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Increased hitbox height of GFZ trees to 128 FU and gave them all MF_SCENERY
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parent
00062220de
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381138d7b1
1 changed files with 6 additions and 6 deletions
12
src/info.c
12
src/info.c
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@ -8146,12 +8146,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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20*FRACUNIT, // radius
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90*FRACUNIT, // height
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128*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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MF_SOLID|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -8173,12 +8173,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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20*FRACUNIT, // radius
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90*FRACUNIT, // height
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128*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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MF_SOLID|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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@ -8200,12 +8200,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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20*FRACUNIT, // radius
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90*FRACUNIT, // height
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128*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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MF_SOLID|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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