mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 12:31:32 +00:00
More refactoring and fixes
This commit is contained in:
parent
3816115e4e
commit
39f412bfd6
12 changed files with 85 additions and 115 deletions
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@ -830,16 +830,6 @@ void F_IntroDrawer(void)
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V_DrawString(cx, cy, V_ALLOWLOWERCASE, cutscene_disptext);
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}
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static void F_IntroDoCrossfade(void)
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{
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wipe_t wipe = {0};
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wipe.flags = WSF_CROSSFADE;
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wipe.style = WIPESTYLE_NORMAL;
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wipe.type = 99;
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wipe.drawmenuontop = false;
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F_StartWipeParametrized(&wipe);
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}
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static void F_IntroCheckMidSceneWipe(void)
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{
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boolean do_crossfade = false;
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@ -858,10 +848,7 @@ static void F_IntroCheckMidSceneWipe(void)
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do_crossfade = true;
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if (do_crossfade)
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{
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F_IntroDoCrossfade();
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timetonext--;
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}
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F_WipeDoCrossfade(99);
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}
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static void F_PlayIntroMusic(void)
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@ -872,7 +859,6 @@ static void F_PlayIntroMusic(void)
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static void F_IntroDoSpecialWipe(INT32 scene)
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{
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wipe_t wipe = {0};
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wipe.style = WIPESTYLE_NORMAL;
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wipe.type = 99;
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wipe.drawmenuontop = true;
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@ -883,18 +869,15 @@ static void F_IntroDoSpecialWipe(INT32 scene)
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case INTRO_STJR:
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// The intro music is timed with the fade out and fade in
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wipe.callback = F_PlayIntroMusic;
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wipe.style = WIPESTYLE_COLORMAP;
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do_fade_in = true;
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break;
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case INTRO_SKYRUNNER:
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wipe.flags = WSF_TOWHITE;
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wipe.style = WIPESTYLE_COLORMAP;
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wipe.type = 0;
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wipe.holdframes = 17;
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do_fade_in = true;
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break;
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case INTRO_LAST:
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wipe.style = WIPESTYLE_COLORMAP;
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wipe.holdframes = NEWTICRATE*2;
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wipe.callback = D_StartTitle;
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break;
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@ -903,6 +886,8 @@ static void F_IntroDoSpecialWipe(INT32 scene)
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break;
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}
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wipe.style = F_WipeGetStyle(wipe.flags);
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F_StartWipeParametrized(&wipe);
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if (do_fade_in)
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@ -954,7 +939,7 @@ void F_IntroTicker(void)
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{
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if (F_IntroSceneCrossfades(intro_scenenum))
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{
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F_IntroDoCrossfade();
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F_WipeDoCrossfade(99);
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next = false;
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}
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@ -3842,8 +3827,8 @@ static void F_AdvanceToNextScene(void)
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if (cutscenes[cutnum]->scene[scenenum].fadecolor)
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{
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wipe_t wipe = {0};
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wipe.flags = 0;
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wipe.style = WIPESTYLE_NORMAL;
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wipe.flags = WSF_CROSSFADE;
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wipe.style = F_WipeGetStyle(wipe.flags);
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wipe.type = cutscenes[cutnum]->scene[scenenum].fadeinid;
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wipe.drawmenuontop = true;
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wipe.callback = F_PlayCutsceneMusic;
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@ -3853,7 +3838,7 @@ static void F_AdvanceToNextScene(void)
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}
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else
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{
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F_WipeDoCrossfade();
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F_WipeDoCrossfade(DEFAULTWIPE);
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}
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// Don't increment until after endcutscene check
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@ -170,11 +170,9 @@ extern boolean wipe_drawmenuontop;
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typedef enum
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{
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WIPESTYLE_UNDEFINED,
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WIPESTYLE_NORMAL,
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WIPESTYLE_COLORMAP
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} wipestyle_t;
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extern wipestyle_t wipe_style;
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typedef enum
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{
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@ -182,7 +180,6 @@ typedef enum
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WSF_TOWHITE = 1<<1,
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WSF_CROSSFADE = 1<<2
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} wipeflags_t;
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extern wipeflags_t wipe_flags;
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typedef void (*wipe_callback_t)(void);
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@ -214,11 +211,13 @@ void F_DisplayWipe(void);
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void F_StopWipe(void);
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void F_StopAllWipes(void);
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void F_SetupFadeOut(wipeflags_t flags);
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void F_QueuePreWipe(INT16 wipetypepre, wipeflags_t flags, wipe_callback_t callback);
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void F_QueuePostWipe(INT16 wipetypepost, wipeflags_t flags, wipe_callback_t callback);
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void F_WipeDoCrossfade(void);
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void F_DoGenericTransition(void);
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void F_QueuePreWipe(INT16 type, wipeflags_t flags, wipe_callback_t callback);
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void F_QueuePostWipe(INT16 type, wipeflags_t flags, wipe_callback_t callback);
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void F_WipeDoCrossfade(INT16 type);
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void F_StartPendingWipe(void);
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wipe_t *F_GetQueuedWipe(void);
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wipestyle_t F_WipeGetStyle(wipeflags_t flags);
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#define F_WipeColorFill(c) V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, c)
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66
src/f_wipe.c
66
src/f_wipe.c
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@ -53,7 +53,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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99, // wipe_credits_intermediate (0)
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0, // wipe_level_toblack
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UINT8_MAX, // wipe_intermission_toblack
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0, // wipe_intermission_toblack
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0, // wipe_continuing_toblack
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0, // wipe_titlescreen_toblack
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0, // wipe_timeattack_toblack
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@ -98,8 +98,9 @@ static UINT8 wipe_frame;
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static boolean wipe_stopped = false;
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static tic_t wipe_holdframes = 0;
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wipestyle_t wipe_style = WIPESTYLE_UNDEFINED;
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wipeflags_t wipe_flags = WSF_CROSSFADE;
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static wipestyle_t wipe_style = WIPESTYLE_NORMAL;
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static wipeflags_t wipe_flags = WSF_CROSSFADE;
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specialwipe_t ranspecialwipe = SPECIALWIPE_NONE;
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boolean wipe_running = false;
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@ -422,7 +423,7 @@ void F_WipeEndScreen(void)
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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HWR_EndScreenWipe(false);
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HWR_EndScreenWipe();
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return;
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}
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#endif
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@ -442,7 +443,7 @@ static boolean F_WipeCanTint(wipeflags_t flags)
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/** Decides what wipe style to use.
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*/
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static wipestyle_t F_WipeGetStyle(wipeflags_t flags)
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wipestyle_t F_WipeGetStyle(wipeflags_t flags)
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{
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if (F_WipeCanTint(flags))
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return WIPESTYLE_COLORMAP;
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@ -495,7 +496,7 @@ void F_StartWipeParametrized(wipe_t *wipe)
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paldiv = FixedDiv(257<<FRACBITS, 11<<FRACBITS);
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#endif
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if (wipe_numqueued >= WIPEQUEUESIZE)
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if (wipe_numqueued >= WIPEQUEUESIZE || wipe->type == UINT8_MAX)
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{
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// Can't queue it, but its callback has to run.
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if (wipe->callback)
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@ -672,11 +673,11 @@ wipe_t *F_GetQueuedWipe(void)
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void F_SetupFadeOut(wipeflags_t flags)
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{
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#ifndef NOWIPE
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F_WipeStartScreen();
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UINT8 wipecolor = (flags & WSF_TOWHITE) ? 0 : 31;
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#ifndef NOWIPE
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if (F_WipeCanTint(flags))
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{
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#ifdef HWRENDER
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@ -685,46 +686,47 @@ void F_SetupFadeOut(wipeflags_t flags)
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#endif
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}
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else
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#endif
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{
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F_WipeColorFill(wipecolor);
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}
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F_WipeEndScreen();
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#endif
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}
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void F_DoGenericTransition(void)
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{
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F_QueuePreWipe(DEFAULTWIPE, 0, NULL);
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F_QueuePostWipe(DEFAULTWIPE, WSF_FADEIN, NULL);
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}
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/** Starts the "pre" type of a wipe.
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*/
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void F_QueuePreWipe(INT16 wipetypepre, wipeflags_t flags, wipe_callback_t callback)
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void F_QueuePreWipe(INT16 type, wipeflags_t flags, wipe_callback_t callback)
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{
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if (wipetypepre == DEFAULTWIPE || !F_WipeExists(wipetypepre))
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wipetypepre = wipedefs[F_GetWipedefIndex()];
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if (type == DEFAULTWIPE || !F_WipeExists(type))
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type = wipedefs[F_GetWipedefIndex()];
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// Fade to black first
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) // fades to black on its own timing, always
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&& wipetypepre != UINT8_MAX)
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{
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wipe_t wipe = {0};
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wipe.flags = flags;
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wipe.style = F_WipeGetStyle(wipe.flags);
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wipe.type = wipetypepre;
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wipe.drawmenuontop = gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN;
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wipe.callback = callback;
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F_StartWipeParametrized(&wipe);
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}
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wipe_t wipe = {0};
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wipe.flags = flags;
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wipe.style = F_WipeGetStyle(flags);
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wipe.type = type;
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wipe.drawmenuontop = gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN;
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wipe.callback = callback;
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F_StartWipeParametrized(&wipe);
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}
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/** Starts the "post" type of a wipe.
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*/
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void F_QueuePostWipe(INT16 wipetypepost, wipeflags_t flags, wipe_callback_t callback)
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void F_QueuePostWipe(INT16 type, wipeflags_t flags, wipe_callback_t callback)
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{
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if (wipetypepost == DEFAULTWIPE || !F_WipeExists(wipetypepost))
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wipetypepost = wipedefs[F_GetWipedefIndex() + WIPEFINALSHIFT];
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if (type == DEFAULTWIPE || !F_WipeExists(type))
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type = wipedefs[F_GetWipedefIndex() + WIPEFINALSHIFT];
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wipe_t wipe = {0};
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wipe.flags = flags;
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wipe.style = F_WipeGetStyle(wipe.flags);
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wipe.type = wipetypepost;
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wipe.style = F_WipeGetStyle(flags);
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wipe.type = type;
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wipe.drawmenuontop = gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN;
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wipe.callback = callback;
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F_StartWipeParametrized(&wipe);
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@ -732,12 +734,12 @@ void F_QueuePostWipe(INT16 wipetypepost, wipeflags_t flags, wipe_callback_t call
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/** Does a crossfade.
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*/
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void F_WipeDoCrossfade(void)
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void F_WipeDoCrossfade(INT16 type)
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{
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wipe_t wipe = {0};
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wipe.flags = WSF_CROSSFADE | WSF_FADEIN;
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wipe.style = WIPESTYLE_NORMAL;
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wipe.type = wipedefs[F_GetWipedefIndex()];
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wipe.flags = WSF_CROSSFADE;
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wipe.style = F_WipeGetStyle(wipe.flags);
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wipe.type = type == DEFAULTWIPE ? wipedefs[F_GetWipedefIndex()] : type;
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wipe.drawmenuontop = false;
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F_StartWipeParametrized(&wipe);
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}
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31
src/g_game.c
31
src/g_game.c
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@ -79,7 +79,7 @@ static void G_DoContinued(void);
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static void G_DoWorldDone(void);
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static void G_CheckPlayerReborn(void);
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static inline void G_TickerEnd(void);
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static void G_TickerEnd(void);
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char mapmusname[7]; // Music name
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UINT16 mapmusflags; // Track and reset bit
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@ -2087,7 +2087,7 @@ static void G_DoLevelFadeIn(void)
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if (ranspecialwipe == SPECIALWIPE_SSTAGE)
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flags |= WSF_TOWHITE;
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wipe_t wipe = {0};
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wipe.style = WIPESTYLE_COLORMAP;
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wipe.style = F_WipeGetStyle(wipe.flags);
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wipe.flags = flags;
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wipe.type = wipedefs[wipe_level_final];
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wipe.drawmenuontop = true;
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@ -2180,7 +2180,7 @@ void TitleCard_Run(void)
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{
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if (!cv_showhud.value)
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{
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F_WipeDoCrossfade();
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F_WipeDoCrossfade(DEFAULTWIPE);
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}
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else
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{
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@ -2563,7 +2563,6 @@ static void G_MarathonTicker(void)
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void G_Ticker(boolean run)
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{
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UINT32 i;
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INT32 buf;
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// Bot players queued for removal
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for (i = MAXPLAYERS-1; i != UINT32_MAX; i--)
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@ -2601,8 +2600,12 @@ void G_Ticker(boolean run)
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}
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// Run the title card
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if (titlecard.running && (wipe_flags & WSF_FADEIN))
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TitleCard_Run();
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if (titlecard.running)
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{
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wipe_t *wipe = F_GetQueuedWipe();
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if (wipe && wipe->flags & WSF_FADEIN)
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TitleCard_Run();
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}
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// Run Marathon Mode in-game timer
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G_MarathonTicker();
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@ -2638,16 +2641,15 @@ void G_Ticker(boolean run)
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default: I_Error("gameaction = %d\n", gameaction);
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}
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buf = gametic % BACKUPTICS;
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// Generate ticcmds for bots FIRST, then copy received ticcmds for players.
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// This emulates pre-2.2.10 behaviour where the bot referenced their leader's last copied ticcmd,
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// which is desirable because P_PlayerThink can override inputs (e.g. while PF_STASIS is applied or in a waterslide),
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// and the bot AI needs to respect that.
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#define ISHUMAN (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
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INT32 buf = gametic % BACKUPTICS;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && !ISHUMAN) // Less work is required if we're building a bot ticcmd.
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if (playeringame[i] && !P_IsHuman(&players[i])) // Less work is required if we're building a bot ticcmd.
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{
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players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
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B_BuildTiccmd(&players[i], &players[i].cmd);
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@ -2660,7 +2662,7 @@ void G_Ticker(boolean run)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && ISHUMAN)
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if (playeringame[i] && P_IsHuman(&players[i]))
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{
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players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
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G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
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@ -2677,7 +2679,6 @@ void G_Ticker(boolean run)
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players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
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}
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}
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#undef ISHUMAN
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// do main actions
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switch (gamestate)
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@ -2776,7 +2777,7 @@ void G_Ticker(boolean run)
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G_TickerEnd();
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}
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static inline void G_TickerEnd(void)
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static void G_TickerEnd(void)
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{
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if (pausedelay && pausedelay != INT32_MIN)
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{
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@ -3562,9 +3563,7 @@ void G_DoReborn(INT32 playernum)
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P_ClearStarPost(players[i].starpostnum);
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}
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// Do a wipe
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// TODO should be done after rendering
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F_WipeDoCrossfade();
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F_WipeDoCrossfade(DEFAULTWIPE);
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if (camera.chase)
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P_ResetCamera(&players[displayplayer], &camera);
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@ -58,7 +58,7 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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EXPORT void HWRAPI(FlushScreenTextures) (void);
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EXPORT void HWRAPI(StartScreenWipe) (void);
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EXPORT void HWRAPI(EndScreenWipe) (boolean restore);
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EXPORT void HWRAPI(EndScreenWipe) (void);
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EXPORT void HWRAPI(DoScreenWipe) (void);
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EXPORT void HWRAPI(DrawIntermissionBG) (void);
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EXPORT void HWRAPI(MakeScreenTexture) (void);
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@ -6924,10 +6924,10 @@ void HWR_StartScreenWipe(void)
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HWD.pfnStartScreenWipe();
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}
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void HWR_EndScreenWipe(boolean restore)
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void HWR_EndScreenWipe(void)
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{
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//CONS_Debug(DBG_RENDER, "In HWR_EndScreenWipe()\n");
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HWD.pfnEndScreenWipe(restore);
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HWD.pfnEndScreenWipe();
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}
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void HWR_DrawIntermissionBG(void)
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@ -58,7 +58,7 @@ void transform(float *cx, float *cy, float *cz);
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INT32 HWR_GetTextureUsed(void);
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void HWR_DoPostProcessor(player_t *player);
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void HWR_StartScreenWipe(void);
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void HWR_EndScreenWipe(boolean restore);
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void HWR_EndScreenWipe(void);
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void HWR_DrawIntermissionBG(void);
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void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum);
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void HWR_DoTintedWipe(UINT8 wipenum, UINT8 scrnnum);
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|
@ -3242,7 +3242,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
|
|||
}
|
||||
|
||||
// Create Screen to fade to
|
||||
EXPORT void HWRAPI(EndScreenWipe)(boolean restore)
|
||||
EXPORT void HWRAPI(EndScreenWipe)(void)
|
||||
{
|
||||
INT32 texsize = 2048;
|
||||
boolean firstTime = (endScreenWipe == 0);
|
||||
|
@ -3270,10 +3270,6 @@ EXPORT void HWRAPI(EndScreenWipe)(boolean restore)
|
|||
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize);
|
||||
|
||||
tex_downloaded = endScreenWipe;
|
||||
|
||||
// Draw the start screen wipe texture
|
||||
if (restore)
|
||||
DrawScreenTexture(startScreenWipe);
|
||||
}
|
||||
|
||||
// Draw the last scene under the intermission
|
||||
|
|
|
@ -147,6 +147,7 @@ void P_ForceLocalAngle(player_t *player, angle_t angle);
|
|||
boolean P_PlayerFullbright(player_t *player);
|
||||
boolean P_PlayerCanEnterSpinGaps(player_t *player);
|
||||
boolean P_PlayerShouldUseSpinHeight(player_t *player);
|
||||
boolean P_IsHuman(player_t *player);
|
||||
UINT16 P_GetPlayerColor(player_t *player);
|
||||
|
||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||
|
|
|
@ -7541,14 +7541,14 @@ void P_RunSpecialStageWipe(void)
|
|||
if (RESETMUSIC ||
|
||||
strnicmp(S_MusicName(),
|
||||
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap - 1]->musname : mapmusname, 7))
|
||||
S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
|
||||
S_FadeOutStopMusic(MUSICRATE/4);
|
||||
|
||||
if (titlemapinaction || F_GetQueuedWipe())
|
||||
return;
|
||||
|
||||
wipe_t wipe = {0};
|
||||
wipe.style = WIPESTYLE_COLORMAP;
|
||||
wipe.flags = WSF_TOWHITE;
|
||||
wipe.style = F_WipeGetStyle(wipe.flags);
|
||||
wipe.callback = G_DoLoadLevel;
|
||||
wipe.type = wipedefs[wipe_speclevel_towhite];
|
||||
wipe.drawmenuontop = false;
|
||||
|
@ -7562,8 +7562,8 @@ void P_RunLevelWipe(void)
|
|||
return;
|
||||
|
||||
wipe_t wipe = {0};
|
||||
wipe.style = WIPESTYLE_COLORMAP;
|
||||
wipe.flags = 0;
|
||||
wipe.style = F_WipeGetStyle(wipe.flags);
|
||||
wipe.callback = G_DoLoadLevel;
|
||||
wipe.type = wipedefs[wipe_level_toblack];
|
||||
wipe.drawmenuontop = false;
|
||||
|
@ -7945,8 +7945,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
if (ranspecialwipe == SPECIALWIPE_RETRY)
|
||||
{
|
||||
wipe_t wipe = {0};
|
||||
wipe.style = WIPESTYLE_COLORMAP;
|
||||
wipe.flags = WSF_TOWHITE | WSF_FADEIN;
|
||||
wipe.style = F_WipeGetStyle(wipe.flags);
|
||||
wipe.type = wipedefs[wipe_level_final];
|
||||
wipe.drawmenuontop = true;
|
||||
F_StartWipeParametrized(&wipe);
|
||||
|
|
|
@ -13235,6 +13235,14 @@ boolean P_PlayerShouldUseSpinHeight(player_t *player)
|
|||
|| JUMPCURLED(player));
|
||||
}
|
||||
|
||||
boolean P_IsHuman(player_t *player)
|
||||
{
|
||||
if (!player)
|
||||
return true;
|
||||
|
||||
return player->bot == BOT_NONE || player->bot == BOT_2PHUMAN;
|
||||
}
|
||||
|
||||
UINT16 P_GetPlayerColor(player_t *player)
|
||||
{
|
||||
if (G_GametypeHasTeams() && player->ctfteam)
|
||||
|
|
|
@ -1363,7 +1363,7 @@ void Y_StartIntermission(void)
|
|||
}
|
||||
usetile = false;
|
||||
|
||||
F_WipeDoCrossfade();
|
||||
F_WipeDoCrossfade(DEFAULTWIPE);
|
||||
|
||||
// set up the "got through act" message according to skin name
|
||||
if (stagefailed)
|
||||
|
@ -1440,23 +1440,7 @@ void Y_StartIntermission(void)
|
|||
// tile if using the default background
|
||||
usetile = !useinterpic;
|
||||
|
||||
F_QueuePreWipe(DEFAULTWIPE, 0, NULL);
|
||||
F_QueuePostWipe(DEFAULTWIPE, WSF_FADEIN, NULL);
|
||||
|
||||
// get special stage specific patches
|
||||
/* if (!stagefailed && ALL7EMERALDS(emeralds))
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_PATCH);
|
||||
data.spec.headx = 70;
|
||||
data.spec.nowsuper = players[consoleplayer].skin
|
||||
? NULL : W_CachePatchName("NOWSUPER", PU_PATCH);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_PATCH);
|
||||
data.spec.headx = 48;
|
||||
data.spec.nowsuper = NULL;
|
||||
} */
|
||||
F_DoGenericTransition();
|
||||
|
||||
// Super form stuff (normally blank)
|
||||
data.spec.passed3[0] = '\0';
|
||||
|
@ -1532,8 +1516,7 @@ void Y_StartIntermission(void)
|
|||
usetile = true;
|
||||
useinterpic = false;
|
||||
|
||||
F_QueuePreWipe(DEFAULTWIPE, 0, NULL);
|
||||
F_QueuePostWipe(DEFAULTWIPE, WSF_FADEIN, NULL);
|
||||
F_DoGenericTransition();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1559,8 +1542,7 @@ void Y_StartIntermission(void)
|
|||
usetile = true;
|
||||
useinterpic = false;
|
||||
|
||||
F_QueuePreWipe(DEFAULTWIPE, 0, NULL);
|
||||
F_QueuePostWipe(DEFAULTWIPE, WSF_FADEIN, NULL);
|
||||
F_DoGenericTransition();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1587,8 +1569,7 @@ void Y_StartIntermission(void)
|
|||
usetile = true;
|
||||
useinterpic = false;
|
||||
|
||||
F_QueuePreWipe(DEFAULTWIPE, 0, NULL);
|
||||
F_QueuePostWipe(DEFAULTWIPE, WSF_FADEIN, NULL);
|
||||
F_DoGenericTransition();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1614,8 +1595,7 @@ void Y_StartIntermission(void)
|
|||
usetile = true;
|
||||
useinterpic = false;
|
||||
|
||||
F_QueuePreWipe(-1, 0, NULL);
|
||||
F_QueuePostWipe(-1, WSF_FADEIN, NULL);
|
||||
F_DoGenericTransition();
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue