015].y = v[016].y = v[022].y = v[023].y = v[024].y = vis->gz; // bottom
|
||||
v[ 0].y = v[ 1].y = v[ 2].y = v[ 6].y = v[ 7].y = v[ 8].y =
|
||||
v[12].y = v[13].y = v[14].y = v[18].y = v[19].y = v[20].y = vis->gz; // bottom
|
||||
|
||||
v[003].y = v[004].y = v[005].y = v[011].y = v[012].y = v[013].y =
|
||||
v[017].y = v[020].y = v[021].y = v[025].y = v[026].y = v[027].y = vis->gzt; // top
|
||||
v[ 3].y = v[ 4].y = v[ 5].y = v[ 9].y = v[10].y = v[11].y =
|
||||
v[15].y = v[16].y = v[17].y = v[21].y = v[22].y = v[23].y = vis->gzt; // top
|
||||
|
||||
Surf.PolyColor = V_GetColor(R_GetBoundingBoxColor(vis->mobj));
|
||||
|
||||
|
@ -4643,7 +4641,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
}
|
||||
|
||||
groundz = R_GetShadowZ(thing, NULL);
|
||||
floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? caster->height : 0) + casterinterp.z - groundz);
|
||||
floordiff = abs(((thing->eflags & MFE_VERTICALFLIP) ? casterinterp.height : 0) + casterinterp.z - groundz);
|
||||
|
||||
shadowheight = FIXED_TO_FLOAT(floordiff);
|
||||
shadowscale = FIXED_TO_FLOAT(FixedMul(FRACUNIT - floordiff/640, casterinterp.scale));
|
||||
|
@ -4695,7 +4693,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (vflip)
|
||||
{
|
||||
gz = FIXED_TO_FLOAT(interp.z + thing->height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
|
||||
gz = FIXED_TO_FLOAT(interp.z + interp.height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
|
||||
gzt = gz + (FIXED_TO_FLOAT(spr_height) * this_yscale);
|
||||
}
|
||||
else
|
||||
|
@ -5001,7 +4999,6 @@ static void HWR_ProjectBoundingBox(mobj_t *thing)
|
|||
gl_vissprite_t *vis;
|
||||
float tr_x, tr_y;
|
||||
float tz;
|
||||
float rad;
|
||||
|
||||
if (!thing)
|
||||
return;
|
||||
|
@ -5036,15 +5033,13 @@ static void HWR_ProjectBoundingBox(mobj_t *thing)
|
|||
tr_x += gl_viewx;
|
||||
tr_y += gl_viewy;
|
||||
|
||||
rad = FIXED_TO_FLOAT(thing->radius);
|
||||
|
||||
vis = HWR_NewVisSprite();
|
||||
vis->x1 = tr_x - rad;
|
||||
vis->x2 = tr_x + rad;
|
||||
vis->z1 = tr_y - rad;
|
||||
vis->z2 = tr_y + rad;
|
||||
vis->x1 = tr_x - FIXED_TO_FLOAT(interp.radius);
|
||||
vis->x2 = tr_x + FIXED_TO_FLOAT(interp.radius);
|
||||
vis->z1 = tr_y - FIXED_TO_FLOAT(interp.radius);
|
||||
vis->z2 = tr_y + FIXED_TO_FLOAT(interp.radius);
|
||||
vis->gz = FIXED_TO_FLOAT(interp.z);
|
||||
vis->gzt = vis->gz + FIXED_TO_FLOAT(thing->height);
|
||||
vis->gzt = vis->gz + FIXED_TO_FLOAT(interp.height);
|
||||
vis->mobj = thing;
|
||||
|
||||
vis->precip = false;
|
||||
|
|
|
@ -1585,7 +1585,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
p.y = FIXED_TO_FLOAT(interp.y)+md2->offset;
|
||||
|
||||
if (flip)
|
||||
p.z = FIXED_TO_FLOAT(interp.z + spr->mobj->height);
|
||||
p.z = FIXED_TO_FLOAT(interp.z + interp.height);
|
||||
else
|
||||
p.z = FIXED_TO_FLOAT(interp.z);
|
||||
|
||||
|
@ -1621,8 +1621,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
p.roll = true;
|
||||
|
||||
// rotation pivot
|
||||
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius / 2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height / 2);
|
||||
p.centerx = FIXED_TO_FLOAT(interp.radius / 2);
|
||||
p.centery = FIXED_TO_FLOAT(interp.height / 2);
|
||||
|
||||
// rotation axes relative to camera
|
||||
p.rollx = FIXED_TO_FLOAT(FINECOSINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
|
||||
|
|
|
@ -2025,7 +2025,7 @@ void HU_Drawer(void)
|
|||
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
|
||||
}
|
||||
|
||||
if (modeattacking && pausedelay > 0 && !pausebreakkey)
|
||||
if (modeattacking && pausedelay > 0 && !(pausebreakkey || cv_instantretry.value))
|
||||
{
|
||||
INT32 strength = ((pausedelay - 1 - NEWTICRATE/2)*10)/(NEWTICRATE/3);
|
||||
INT32 y = hudinfo[HUD_LIVES].y - 13;
|
||||
|
|
92
src/info.c
92
src/info.c
|
@ -7194,7 +7194,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD1, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7220,7 +7220,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD2, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7246,7 +7246,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD3, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7272,7 +7272,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD4, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7298,7 +7298,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD5, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7324,7 +7324,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -7350,7 +7350,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_cgot, // deathsound
|
||||
EMERALD7, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
|
@ -18344,7 +18344,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_bouncering, // mass
|
||||
|
@ -18371,7 +18371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_railring, // mass
|
||||
|
@ -18425,7 +18425,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_automaticring, // mass
|
||||
|
@ -18452,7 +18452,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_explosionring, // mass
|
||||
|
@ -18479,7 +18479,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_scatterring, // mass
|
||||
|
@ -18506,7 +18506,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_itemup, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_grenadering, // mass
|
||||
|
@ -18535,7 +18535,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_bouncering, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -18562,7 +18562,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_railring, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -18589,7 +18589,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_automaticring, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -18616,7 +18616,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_explosionring, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -18643,7 +18643,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_scatterring, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -18670,7 +18670,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_ncitem, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
pw_grenadering, // mass
|
||||
2*TICRATE, // damage
|
||||
|
@ -21584,10 +21584,9 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK
|
||||
|
||||
// Desaturated
|
||||
{"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER
|
||||
{"Aether", {0x00, 0x00, 0x01, 0x01, 0x90, 0x90, 0x91, 0x91, 0x92, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xae}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER
|
||||
{"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE
|
||||
{"Meteorite", { 0, 4, 8, 9, 11, 12, 14, 15, 171, 172, 173, 174, 175, 27, 29, 31}, SKINCOLOR_TOPAZ, 15, V_GRAYMAP, true}, // SKINCOLOR_METEORITE
|
||||
{"Mercury", { 0, 3, 4, 7, 11, 12, 14, 15, 171, 172, 173, 155, 157, 159, 253, 254}, SKINCOLOR_ECRU, 15, V_AZUREMAP, true}, // SKINCOLOR_MERCURY
|
||||
{"Moonstone", { 0, 4, 8, 9, 11, 12, 14, 15, 171, 172, 173, 174, 175, 27, 29, 31}, SKINCOLOR_TOPAZ, 15, V_GRAYMAP, true}, // SKINCOLOR_MOONSTONE
|
||||
{"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL
|
||||
{"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK
|
||||
{"Rosewood", { 209, 210, 211, 212, 213, 214, 228, 230, 232, 234, 235, 237, 26, 27, 28, 29}, SKINCOLOR_SEPIA, 5, V_BROWNMAP, true}, // SKINCOLOR_ROSEWOOD
|
||||
|
@ -21597,37 +21596,37 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Boulder", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BOULDER
|
||||
{"Bronze", { 82, 84, 50, 51, 223, 228, 230, 232, 234, 236, 237, 238, 239, 239, 30, 31}, SKINCOLOR_VOLCANIC, 9, V_BROWNMAP, true}, // SKINCOLOR_BRONZE
|
||||
{"Sepia", { 88, 84, 85, 86, 224, 226, 228, 230, 232, 235, 236, 237, 238, 239, 28, 28}, SKINCOLOR_ROSEWOOD, 5, V_BROWNMAP, true}, // SKINCOLOR_SEPIA
|
||||
{"Ecru", { 80, 83, 84, 85, 86, 242, 243, 245, 230, 232, 234, 236, 238, 239, 47, 47}, SKINCOLOR_MERCURY, 15, V_BROWNMAP, true}, // SKINCOLOR_ECRU
|
||||
{"Ecru", { 80, 83, 84, 85, 86, 242, 243, 245, 230, 232, 234, 236, 238, 239, 47, 47}, SKINCOLOR_ARCTIC, 12, V_BROWNMAP, true}, // SKINCOLOR_ECRU
|
||||
{"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN
|
||||
{"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE
|
||||
{"Rosebush", { 208, 216, 209, 85, 90, 91, 91, 92, 191, 93, 94, 107, 109, 110, 111, 111}, SKINCOLOR_EGGPLANT, 5, V_GREENMAP, true}, // SKINCOLOR_ROSEBUSH
|
||||
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
|
||||
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
|
||||
{"Eggplant", { 4, 8, 11, 11, 16, 195, 195, 195, 196, 186, 187, 187, 254, 254, 30, 31}, SKINCOLOR_ROSEBUSH, 5, V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
|
||||
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
|
||||
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
// Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22)
|
||||
// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
|
||||
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
|
||||
{"Cherry", { 202, 203, 204, 205, 206, 40, 41, 42, 43, 44, 186, 187, 28, 29, 30, 31}, SKINCOLOR_MIDNIGHT, 10, V_REDMAP, true}, // SKINCOLOR_CHERRY
|
||||
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
|
||||
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_PEPPER
|
||||
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_RED
|
||||
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_PEPPER
|
||||
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
|
||||
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
|
||||
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
|
||||
{"Garnet", { 0, 83, 50, 53, 34, 35, 37, 38, 39, 40, 42, 44, 45, 46, 47, 47}, SKINCOLOR_AQUAMARINE, 6, V_REDMAP, true}, // SKINCOLOR_GARNET
|
||||
{"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BOULDER, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP
|
||||
{"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY
|
||||
{"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL
|
||||
{"Foundation", { 80, 81, 82, 84, 219, 221, 221, 212, 213, 214, 215, 195, 196, 186, 187, 30}, SKINCOLOR_DREAM, 6, V_ORANGEMAP, true}, // SKINCOLOR_FOUNDATION
|
||||
{"Foundation", { 80, 81, 82, 84, 219, 221, 221, 212, 213, 214, 215, 197, 186, 187, 187, 30}, SKINCOLOR_DREAM, 6, V_ORANGEMAP, true}, // SKINCOLOR_FOUNDATION
|
||||
{"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET
|
||||
{"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER
|
||||
{"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT
|
||||
{"Orange", { 49, 50, 51, 52, 53, 54, 55, 57, 58, 59, 60, 42, 44, 45, 46, 46}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE
|
||||
{"Pumpkin", { 51, 52, 53, 54, 56, 58, 59, 59, 61, 61, 63, 45, 46, 47, 47, 31}, SKINCOLOR_ARCTIC, 12, V_ORANGEMAP, true}, // SKINCOLOR_PUMPKIN
|
||||
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
|
||||
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
|
||||
{"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_METEORITE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ
|
||||
{"Tangerine", { 81, 83, 64, 64, 51, 52, 53, 54, 56, 58, 60, 61, 63, 45, 46, 47}, SKINCOLOR_OCEAN, 12, V_ORANGEMAP, true}, // SKINCOLOR_TANGERINE
|
||||
{"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_MOONSTONE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ
|
||||
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
|
||||
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
|
||||
{"Goldenrod", { 0, 80, 81, 81, 83, 73, 73, 64, 65, 66, 67, 68, 69, 62, 44, 45}, SKINCOLOR_MAJESTY, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLDENROD
|
||||
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
|
||||
|
@ -21637,20 +21636,21 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
|
||||
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
|
||||
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
|
||||
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
|
||||
{"Chartreuse", { 80, 82, 72, 73, 188, 188, 113, 114, 114, 125, 126, 137, 138, 139, 253, 254}, SKINCOLOR_NOBLE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
|
||||
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_GREEN
|
||||
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
|
||||
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
|
||||
{"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_CRYSTAL, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK
|
||||
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_ROSY, 7, V_GREENMAP, true}, // SKINCOLOR_JADE
|
||||
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
|
||||
{"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK
|
||||
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_TAFFY, 10, V_GREENMAP, true}, // SKINCOLOR_JADE
|
||||
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
|
||||
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_MASTER
|
||||
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_MASTER
|
||||
{"Emerald", { 80, 96, 112, 113, 114, 114, 125, 125, 126, 126, 137, 137, 138, 138, 139, 139}, SKINCOLOR_RUBY, 9, V_GREENMAP, true}, // SKINCOLOR_EMERALD
|
||||
{"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE
|
||||
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
|
||||
{"Island", { 96, 97, 113, 113, 114, 124, 142, 136, 136, 150, 151, 153, 168, 168, 169, 169}, SKINCOLOR_GALAXY, 7, V_AQUAMAP, true}, // SKINCOLOR_ISLAND
|
||||
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY, 10, V_AQUAMAP, true}, // SKINCOLOR_AQUA
|
||||
{"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE
|
||||
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
|
||||
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
|
||||
{"Ocean", { 120, 121, 122, 122, 123, 141, 142, 142, 136, 137, 138, 138, 139, 139, 253, 253}, SKINCOLOR_TANGERINE, 4, V_AQUAMAP, true}, // SKINCOLOR_OCEAN
|
||||
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
|
||||
{"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN
|
||||
{"Turquoise", { 0, 120, 121, 122, 123, 141, 141, 135, 136, 136, 150, 153, 155, 157, 159, 253}, SKINCOLOR_SANGRIA, 12, V_SKYMAP, true}, // SKINCOLOR_TURQUOISE
|
||||
|
@ -21661,12 +21661,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Dream", { 80, 208, 200, 200, 146, 146, 133, 134, 135, 136, 137, 138, 139, 139, 254, 254}, SKINCOLOR_FOUNDATION, 9, V_SKYMAP, true}, // SKINCOLOR_DREAM
|
||||
{"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY
|
||||
{"Daybreak", { 80, 81, 82, 72, 64, 9, 11, 171, 149, 150, 151, 153, 156, 157, 159, 253}, SKINCOLOR_EVENTIDE, 12, V_BLUEMAP, true}, // SKINCOLOR_DAYBREAK
|
||||
{"Sapphire", {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE
|
||||
{"Arctic", { 0, 1, 3, 4, 146, 146, 147, 148, 148, 149, 150, 153, 156, 159, 253, 254}, SKINCOLOR_PUMPKIN, 6, V_BLUEMAP, true}, // SKINCOLOR_ARCTIC
|
||||
{"Sapphire", {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_BLUEMAP, true}, // SKINCOLOR_SAPPHIRE
|
||||
{"Arctic", { 0, 1, 3, 4, 145, 146, 147, 148, 148, 149, 150, 153, 156, 159, 253, 254}, SKINCOLOR_ECRU, 15, V_BLUEMAP, true}, // SKINCOLOR_ARCTIC
|
||||
{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER
|
||||
{"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE
|
||||
{"Cobalt", { 145, 147, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 253, 253, 254, 254}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT
|
||||
{"Midnight", { 171, 171, 172, 173, 173, 174, 155, 156, 157, 159, 253, 253, 254, 254, 31, 31}, SKINCOLOR_CHERRY, 10, V_GRAYMAP, true}, // SKINCOLOR_MIDNIGHT
|
||||
{"Midnight", { 171, 171, 172, 173, 173, 174, 175, 157, 158, 159, 253, 253, 254, 254, 31, 31}, SKINCOLOR_CHERRY, 10, V_GRAYMAP, true}, // SKINCOLOR_MIDNIGHT
|
||||
{"Galaxy", { 160, 161, 162, 163, 164, 165, 166, 166, 154, 155, 156, 157, 159, 253, 254, 31}, SKINCOLOR_ISLAND, 7, V_PURPLEMAP, true}, // SKINCOLOR_GALAXY
|
||||
{"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR
|
||||
{"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK
|
||||
|
@ -21676,21 +21676,21 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
|
|||
{"Noble", { 144, 146, 147, 148, 149, 164, 164, 165, 166, 185, 186, 186, 187, 187, 28, 29}, SKINCOLOR_CHARTREUSE, 12, V_PURPLEMAP, true}, // SKINCOLOR_NOBLE
|
||||
{"Fuchsia", { 200, 201, 203, 204, 204, 183, 184, 184, 165, 166, 167, 168, 169, 159, 253, 254}, SKINCOLOR_LEMON, 10, V_PURPLEMAP, true}, // SKINCOLOR_FUCHSIA
|
||||
{"Bubblegum", { 0, 208, 208, 176, 177, 178, 179, 180, 181, 182, 164, 166, 167, 168, 169, 253}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
|
||||
{"Crystal", { 252, 177, 179, 180, 181, 181, 182, 182, 183, 164, 166, 167, 167, 168, 169, 159}, SKINCOLOR_EMERALD, 8, V_MAGENTAMAP, true}, // SKINCOLOR_CRYSTAL
|
||||
{"Siberite", { 252, 177, 179, 180, 181, 181, 182, 182, 183, 164, 166, 167, 167, 168, 169, 159}, SKINCOLOR_EMERALD, 8, V_MAGENTAMAP, true}, // SKINCOLOR_SIBERITE
|
||||
{"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
|
||||
{"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON
|
||||
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
|
||||
{"Royal", { 208, 209, 192, 192, 192, 193, 193, 194, 194, 172, 173, 174, 175, 175, 139, 139}, SKINCOLOR_FANCY, 9, V_PURPLEMAP, true}, // SKINCOLOR_ROYAL
|
||||
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
|
||||
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
|
||||
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
|
||||
{"Eventide", { 51, 52, 53, 33, 34, 204, 183, 183, 184, 184, 166, 167, 168, 169, 253, 254}, SKINCOLOR_DAYBREAK, 13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
|
||||
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
|
||||
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY
|
||||
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
|
||||
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_ROSY
|
||||
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
|
||||
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
|
||||
{"Fancy", { 0, 208, 49, 210, 210, 202, 202, 203, 204, 204, 205, 206, 207, 207, 186, 186}, SKINCOLOR_ROYAL, 9, V_ROSYMAP, true}, // SKINCOLOR_FANCY
|
||||
{"Sangria", { 210, 32, 33, 34, 34, 215, 215, 207, 207, 185, 186, 186, 186, 169, 169, 253}, SKINCOLOR_TURQUOISE, 12, V_ROSYMAP, true}, // SKINCOLOR_SANGRIA
|
||||
{"Volcanic", { 35, 38, 41, 42, 44, 46, 46, 169, 169, 159, 253, 254, 30, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC
|
||||
{"Volcanic", { 54, 36, 42, 44, 45, 46, 46, 47, 28, 253, 253, 254, 254, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC
|
||||
|
||||
// super
|
||||
{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1
|
||||
|
|
|
@ -3826,7 +3826,7 @@ static int lib_gDoReborn(lua_State *L)
|
|||
}
|
||||
|
||||
// Another Lua function that doesn't actually exist!
|
||||
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
||||
// Sets nextmapoverride, skipstats and nextgametype without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
||||
static int lib_gSetCustomExitVars(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
|
@ -3835,18 +3835,21 @@ static int lib_gSetCustomExitVars(lua_State *L)
|
|||
|
||||
// LUA EXTENSION: Custom exit like support
|
||||
// Supported:
|
||||
// G_SetCustomExitVars(); [reset to defaults]
|
||||
// G_SetCustomExitVars(int) [nextmap override only]
|
||||
// G_SetCustomExitVars(nil, int) [skipstats only]
|
||||
// G_SetCustomExitVars(int, int) [both of the above]
|
||||
// G_SetCustomExitVars(); [reset to defaults]
|
||||
// G_SetCustomExitVars(int) [nextmap override only]
|
||||
// G_SetCustomExitVars(nil, int) [skipstats only]
|
||||
// G_SetCustomExitVars(int, int) [both of the above]
|
||||
// G_SetCustomExitVars(int, int, int) [nextmapoverride, skipstats and nextgametype]
|
||||
|
||||
nextmapoverride = 0;
|
||||
skipstats = 0;
|
||||
nextgametype = -1;
|
||||
|
||||
if (n >= 1)
|
||||
{
|
||||
nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
|
||||
skipstats = (INT16)luaL_optinteger(L, 2, 0);
|
||||
nextgametype = (INT16)luaL_optinteger(L, 3, -1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -615,7 +615,7 @@ static int cvar_get(lua_State *L)
|
|||
break;
|
||||
default:
|
||||
if (devparm)
|
||||
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
|
||||
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -282,7 +282,6 @@ static int patch_get(lua_State *L)
|
|||
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
|
||||
|
||||
// patches are invalidated when switching renderers
|
||||
if (!patch) {
|
||||
if (field == patch_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
|
@ -436,7 +435,7 @@ static int camera_set(lua_State *L)
|
|||
cam->momz = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS, camera_opt[field]);
|
||||
return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -1487,7 +1486,6 @@ void LUA_SetHudHook(int hook, huddrawlist_h list)
|
|||
break;
|
||||
|
||||
case HUD_HOOK(intermission):
|
||||
lua_pushboolean(gL, intertype == int_spec &&
|
||||
stagefailed);
|
||||
lua_pushboolean(gL, stagefailed);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -800,8 +800,9 @@ static int sector_set(lua_State *L)
|
|||
case sector_fslope: // f_slope
|
||||
case sector_cslope: // c_slope
|
||||
case sector_friction: // friction
|
||||
default:
|
||||
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
|
||||
default:
|
||||
return luaL_error(L, "sector_t has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
case sector_floorheight: { // floorheight
|
||||
boolean flag;
|
||||
mobj_t *ptmthing = tmthing;
|
||||
|
@ -1279,8 +1280,9 @@ static int side_set(lua_State *L)
|
|||
case side_sector:
|
||||
case side_special:
|
||||
case side_text:
|
||||
default:
|
||||
return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
|
||||
default:
|
||||
return luaL_error(L, "side_t has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
case side_textureoffset:
|
||||
side->textureoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
|
@ -2291,8 +2293,9 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_target: // target
|
||||
case ffloor_next: // next
|
||||
case ffloor_prev: // prev
|
||||
default:
|
||||
return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
|
||||
default:
|
||||
return luaL_error(L, "ffloor_t has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
case ffloor_topheight: { // topheight
|
||||
boolean flag;
|
||||
fixed_t lastpos = *ffloor->topheight;
|
||||
|
@ -2426,8 +2429,9 @@ static int slope_set(lua_State *L)
|
|||
case slope_d: // d
|
||||
case slope_flags: // flags
|
||||
case slope_normal: // normal
|
||||
default:
|
||||
return luaL_error(L, "pslope_t field " LUA_QS " cannot be set.", slope_opt[field]);
|
||||
default:
|
||||
return luaL_error(L, "pslope_t has no field named " LUA_QS ".", lua_tostring(L, 2));
|
||||
case slope_o: { // o
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
|
||||
|
|
|
@ -925,6 +925,8 @@ enum mapthing_e {
|
|||
mapthing_type,
|
||||
mapthing_options,
|
||||
mapthing_scale,
|
||||
mapthing_spritexscale,
|
||||
mapthing_spriteyscale,
|
||||
mapthing_z,
|
||||
mapthing_extrainfo,
|
||||
mapthing_tag,
|
||||
|
@ -944,6 +946,8 @@ const char *const mapthing_opt[] = {
|
|||
"type",
|
||||
"options",
|
||||
"scale",
|
||||
"spritexscale",
|
||||
"spriteyscale",
|
||||
"z",
|
||||
"extrainfo",
|
||||
"tag",
|
||||
|
@ -999,7 +1003,13 @@ static int mapthing_get(lua_State *L)
|
|||
lua_pushinteger(L, mt->options);
|
||||
break;
|
||||
case mapthing_scale:
|
||||
lua_pushinteger(L, mt->scale);
|
||||
lua_pushfixed(L, mt->scale);
|
||||
break;
|
||||
case mapthing_spritexscale:
|
||||
lua_pushfixed(L, mt->spritexscale);
|
||||
break;
|
||||
case mapthing_spriteyscale:
|
||||
lua_pushfixed(L, mt->spriteyscale);
|
||||
break;
|
||||
case mapthing_z:
|
||||
lua_pushinteger(L, mt->z);
|
||||
|
@ -1072,6 +1082,12 @@ static int mapthing_set(lua_State *L)
|
|||
case mapthing_scale:
|
||||
mt->scale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mapthing_spritexscale:
|
||||
mt->spritexscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mapthing_spriteyscale:
|
||||
mt->spriteyscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mapthing_z:
|
||||
mt->z = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
|
|
|
@ -25,6 +25,7 @@ enum skin {
|
|||
skin_flags,
|
||||
skin_realname,
|
||||
skin_hudname,
|
||||
skin_supername,
|
||||
skin_ability,
|
||||
skin_ability2,
|
||||
skin_thokitem,
|
||||
|
@ -63,6 +64,7 @@ static const char *const skin_opt[] = {
|
|||
"flags",
|
||||
"realname",
|
||||
"hudname",
|
||||
"supername",
|
||||
"ability",
|
||||
"ability2",
|
||||
"thokitem",
|
||||
|
@ -126,6 +128,9 @@ static int skin_get(lua_State *L)
|
|||
case skin_hudname:
|
||||
lua_pushstring(L, skin->hudname);
|
||||
break;
|
||||
case skin_supername:
|
||||
lua_pushstring(L, skin->supername);
|
||||
break;
|
||||
case skin_ability:
|
||||
lua_pushinteger(L, skin->ability);
|
||||
break;
|
||||
|
|
|
@ -1102,6 +1102,8 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
|||
|
||||
mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
|
||||
mt->scale = player->mo->scale;
|
||||
mt->spritexscale = player->mo->spritexscale;
|
||||
mt->spriteyscale = player->mo->spriteyscale;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
mt->pitch = mt->roll = 0;
|
||||
|
|
51
src/m_cond.c
51
src/m_cond.c
|
@ -467,6 +467,15 @@ UINT8 M_SecretUnlocked(INT32 type, gamedata_t *data)
|
|||
|
||||
UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
|
||||
{
|
||||
if (dedicated)
|
||||
{
|
||||
// If you're in a dedicated server, every level is unlocked.
|
||||
// Yes, technically this means you can view any level by
|
||||
// running a dedicated server and joining it yourself, but
|
||||
// that's better than making dedicated server's lives hell.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->unlockrequired < 0)
|
||||
{
|
||||
return false;
|
||||
|
@ -480,6 +489,48 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
|
|||
return false;
|
||||
}
|
||||
|
||||
UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data)
|
||||
{
|
||||
if (M_MapLocked(mapnum, data) == true)
|
||||
{
|
||||
// Warping to locked maps is definitely always a cheat
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((gametypedefaultrules[gt] & GTR_CAMPAIGN) == 0)
|
||||
{
|
||||
// Not a campaign, do whatever you want.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (G_IsSpecialStage(mapnum))
|
||||
{
|
||||
// Warping to special stages is a cheat
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->menuflags & LF2_HIDEINMENU)
|
||||
{
|
||||
// You're never allowed to warp to this level.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (mapheaderinfo[mapnum-1]->menuflags & LF2_NOVISITNEEDED)
|
||||
{
|
||||
// You're always allowed to warp to this level.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mapnum == spstage_start)
|
||||
{
|
||||
// Warping to the first level is never a cheat
|
||||
return false;
|
||||
}
|
||||
|
||||
// It's only a cheat if you've never been there.
|
||||
return (!(data->mapvisited[mapnum-1]));
|
||||
}
|
||||
|
||||
INT32 M_CountEmblems(gamedata_t *data)
|
||||
{
|
||||
INT32 found = 0, i;
|
||||
|
|
|
@ -252,6 +252,7 @@ void M_SilentUpdateSkinAvailabilites(void);
|
|||
UINT8 M_AnySecretUnlocked(gamedata_t *data);
|
||||
UINT8 M_SecretUnlocked(INT32 type, gamedata_t *data);
|
||||
UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data);
|
||||
UINT8 M_CampaignWarpIsCheat(INT32 gt, INT32 mapnum, gamedata_t *data);
|
||||
INT32 M_CountEmblems(gamedata_t *data);
|
||||
|
||||
// Emblem shit
|
||||
|
|
243
src/m_menu.c
243
src/m_menu.c
|
@ -2643,7 +2643,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
{
|
||||
strncpy(curbgname, defaultname, 9);
|
||||
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollyspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -2837,8 +2837,8 @@ static void M_HandleMenuPresState(menu_t *newMenu)
|
|||
curfadevalue = 16;
|
||||
curhidepics = hidetitlepics;
|
||||
curbgcolor = -1;
|
||||
curbgxspeed = titlescrollxspeed;
|
||||
curbgyspeed = titlescrollyspeed;
|
||||
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
|
||||
curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
|
||||
|
||||
curttmode = ttmode;
|
||||
|
@ -3190,7 +3190,7 @@ boolean M_Responder(event_t *ev)
|
|||
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION || gamestate == GS_GAMEEND)
|
||||
return false;
|
||||
|
||||
if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
|
||||
if (gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0))
|
||||
return false;
|
||||
|
||||
if (CON_Ready() && gamestate != GS_WAITINGPLAYERS)
|
||||
|
@ -12001,6 +12001,136 @@ static INT32 setupm_fakeskin;
|
|||
static menucolor_t *setupm_fakecolor;
|
||||
static boolean colorgrid;
|
||||
|
||||
#define COLOR_GRID_ROW_SIZE (16)
|
||||
|
||||
static UINT16 M_GetColorGridIndex(UINT16 color)
|
||||
{
|
||||
menucolor_t *look;
|
||||
UINT16 i = 0;
|
||||
|
||||
if (!skincolors[color].accessible)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (look = menucolorhead; ; i++, look = look->next)
|
||||
{
|
||||
while (!skincolors[look->color].accessible) // skip inaccessible colors
|
||||
{
|
||||
if (look == menucolortail)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
look = look->next;
|
||||
}
|
||||
|
||||
if (look->color == color)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
if (look == menucolortail)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 M_GridIndexToX(UINT16 index)
|
||||
{
|
||||
return (index % COLOR_GRID_ROW_SIZE);
|
||||
}
|
||||
|
||||
static INT32 M_GridIndexToY(UINT16 index)
|
||||
{
|
||||
return (index / COLOR_GRID_ROW_SIZE);
|
||||
}
|
||||
|
||||
static UINT16 M_ColorGridLen(void)
|
||||
{
|
||||
menucolor_t *look;
|
||||
UINT16 i = 0;
|
||||
|
||||
for (look = menucolorhead; ; i++)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (look == menucolortail)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
look = look->next;
|
||||
}
|
||||
while (!skincolors[look->color].accessible); // skip inaccessible colors
|
||||
}
|
||||
}
|
||||
|
||||
static UINT16 M_GridPosToGridIndex(INT32 x, INT32 y)
|
||||
{
|
||||
const UINT16 grid_len = M_ColorGridLen();
|
||||
const UINT16 grid_height = ((grid_len - 1) / COLOR_GRID_ROW_SIZE) + 1;
|
||||
const UINT16 last_row_len = COLOR_GRID_ROW_SIZE - ((grid_height * COLOR_GRID_ROW_SIZE) - grid_len);
|
||||
|
||||
UINT16 row_len = COLOR_GRID_ROW_SIZE;
|
||||
UINT16 new_index = 0;
|
||||
|
||||
while (y < 0)
|
||||
{
|
||||
y += grid_height;
|
||||
}
|
||||
y = (y % grid_height);
|
||||
|
||||
if (y >= grid_height-1 && last_row_len > 0)
|
||||
{
|
||||
row_len = last_row_len;
|
||||
}
|
||||
|
||||
while (x < 0)
|
||||
{
|
||||
x += row_len;
|
||||
}
|
||||
x = (x % row_len);
|
||||
|
||||
new_index = (y * COLOR_GRID_ROW_SIZE) + x;
|
||||
if (new_index >= grid_len)
|
||||
{
|
||||
new_index = grid_len - 1;
|
||||
}
|
||||
|
||||
return new_index;
|
||||
}
|
||||
|
||||
static menucolor_t *M_GridIndexToMenuColor(UINT16 index)
|
||||
{
|
||||
menucolor_t *look = menucolorhead;
|
||||
UINT16 i = 0;
|
||||
|
||||
for (look = menucolorhead; ; i++, look = look->next)
|
||||
{
|
||||
while (!skincolors[look->color].accessible) // skip inaccessible colors
|
||||
{
|
||||
if (look == menucolortail)
|
||||
{
|
||||
return menucolorhead;
|
||||
}
|
||||
|
||||
look = look->next;
|
||||
}
|
||||
|
||||
if (i == index)
|
||||
{
|
||||
return look;
|
||||
}
|
||||
|
||||
if (look == menucolortail)
|
||||
{
|
||||
return menucolorhead;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
INT32 x, y, cursory = 0, flags = 0;
|
||||
|
@ -12119,32 +12249,54 @@ colordraw:
|
|||
boolean stoprow = false;
|
||||
menucolor_t *mc; // Last accessed color
|
||||
|
||||
const UINT16 grid_len = M_ColorGridLen();
|
||||
const UINT16 grid_end_y = M_GridIndexToY(grid_len - 1);
|
||||
|
||||
INT32 grid_select = M_GetColorGridIndex(setupm_fakecolor->color);
|
||||
INT32 grid_select_y = M_GridIndexToY(grid_select);
|
||||
|
||||
x = 132;
|
||||
y = 66;
|
||||
pos = min(max(0, 16*((M_GetColorIndex(setupm_fakecolor->color)-1)/16) - 64), 16*(M_GetColorIndex(menucolortail->color)/16-1) - 128);
|
||||
mc = M_GetColorFromIndex(pos);
|
||||
|
||||
pos = M_GridPosToGridIndex(0, max(0, min(grid_select_y - 3, grid_end_y - 7)));
|
||||
mc = M_GridIndexToMenuColor(pos);
|
||||
|
||||
// Draw grid
|
||||
V_DrawFill(x-2, y-2, 132, 132, 159);
|
||||
for (j = 0; j < 8; j++)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
for (i = 0; i < COLOR_GRID_ROW_SIZE; i++)
|
||||
{
|
||||
if (skincolors[mc->color].accessible && !stoprow)
|
||||
if (skincolors[mc->color].accessible)
|
||||
{
|
||||
M_DrawColorRamp(x + i*w, y + j*16, w, 1, skincolors[mc->color]);
|
||||
if (mc->color == setupm_fakecolor->color) // store current color position
|
||||
{
|
||||
cx = x + i*w;
|
||||
cy = y + j*16;
|
||||
}
|
||||
|
||||
if (mc == setupm_fakecolor) // store current color position
|
||||
{
|
||||
cx = x + i*w;
|
||||
cy = y + j*16;
|
||||
}
|
||||
}
|
||||
mc = mc->next;
|
||||
while (!skincolors[mc->color].accessible && !stoprow) // Find accessible color after this one
|
||||
|
||||
if (stoprow)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Find accessible color after this one
|
||||
do
|
||||
{
|
||||
mc = mc->next;
|
||||
if (mc == menucolortail) stoprow = true;
|
||||
}
|
||||
if (mc == menucolortail)
|
||||
{
|
||||
stoprow = true;
|
||||
}
|
||||
} while (!skincolors[mc->color].accessible && !stoprow);
|
||||
}
|
||||
|
||||
if (stoprow)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12265,15 +12417,16 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
case KEY_DOWNARROW:
|
||||
case KEY_UPARROW:
|
||||
{
|
||||
UINT8 i;
|
||||
if (itemOn == 2 && colorgrid)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
|
||||
setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
}
|
||||
UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
|
||||
INT32 x = M_GridIndexToX(index);
|
||||
INT32 y = M_GridIndexToY(index);
|
||||
|
||||
y += (choice == KEY_UPARROW) ? -1 : 1;
|
||||
|
||||
index = M_GridPosToGridIndex(x, y);
|
||||
setupm_fakecolor = M_GridIndexToMenuColor(index);
|
||||
}
|
||||
else if (choice == KEY_UPARROW)
|
||||
M_PrevOpt();
|
||||
|
@ -12300,8 +12453,8 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor = setupm_fakecolor->prev;
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -12340,8 +12493,8 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
else if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor = setupm_fakecolor->next;
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -12351,13 +12504,28 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
UINT8 i;
|
||||
if (itemOn == 2) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1);
|
||||
for (i = 0; i < (colorgrid ? 64 : 13); i++) // or (282-charw)/(2*indexwidth)
|
||||
if (colorgrid)
|
||||
{
|
||||
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
|
||||
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
|
||||
INT32 x = M_GridIndexToX(index);
|
||||
INT32 y = M_GridIndexToY(index);
|
||||
|
||||
y += (choice == KEY_UPARROW) ? -4 : 4;
|
||||
|
||||
index = M_GridPosToGridIndex(x, y);
|
||||
setupm_fakecolor = M_GridIndexToMenuColor(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 13; i++) // or (282-charw)/(2*indexwidth)
|
||||
{
|
||||
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
|
||||
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
|
||||
}
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_menu1); // Tails
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -12387,7 +12555,6 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case KEY_DEL:
|
||||
if (itemOn == 0 && (l = strlen(setupm_name))!=0)
|
||||
|
@ -12470,11 +12637,7 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
else
|
||||
MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER|IT_STRING);
|
||||
|
||||
// ditto with colour
|
||||
if (Playing() && G_GametypeHasTeams())
|
||||
MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
|
||||
else
|
||||
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
|
||||
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
|
||||
|
||||
multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL);
|
||||
|
||||
|
@ -12515,11 +12678,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
else
|
||||
MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER | IT_STRING);
|
||||
|
||||
// ditto with colour
|
||||
if (Playing() && G_GametypeHasTeams())
|
||||
MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT);
|
||||
else
|
||||
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
|
||||
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
|
||||
|
||||
multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL);
|
||||
|
||||
|
|
|
@ -5248,7 +5248,7 @@ void A_SignPlayer(mobj_t *actor)
|
|||
return;
|
||||
|
||||
skin = &skins[actor->target->player->skin];
|
||||
facecolor = actor->target->player->skincolor;
|
||||
facecolor = P_GetPlayerColor(actor->target->player);
|
||||
|
||||
if (signcolor)
|
||||
;
|
||||
|
@ -9059,7 +9059,7 @@ void A_Dye(mobj_t *actor)
|
|||
if (!color)
|
||||
{
|
||||
target->colorized = false;
|
||||
target->color = target->player ? target->player->skincolor : SKINCOLOR_NONE;
|
||||
target->color = target->player ? P_GetPlayerColor(target->player) : SKINCOLOR_NONE;
|
||||
}
|
||||
else if (!(target->player))
|
||||
{
|
||||
|
|
|
@ -1144,7 +1144,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (!(mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
|| mo2->type == MT_BLUESPHERE || mo2->type == MT_BOMBSPHERE
|
||||
|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR
|
||||
|| ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL))))
|
||||
|| ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL) && P_CanPickupEmblem(player, mo2->health - 1) && !P_EmblemWasCollected(mo2->health - 1))))
|
||||
continue;
|
||||
|
||||
// Yay! The thing's in reach! Pull it in!
|
||||
|
@ -2235,7 +2235,7 @@ void P_CheckTimeLimit(void)
|
|||
}
|
||||
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
//Optional tie-breaker for Match/CTF
|
||||
|
@ -2298,11 +2298,11 @@ void P_CheckTimeLimit(void)
|
|||
}
|
||||
}
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
/** Checks if a player's score is over the pointlimit and the round should end.
|
||||
|
@ -2331,7 +2331,7 @@ void P_CheckPointLimit(void)
|
|||
if ((UINT32)cv_pointlimit.value <= redscore || (UINT32)cv_pointlimit.value <= bluescore)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2344,7 +2344,7 @@ void P_CheckPointLimit(void)
|
|||
if ((UINT32)cv_pointlimit.value <= players[i].score)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2388,7 +2388,7 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
CONS_Printf(M_GetText("The IT player has left the game.\n"));
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -2408,7 +2408,7 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
CONS_Printf(M_GetText("All players have been tagged!\n"));
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -2420,7 +2420,7 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
CONS_Printf(M_GetText("There are no players able to become IT.\n"));
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -2432,7 +2432,7 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
CONS_Printf(M_GetText("All players have been tagged!\n"));
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2630,7 +2630,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
}
|
||||
}
|
||||
|
||||
target->color = target->player->skincolor;
|
||||
target->color = P_GetPlayerColor(target->player);
|
||||
target->colorized = false;
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
|
||||
|
@ -3323,7 +3323,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
|
||||
// Get rid of shield
|
||||
player->powers[pw_shield] = SH_NONE;
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
|
||||
// Get rid of emeralds
|
||||
player->powers[pw_emeralds] = 0;
|
||||
|
@ -3440,7 +3440,7 @@ void P_RemoveShield(player_t *player)
|
|||
{ // Second layer shields
|
||||
if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !(player->powers[pw_super] || (mariomode && player->powers[pw_invulnerability])))
|
||||
{
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
}
|
||||
player->powers[pw_shield] = SH_NONE;
|
||||
|
|
|
@ -146,6 +146,7 @@ void P_ForceLocalAngle(player_t *player, angle_t angle);
|
|||
boolean P_PlayerFullbright(player_t *player);
|
||||
boolean P_PlayerCanEnterSpinGaps(player_t *player);
|
||||
boolean P_PlayerShouldUseSpinHeight(player_t *player);
|
||||
UINT16 P_GetPlayerColor(player_t *player);
|
||||
|
||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||
boolean P_IsObjectOnGround(mobj_t *mo);
|
||||
|
|
|
@ -2524,7 +2524,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
subsector_t *s = R_PointInSubsector(x, y);
|
||||
boolean retval = true;
|
||||
boolean itsatwodlevel = false;
|
||||
|
||||
floatok = false;
|
||||
|
@ -2539,8 +2538,8 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
fixed_t tryx = thiscam->x;
|
||||
fixed_t tryy = thiscam->y;
|
||||
|
||||
if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP))
|
||||
|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP)))
|
||||
if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP || players[displayplayer].powers[pw_carry] == CR_NIGHTSMODE))
|
||||
|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP || players[secondarydisplayplayer].powers[pw_carry] == CR_NIGHTSMODE)))
|
||||
{ // Noclipping player camera noclips too!!
|
||||
floatok = true;
|
||||
thiscam->floorz = thiscam->z;
|
||||
|
@ -2608,7 +2607,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
|
||||
return retval;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
63
src/p_mobj.c
63
src/p_mobj.c
|
@ -3688,7 +3688,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
dummy.y = thiscam->y;
|
||||
dummy.z = thiscam->z;
|
||||
dummy.height = thiscam->height;
|
||||
if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
|
||||
if (!resetcalled && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
|
||||
P_ResetCamera(player, thiscam);
|
||||
else
|
||||
{
|
||||
|
@ -3719,7 +3719,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
// adjust height
|
||||
thiscam->z += thiscam->momz + player->mo->pmomz;
|
||||
|
||||
if (!itsatwodlevel && !(player->pflags & PF_NOCLIP))
|
||||
if (!itsatwodlevel && !(player->pflags & PF_NOCLIP || player->powers[pw_carry] == CR_NIGHTSMODE))
|
||||
{
|
||||
// clip movement
|
||||
if (thiscam->z <= thiscam->floorz) // hit the floor
|
||||
|
@ -6882,7 +6882,6 @@ void P_RunOverlays(void)
|
|||
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP);
|
||||
mo->scale = mo->destscale = mo->target->scale;
|
||||
mo->angle = (mo->target->player ? mo->target->player->drawangle : mo->target->angle) + mo->movedir;
|
||||
P_SetTarget(&mo->dontdrawforviewmobj, mo->target->dontdrawforviewmobj); // Hide the overlay from the view that its target is hidden from - But don't copy drawonlyforplayer!
|
||||
|
||||
if (!(mo->state->frame & FF_ANIMATE))
|
||||
zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale);
|
||||
|
@ -9228,7 +9227,7 @@ static void P_DragonbomberThink(mobj_t *mobj)
|
|||
else
|
||||
{
|
||||
fixed_t vspeed = FixedMul(mobj->info->speed >> 3, mobj->scale);
|
||||
fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->flags & MFE_VERTICALFLIP ? -128*mobj->scale : 128*mobj->scale + mobj->target->height);
|
||||
fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->eflags & MFE_VERTICALFLIP ? -128*mobj->scale : (128*mobj->scale + mobj->target->height));
|
||||
angle_t diff = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y) - mobj->angle;
|
||||
if (diff > ANGLE_180)
|
||||
mobj->angle -= DRAGONTURNSPEED;
|
||||
|
@ -10564,6 +10563,29 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
|
|||
case MT_REDFLAG:
|
||||
case MT_BLUEFLAG:
|
||||
|
||||
case MT_BOUNCERING:
|
||||
case MT_AUTOMATICRING:
|
||||
case MT_INFINITYRING:
|
||||
case MT_RAILRING:
|
||||
case MT_EXPLOSIONRING:
|
||||
case MT_SCATTERRING:
|
||||
case MT_GRENADERING:
|
||||
|
||||
case MT_BOUNCEPICKUP:
|
||||
case MT_RAILPICKUP:
|
||||
case MT_AUTOPICKUP:
|
||||
case MT_EXPLODEPICKUP:
|
||||
case MT_SCATTERPICKUP:
|
||||
case MT_GRENADEPICKUP:
|
||||
|
||||
case MT_REDRING:
|
||||
case MT_THROWNBOUNCE:
|
||||
case MT_THROWNINFINITY:
|
||||
case MT_THROWNAUTOMATIC:
|
||||
case MT_THROWNSCATTER:
|
||||
case MT_THROWNEXPLOSION:
|
||||
case MT_THROWNGRENADE:
|
||||
|
||||
case MT_EMBLEM:
|
||||
|
||||
case MT_TOKEN:
|
||||
|
@ -11564,8 +11586,6 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->spectator = true;
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
|
||||
// but immediately send a team change packet.
|
||||
NetPacket.packet.playernum = playernum;
|
||||
|
@ -11585,13 +11605,6 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
// Fix stupid non spectator spectators.
|
||||
if (!p->spectator && !p->ctfteam)
|
||||
p->spectator = true;
|
||||
|
||||
// Fix team colors.
|
||||
// This code isn't being done right somewhere else. Oh well.
|
||||
if (p->ctfteam == 1)
|
||||
p->skincolor = skincolor_redteam;
|
||||
else if (p->ctfteam == 2)
|
||||
p->skincolor = skincolor_blueteam;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && ((gametyperules & GTR_SPAWNINVUL) || leveltime) && !p->spectator && !(maptol & TOL_NIGHTS))
|
||||
|
@ -11603,7 +11616,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
mobj->angle = 0;
|
||||
|
||||
// set color translations for player sprites
|
||||
mobj->color = p->skincolor;
|
||||
mobj->color = P_GetPlayerColor(p);
|
||||
|
||||
// set 'spritedef' override in mobj for player skins.. (see ProjectSprite)
|
||||
// (usefulness: when body mobj is detached from player (who respawns),
|
||||
|
@ -11841,7 +11854,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
INT32 numhuntemeralds;
|
||||
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez)
|
||||
{
|
||||
const subsector_t *ss = R_PointInSubsector(x, y);
|
||||
|
||||
|
@ -11851,9 +11864,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
|
|||
|
||||
// Establish height.
|
||||
if (flip)
|
||||
return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height);
|
||||
return (absolutez ? dz : P_GetSectorCeilingZAt(ss->sector, x, y) - dz) - FixedMul(scale, offset + mobjinfo[mobjtype].height);
|
||||
else
|
||||
return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset);
|
||||
return (absolutez ? dz : P_GetSectorFloorZAt(ss->sector, x, y) + dz) + FixedMul(scale, offset);
|
||||
}
|
||||
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
|
@ -11861,6 +11874,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
|
|||
fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor.
|
||||
fixed_t offset = 0; // Specific scaling object offset.
|
||||
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
|
||||
boolean absolutez = !!(mthing->options & MTF_ABSOLUTEZ);
|
||||
|
||||
switch (mobjtype)
|
||||
{
|
||||
|
@ -11916,7 +11930,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
|
|||
offset += mthing->args[0] ? 0 : 24*FRACUNIT;
|
||||
}
|
||||
|
||||
if (!(dz + offset)) // Snap to the surfaces when there's no offset set.
|
||||
if (!(dz + offset) && !absolutez) // Snap to the surfaces when there's no offset set.
|
||||
{
|
||||
if (flip)
|
||||
return ONCEILINGZ;
|
||||
|
@ -11924,7 +11938,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
|
|||
return ONFLOORZ;
|
||||
}
|
||||
|
||||
return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale);
|
||||
return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale, absolutez);
|
||||
}
|
||||
|
||||
static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
|
||||
|
@ -12593,7 +12607,7 @@ static boolean P_SetupNiGHTSDrone(mapthing_t *mthing, mobj_t *mobj)
|
|||
dronemangoaldiff = max(mobjinfo[MT_NIGHTSDRONE_MAN].height - mobjinfo[MT_NIGHTSDRONE_GOAL].height, 0);
|
||||
|
||||
if (flip && mobj->height != oldheight)
|
||||
P_MoveOrigin(mobj, mobj->x, mobj->y, mobj->z - (mobj->height - oldheight));
|
||||
P_SetOrigin(mobj, mobj->x, mobj->y, mobj->z - (mobj->height - oldheight));
|
||||
|
||||
if (!flip)
|
||||
{
|
||||
|
@ -13332,6 +13346,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
|
|||
P_SetScale(mobj, FixedMul(mobj->scale, mthing->scale));
|
||||
mobj->destscale = FixedMul(mobj->destscale, mthing->scale);
|
||||
|
||||
mobj->spritexscale = mthing->spritexscale;
|
||||
mobj->spriteyscale = mthing->spriteyscale;
|
||||
|
||||
if (!P_SetupSpawnedMapThing(mthing, mobj, &doangle))
|
||||
return mobj;
|
||||
|
||||
|
@ -13418,7 +13435,7 @@ void P_SpawnHoop(mapthing_t *mthing)
|
|||
vector4_t v, res;
|
||||
fixed_t x = mthing->x << FRACBITS;
|
||||
fixed_t y = mthing->y << FRACBITS;
|
||||
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale);
|
||||
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
|
||||
|
||||
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
|
||||
hoopcenter->spawnpoint = mthing;
|
||||
|
@ -13545,7 +13562,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
|
|||
itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
|
||||
}
|
||||
}
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
|
||||
|
||||
for (r = 0; r < numitems; r++)
|
||||
{
|
||||
|
@ -13604,7 +13621,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
|
|||
itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
|
||||
}
|
||||
}
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale);
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
|
||||
|
||||
for (i = 0; i < numitems; i++)
|
||||
{
|
||||
|
|
|
@ -491,7 +491,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
|
|||
void P_MovePlayerToStarpost(INT32 playernum);
|
||||
void P_AfterPlayerSpawn(INT32 playernum);
|
||||
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale);
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez);
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
|
||||
|
||||
mobj_t *P_SpawnMapThing(mapthing_t *mthing);
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
#include "m_random.h"
|
||||
|
||||
#include "dehacked.h" // for map headers
|
||||
#include "deh_tables.h" // FREE_SKINCOLORS
|
||||
#include "r_main.h"
|
||||
#include "m_cond.h" // for emblems
|
||||
|
||||
|
@ -1266,12 +1267,19 @@ static void P_WriteDuplicateText(const char *text, char **target)
|
|||
|
||||
static void P_WriteSkincolor(INT32 constant, char **target)
|
||||
{
|
||||
const char *color_name;
|
||||
|
||||
if (constant <= SKINCOLOR_NONE
|
||||
|| constant >= (INT32)numskincolors)
|
||||
return;
|
||||
|
||||
if (constant >= SKINCOLOR_FIRSTFREESLOT)
|
||||
color_name = FREE_SKINCOLORS[constant - SKINCOLOR_FIRSTFREESLOT];
|
||||
else
|
||||
color_name = COLOR_ENUMS[constant];
|
||||
|
||||
P_WriteDuplicateText(
|
||||
va("SKINCOLOR_%s", skincolors[constant].name),
|
||||
va("SKINCOLOR_%s", color_name),
|
||||
target
|
||||
);
|
||||
}
|
||||
|
@ -1510,6 +1518,7 @@ static void P_LoadThings(UINT8 *data)
|
|||
mt->extrainfo = (UINT8)(mt->type >> 12);
|
||||
Tag_FSet(&mt->tags, 0);
|
||||
mt->scale = FRACUNIT;
|
||||
mt->spritexscale = mt->spriteyscale = FRACUNIT;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
mt->pitch = mt->roll = 0;
|
||||
|
@ -2013,11 +2022,19 @@ static void ParseTextmapThingParameter(UINT32 i, const char *param, const char *
|
|||
mapthings[i].roll = atol(val);
|
||||
else if (fastcmp(param, "type"))
|
||||
mapthings[i].type = atol(val);
|
||||
else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))
|
||||
else if (fastcmp(param, "scale"))
|
||||
mapthings[i].spritexscale = mapthings[i].spriteyscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scalex"))
|
||||
mapthings[i].spritexscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "scaley"))
|
||||
mapthings[i].spriteyscale = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "mobjscale"))
|
||||
mapthings[i].scale = FLOAT_TO_FIXED(atof(val));
|
||||
// Flags
|
||||
else if (fastcmp(param, "flip") && fastcmp("true", val))
|
||||
mapthings[i].options |= MTF_OBJECTFLIP;
|
||||
else if (fastcmp(param, "absolutez") && fastcmp("true", val))
|
||||
mapthings[i].options |= MTF_ABSOLUTEZ;
|
||||
|
||||
else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
|
||||
{
|
||||
|
@ -2431,8 +2448,12 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "roll = %d;\n", wmapthings[i].roll);
|
||||
if (wmapthings[i].type != 0)
|
||||
fprintf(f, "type = %d;\n", wmapthings[i].type);
|
||||
if (wmapthings[i].spritexscale != FRACUNIT)
|
||||
fprintf(f, "scalex = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spritexscale));
|
||||
if (wmapthings[i].spriteyscale != FRACUNIT)
|
||||
fprintf(f, "scaley = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spriteyscale));
|
||||
if (wmapthings[i].scale != FRACUNIT)
|
||||
fprintf(f, "scale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
|
||||
fprintf(f, "mobjscale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
|
||||
if (wmapthings[i].options & MTF_OBJECTFLIP)
|
||||
fprintf(f, "flip = true;\n");
|
||||
for (j = 0; j < NUMMAPTHINGARGS; j++)
|
||||
|
@ -2978,6 +2999,7 @@ static void P_LoadTextmap(void)
|
|||
mt->extrainfo = 0;
|
||||
Tag_FSet(&mt->tags, 0);
|
||||
mt->scale = FRACUNIT;
|
||||
mt->spritexscale = mt->spriteyscale = FRACUNIT;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
mt->mobj = NULL;
|
||||
|
@ -5455,7 +5477,7 @@ static void P_ConvertBinaryLinedefTypes(void)
|
|||
break;
|
||||
case 442: //Change object type state
|
||||
lines[i].args[0] = tag;
|
||||
lines[i].args[3] = (lines[i].sidenum[1] == 0xffff) ? 1 : 0;
|
||||
lines[i].args[1] = (lines[i].sidenum[1] == 0xffff) ? 1 : 0;
|
||||
break;
|
||||
case 443: //Call Lua function
|
||||
if (lines[i].stringargs[0] == NULL)
|
||||
|
@ -6798,6 +6820,9 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Clear binary thing height hacks, to prevent interfering with UDMF-only flags
|
||||
mapthings[i].options &= 0xF;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7149,37 +7174,23 @@ static void P_RunLevelScript(const char *scriptname)
|
|||
|
||||
static void P_ForceCharacter(const char *forcecharskin)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
char skincmd[33];
|
||||
if (splitscreen)
|
||||
{
|
||||
sprintf(skincmd, "skin2 %s\n", forcecharskin);
|
||||
CV_Set(&cv_skin2, forcecharskin);
|
||||
}
|
||||
// Don't do anything if the server is forcing a skin already.
|
||||
if (netgame && cv_forceskin.value >= 0)
|
||||
return;
|
||||
|
||||
sprintf(skincmd, "skin %s\n", forcecharskin);
|
||||
COM_BufAddText(skincmd);
|
||||
}
|
||||
else
|
||||
for (unsigned i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (splitscreen)
|
||||
{
|
||||
SetPlayerSkin(secondarydisplayplayer, forcecharskin);
|
||||
if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondarydisplayplayer].skin].prefcolor);
|
||||
players[secondarydisplayplayer].skincolor = skins[players[secondarydisplayplayer].skin].prefcolor;
|
||||
}
|
||||
}
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
SetPlayerSkin(consoleplayer, forcecharskin);
|
||||
// normal player colors in single player
|
||||
if ((unsigned)cv_playercolor.value != skins[players[consoleplayer].skin].prefcolor)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
players[consoleplayer].skincolor = skins[players[consoleplayer].skin].prefcolor;
|
||||
}
|
||||
INT32 skinnum = R_SkinAvailable(forcecharskin);
|
||||
if (skinnum == -1 || !R_SkinUsable(i, skinnum))
|
||||
continue;
|
||||
|
||||
SetPlayerSkinByNum(i, skinnum);
|
||||
|
||||
if (!netgame)
|
||||
players[i].skincolor = skins[skinnum].prefcolor;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8226,7 +8237,7 @@ static boolean P_LoadAddon(UINT16 numlumps)
|
|||
{
|
||||
CONS_Printf(M_GetText("Current map %d replaced by added file, ending the level to ensure consistency.\n"), gamemap);
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -566,6 +566,7 @@ static void line_SpawnViaMapthingVertexes(const int linenum, const boolean spawn
|
|||
case TMSP_BACKCEILING:
|
||||
slopetoset = &line->backsector->c_slope;
|
||||
side = &sides[line->sidenum[1]];
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
|
63
src/p_spec.c
63
src/p_spec.c
|
@ -3286,19 +3286,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
foundrover = true;
|
||||
|
||||
// If fading an invisible FOF whose render flags we did not yet set,
|
||||
// initialize its alpha to 1
|
||||
// for relative alpha calc
|
||||
// initialize its alpha to 0 for relative alpha calculation
|
||||
if (!(line->args[3] & TMST_DONTDOTRANSLUCENT) && // do translucent
|
||||
(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
|
||||
!(rover->spawnflags & FOF_RENDERSIDES) &&
|
||||
!(rover->spawnflags & FOF_RENDERPLANES) &&
|
||||
!(rover->fofflags & FOF_RENDERALL))
|
||||
rover->alpha = 1;
|
||||
rover->alpha = 0;
|
||||
|
||||
P_RemoveFakeFloorFader(rover);
|
||||
P_FadeFakeFloor(rover,
|
||||
rover->alpha,
|
||||
max(1, min(256, (line->args[3] & TMST_RELATIVE) ? rover->alpha + destvalue : destvalue)),
|
||||
max(0, min(255, (line->args[3] & TMST_RELATIVE) ? rover->alpha + destvalue : destvalue)),
|
||||
0, // set alpha immediately
|
||||
false, NULL, // tic-based logic
|
||||
false, // do not handle FOF_EXISTS
|
||||
|
@ -3372,19 +3371,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
else
|
||||
{
|
||||
// If fading an invisible FOF whose render flags we did not yet set,
|
||||
// initialize its alpha to 1
|
||||
// for relative alpha calc
|
||||
// initialize its alpha to 1 for relative alpha calculation
|
||||
if (!(line->args[4] & TMFT_DONTDOTRANSLUCENT) && // do translucent
|
||||
(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
|
||||
!(rover->spawnflags & FOF_RENDERSIDES) &&
|
||||
!(rover->spawnflags & FOF_RENDERPLANES) &&
|
||||
!(rover->fofflags & FOF_RENDERALL))
|
||||
rover->alpha = 1;
|
||||
rover->alpha = 0;
|
||||
|
||||
P_RemoveFakeFloorFader(rover);
|
||||
P_FadeFakeFloor(rover,
|
||||
rover->alpha,
|
||||
max(1, min(256, (line->args[4] & TMFT_RELATIVE) ? rover->alpha + destvalue : destvalue)),
|
||||
max(0, min(255, (line->args[4] & TMFT_RELATIVE) ? rover->alpha + destvalue : destvalue)),
|
||||
0, // set alpha immediately
|
||||
false, NULL, // tic-based logic
|
||||
!(line->args[4] & TMFT_DONTDOEXISTS), // do not handle FOF_EXISTS
|
||||
|
@ -6565,10 +6563,10 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
//Cutting options
|
||||
if (ffloorflags & FOF_RENDERALL)
|
||||
{
|
||||
//If inside is visible, cut inner walls
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFA_SPLAT) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
//If inside is visible from the outside, cut inner walls
|
||||
if (lines[i].args[1] < 255 || (lines[i].args[3] & TMFA_SPLAT))
|
||||
ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
|
||||
else
|
||||
else if (!(lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FOF_CUTLEVEL;
|
||||
}
|
||||
|
||||
|
@ -6624,20 +6622,19 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
if (lines[i].args[4] & TMFC_SPLAT)
|
||||
ffloorflags |= FOF_SPLAT;
|
||||
|
||||
//If inside is visible, cut inner walls
|
||||
if (lines[i].args[1] < 0xff || (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE) || (lines[i].args[4] & TMFC_SPLAT))
|
||||
//If inside is visible from the outside, cut inner walls
|
||||
if (lines[i].args[1] < 255 || (lines[i].args[4] & TMFC_SPLAT))
|
||||
ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
|
||||
else
|
||||
ffloorflags |= FOF_CUTLEVEL;
|
||||
|
||||
//If player can enter it, render insides
|
||||
if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
|
||||
//If player can view it from the inside, render insides
|
||||
else if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
|
||||
{
|
||||
if (ffloorflags & FOF_RENDERPLANES)
|
||||
ffloorflags |= FOF_BOTHPLANES;
|
||||
if (ffloorflags & FOF_RENDERSIDES)
|
||||
ffloorflags |= FOF_ALLSIDES;
|
||||
}
|
||||
else
|
||||
ffloorflags |= FOF_CUTLEVEL;
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
if (lines[i].args[4] & TMFC_AIRBOB)
|
||||
|
@ -6688,10 +6685,10 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
//Cutting options
|
||||
if (ffloorflags & FOF_RENDERALL)
|
||||
{
|
||||
//If inside is visible, cut inner walls
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFA_SPLAT) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
//If inside is visible from the outside, cut inner walls
|
||||
if (lines[i].args[1] < 255 || (lines[i].args[3] & TMFA_SPLAT))
|
||||
ffloorflags |= FOF_CUTEXTRA|FOF_EXTRA;
|
||||
else
|
||||
else if (!(lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FOF_CUTLEVEL;
|
||||
}
|
||||
|
||||
|
@ -7756,15 +7753,14 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
|
|||
if (rover->master->special == 258) // Laser block
|
||||
return false;
|
||||
|
||||
// If fading an invisible FOF whose render flags we did not yet set,
|
||||
// initialize its alpha to 1
|
||||
// If fading an invisible FOF whose render flags we did not yet set, initialize its alpha to 1
|
||||
if (dotranslucent &&
|
||||
(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
|
||||
!(rover->fofflags & FOF_FOG) && // do not include fog
|
||||
!(rover->spawnflags & FOF_RENDERSIDES) &&
|
||||
!(rover->spawnflags & FOF_RENDERPLANES) &&
|
||||
!(rover->fofflags & FOF_RENDERALL))
|
||||
rover->alpha = 1;
|
||||
rover->alpha = 0;
|
||||
|
||||
if (fadingdata)
|
||||
alpha = fadingdata->alpha;
|
||||
|
@ -7850,7 +7846,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
|
|||
{
|
||||
if (doexists && !(rover->spawnflags & FOF_BUSTUP))
|
||||
{
|
||||
if (alpha <= 1)
|
||||
if (alpha <= 0)
|
||||
rover->fofflags &= ~FOF_EXISTS;
|
||||
else
|
||||
rover->fofflags |= FOF_EXISTS;
|
||||
|
@ -7862,7 +7858,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
|
|||
|
||||
if (dotranslucent && !(rover->fofflags & FOF_FOG))
|
||||
{
|
||||
if (alpha >= 256)
|
||||
if (alpha >= 255)
|
||||
{
|
||||
if (!(rover->fofflags & FOF_CUTSOLIDS) &&
|
||||
(rover->spawnflags & FOF_CUTSOLIDS))
|
||||
|
@ -7962,11 +7958,11 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
|
|||
else // clamp fadingdata->alpha to software's alpha levels
|
||||
{
|
||||
if (alpha < 12)
|
||||
rover->alpha = destvalue < 12 ? destvalue : 1; // Don't even draw it
|
||||
rover->alpha = destvalue < 12 ? destvalue : 0; // Don't even draw it
|
||||
else if (alpha < 38)
|
||||
rover->alpha = destvalue >= 12 && destvalue < 38 ? destvalue : 25;
|
||||
else if (alpha < 64)
|
||||
rover->alpha = destvalue >=38 && destvalue < 64 ? destvalue : 51;
|
||||
rover->alpha = destvalue >= 38 && destvalue < 64 ? destvalue : 51;
|
||||
else if (alpha < 89)
|
||||
rover->alpha = destvalue >= 64 && destvalue < 89 ? destvalue : 76;
|
||||
else if (alpha < 115)
|
||||
|
@ -7982,7 +7978,7 @@ static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 sourcevalue, INT16 destval
|
|||
else if (alpha < 243)
|
||||
rover->alpha = destvalue >= 217 && destvalue < 243 ? destvalue : 230;
|
||||
else // Opaque
|
||||
rover->alpha = destvalue >= 243 ? destvalue : 256;
|
||||
rover->alpha = destvalue >= 243 ? destvalue : 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8012,17 +8008,16 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
|
|||
{
|
||||
fade_t *d;
|
||||
|
||||
// If fading an invisible FOF whose render flags we did not yet set,
|
||||
// initialize its alpha to 1
|
||||
// If fading an invisible FOF whose render flags we did not yet set, initialize its alpha to 1
|
||||
if (dotranslucent &&
|
||||
(rover->spawnflags & FOF_NOSHADE) && // do not include light blocks, which don't set FOF_NOSHADE
|
||||
!(rover->spawnflags & FOF_RENDERSIDES) &&
|
||||
!(rover->spawnflags & FOF_RENDERPLANES) &&
|
||||
!(rover->fofflags & FOF_RENDERALL))
|
||||
rover->alpha = 1;
|
||||
rover->alpha = 0;
|
||||
|
||||
// already equal, nothing to do
|
||||
if (rover->alpha == max(1, min(256, relative ? rover->alpha + destvalue : destvalue)))
|
||||
if (rover->alpha == max(0, min(255, relative ? rover->alpha + destvalue : destvalue)))
|
||||
return;
|
||||
|
||||
d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL);
|
||||
|
@ -8033,7 +8028,7 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
|
|||
d->ffloornum = (UINT32)ffloornum;
|
||||
|
||||
d->alpha = d->sourcevalue = rover->alpha;
|
||||
d->destvalue = max(1, min(256, relative ? rover->alpha + destvalue : destvalue)); // rover->alpha is 1-256
|
||||
d->destvalue = max(0, min(255, relative ? rover->alpha + destvalue : destvalue)); // rover->alpha is 0-255
|
||||
|
||||
if (ticbased)
|
||||
{
|
||||
|
|
41
src/p_user.c
41
src/p_user.c
|
@ -686,7 +686,7 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
|
||||
player->mo->skin = &skins[player->skin];
|
||||
player->followitem = skins[player->skin].followitem;
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
G_GhostAddColor(GHC_RETURNSKIN);
|
||||
|
||||
// Restore aiming angle
|
||||
|
@ -1855,6 +1855,7 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
{
|
||||
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
|
||||
P_SetMobjState(ov, shieldobj->info->seestate);
|
||||
P_SetTarget(&shieldobj->tracer, ov);
|
||||
}
|
||||
|
@ -1862,12 +1863,14 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
{
|
||||
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
|
||||
P_SetMobjState(ov, shieldobj->info->meleestate);
|
||||
}
|
||||
if (shieldobj->info->missilestate)
|
||||
{
|
||||
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetTarget(&ov->dontdrawforviewmobj, player->mo); // Hide the shield in first-person
|
||||
P_SetMobjState(ov, shieldobj->info->missilestate);
|
||||
}
|
||||
if (player->powers[pw_shield] & SH_FORCE)
|
||||
|
@ -2005,14 +2008,14 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->standingslope = mobj->standingslope;
|
||||
|
||||
if (mobj->flags2 & MF2_OBJECTFLIP)
|
||||
ghost->flags |= MF2_OBJECTFLIP;
|
||||
ghost->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
if (mobj->player && mobj->player->followmobj)
|
||||
{
|
||||
mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
|
||||
P_SetTarget(&ghost2->tracer, ghost);
|
||||
P_SetTarget(&ghost->tracer, ghost2);
|
||||
P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow object
|
||||
P_SetTarget(&ghost2->dontdrawforviewmobj, mobj); // Hide the follow-ghost for the non-follow target
|
||||
ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
|
||||
}
|
||||
|
||||
|
@ -3029,7 +3032,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
}
|
||||
}
|
||||
|
@ -4302,7 +4305,7 @@ static void P_DoSuperStuff(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
}
|
||||
|
||||
|
@ -4352,7 +4355,7 @@ static void P_DoSuperStuff(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->mo->color = player->skincolor;
|
||||
player->mo->color = P_GetPlayerColor(player);
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
}
|
||||
|
||||
|
@ -8717,7 +8720,10 @@ void P_MovePlayer(player_t *player)
|
|||
player->mo->height = P_GetPlayerHeight(player);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP && player->mo->height != oldheight) // adjust z height for reverse gravity, similar to how it's done for scaling
|
||||
player->mo->z -= player->mo->height - oldheight;
|
||||
{
|
||||
player->mo->z -= player->mo->height - oldheight;
|
||||
player->mo->old_z -= player->mo->height - oldheight; // Snap the Z adjustment, while keeping the Z interpolation
|
||||
}
|
||||
|
||||
// Crush test...
|
||||
if ((player->mo->ceilingz - player->mo->floorz < player->mo->height)
|
||||
|
@ -11507,7 +11513,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
}
|
||||
|
||||
fume->movecount = dashmode; // keeps track of previous dashmode value so we know whether Metal is entering or leaving it
|
||||
fume->eflags = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
|
||||
fume->flags2 = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
|
||||
fume->eflags = (fume->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP); // Make sure to flip in reverse gravity!
|
||||
|
||||
// Finally, set its position
|
||||
|
@ -11758,7 +11764,7 @@ void P_PlayerThink(player_t *player)
|
|||
if (!total || ((4*exiting)/total) >= numneeded)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
else
|
||||
player->exiting = 3;
|
||||
|
@ -11766,7 +11772,7 @@ void P_PlayerThink(player_t *player)
|
|||
else
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
D_SendExitLevel(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11864,7 +11870,7 @@ void P_PlayerThink(player_t *player)
|
|||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (!(mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
|| mo2->type == MT_BLUESPHERE || mo2->type == MT_BOMBSPHERE
|
||||
|| mo2->type == MT_BLUESPHERE // || mo2->type == MT_BOMBSPHERE
|
||||
|| mo2->type == MT_NIGHTSCHIP || mo2->type == MT_NIGHTSSTAR))
|
||||
continue;
|
||||
|
||||
|
@ -13113,3 +13119,16 @@ boolean P_PlayerShouldUseSpinHeight(player_t *player)
|
|||
&& player->dashmode >= DASHMODE_THRESHOLD && player->mo->state-states == S_PLAY_DASH)
|
||||
|| JUMPCURLED(player));
|
||||
}
|
||||
|
||||
UINT16 P_GetPlayerColor(player_t *player)
|
||||
{
|
||||
if (G_GametypeHasTeams() && player->ctfteam)
|
||||
{
|
||||
if (player->ctfteam == 1)
|
||||
return skincolor_redteam;
|
||||
else if (player->ctfteam == 2)
|
||||
return skincolor_blueteam;
|
||||
}
|
||||
|
||||
return player->skincolor;
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ static CV_PossibleValue_t renderhitbox_cons_t[] = {
|
|||
{RENDERHITBOX_RINGS, "Rings"},
|
||||
{0}};
|
||||
|
||||
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT, renderhitbox_cons_t, NULL);
|
||||
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NOTINNET, renderhitbox_cons_t, NULL);
|
||||
consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
|
@ -268,6 +268,9 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
|
|||
{
|
||||
INT32 cvmode = cv_renderhitbox.value;
|
||||
|
||||
if (multiplayer) // No hitboxes in multiplayer to avoid cheating
|
||||
return false;
|
||||
|
||||
// Do not render bbox for these
|
||||
switch (thing->type)
|
||||
{
|
||||
|
|
|
@ -757,12 +757,12 @@ typedef struct drawseg_s
|
|||
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
|
||||
INT16 *sprtopclip;
|
||||
INT16 *sprbottomclip;
|
||||
INT16 *maskedtexturecol;
|
||||
fixed_t *maskedtexturecol;
|
||||
|
||||
struct visplane_s *ffloorplanes[MAXFFLOORS];
|
||||
INT32 numffloorplanes;
|
||||
struct ffloor_s *thicksides[MAXFFLOORS];
|
||||
INT16 *thicksidecol;
|
||||
fixed_t *thicksidecol;
|
||||
INT32 numthicksides;
|
||||
fixed_t *frontscale;
|
||||
|
||||
|
|
20
src/r_fps.c
20
src/r_fps.c
|
@ -292,6 +292,8 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
|
|||
out->y = mobj->y;
|
||||
out->z = mobj->z;
|
||||
out->scale = mobj->scale;
|
||||
out->radius = mobj->radius;
|
||||
out->height = mobj->height;
|
||||
out->subsector = mobj->subsector;
|
||||
out->angle = mobj->player ? mobj->player->drawangle : mobj->angle;
|
||||
out->pitch = mobj->pitch;
|
||||
|
@ -307,10 +309,22 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
|
|||
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
|
||||
out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
|
||||
|
||||
if (mobj->scale == mobj->old_scale) // Tiny optimisation - scale is usually unchanging, so let's skip a lerp, two FixedMuls, and two FixedDivs
|
||||
{
|
||||
out->scale = mobj->scale;
|
||||
out->radius = mobj->radius;
|
||||
out->height = mobj->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
out->scale = R_LerpFixed(mobj->old_scale, mobj->scale, frac);
|
||||
out->radius = FixedMul(mobj->radius, FixedDiv(out->scale, mobj->scale));
|
||||
out->height = FixedMul(mobj->height, FixedDiv(out->scale, mobj->scale));
|
||||
}
|
||||
|
||||
// Sprite offsets are not interpolated until we have a way to interpolate them explicitly in Lua.
|
||||
// It seems existing mods visually break more often than not if it is interpolated.
|
||||
out->spritexoffset = mobj->spritexoffset;
|
||||
|
@ -340,6 +354,8 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
|
|||
out->y = mobj->y;
|
||||
out->z = mobj->z;
|
||||
out->scale = FRACUNIT;
|
||||
out->radius = mobj->radius;
|
||||
out->height = mobj->height;
|
||||
out->subsector = mobj->subsector;
|
||||
out->angle = mobj->angle;
|
||||
out->pitch = mobj->angle;
|
||||
|
@ -356,6 +372,8 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
|
|||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
out->scale = FRACUNIT;
|
||||
out->radius = mobj->radius;
|
||||
out->height = mobj->height;
|
||||
out->spritexscale = R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
|
||||
out->spriteyscale = R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
|
||||
out->spritexoffset = R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
|
||||
|
|
|
@ -63,6 +63,8 @@ typedef struct {
|
|||
angle_t roll;
|
||||
angle_t spriteroll;
|
||||
fixed_t scale;
|
||||
fixed_t radius;
|
||||
fixed_t height;
|
||||
fixed_t spritexscale;
|
||||
fixed_t spriteyscale;
|
||||
fixed_t spritexoffset;
|
||||
|
|
29
src/r_main.c
29
src/r_main.c
|
@ -41,16 +41,6 @@
|
|||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
//#define TIMING
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
//unsigned long nombre = 100000;
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
||||
// Fineangles in the SCREENWIDTH wide window.
|
||||
#define FIELDOFVIEW 2048
|
||||
|
||||
|
@ -157,7 +147,8 @@ consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT,
|
|||
|
||||
consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_ffloorclip = CVAR_INIT ("r_ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_spriteclip = CVAR_INIT ("r_spriteclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL);
|
||||
consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL|CV_ALLOWLUA, CV_YesNo, R_SetViewSize);
|
||||
consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
|
||||
|
@ -1502,6 +1493,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSegTables();
|
||||
R_ClearSprites();
|
||||
Portal_InitList();
|
||||
|
||||
|
@ -1512,29 +1504,17 @@ void R_RenderPlayerView(player_t *player)
|
|||
|
||||
Mask_Pre(&masks[nummasks - 1]);
|
||||
curdrawsegs = ds_p;
|
||||
//profile stuff ---------------------------------------------------------
|
||||
#ifdef TIMING
|
||||
mytotal = 0;
|
||||
ProfZeroTimer();
|
||||
#endif
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
PS_STOP_TIMING(ps_bsptime);
|
||||
ps_numsprites.value.i = visspritecount;
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10, &mycount);
|
||||
mytotal += mycount; // 64bit add
|
||||
|
||||
CONS_Debug(DBG_RENDER, "RenderBSPNode: 0x%d %d\n", *((INT32 *)&mytotal + 1), (INT32)mytotal);
|
||||
#endif
|
||||
//profile stuff ---------------------------------------------------------
|
||||
Mask_Post(&masks[nummasks - 1]);
|
||||
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
// Add skybox portals caused by sky visplanes.
|
||||
if (cv_skybox.value && skyboxmo[0])
|
||||
|
@ -1626,6 +1606,7 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_shadow);
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
CV_RegisterVar(&cv_ffloorclip);
|
||||
CV_RegisterVar(&cv_spriteclip);
|
||||
|
||||
CV_RegisterVar(&cv_cam_dist);
|
||||
CV_RegisterVar(&cv_cam_still);
|
||||
|
|
|
@ -114,7 +114,7 @@ extern consvar_t cv_chasecam, cv_chasecam2;
|
|||
extern consvar_t cv_flipcam, cv_flipcam2;
|
||||
|
||||
extern consvar_t cv_shadow;
|
||||
extern consvar_t cv_ffloorclip;
|
||||
extern consvar_t cv_ffloorclip, cv_spriteclip;
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
||||
extern consvar_t cv_fov, cv_fovadjust;
|
||||
|
|
|
@ -54,10 +54,6 @@ INT32 numffloors;
|
|||
#define visplane_hash(picnum,lightlevel,height) \
|
||||
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
|
||||
|
||||
//SoM: 3/23/2000: Use boom opening limit removal
|
||||
size_t maxopenings;
|
||||
INT16 *openings, *lastopening; /// \todo free leak
|
||||
|
||||
//
|
||||
// Clip values are the solid pixel bounding the range.
|
||||
// floorclip starts out SCREENHEIGHT
|
||||
|
@ -418,8 +414,6 @@ void R_ClearPlanes(void)
|
|||
freehead = &(*freehead)->next;
|
||||
}
|
||||
|
||||
lastopening = openings;
|
||||
|
||||
// texture calculation
|
||||
memset(cachedheight, 0, sizeof(*cachedheight) * viewheight);
|
||||
}
|
||||
|
|
|
@ -60,9 +60,6 @@ extern visplane_t *floorplane;
|
|||
extern visplane_t *ceilingplane;
|
||||
|
||||
// Visplane related.
|
||||
extern INT16 *lastopening, *openings;
|
||||
extern size_t maxopenings;
|
||||
|
||||
extern INT16 *floorclip, *ceilingclip;
|
||||
extern fixed_t *frontscale, *yslopetab;
|
||||
extern fixed_t *cachedheight;
|
||||
|
|
735
src/r_segs.c
735
src/r_segs.c
|
@ -71,9 +71,22 @@ static fixed_t topfrac, topstep;
|
|||
static fixed_t bottomfrac, bottomstep;
|
||||
|
||||
static lighttable_t **walllights;
|
||||
static INT16 *maskedtexturecol;
|
||||
static fixed_t *maskedtexturecol;
|
||||
static fixed_t *maskedtextureheight = NULL;
|
||||
|
||||
//SoM: 3/23/2000: Use boom opening limit removal
|
||||
static size_t numopenings;
|
||||
static INT16 *openings, *lastopening;
|
||||
|
||||
static size_t texturecolumntablesize;
|
||||
static fixed_t *texturecolumntable, *curtexturecolumntable;
|
||||
|
||||
void R_ClearSegTables(void)
|
||||
{
|
||||
lastopening = openings;
|
||||
curtexturecolumntable = texturecolumntable;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// R_RenderMaskedSegRange
|
||||
// ==========================================================================
|
||||
|
@ -350,170 +363,115 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
|
||||
else
|
||||
dc_texturemid -= (textureheight[texnum])*times;
|
||||
// calculate lighting
|
||||
if (maskedtexturecol[dc_x] != INT16_MAX)
|
||||
|
||||
// Check for overflows first
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
|
||||
{
|
||||
// Check for overflows first
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
|
||||
// Eh, no, go away, don't waste our time
|
||||
if (dc_numlights)
|
||||
{
|
||||
// Eh, no, go away, don't waste our time
|
||||
if (dc_numlights)
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprbotscreen = INT32_MAX;
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
|
||||
if ((rlight->flags & FOF_NOSHADE))
|
||||
continue;
|
||||
|
||||
if (rlight->lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (rlight->lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
dc_colormap = rlight->rcolormap;
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= realbot)
|
||||
{
|
||||
windowbottom = realbot;
|
||||
colfunc_2s(col);
|
||||
for (i++; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprbotscreen = INT32_MAX;
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
|
||||
if ((rlight->flags & FOF_NOSHADE))
|
||||
continue;
|
||||
|
||||
if (rlight->lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (rlight->lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
dc_colormap = rlight->rcolormap;
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= realbot)
|
||||
{
|
||||
windowbottom = realbot;
|
||||
colfunc_2s(col);
|
||||
for (i++; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
colfunc_2s(col);
|
||||
windowtop = windowbottom + 1;
|
||||
dc_colormap = rlight->rcolormap;
|
||||
}
|
||||
windowbottom = realbot;
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s(col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc_colormap = walllights[pindex];
|
||||
|
||||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
|
||||
|
||||
#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
|
||||
if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
|
||||
{
|
||||
fixed_t my_topscreen;
|
||||
fixed_t my_bottomscreen;
|
||||
fixed_t my_yl, my_yh;
|
||||
|
||||
my_topscreen = sprtopscreen + spryscale*col->topdelta;
|
||||
my_bottomscreen = sprbotscreen == INT32_MAX ? my_topscreen + spryscale*col->length
|
||||
: sprbotscreen + spryscale*col->length;
|
||||
|
||||
my_yl = (my_topscreen+FRACUNIT-1)>>FRACBITS;
|
||||
my_yh = (my_bottomscreen-1)>>FRACBITS;
|
||||
// CONS_Debug(DBG_RENDER, "my_topscreen: %d\nmy_bottomscreen: %d\nmy_yl: %d\nmy_yh: %d\n", my_topscreen, my_bottomscreen, my_yl, my_yh);
|
||||
|
||||
if (numffloors)
|
||||
{
|
||||
INT32 top = my_yl;
|
||||
INT32 bottom = my_yh;
|
||||
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
if (!ffloor[i].polyobj || ffloor[i].polyobj != curline->polyseg)
|
||||
continue;
|
||||
|
||||
if (ffloor[i].height < viewz)
|
||||
{
|
||||
INT32 top_w = ffloor[i].plane->top[dc_x];
|
||||
|
||||
// CONS_Debug(DBG_RENDER, "Leveltime : %d\n", leveltime);
|
||||
// CONS_Debug(DBG_RENDER, "Top is %d, top_w is %d\n", top, top_w);
|
||||
if (top_w < top)
|
||||
{
|
||||
ffloor[i].plane->top[dc_x] = (INT16)top;
|
||||
ffloor[i].plane->picnum = 0;
|
||||
}
|
||||
// CONS_Debug(DBG_RENDER, "top_w is now %d\n", ffloor[i].plane->top[dc_x]);
|
||||
}
|
||||
else if (ffloor[i].height > viewz)
|
||||
{
|
||||
INT32 bottom_w = ffloor[i].plane->bottom[dc_x];
|
||||
|
||||
if (bottom_w > bottom)
|
||||
{
|
||||
ffloor[i].plane->bottom[dc_x] = (INT16)bottom;
|
||||
ffloor[i].plane->picnum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
colfunc_2s(col);
|
||||
windowtop = windowbottom + 1;
|
||||
dc_colormap = rlight->rcolormap;
|
||||
}
|
||||
windowbottom = realbot;
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s(col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc_colormap = walllights[pindex];
|
||||
|
||||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
colfunc_2s(col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
}
|
||||
}
|
||||
|
@ -857,183 +815,182 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++)
|
||||
{
|
||||
if (maskedtexturecol[dc_x] != INT16_MAX)
|
||||
// skew FOF walls
|
||||
if (ffloortextureslide)
|
||||
{
|
||||
if (ffloortextureslide) { // skew FOF walls
|
||||
if (oldx != -1)
|
||||
dc_texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc_x])<<FRACBITS);
|
||||
oldx = dc_x;
|
||||
}
|
||||
// Calculate bounds
|
||||
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
|
||||
if (oldx != -1)
|
||||
dc_texturemid += FixedMul(ffloortextureslide, maskedtexturecol[oldx]-maskedtexturecol[dc_x]);
|
||||
oldx = dc_x;
|
||||
}
|
||||
|
||||
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
|
||||
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
|
||||
else sprtopscreen = windowtop = CLAMPMIN;
|
||||
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
|
||||
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
|
||||
else sprbotscreen = windowbottom = CLAMPMIN;
|
||||
// Calculate bounds
|
||||
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
|
||||
if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
|
||||
else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
|
||||
else sprtopscreen = windowtop = CLAMPMIN;
|
||||
if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
|
||||
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
|
||||
else sprbotscreen = windowbottom = CLAMPMIN;
|
||||
|
||||
top_frac += top_step;
|
||||
bottom_frac += bottom_step;
|
||||
top_frac += top_step;
|
||||
bottom_frac += bottom_step;
|
||||
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
{
|
||||
if (dc_numlights)
|
||||
{
|
||||
if (dc_numlights)
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
if (rlight->flags & FOF_CUTLEVEL)
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc_x] >> FRACBITS)) - 3);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
fixed_t height;
|
||||
fixed_t bheight = 0;
|
||||
INT32 solid = 0;
|
||||
INT32 lighteffect = 0;
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
// Check if the current light effects the colormap/lightlevel
|
||||
rlight = &dc_lightlist[i];
|
||||
lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
|
||||
if (lighteffect)
|
||||
{
|
||||
lightnum = rlight->lightnum;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG)
|
||||
{
|
||||
if (pfloor->master->frontsector->extra_colormap)
|
||||
rlight->rcolormap = pfloor->master->frontsector->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
solid = 0; // don't carry over solid-cutting flag from the previous light
|
||||
|
||||
// Check if the current light can cut the current 3D floor.
|
||||
if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
|
||||
solid = 1;
|
||||
else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
|
||||
{
|
||||
if (rlight->flags & FOF_EXTRA)
|
||||
{
|
||||
// The light is from an extra 3D floor... Check the flags so
|
||||
// there are no undesired cuts.
|
||||
if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
|
||||
solid = 1;
|
||||
}
|
||||
else
|
||||
solid = 1;
|
||||
}
|
||||
else
|
||||
solid = 0;
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (solid)
|
||||
{
|
||||
bheight = rlight->botheight - (FRACUNIT >> 1);
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
if (lighteffect)
|
||||
dc_colormap = rlight->rcolormap;
|
||||
if (solid && windowtop < bheight)
|
||||
windowtop = bheight;
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= sprbotscreen)
|
||||
{
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
for (i++; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
if (rlight->flags & FOF_CUTLEVEL)
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
if (solid)
|
||||
windowtop = bheight;
|
||||
else
|
||||
windowtop = windowbottom + 1;
|
||||
if (lighteffect)
|
||||
dc_colormap = rlight->rcolormap;
|
||||
}
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture, if there is any space left
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s (col);
|
||||
|
||||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
fixed_t height;
|
||||
fixed_t bheight = 0;
|
||||
INT32 solid = 0;
|
||||
INT32 lighteffect = 0;
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
// Check if the current light effects the colormap/lightlevel
|
||||
rlight = &dc_lightlist[i];
|
||||
lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
|
||||
if (lighteffect)
|
||||
{
|
||||
lightnum = rlight->lightnum;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG)
|
||||
{
|
||||
if (pfloor->master->frontsector->extra_colormap)
|
||||
rlight->rcolormap = pfloor->master->frontsector->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
solid = 0; // don't carry over solid-cutting flag from the previous light
|
||||
|
||||
// Check if the current light can cut the current 3D floor.
|
||||
if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
|
||||
solid = 1;
|
||||
else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
|
||||
{
|
||||
if (rlight->flags & FOF_EXTRA)
|
||||
{
|
||||
// The light is from an extra 3D floor... Check the flags so
|
||||
// there are no undesired cuts.
|
||||
if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
|
||||
solid = 1;
|
||||
}
|
||||
else
|
||||
solid = 1;
|
||||
}
|
||||
else
|
||||
solid = 0;
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (solid)
|
||||
{
|
||||
bheight = rlight->botheight - (FRACUNIT >> 1);
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
if (lighteffect)
|
||||
dc_colormap = rlight->rcolormap;
|
||||
if (solid && windowtop < bheight)
|
||||
windowtop = bheight;
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= sprbotscreen)
|
||||
{
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
for (i++; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
if (rlight->flags & FOF_CUTLEVEL)
|
||||
rlight->botheight += rlight->botheightstep;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
if (solid)
|
||||
windowtop = bheight;
|
||||
else
|
||||
windowtop = windowbottom + 1;
|
||||
if (lighteffect)
|
||||
dc_colormap = rlight->rcolormap;
|
||||
}
|
||||
windowbottom = sprbotscreen;
|
||||
// draw the texture, if there is any space left
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s (col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc_colormap = walllights[pindex];
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG && pfloor->master->frontsector->extra_colormap)
|
||||
dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
else if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc_colormap = walllights[pindex];
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG && pfloor->master->frontsector->extra_colormap)
|
||||
dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
else if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
// draw the texture
|
||||
colfunc_2s (col);
|
||||
spryscale += rw_scalestep;
|
||||
}
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
|
||||
|
@ -1270,7 +1227,7 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
oldtexturecolumn = texturecolumn;
|
||||
|
||||
texturecolumn >>= FRACBITS;
|
||||
INT32 itexturecolumn = texturecolumn >> FRACBITS;
|
||||
|
||||
// texturecolumn and lighting are independent of wall tiers
|
||||
if (segtextured)
|
||||
|
@ -1336,7 +1293,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = yl;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_source = R_GetColumn(midtexture,texturecolumn + (rw_offset_mid>>FRACBITS));
|
||||
dc_source = R_GetColumn(midtexture, itexturecolumn + (rw_offset_mid>>FRACBITS));
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
@ -1397,7 +1354,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = yl;
|
||||
dc_yh = mid;
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_source = R_GetColumn(toptexture,texturecolumn + (rw_offset_top>>FRACBITS));
|
||||
dc_source = R_GetColumn(toptexture, itexturecolumn + (rw_offset_top>>FRACBITS));
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
colfunc();
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
|
@ -1433,8 +1390,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = mid;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
dc_source = R_GetColumn(bottomtexture,
|
||||
texturecolumn + (rw_offset_bot>>FRACBITS));
|
||||
dc_source = R_GetColumn(bottomtexture, itexturecolumn + (rw_offset_bot>>FRACBITS));
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
colfunc();
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
|
@ -1453,7 +1409,7 @@ static void R_RenderSegLoop (void)
|
|||
{
|
||||
// save texturecol
|
||||
// for backdrawing of masked mid texture
|
||||
maskedtexturecol[rw_x] = (INT16)(texturecolumn + (rw_offset_mid>>FRACBITS));
|
||||
maskedtexturecol[rw_x] = texturecolumn + rw_offset_mid;
|
||||
|
||||
if (maskedtextureheight != NULL) {
|
||||
maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
|
||||
|
@ -1539,6 +1495,73 @@ void R_AllocSegMemory(void)
|
|||
}
|
||||
}
|
||||
|
||||
//SoM: Code to remove limits on openings.
|
||||
static void R_AllocClippingTables(size_t range)
|
||||
{
|
||||
size_t pos = lastopening - openings;
|
||||
size_t need = range * 2; // for both sprtopclip and sprbottomclip
|
||||
|
||||
if (pos + need < numopenings)
|
||||
return;
|
||||
|
||||
INT16 *oldopenings = openings;
|
||||
INT16 *oldlast = lastopening;
|
||||
|
||||
if (numopenings == 0)
|
||||
numopenings = 16384;
|
||||
|
||||
numopenings += need;
|
||||
openings = Z_Realloc(openings, numopenings * sizeof (*openings), PU_STATIC, NULL);
|
||||
lastopening = openings + pos;
|
||||
|
||||
if (oldopenings == NULL)
|
||||
return;
|
||||
|
||||
// borrowed fix from *cough* zdoom *cough*
|
||||
// [RH] We also need to adjust the openings pointers that
|
||||
// were already stored in drawsegs.
|
||||
for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
|
||||
{
|
||||
// Check if it's in range of the openings
|
||||
if (ds->sprtopclip + ds->x1 >= oldopenings && ds->sprtopclip + ds->x1 <= oldlast)
|
||||
ds->sprtopclip = (ds->sprtopclip - oldopenings) + openings;
|
||||
if (ds->sprbottomclip + ds->x1 >= oldopenings && ds->sprbottomclip + ds->x1 <= oldlast)
|
||||
ds->sprbottomclip = (ds->sprbottomclip - oldopenings) + openings;
|
||||
}
|
||||
}
|
||||
|
||||
static void R_AllocTextureColumnTables(size_t range)
|
||||
{
|
||||
size_t pos = curtexturecolumntable - texturecolumntable;
|
||||
|
||||
// For both tables, we reserve exactly an amount of memory that's equivalent to
|
||||
// how many columns the seg will take on the entire screen (think about it)
|
||||
if (pos + range < texturecolumntablesize)
|
||||
return;
|
||||
|
||||
fixed_t *oldtable = texturecolumntable;
|
||||
fixed_t *oldlast = curtexturecolumntable;
|
||||
|
||||
if (texturecolumntablesize == 0)
|
||||
texturecolumntablesize = 16384;
|
||||
|
||||
texturecolumntablesize += range;
|
||||
texturecolumntable = Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL);
|
||||
curtexturecolumntable = texturecolumntable + pos;
|
||||
|
||||
if (oldtable == NULL)
|
||||
return;
|
||||
|
||||
for (drawseg_t *ds = drawsegs; ds < ds_p; ds++)
|
||||
{
|
||||
// Check if it's in range of the tables
|
||||
if (ds->maskedtexturecol + ds->x1 >= oldtable && ds->maskedtexturecol + ds->x1 <= oldlast)
|
||||
ds->maskedtexturecol = (ds->maskedtexturecol - oldtable) + texturecolumntable;
|
||||
if (ds->thicksidecol + ds->x1 >= oldtable && ds->thicksidecol + ds->x1 <= oldlast)
|
||||
ds->thicksidecol = (ds->thicksidecol - oldtable) + texturecolumntable;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_StoreWallRange
|
||||
// A wall segment will be drawn
|
||||
|
@ -1607,37 +1630,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->curline = curline;
|
||||
rw_stopx = stop+1;
|
||||
|
||||
//SoM: Code to remove limits on openings.
|
||||
{
|
||||
size_t pos = lastopening - openings;
|
||||
size_t need = (rw_stopx - start)*4 + pos;
|
||||
if (need > maxopenings)
|
||||
{
|
||||
drawseg_t *ds; //needed for fix from *cough* zdoom *cough*
|
||||
INT16 *oldopenings = openings;
|
||||
INT16 *oldlast = lastopening;
|
||||
|
||||
do
|
||||
maxopenings = maxopenings ? maxopenings*2 : 16384;
|
||||
while (need > maxopenings);
|
||||
openings = Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL);
|
||||
lastopening = openings + pos;
|
||||
|
||||
// borrowed fix from *cough* zdoom *cough*
|
||||
// [RH] We also need to adjust the openings pointers that
|
||||
// were already stored in drawsegs.
|
||||
for (ds = drawsegs; ds < ds_p; ds++)
|
||||
{
|
||||
#define ADJUST(p) if (ds->p + ds->x1 >= oldopenings && ds->p + ds->x1 <= oldlast) ds->p = ds->p - oldopenings + openings;
|
||||
ADJUST(maskedtexturecol);
|
||||
ADJUST(sprtopclip);
|
||||
ADJUST(sprbottomclip);
|
||||
ADJUST(thicksidecol);
|
||||
#undef ADJUST
|
||||
}
|
||||
}
|
||||
} // end of code to remove limits on openings
|
||||
|
||||
// calculate scale at both ends and step
|
||||
ds_p->scale1 = rw_scale = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
|
||||
|
||||
|
@ -2053,6 +2045,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
rw_toptexturemid += sidedef->rowoffset + sidedef->offsety_top;
|
||||
rw_bottomtexturemid += sidedef->rowoffset + sidedef->offsety_bot;
|
||||
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
|
||||
// allocate space for masked texture tables
|
||||
if (frontsector && backsector && !Tag_Compare(&frontsector->tags, &backsector->tags) && (backsector->ffloors || frontsector->ffloors))
|
||||
{
|
||||
|
@ -2067,8 +2061,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
//markceiling = markfloor = true;
|
||||
maskedtexture = true;
|
||||
|
||||
ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
|
||||
lastopening += rw_stopx - rw_x;
|
||||
ds_p->thicksidecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
lowcut = max(worldbottom, worldlow) + viewz;
|
||||
highcut = min(worldtop, worldhigh) + viewz;
|
||||
|
@ -2251,8 +2245,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// masked midtexture
|
||||
if (!ds_p->thicksidecol)
|
||||
{
|
||||
ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
|
||||
lastopening += rw_stopx - rw_x;
|
||||
ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
}
|
||||
else
|
||||
ds_p->maskedtexturecol = ds_p->thicksidecol;
|
||||
|
@ -2764,29 +2758,34 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->portalpass = 0;
|
||||
|
||||
// save sprite clipping info
|
||||
if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
|
||||
if (maskedtexture || (ds_p->silhouette & (SIL_TOP | SIL_BOTTOM)))
|
||||
{
|
||||
M_Memcpy(lastopening, ceilingclip+start, 2*(rw_stopx - start));
|
||||
ds_p->sprtopclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
R_AllocClippingTables(rw_stopx - start);
|
||||
|
||||
if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
|
||||
{
|
||||
M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx-start));
|
||||
ds_p->sprbottomclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
|
||||
{
|
||||
M_Memcpy(lastopening, ceilingclip + start, 2*(rw_stopx - start));
|
||||
ds_p->sprtopclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
|
||||
if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
|
||||
{
|
||||
M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx - start));
|
||||
ds_p->sprbottomclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
}
|
||||
|
||||
if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN: INT32_MAX;
|
||||
ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN : INT32_MAX;
|
||||
}
|
||||
if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
|
||||
{
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX: INT32_MIN;
|
||||
ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX : INT32_MIN;
|
||||
}
|
||||
ds_p++;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
|
||||
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
|
||||
void R_StoreWallRange(INT32 start, INT32 stop);
|
||||
void R_ClearSegTables(void);
|
||||
|
||||
void R_AllocSegMemory(void);
|
||||
|
||||
|
|
|
@ -113,6 +113,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
|
||||
strcpy(skin->realname, "Someone");
|
||||
strcpy(skin->hudname, "???");
|
||||
strcpy(skin->supername, "Someone super");
|
||||
|
||||
skin->starttranscolor = 96;
|
||||
skin->prefcolor = SKINCOLOR_GREEN;
|
||||
|
@ -305,6 +306,21 @@ INT32 R_SkinAvailable(const char *name)
|
|||
return -1;
|
||||
}
|
||||
|
||||
INT32 R_GetForcedSkin(INT32 playernum)
|
||||
{
|
||||
if (netgame && cv_forceskin.value >= 0 && R_SkinUsable(playernum, cv_forceskin.value))
|
||||
return cv_forceskin.value;
|
||||
|
||||
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')
|
||||
{
|
||||
INT32 skinnum = R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter);
|
||||
if (skinnum != -1 && R_SkinUsable(playernum, skinnum))
|
||||
return skinnum;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Auxillary function that actually sets the skin
|
||||
static void SetSkin(player_t *player, INT32 skinnum)
|
||||
{
|
||||
|
@ -346,10 +362,6 @@ static void SetSkin(player_t *player, INT32 skinnum)
|
|||
|
||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
|
||||
player->skincolor = newcolor = skin->prefcolor;
|
||||
if (player->bot && botingame)
|
||||
{
|
||||
|
@ -682,7 +694,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
|
|||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean hudname, realname;
|
||||
boolean hudname, realname, supername;
|
||||
|
||||
//
|
||||
// search for all skin markers in pwad
|
||||
|
@ -712,7 +724,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
|
|||
skin = &skins[numskins];
|
||||
Sk_SetDefaultValue(skin);
|
||||
skin->wadnum = wadnum;
|
||||
hudname = realname = false;
|
||||
hudname = realname = supername = false;
|
||||
// parse
|
||||
stoken = strtok (buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
|
@ -755,7 +767,7 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
|
|||
Z_Free(value2);
|
||||
}
|
||||
|
||||
// copy to hudname and fullname as a default.
|
||||
// copy to hudname, realname, and supername as a default.
|
||||
if (!realname)
|
||||
{
|
||||
STRBUFCPY(skin->realname, skin->name);
|
||||
|
@ -771,6 +783,19 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
|
|||
strupr(skin->hudname);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
}
|
||||
if (!supername)
|
||||
{
|
||||
char superstring[SKINNAMESIZE+7];
|
||||
strcpy(superstring, "Super ");
|
||||
strlcat(superstring, skin->name, sizeof(superstring));
|
||||
STRBUFCPY(skin->supername, superstring);
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "supername"))
|
||||
{ // Super name (eg. "Super Knuckles")
|
||||
supername = true;
|
||||
STRBUFCPY(skin->supername, value);
|
||||
SYMBOLCONVERT(skin->supername)
|
||||
}
|
||||
else if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
|
@ -779,6 +804,13 @@ void R_AddSkins(UINT16 wadnum, boolean mainfile)
|
|||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
if (!supername) //copy over default to capitalise the name
|
||||
{
|
||||
char superstring[SKINNAMESIZE+7];
|
||||
strcpy(superstring, "Super ");
|
||||
strlcat(superstring, skin->realname, sizeof(superstring));
|
||||
STRBUFCPY(skin->supername, superstring);
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
|
@ -831,7 +863,7 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
|
|||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean noskincomplain, realname, hudname;
|
||||
boolean noskincomplain, realname, hudname, supername;
|
||||
|
||||
//
|
||||
// search for all skin patch markers in pwad
|
||||
|
@ -855,7 +887,7 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
|
|||
buf2[size] = '\0';
|
||||
|
||||
skin = NULL;
|
||||
noskincomplain = realname = hudname = false;
|
||||
noskincomplain = realname = hudname = supername = false;
|
||||
|
||||
/*
|
||||
Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation)
|
||||
|
@ -894,13 +926,26 @@ void R_PatchSkins(UINT16 wadnum, boolean mainfile)
|
|||
else // Get the properties!
|
||||
{
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
if (!stricmp(stoken, "realname"))
|
||||
if (!stricmp(stoken, "supername"))
|
||||
{ // Super name (eg. "Super Knuckles")
|
||||
supername = true;
|
||||
STRBUFCPY(skin->supername, value);
|
||||
SYMBOLCONVERT(skin->supername)
|
||||
}
|
||||
else if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
if (!supername) //copy over default to capitalise the name
|
||||
{
|
||||
char superstring[SKINNAMESIZE+7];
|
||||
strcpy(superstring, "Super ");
|
||||
strlcat(superstring, skin->realname, sizeof(superstring));
|
||||
STRBUFCPY(skin->supername, superstring);
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
|
|
|
@ -35,8 +35,9 @@ typedef struct
|
|||
UINT16 wadnum;
|
||||
skinflags_t flags;
|
||||
|
||||
char realname[SKINNAMESIZE+1]; // Display name for level completion.
|
||||
char realname[SKINNAMESIZE+1]; // Display name for level completion
|
||||
char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
|
||||
char supername[SKINNAMESIZE+7]; // Super name to display when collecting all emeralds
|
||||
|
||||
UINT8 ability; // ability definition
|
||||
UINT8 ability2; // secondary ability definition
|
||||
|
@ -95,6 +96,7 @@ void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
|||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum);
|
||||
UINT32 R_GetSkinAvailabilities(void);
|
||||
INT32 R_SkinAvailable(const char *name);
|
||||
INT32 R_GetForcedSkin(INT32 playernum);
|
||||
void R_AddSkins(UINT16 wadnum, boolean mainfile);
|
||||
void R_PatchSkins(UINT16 wadnum, boolean mainfile);
|
||||
|
||||
|
|
|
@ -322,9 +322,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
fixed_t planeheight = 0;
|
||||
fixed_t step;
|
||||
|
||||
int spanfunctype = SPANDRAWFUNC_SPRITE;
|
||||
|
||||
prepare_rastertab();
|
||||
int spanfunctype;
|
||||
|
||||
#define RASTERPARAMS(vnum1, vnum2, tv1, tv2, tc, dir) \
|
||||
x1 = verts[vnum1].x; \
|
||||
|
@ -375,21 +373,15 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
if (ry1 > maxy) \
|
||||
maxy = ry1;
|
||||
|
||||
// do segment a -> top of texture
|
||||
RASTERPARAMS(3,2,0,pSplat->width-1,0,0);
|
||||
// do segment b -> right side of texture
|
||||
RASTERPARAMS(2,1,0,pSplat->width-1,pSplat->height-1,0);
|
||||
// do segment c -> bottom of texture
|
||||
RASTERPARAMS(1,0,pSplat->width-1,0,pSplat->height-1,0);
|
||||
// do segment d -> left side of texture
|
||||
RASTERPARAMS(0,3,pSplat->width-1,0,0,1);
|
||||
|
||||
ds_source = (UINT8 *)pSplat->pic;
|
||||
ds_flatwidth = pSplat->width;
|
||||
ds_flatheight = pSplat->height;
|
||||
ds_powersoftwo = false;
|
||||
|
||||
if (R_CheckPowersOfTwo())
|
||||
ds_powersoftwo = ds_solidcolor = false;
|
||||
|
||||
if (R_CheckSolidColorFlat())
|
||||
ds_solidcolor = true;
|
||||
else if (R_CheckPowersOfTwo())
|
||||
{
|
||||
R_SetFlatVars(ds_flatwidth * ds_flatheight);
|
||||
ds_powersoftwo = true;
|
||||
|
@ -400,9 +392,8 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
R_SetTiltedSpan(0);
|
||||
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
|
||||
R_CalculateSlopeVectors();
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
|
||||
}
|
||||
else
|
||||
else if (!ds_solidcolor)
|
||||
{
|
||||
planeheight = abs(pSplat->z - vis->viewpoint.z);
|
||||
|
||||
|
@ -437,23 +428,70 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps];
|
||||
}
|
||||
|
||||
if (vis->transmap)
|
||||
{
|
||||
ds_transmap = vis->transmap;
|
||||
ds_transmap = vis->transmap;
|
||||
|
||||
// Determine which R_DrawWhatever to use
|
||||
|
||||
// Solid color
|
||||
if (ds_solidcolor)
|
||||
{
|
||||
UINT16 px = *(UINT16 *)ds_source;
|
||||
|
||||
// Uh, it's not visible.
|
||||
if (!(px & 0xFF00))
|
||||
return;
|
||||
|
||||
// Pixel color is contained in the lower 8 bits (upper 8 are the opacity), so advance the pointer
|
||||
ds_source++;
|
||||
|
||||
if (pSplat->slope)
|
||||
{
|
||||
if (ds_transmap)
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSOLID;
|
||||
else
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDSOLID;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ds_transmap)
|
||||
spanfunctype = SPANDRAWFUNC_TRANSSOLID;
|
||||
else
|
||||
spanfunctype = SPANDRAWFUNC_SOLID;
|
||||
}
|
||||
}
|
||||
// Transparent
|
||||
else if (ds_transmap)
|
||||
{
|
||||
if (pSplat->slope)
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPRITE;
|
||||
else
|
||||
spanfunctype = SPANDRAWFUNC_TRANSSPRITE;
|
||||
}
|
||||
// Opaque
|
||||
else
|
||||
ds_transmap = NULL;
|
||||
{
|
||||
if (pSplat->slope)
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
|
||||
else
|
||||
spanfunctype = SPANDRAWFUNC_SPRITE;
|
||||
}
|
||||
|
||||
if (ds_powersoftwo)
|
||||
if (ds_powersoftwo || ds_solidcolor)
|
||||
spanfunc = spanfuncs[spanfunctype];
|
||||
else
|
||||
spanfunc = spanfuncs_npo2[spanfunctype];
|
||||
|
||||
prepare_rastertab();
|
||||
|
||||
// do segment a -> top of texture
|
||||
RASTERPARAMS(3,2,0,pSplat->width-1,0,0);
|
||||
// do segment b -> right side of texture
|
||||
RASTERPARAMS(2,1,0,pSplat->width-1,pSplat->height-1,0);
|
||||
// do segment c -> bottom of texture
|
||||
RASTERPARAMS(1,0,pSplat->width-1,0,pSplat->height-1,0);
|
||||
// do segment d -> left side of texture
|
||||
RASTERPARAMS(0,3,pSplat->width-1,0,0,1);
|
||||
|
||||
if (maxy >= vid.height)
|
||||
maxy = vid.height-1;
|
||||
|
||||
|
@ -506,7 +544,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
if (x2 < x1)
|
||||
continue;
|
||||
|
||||
if (!pSplat->slope)
|
||||
if (!ds_solidcolor && !pSplat->slope)
|
||||
{
|
||||
fixed_t xstep, ystep;
|
||||
fixed_t distance, span;
|
||||
|
@ -555,7 +593,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
rastertab[y].maxx = INT32_MIN;
|
||||
}
|
||||
|
||||
if (pSplat->angle && !pSplat->slope)
|
||||
if (!ds_solidcolor && pSplat->angle && !pSplat->slope)
|
||||
memset(cachedheight, 0, sizeof(*cachedheight) * viewheight);
|
||||
}
|
||||
|
||||
|
|
178
src/r_things.c
178
src/r_things.c
|
@ -524,7 +524,8 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
//
|
||||
// GAME FUNCTIONS
|
||||
//
|
||||
UINT32 visspritecount;
|
||||
UINT32 visspritecount, numvisiblesprites;
|
||||
|
||||
static UINT32 clippedvissprites;
|
||||
static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL};
|
||||
|
||||
|
@ -595,7 +596,7 @@ void R_InitSprites(void)
|
|||
//
|
||||
void R_ClearSprites(void)
|
||||
{
|
||||
visspritecount = clippedvissprites = 0;
|
||||
visspritecount = numvisiblesprites = clippedvissprites = 0;
|
||||
}
|
||||
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
|
@ -860,6 +861,15 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto
|
||||
}
|
||||
|
||||
// TODO This check should not be necessary. But Papersprites near to the camera will sometimes create invalid values
|
||||
// for the vissprite's startfrac. This happens because they are not depth culled like other sprites.
|
||||
// Someone who is more familiar with papersprites pls check and try to fix <3
|
||||
if (vis->startfrac < 0 || vis->startfrac > (patch->width << FRACBITS))
|
||||
{
|
||||
// never draw vissprites with startfrac out of patch range
|
||||
return;
|
||||
}
|
||||
|
||||
colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere.
|
||||
dc_colormap = vis->colormap;
|
||||
dc_translation = R_GetSpriteTranslation(vis);
|
||||
|
@ -903,7 +913,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
frac = vis->startfrac;
|
||||
windowtop = windowbottom = sprbotscreen = INT32_MAX;
|
||||
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
|
||||
if (vis->cut & SC_SHADOW && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale);
|
||||
if (this_scale <= 0)
|
||||
this_scale = 1;
|
||||
|
@ -913,10 +923,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
{
|
||||
vis->scale = FixedMul(vis->scale, this_scale);
|
||||
vis->scalestep = FixedMul(vis->scalestep, this_scale);
|
||||
vis->xiscale = FixedDiv(vis->xiscale,this_scale);
|
||||
vis->xiscale = FixedDiv(vis->xiscale, this_scale);
|
||||
vis->cut |= SC_ISSCALED;
|
||||
}
|
||||
dc_texturemid = FixedDiv(dc_texturemid,this_scale);
|
||||
dc_texturemid = FixedDiv(dc_texturemid, this_scale);
|
||||
}
|
||||
|
||||
spryscale = vis->scale;
|
||||
|
@ -1204,7 +1214,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
R_InterpolateMobjState(thing, FRACUNIT, &interp);
|
||||
}
|
||||
|
||||
halfHeight = interp.z + (thing->height >> 1);
|
||||
halfHeight = interp.z + (interp.height >> 1);
|
||||
floorz = P_GetFloorZ(thing, interp.subsector->sector, interp.x, interp.y, NULL);
|
||||
ceilingz = P_GetCeilingZ(thing, interp.subsector->sector, interp.x, interp.y, NULL);
|
||||
|
||||
|
@ -1268,8 +1278,8 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
}
|
||||
}
|
||||
|
||||
if (isflipped ? (ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
|
||||
: (floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
|
||||
if (isflipped ? (ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), interp.radius*3/2)))
|
||||
: (floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), interp.radius*3/2))))
|
||||
{
|
||||
groundz = isflipped ? ceilingz : floorz;
|
||||
groundslope = NULL;
|
||||
|
@ -1312,9 +1322,9 @@ static void R_SkewShadowSprite(
|
|||
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
|
||||
|
||||
if (viewz < groundz)
|
||||
*shadowyscale += FixedMul(FixedMul(thing->radius*2 / spriteheight, scalemul), zslope);
|
||||
*shadowyscale += FixedMul(FixedMul(interp.radius*2 / spriteheight, scalemul), zslope);
|
||||
else
|
||||
*shadowyscale -= FixedMul(FixedMul(thing->radius*2 / spriteheight, scalemul), zslope);
|
||||
*shadowyscale -= FixedMul(FixedMul(interp.radius*2 / spriteheight, scalemul), zslope);
|
||||
|
||||
*shadowyscale = abs((*shadowyscale));
|
||||
*shadowskew = xslope;
|
||||
|
@ -1365,20 +1375,18 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
return;
|
||||
}
|
||||
|
||||
floordiff = abs((isflipped ? thing->height : 0) + interp.z - groundz);
|
||||
floordiff = abs((isflipped ? interp.height : 0) + interp.z - groundz);
|
||||
|
||||
trans = floordiff / (100*FRACUNIT) + 3;
|
||||
if (trans >= 9) return;
|
||||
|
||||
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
|
||||
if ((thing->scale != thing->old_scale) && (thing->scale >= FRACUNIT/1024)) // Interpolate shadows when scaling mobjs
|
||||
scalemul = FixedMul(scalemul, FixedDiv(interp.scale, thing->scale));
|
||||
|
||||
patch = W_CachePatchName("DSHADOW", PU_SPRITE);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
shadowxscale = FixedMul(thing->radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
|
||||
shadowxscale = FixedMul(interp.radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(interp.radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
|
||||
shadowxscale /= patch->width;
|
||||
shadowskew = 0;
|
||||
|
@ -1504,8 +1512,8 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
|
|||
// 0--2
|
||||
|
||||
// start in the (0) corner
|
||||
gx = interp.x - thing->radius - viewx;
|
||||
gy = interp.y - thing->radius - viewy;
|
||||
gx = interp.x - interp.radius - viewx;
|
||||
gy = interp.y - interp.radius - viewy;
|
||||
|
||||
tz = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
|
||||
|
||||
|
@ -1527,14 +1535,14 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
|
|||
box = R_NewVisSprite();
|
||||
box->mobj = thing;
|
||||
box->mobjflags = thing->flags;
|
||||
box->thingheight = thing->height;
|
||||
box->thingheight = interp.height;
|
||||
box->cut = SC_BBOX;
|
||||
|
||||
box->gx = tx;
|
||||
box->gy = tz;
|
||||
|
||||
box->scale = 2 * FixedMul(thing->radius, viewsin);
|
||||
box->xscale = 2 * FixedMul(thing->radius, viewcos);
|
||||
box->scale = 2 * FixedMul(interp.radius, viewsin);
|
||||
box->xscale = 2 * FixedMul(interp.radius, viewcos);
|
||||
|
||||
box->pz = interp.z;
|
||||
box->pzt = box->pz + box->thingheight;
|
||||
|
@ -1583,6 +1591,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
fixed_t tr_x, tr_y;
|
||||
fixed_t tx, tz;
|
||||
fixed_t xscale, yscale; //added : 02-02-98 : aaargll..if I were a math-guy!!!
|
||||
fixed_t radius, height; // For drop shadows
|
||||
fixed_t sortscale, sortsplat = 0;
|
||||
fixed_t linkscale = 0;
|
||||
fixed_t sort_x = 0, sort_y = 0, sort_z;
|
||||
|
@ -1658,6 +1667,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
}
|
||||
|
||||
this_scale = interp.scale;
|
||||
radius = interp.radius; // For drop shadows
|
||||
height = interp.height; // Ditto
|
||||
|
||||
// transform the origin point
|
||||
tr_x = interp.x - viewx;
|
||||
|
@ -1778,9 +1789,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
I_Assert(lump < max_spritelumps);
|
||||
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)thing->skin)->highresscale);
|
||||
|
||||
spr_width = spritecachedinfo[lump].width;
|
||||
spr_height = spritecachedinfo[lump].height;
|
||||
spr_offset = spritecachedinfo[lump].offset;
|
||||
|
@ -1830,6 +1838,14 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// calculate edges of the shape
|
||||
spritexscale = interp.spritexscale;
|
||||
spriteyscale = interp.spriteyscale;
|
||||
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
{
|
||||
fixed_t highresscale = ((skin_t *)thing->skin)->highresscale;
|
||||
spritexscale = FixedMul(spritexscale, highresscale);
|
||||
spriteyscale = FixedMul(spriteyscale, highresscale);
|
||||
}
|
||||
|
||||
if (spritexscale < 1 || spriteyscale < 1)
|
||||
return;
|
||||
|
||||
|
@ -1997,6 +2013,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
R_InterpolateMobjState(thing, FRACUNIT, &tracer_interp);
|
||||
}
|
||||
radius = tracer_interp.radius; // For drop shadows
|
||||
height = tracer_interp.height; // Ditto
|
||||
|
||||
tr_x = (tracer_interp.x + sort_x) - viewx;
|
||||
tr_y = (tracer_interp.y + sort_y) - viewy;
|
||||
|
@ -2088,7 +2106,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (abs(groundz-viewz)/tz > 4)
|
||||
return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs((isflipped ? caster->height : 0) + casterinterp.z - groundz);
|
||||
floordiff = abs((isflipped ? casterinterp.height : 0) + casterinterp.z - groundz);
|
||||
trans += ((floordiff / (100*FRACUNIT)) + 3);
|
||||
shadowscale = FixedMul(FRACUNIT - floordiff/640, casterinterp.scale);
|
||||
}
|
||||
|
@ -2103,8 +2121,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (shadowdraw)
|
||||
{
|
||||
spritexscale = FixedMul(thing->radius * 2, FixedMul(shadowscale, spritexscale));
|
||||
spriteyscale = FixedMul(thing->radius * 2, FixedMul(shadowscale, spriteyscale));
|
||||
spritexscale = FixedMul(radius * 2, FixedMul(shadowscale, spritexscale));
|
||||
spriteyscale = FixedMul(radius * 2, FixedMul(shadowscale, spriteyscale));
|
||||
spriteyscale = FixedMul(spriteyscale, FixedDiv(abs(groundz - viewz), tz));
|
||||
spriteyscale = min(spriteyscale, spritexscale) / patch->height;
|
||||
spritexscale /= patch->width;
|
||||
|
@ -2119,7 +2137,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
R_SkewShadowSprite(thing, thing->standingslope, groundz, patch->height, shadowscale, &spriteyscale, &sheartan);
|
||||
|
||||
gzt = (isflipped ? (interp.z + thing->height) : interp.z) + patch->height * spriteyscale / 2;
|
||||
gzt = (isflipped ? (interp.z + height) : interp.z) + patch->height * spriteyscale / 2;
|
||||
gz = gzt - patch->height * spriteyscale;
|
||||
|
||||
cut |= SC_SHEAR;
|
||||
|
@ -2134,7 +2152,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
|
||||
// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
|
||||
// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
|
||||
gz = interp.z + oldthing->height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
||||
gz = interp.z + interp.height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
||||
gzt = gz + FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
|
||||
}
|
||||
else
|
||||
|
@ -2213,7 +2231,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->gy = interp.y;
|
||||
vis->gz = gz;
|
||||
vis->gzt = gzt;
|
||||
vis->thingheight = thing->height;
|
||||
vis->thingheight = height;
|
||||
vis->pz = interp.z;
|
||||
vis->pzt = vis->pz + vis->thingheight;
|
||||
vis->texturemid = FixedDiv(gzt - viewz, spriteyscale);
|
||||
|
@ -2653,6 +2671,14 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
// bundle linkdraw
|
||||
for (ds = unsorted.prev; ds != &unsorted; ds = ds->prev)
|
||||
{
|
||||
// Remove this sprite if it was determined to not be visible
|
||||
if (ds->cut & SC_NOTVISIBLE)
|
||||
{
|
||||
ds->next->prev = ds->prev;
|
||||
ds->prev->next = ds->next;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(ds->cut & SC_LINKDRAW))
|
||||
continue;
|
||||
|
||||
|
@ -2679,21 +2705,27 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
continue;
|
||||
|
||||
// don't connect if the tracer's top is cut off, but lower than the link's top
|
||||
if ((dsfirst->cut & SC_TOP)
|
||||
&& dsfirst->szt > ds->szt)
|
||||
if ((dsfirst->cut & SC_TOP) && dsfirst->szt > ds->szt)
|
||||
continue;
|
||||
|
||||
// don't connect if the tracer's bottom is cut off, but higher than the link's bottom
|
||||
if ((dsfirst->cut & SC_BOTTOM)
|
||||
&& dsfirst->sz < ds->sz)
|
||||
if ((dsfirst->cut & SC_BOTTOM) && dsfirst->sz < ds->sz)
|
||||
continue;
|
||||
|
||||
// If the object isn't visible, then the bounding box isn't either
|
||||
if (ds->cut & SC_BBOX && dsfirst->cut & SC_NOTVISIBLE)
|
||||
ds->cut |= SC_NOTVISIBLE;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// remove from chain
|
||||
ds->next->prev = ds->prev;
|
||||
ds->prev->next = ds->next;
|
||||
|
||||
if (ds->cut & SC_NOTVISIBLE)
|
||||
continue;
|
||||
|
||||
linkedvissprites++;
|
||||
|
||||
if (dsfirst != &unsorted)
|
||||
|
@ -2745,12 +2777,15 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
best = ds;
|
||||
}
|
||||
}
|
||||
best->next->prev = best->prev;
|
||||
best->prev->next = best->next;
|
||||
best->next = vsprsortedhead;
|
||||
best->prev = vsprsortedhead->prev;
|
||||
vsprsortedhead->prev->next = best;
|
||||
vsprsortedhead->prev = best;
|
||||
if (best)
|
||||
{
|
||||
best->next->prev = best->prev;
|
||||
best->prev->next = best->next;
|
||||
best->next = vsprsortedhead;
|
||||
best->prev = vsprsortedhead->prev;
|
||||
vsprsortedhead->prev->next = best;
|
||||
vsprsortedhead->prev = best;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3181,6 +3216,44 @@ static void R_HeightSecClip(vissprite_t *spr, INT32 x1, INT32 x2)
|
|||
}
|
||||
}
|
||||
|
||||
static boolean R_CheckSpriteVisible(vissprite_t *spr, INT32 x1, INT32 x2)
|
||||
{
|
||||
INT16 sz = spr->sz;
|
||||
INT16 szt = spr->szt;
|
||||
|
||||
fixed_t texturemid, yscale, scalestep = spr->scalestep;
|
||||
INT32 height;
|
||||
|
||||
if (scalestep)
|
||||
{
|
||||
height = spr->patch->height;
|
||||
yscale = spr->scale;
|
||||
scalestep = FixedMul(scalestep, spr->spriteyscale);
|
||||
|
||||
if (spr->thingscale != FRACUNIT)
|
||||
texturemid = FixedDiv(spr->texturemid, max(spr->thingscale, 1));
|
||||
else
|
||||
texturemid = spr->texturemid;
|
||||
}
|
||||
|
||||
for (INT32 x = x1; x <= x2; x++)
|
||||
{
|
||||
if (scalestep)
|
||||
{
|
||||
fixed_t top = centeryfrac - FixedMul(texturemid, yscale);
|
||||
fixed_t bottom = top + (height * yscale);
|
||||
szt = (INT16)(top >> FRACBITS);
|
||||
sz = (INT16)(bottom >> FRACBITS);
|
||||
yscale += scalestep;
|
||||
}
|
||||
|
||||
if (spr->cliptop[x] < spr->clipbot[x] && sz > spr->cliptop[x] && szt < spr->clipbot[x])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// R_ClipVisSprite
|
||||
// Clips vissprites without drawing, so that portals can work. -Red
|
||||
static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
|
||||
|
@ -3324,8 +3397,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
|||
spr->clipbot[x] = (INT16)viewheight;
|
||||
|
||||
if (spr->cliptop[x] == -2)
|
||||
//Fab : 26-04-98: was -1, now clips against console bottom
|
||||
spr->cliptop[x] = (INT16)con_clipviewtop;
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
if (portal)
|
||||
|
@ -3350,6 +3422,14 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* port
|
|||
spr->cliptop[x] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value && (spr->cut & SC_SPLAT) == 0)
|
||||
{
|
||||
if (!R_CheckSpriteVisible(spr, x1, x2))
|
||||
spr->cut |= SC_NOTVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
|
@ -3418,8 +3498,19 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
|||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
if (spr->cut & SC_BBOX)
|
||||
if (cv_spriteclip.value
|
||||
&& (spr->szt > vid.height || spr->sz < 0)
|
||||
&& !((spr->cut & SC_SPLAT) || spr->scalestep))
|
||||
{
|
||||
spr->cut |= SC_NOTVISIBLE;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spr->cut & SC_BBOX)
|
||||
{
|
||||
numvisiblesprites++;
|
||||
continue;
|
||||
}
|
||||
|
||||
INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
|
||||
INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
|
||||
|
@ -3441,6 +3532,9 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
|||
}
|
||||
|
||||
R_ClipVisSprite(spr, x1, x2, portal);
|
||||
|
||||
if ((spr->cut & SC_NOTVISIBLE) == 0)
|
||||
numvisiblesprites++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -123,21 +123,22 @@ typedef enum
|
|||
SC_NONE = 0,
|
||||
SC_TOP = 1,
|
||||
SC_BOTTOM = 1<<1,
|
||||
SC_NOTVISIBLE = 1<<2,
|
||||
// other flags
|
||||
SC_PRECIP = 1<<2,
|
||||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_SEMIBRIGHT = 1<<5,
|
||||
SC_FULLDARK = 1<<6,
|
||||
SC_VFLIP = 1<<7,
|
||||
SC_ISSCALED = 1<<8,
|
||||
SC_ISROTATED = 1<<9,
|
||||
SC_SHADOW = 1<<10,
|
||||
SC_SHEAR = 1<<11,
|
||||
SC_SPLAT = 1<<12,
|
||||
SC_BBOX = 1<<13,
|
||||
SC_PRECIP = 1<<3,
|
||||
SC_LINKDRAW = 1<<4,
|
||||
SC_FULLBRIGHT = 1<<5,
|
||||
SC_SEMIBRIGHT = 1<<6,
|
||||
SC_FULLDARK = 1<<7,
|
||||
SC_VFLIP = 1<<8,
|
||||
SC_ISSCALED = 1<<9,
|
||||
SC_ISROTATED = 1<<10,
|
||||
SC_SHADOW = 1<<11,
|
||||
SC_SHEAR = 1<<12,
|
||||
SC_SPLAT = 1<<13,
|
||||
SC_BBOX = 1<<14,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM|SC_NOTVISIBLE,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
} spritecut_e;
|
||||
|
||||
|
@ -219,7 +220,7 @@ typedef struct vissprite_s
|
|||
INT32 dispoffset; // copy of mobj->dispoffset, affects ordering but not drawing
|
||||
} vissprite_t;
|
||||
|
||||
extern UINT32 visspritecount;
|
||||
extern UINT32 visspritecount, numvisiblesprites;
|
||||
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include <kvm.h>
|
||||
#endif
|
||||
#include <nlist.h>
|
||||
#include <sys/vmmeter.h>
|
||||
#include <sys/sysctl.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -259,10 +259,10 @@ UINT8 keyboard_started = false;
|
|||
|
||||
#ifdef UNIXBACKTRACE
|
||||
#define STDERR_WRITE(string) if (fd != -1) I_OutputMsg("%s", string)
|
||||
#define CRASHLOG_WRITE(string) if (fd != -1) write(fd, string, strlen(string))
|
||||
#define CRASHLOG_WRITE(string) if (fd != -1) junk = write(fd, string, strlen(string))
|
||||
#define CRASHLOG_STDERR_WRITE(string) \
|
||||
if (fd != -1)\
|
||||
write(fd, string, strlen(string));\
|
||||
junk = write(fd, string, strlen(string));\
|
||||
I_OutputMsg("%s", string)
|
||||
|
||||
static void write_backtrace(INT32 signal)
|
||||
|
@ -271,6 +271,7 @@ static void write_backtrace(INT32 signal)
|
|||
size_t size;
|
||||
time_t rawtime;
|
||||
struct tm timeinfo;
|
||||
ssize_t junk;
|
||||
|
||||
enum { BT_SIZE = 1024, STR_SIZE = 32 };
|
||||
void *array[BT_SIZE];
|
||||
|
@ -314,7 +315,7 @@ static void write_backtrace(INT32 signal)
|
|||
backtrace_symbols_fd(array, size, STDERR_FILENO);
|
||||
|
||||
CRASHLOG_WRITE("\n"); // Write another newline to the log so it looks nice :)
|
||||
|
||||
(void)junk;
|
||||
close(fd);
|
||||
}
|
||||
#undef STDERR_WRITE
|
||||
|
@ -325,8 +326,10 @@ static void write_backtrace(INT32 signal)
|
|||
static void I_ReportSignal(int num, int coredumped)
|
||||
{
|
||||
//static char msg[] = "oh no! back to reality!\r\n";
|
||||
const char *sigmsg, *sigttl;
|
||||
const char *sigmsg, *signame;
|
||||
char ttl[128];
|
||||
char sigttl[512] = "Process killed by signal: ";
|
||||
const char *reportmsg = "\n\nTo help us figure out the cause, you can visit our official Discord server\nwhere you will find more instructions on how to submit a crash report.\n\nSorry for the inconvenience!";
|
||||
|
||||
switch (num)
|
||||
{
|
||||
|
@ -335,16 +338,16 @@ static void I_ReportSignal(int num, int coredumped)
|
|||
// sigmsg = "SRB2 was interrupted prematurely by the user.";
|
||||
// break;
|
||||
case SIGILL:
|
||||
sigmsg = "SRB2 has attempted to execute an illegal instruction and needs to close. %s";
|
||||
sigttl = "SIGILL"; // illegal instruction - invalid function image
|
||||
sigmsg = "SRB2 has attempted to execute an illegal instruction and needs to close.";
|
||||
signame = "SIGILL"; // illegal instruction - invalid function image
|
||||
break;
|
||||
case SIGFPE:
|
||||
sigmsg = "SRB2 has encountered a mathematical exception and needs to close. %s";
|
||||
sigttl = "SIGFPE"; // mathematical exception
|
||||
sigmsg = "SRB2 has encountered a mathematical exception and needs to close.";
|
||||
signame = "SIGFPE"; // mathematical exception
|
||||
break;
|
||||
case SIGSEGV:
|
||||
sigmsg = "SRB2 has attempted to access a memory location that it shouldn't and needs to close. %s";
|
||||
sigttl = "SIGSEGV"; // segment violation
|
||||
sigmsg = "SRB2 has attempted to access a memory location that it shouldn't and needs to close.";
|
||||
signame = "SIGSEGV"; // segment violation
|
||||
break;
|
||||
// case SIGTERM:
|
||||
// sigmsg = "SRB2 was terminated by a kill signal.";
|
||||
|
@ -355,34 +358,31 @@ static void I_ReportSignal(int num, int coredumped)
|
|||
// sigttl = "SIGBREAK" // Ctrl-Break sequence
|
||||
// break;
|
||||
case SIGABRT:
|
||||
sigmsg = "SRB2 was terminated by an abort signal. %s";
|
||||
sigttl = "SIGABRT"; // abnormal termination triggered by abort call
|
||||
sigmsg = "SRB2 was terminated by an abort signal.";
|
||||
signame = "SIGABRT"; // abnormal termination triggered by abort call
|
||||
break;
|
||||
default:
|
||||
sigmsg = "SRB2 was terminated by an unknown signal. %s";
|
||||
sigmsg = "SRB2 was terminated by an unknown signal.";
|
||||
|
||||
sprintf(ttl, "number %d", num);
|
||||
if (coredumped)
|
||||
sigttl = 0;
|
||||
signame = 0;
|
||||
else
|
||||
sigttl = ttl;
|
||||
signame = ttl;
|
||||
}
|
||||
|
||||
if (coredumped)
|
||||
{
|
||||
if (sigttl)
|
||||
sprintf(ttl, "%s (core dumped)", sigttl);
|
||||
if (signame)
|
||||
sprintf(ttl, "%s (core dumped)", signame);
|
||||
else
|
||||
strcat(ttl, " (core dumped)");
|
||||
|
||||
sigttl = ttl;
|
||||
signame = ttl;
|
||||
}
|
||||
|
||||
sprintf(ttl, "Process killed by signal: %s", sigttl);
|
||||
|
||||
sigttl = ttl;
|
||||
|
||||
I_OutputMsg("\n%s\n\n", sigttl);
|
||||
strcat(sigttl, signame);
|
||||
I_OutputMsg("%s\n", sigttl);
|
||||
|
||||
if (M_CheckParm("-dedicated"))
|
||||
return;
|
||||
|
@ -396,8 +396,7 @@ static void I_ReportSignal(int num, int coredumped)
|
|||
SDL_MESSAGEBOX_ERROR, /* .flags */
|
||||
NULL, /* .window */
|
||||
sigttl, /* .title */
|
||||
va(sigmsg,
|
||||
"\n\nTo help us figure out the cause, you can visit our official Discord server\nwhere you will find more instructions on how to submit a crash report.\n\nSorry for the inconvenience!"), /* .message */
|
||||
va("%s %s", sigmsg, reportmsg), /* .message */
|
||||
SDL_arraysize(buttons), /* .numbuttons */
|
||||
buttons, /* .buttons */
|
||||
NULL /* .colorScheme */
|
||||
|
@ -407,8 +406,10 @@ static void I_ReportSignal(int num, int coredumped)
|
|||
|
||||
SDL_ShowMessageBox(&messageboxdata, &buttonid);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2,0,14)
|
||||
if (buttonid == 1)
|
||||
SDL_OpenURL("https://www.srb2.org/discord");
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
|
@ -3035,40 +3036,17 @@ static long get_entry(const char* name, const char* buf)
|
|||
size_t I_GetFreeMem(size_t *total)
|
||||
{
|
||||
#ifdef FREEBSD
|
||||
struct vmmeter sum;
|
||||
kvm_t *kd;
|
||||
struct nlist namelist[] =
|
||||
{
|
||||
#define X_SUM 0
|
||||
{"_cnt"},
|
||||
{NULL}
|
||||
};
|
||||
if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL)
|
||||
{
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
if (kvm_nlist(kd, namelist) != 0)
|
||||
{
|
||||
kvm_close (kd);
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
if (kvm_read(kd, namelist[X_SUM].n_value, &sum,
|
||||
sizeof (sum)) != sizeof (sum))
|
||||
{
|
||||
kvm_close(kd);
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
kvm_close(kd);
|
||||
u_int v_free_count, v_page_size, v_page_count;
|
||||
size_t size = sizeof(v_free_count);
|
||||
sysctlbyname("vm.stat.vm.v_free_count", &v_free_count, &size, NULL, 0);
|
||||
size_t size = sizeof(v_page_size);
|
||||
sysctlbyname("vm.stat.vm.v_page_size", &v_page_size, &size, NULL, 0);
|
||||
size_t size = sizeof(v_page_count);
|
||||
sysctlbyname("vm.stat.vm.v_page_count", &v_page_count, &size, NULL, 0);
|
||||
|
||||
if (total)
|
||||
*total = sum.v_page_count * sum.v_page_size;
|
||||
return sum.v_free_count * sum.v_page_size;
|
||||
*total = v_page_count * v_page_size;
|
||||
return v_free_count * v_page_size;
|
||||
#elif defined (SOLARIS)
|
||||
/* Just guess */
|
||||
if (total)
|
||||
|
|
|
@ -174,7 +174,7 @@ static huddrawlist_h luahuddrawlist_titlecard;
|
|||
skincolornum_t linkColor[3][NUMLINKCOLORS] = {
|
||||
{SKINCOLOR_SHAMROCK, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT},
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUAMARINE, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_CRYSTAL,
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_OCEAN, SKINCOLOR_AQUAMARINE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_SIBERITE,
|
||||
SKINCOLOR_TAFFY, SKINCOLOR_RUBY, SKINCOLOR_GARNET, SKINCOLOR_TOPAZ, SKINCOLOR_LEMON, SKINCOLOR_LIME},
|
||||
{SKINCOLOR_ISLAND, SKINCOLOR_TURQUOISE, SKINCOLOR_DREAM, SKINCOLOR_DAYBREAK, SKINCOLOR_VAPOR, SKINCOLOR_FUCHSIA,
|
||||
SKINCOLOR_VIOLET, SKINCOLOR_EVENTIDE, SKINCOLOR_KETCHUP, SKINCOLOR_FOUNDATION, SKINCOLOR_HEADLIGHT, SKINCOLOR_CHARTREUSE}};
|
||||
|
@ -819,6 +819,8 @@ static void ST_drawLivesArea(void)
|
|||
V_DrawSmallScaledPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, livesback);
|
||||
|
||||
UINT16 facecolor = P_GetPlayerColor(stplyr);
|
||||
|
||||
// face
|
||||
if (stplyr->spectator)
|
||||
{
|
||||
|
@ -848,10 +850,10 @@ static void ST_drawLivesArea(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (stplyr->skincolor)
|
||||
else if (facecolor)
|
||||
{
|
||||
// skincolor face
|
||||
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE);
|
||||
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, facecolor, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
|
||||
}
|
||||
|
@ -1022,7 +1024,8 @@ static void ST_drawLivesArea(void)
|
|||
|
||||
static void ST_drawInput(void)
|
||||
{
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? skincolors[stplyr->skincolor].ramp[4] : 0);
|
||||
UINT16 color = P_GetPlayerColor(stplyr);
|
||||
const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(color ? skincolors[color].ramp[4] : 0);
|
||||
INT32 col;
|
||||
UINT8 offs;
|
||||
|
||||
|
@ -2504,6 +2507,8 @@ num:
|
|||
static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset)
|
||||
{
|
||||
INT32 interval, i;
|
||||
if (stplyr->mo == NULL)
|
||||
return 0; // player just joined after spectating, can happen on custom gamemodes.
|
||||
UINT32 dist = ((UINT32)P_AproxDistance(P_AproxDistance(stplyr->mo->x - hunt->x, stplyr->mo->y - hunt->y), stplyr->mo->z - hunt->z))>>FRACBITS;
|
||||
|
||||
if (dist < 128)
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include <string.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
#if !defined (__APPLE__)
|
||||
#ifndef SRB2_HAVE_STRLCPY
|
||||
|
||||
// Like the OpenBSD version, but it doesn't check for src not being a valid
|
||||
// C string.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#define SRB2VERSION "2.2.11"/* this must be the first line, for cmake !! */
|
||||
#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
|
||||
|
||||
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
|
@ -9,7 +9,7 @@
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 52
|
||||
#define MODVERSION 54
|
||||
|
||||
// Define this as a prerelease version suffix (pre#, RC#)
|
||||
//#define BETAVERSION "pre1"
|
||||
|
|
|
@ -77,8 +77,8 @@ END
|
|||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,2,11,0
|
||||
PRODUCTVERSION 2,2,11,0
|
||||
FILEVERSION 2,2,13,0
|
||||
PRODUCTVERSION 2,2,13,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
|
|
@ -998,8 +998,7 @@ void Y_Ticker(void)
|
|||
if (paused || P_AutoPause())
|
||||
return;
|
||||
|
||||
LUA_HookBool(intertype == int_spec && stagefailed,
|
||||
HOOK(IntermissionThinker));
|
||||
LUA_HookBool(stagefailed, HOOK(IntermissionThinker));
|
||||
|
||||
intertic++;
|
||||
|
||||
|
@ -1477,10 +1476,10 @@ void Y_StartIntermission(void)
|
|||
if (players[consoleplayer].charflags & SF_SUPER)
|
||||
{
|
||||
strcpy(data.spec.passed3, "can now become");
|
||||
snprintf(data.spec.passed4,
|
||||
sizeof data.spec.passed4, "Super %s",
|
||||
skins[players[consoleplayer].skin].realname);
|
||||
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
|
||||
if (strlen(skins[players[consoleplayer].skin].supername) > 20) //too long, use generic
|
||||
strcpy(data.spec.passed4, "their super form");
|
||||
else
|
||||
strcpy(data.spec.passed4, skins[players[consoleplayer].skin].supername);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2044,7 +2043,7 @@ static void Y_AwardCoopBonuses(void)
|
|||
y_bonus_t localbonuses[4];
|
||||
|
||||
// set score/total first
|
||||
data.coop.total = 0;
|
||||
data.coop.total = players[consoleplayer].recordscore;
|
||||
data.coop.score = players[consoleplayer].score;
|
||||
data.coop.gotperfbonus = -1;
|
||||
memset(data.coop.bonuses, 0, sizeof(data.coop.bonuses));
|
||||
|
|
Loading…
Reference in a new issue