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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
Add textmap pitch and roll parsing, and mobj pitch and roll variables. See merge request STJr/SRB2!882
This commit is contained in:
commit
3d9d9d74f6
6 changed files with 43 additions and 4 deletions
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@ -200,7 +200,7 @@ typedef struct
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typedef struct
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typedef struct
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{
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{
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INT16 x, y;
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INT16 x, y;
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INT16 angle;
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INT16 angle, pitch, roll;
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UINT16 type;
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UINT16 type;
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UINT16 options;
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UINT16 options;
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INT16 z;
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INT16 z;
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@ -31,6 +31,8 @@ enum mobj_e {
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mobj_snext,
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mobj_snext,
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mobj_sprev,
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mobj_sprev,
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mobj_angle,
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mobj_angle,
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mobj_pitch,
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mobj_roll,
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mobj_rollangle,
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mobj_rollangle,
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mobj_sprite,
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mobj_sprite,
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mobj_frame,
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mobj_frame,
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@ -97,6 +99,8 @@ static const char *const mobj_opt[] = {
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"snext",
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"snext",
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"sprev",
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"sprev",
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"angle",
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"angle",
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"pitch",
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"roll",
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"rollangle",
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"rollangle",
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"sprite",
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"sprite",
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"frame",
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"frame",
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@ -198,6 +202,12 @@ static int mobj_get(lua_State *L)
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case mobj_angle:
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case mobj_angle:
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lua_pushangle(L, mo->angle);
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lua_pushangle(L, mo->angle);
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break;
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break;
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case mobj_pitch:
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lua_pushangle(L, mo->pitch);
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break;
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case mobj_roll:
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lua_pushangle(L, mo->roll);
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break;
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case mobj_rollangle:
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case mobj_rollangle:
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lua_pushangle(L, mo->rollangle);
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lua_pushangle(L, mo->rollangle);
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break;
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break;
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@ -453,6 +463,11 @@ static int mobj_set(lua_State *L)
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localangle = mo->angle;
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localangle = mo->angle;
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else if (mo->player == &players[secondarydisplayplayer])
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else if (mo->player == &players[secondarydisplayplayer])
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localangle2 = mo->angle;
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localangle2 = mo->angle;
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case mobj_pitch:
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mo->pitch = luaL_checkangle(L, 3);
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break;
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case mobj_roll:
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mo->roll = luaL_checkangle(L, 3);
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break;
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break;
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case mobj_rollangle:
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case mobj_rollangle:
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mo->rollangle = luaL_checkangle(L, 3);
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mo->rollangle = luaL_checkangle(L, 3);
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@ -771,6 +786,10 @@ static int mapthing_get(lua_State *L)
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number = mt->y;
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number = mt->y;
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else if(fastcmp(field,"angle"))
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else if(fastcmp(field,"angle"))
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number = mt->angle;
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number = mt->angle;
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else if(fastcmp(field,"pitch"))
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number = mt->pitch;
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else if(fastcmp(field,"roll"))
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number = mt->roll;
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else if(fastcmp(field,"type"))
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else if(fastcmp(field,"type"))
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number = mt->type;
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number = mt->type;
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else if(fastcmp(field,"options"))
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else if(fastcmp(field,"options"))
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@ -812,6 +831,10 @@ static int mapthing_set(lua_State *L)
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mt->y = (INT16)luaL_checkinteger(L, 3);
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mt->y = (INT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"angle"))
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else if(fastcmp(field,"angle"))
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mt->angle = (INT16)luaL_checkinteger(L, 3);
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mt->angle = (INT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"pitch"))
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mt->pitch = (INT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"roll"))
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mt->roll = (INT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"type"))
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else if(fastcmp(field,"type"))
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mt->type = (UINT16)luaL_checkinteger(L, 3);
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mt->type = (UINT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"options"))
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else if(fastcmp(field,"options"))
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@ -13086,6 +13086,9 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
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if (doangle)
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if (doangle)
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
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mobj->roll = FixedAngle(mthing->roll << FRACBITS);
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mthing->mobj = mobj;
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mthing->mobj = mobj;
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// ignore MTF_ flags and return early
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// ignore MTF_ flags and return early
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@ -278,7 +278,7 @@ typedef struct mobj_s
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struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
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struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
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// More drawing info: to determine current sprite.
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// More drawing info: to determine current sprite.
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angle_t angle; // orientation
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angle_t angle, pitch, roll; // orientation
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angle_t rollangle;
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angle_t rollangle;
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spritenum_t sprite; // used to find patch_t and flip value
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spritenum_t sprite; // used to find patch_t and flip value
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UINT32 frame; // frame number, plus bits see p_pspr.h
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UINT32 frame; // frame number, plus bits see p_pspr.h
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@ -398,7 +398,7 @@ typedef struct precipmobj_s
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struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
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struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
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// More drawing info: to determine current sprite.
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// More drawing info: to determine current sprite.
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angle_t angle; // orientation
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angle_t angle, pitch, roll; // orientation
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angle_t rollangle;
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angle_t rollangle;
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spritenum_t sprite; // used to find patch_t and flip value
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spritenum_t sprite; // used to find patch_t and flip value
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UINT32 frame; // frame number, plus bits see p_pspr.h
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UINT32 frame; // frame number, plus bits see p_pspr.h
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@ -1451,7 +1451,9 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
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if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
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(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
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(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
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(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)))
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(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)) ||
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(mobj->pitch != FixedAngle(mobj->spawnpoint->pitch*FRACUNIT)) ||
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(mobj->roll != FixedAngle(mobj->spawnpoint->roll*FRACUNIT)) )
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diff |= MD_POS;
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diff |= MD_POS;
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if (mobj->info->doomednum != mobj->spawnpoint->type)
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if (mobj->info->doomednum != mobj->spawnpoint->type)
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@ -1633,6 +1635,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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WRITEFIXED(save_p, mobj->x);
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WRITEFIXED(save_p, mobj->x);
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WRITEFIXED(save_p, mobj->y);
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WRITEFIXED(save_p, mobj->y);
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WRITEANGLE(save_p, mobj->angle);
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WRITEANGLE(save_p, mobj->angle);
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WRITEANGLE(save_p, mobj->pitch);
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WRITEANGLE(save_p, mobj->roll);
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}
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}
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if (diff & MD_MOM)
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if (diff & MD_MOM)
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{
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{
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@ -2649,12 +2653,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
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mobj->x = READFIXED(save_p);
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mobj->x = READFIXED(save_p);
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mobj->y = READFIXED(save_p);
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mobj->y = READFIXED(save_p);
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mobj->angle = READANGLE(save_p);
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mobj->angle = READANGLE(save_p);
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mobj->pitch = READANGLE(save_p);
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mobj->roll = READANGLE(save_p);
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}
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}
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else
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else
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{
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{
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mobj->x = mobj->spawnpoint->x << FRACBITS;
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mobj->x = mobj->spawnpoint->x << FRACBITS;
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mobj->y = mobj->spawnpoint->y << FRACBITS;
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mobj->y = mobj->spawnpoint->y << FRACBITS;
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mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
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mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
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mobj->pitch = FixedAngle(mobj->spawnpoint->pitch*FRACUNIT);
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mobj->roll = FixedAngle(mobj->spawnpoint->roll*FRACUNIT);
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}
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}
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if (diff & MD_MOM)
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if (diff & MD_MOM)
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{
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{
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@ -1283,6 +1283,7 @@ static void P_LoadThings(UINT8 *data)
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mt->extrainfo = (UINT8)(mt->type >> 12);
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mt->extrainfo = (UINT8)(mt->type >> 12);
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mt->scale = FRACUNIT;
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mt->scale = FRACUNIT;
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mt->tag = 0;
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mt->tag = 0;
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mt->pitch = mt->roll = 0;
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mt->type &= 4095;
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mt->type &= 4095;
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@ -1569,6 +1570,10 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
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mapthings[i].z = atol(val);
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mapthings[i].z = atol(val);
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else if (fastcmp(param, "angle"))
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else if (fastcmp(param, "angle"))
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mapthings[i].angle = atol(val);
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mapthings[i].angle = atol(val);
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else if (fastcmp(param, "pitch"))
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mapthings[i].pitch = atol(val);
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else if (fastcmp(param, "roll"))
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mapthings[i].roll = atol(val);
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else if (fastcmp(param, "type"))
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else if (fastcmp(param, "type"))
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mapthings[i].type = atol(val);
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mapthings[i].type = atol(val);
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else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))
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else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))
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