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Do not pause the client while redownloading the gamestate
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parent
804ad44e89
commit
395d1f1b8f
1 changed files with 1 additions and 5 deletions
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@ -4274,9 +4274,6 @@ static void HandlePacketFromPlayer(SINT8 node)
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break;
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break;
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}
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}
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if (cl_redownloadinggamestate)
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break;
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realstart = netbuffer->u.serverpak.starttic;
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realstart = netbuffer->u.serverpak.starttic;
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realend = realstart + netbuffer->u.serverpak.numtics;
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realend = realstart + netbuffer->u.serverpak.numtics;
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@ -5001,7 +4998,6 @@ void NetUpdate(void)
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if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
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if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
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CL_ReloadReceivedSavegame();
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CL_ReloadReceivedSavegame();
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if (!cl_redownloadinggamestate)
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CL_SendClientCmd(); // Send tic cmd
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CL_SendClientCmd(); // Send tic cmd
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hu_redownloadinggamestate = cl_redownloadinggamestate;
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hu_redownloadinggamestate = cl_redownloadinggamestate;
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}
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}
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