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Delete ROTSPRITE
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37be2d0f5f
10 changed files with 6 additions and 57 deletions
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@ -719,7 +719,6 @@ extern int
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#define SECTORSPECIALSAFTERTHINK
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/// Sprite rotation
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#define ROTSPRITE
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#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
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#define ROTANGDIFF (360 / ROTANGLES)
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@ -2447,11 +2447,11 @@ static void HWR_Subsector(size_t num)
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continue;
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if (sub->validcount == validcount)
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continue;
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// rendering heights for bottom and top planes
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bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
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topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
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if (gl_frontsector->cullheight)
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{
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if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FIXED_TO_FLOAT(bottomCullHeight), FIXED_TO_FLOAT(topCullHeight)))
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@ -3291,7 +3291,7 @@ static void HWR_DrawBoundingBox(gl_vissprite_t *vis)
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v[15].y = v[16].y = v[17].y = v[21].y = v[22].y = v[23].y = vis->gzt; // top
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Surf.PolyColor = V_GetColor(R_GetBoundingBoxColor(vis->mobj));
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HWR_ProcessPolygon(&Surf, v, 24, (cv_renderhitboxgldepth.value ? 0 : PF_NoDepthTest)|PF_Modulated|PF_NoTexture|PF_WireFrame, SHADER_NONE, false);
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}
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@ -4254,9 +4254,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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float gz, gzt;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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#ifdef ROTSPRITE
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spriteinfo_t *sprinfo;
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#endif
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md2_t *md2;
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size_t lumpoff;
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unsigned rot;
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@ -4276,11 +4274,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
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fixed_t spr_width, spr_height;
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fixed_t spr_offset, spr_topoffset;
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#ifdef ROTSPRITE
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patch_t *rotsprite = NULL;
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INT32 rollangle = 0;
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angle_t spriterotangle = 0;
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#endif
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// uncapped/interpolation
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interpmobjstate_t interp = {0};
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@ -4365,16 +4361,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (thing->skin && thing->sprite == SPR_PLAY)
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{
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sprdef = P_GetSkinSpritedef(thing->skin, thing->sprite2);
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#ifdef ROTSPRITE
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sprinfo = P_GetSkinSpriteInfo(thing->skin, thing->sprite2);
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#endif
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}
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else
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{
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = &spriteinfo[thing->sprite];
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#endif
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}
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if (rot >= sprdef->numframes)
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@ -4384,9 +4376,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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thing->sprite = states[S_UNKNOWN].sprite;
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thing->frame = states[S_UNKNOWN].frame;
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = &spriteinfo[thing->sprite];
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#endif
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rot = thing->frame&FF_FRAMEMASK;
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thing->state->sprite = thing->sprite;
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thing->state->frame = thing->frame;
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@ -4451,7 +4441,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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spr_offset = spritecachedinfo[lumpoff].offset;
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spr_topoffset = spritecachedinfo[lumpoff].topoffset;
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#ifdef ROTSPRITE
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spriterotangle = R_SpriteRotationAngle(&interp);
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if (spriterotangle != 0
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@ -4481,7 +4470,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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flip = 0;
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}
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}
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#endif
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if (thing->renderflags & RF_ABSOLUTEOFFSETS)
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{
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@ -4689,14 +4677,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
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vis->rotated = false;
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#ifdef ROTSPRITE
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if (rotsprite)
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{
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vis->gpatch = (patch_t *)rotsprite;
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vis->rotated = true;
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}
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else
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#endif
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vis->gpatch = (patch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
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vis->mobj = thing;
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@ -522,7 +522,6 @@ static int libd_getSpritePatch(lua_State *L)
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if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
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return 0;
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#ifdef ROTSPRITE
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if (lua_isnumber(L, 4))
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{
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// rotsprite?????
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@ -537,7 +536,6 @@ static int libd_getSpritePatch(lua_State *L)
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return 3;
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}
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}
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#endif
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// push both the patch and it's "flip" value
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LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
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@ -633,7 +631,6 @@ static int libd_getSprite2Patch(lua_State *L)
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if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
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return 0;
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#ifdef ROTSPRITE
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if (lua_isnumber(L, 4))
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{
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// rotsprite?????
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@ -648,7 +645,6 @@ static int libd_getSprite2Patch(lua_State *L)
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return 3;
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}
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}
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#endif
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// push both the patch and it's "flip" value
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LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
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@ -915,7 +915,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->textvar = NTV_BONUSTIMEEND; // Score and grades
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedrings = (INT16)(player->rings);
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// Add score to temp leaderboards
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player->lastmaretime = leveltime - player->marebegunat;
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G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
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@ -7377,7 +7377,7 @@ static void P_NiGHTSMovement(player_t *player)
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else
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player->mo->momz = 0;
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#if 0//def ROTSPRITE
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#if 0
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if (!(player->charflags & SF_NONIGHTSROTATION) && player->mo->momz)
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{
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if (player->mo->state != &states[S_PLAY_NIGHTS_DRILL])
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@ -8766,7 +8766,7 @@ void P_MovePlayer(player_t *player)
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if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER)
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&& player->panim == PA_IDLE && !(player->powers[pw_carry]))
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P_DoTeeter(player);
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// Toss a flag
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if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay))
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{
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@ -851,13 +851,11 @@ typedef struct drawseg_s
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vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
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} drawseg_t;
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#ifdef ROTSPRITE
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typedef struct
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{
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INT32 angles;
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void **patches;
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} rotsprite_t;
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#endif
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// Patches.
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// A patch holds one or more columns.
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@ -876,9 +874,7 @@ typedef struct
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void *hardware; // OpenGL patch, allocated whenever necessary
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void *flats[4]; // The patch as flats
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#ifdef ROTSPRITE
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rotsprite_t *rotated; // Rotated patches
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#endif
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} patch_t;
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#if defined(_MSC_VER)
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@ -971,9 +967,7 @@ typedef struct
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// Flip bits (1 = flip) to use for view angles 0-7/15.
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UINT16 flip;
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#ifdef ROTSPRITE
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rotsprite_t *rotated[16]; // Rotated patches
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#endif
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} spriteframe_t;
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#define MAXFRAMENUM 256
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@ -137,7 +137,6 @@ static void Patch_FreeData(patch_t *patch)
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Z_Free(patch->flats[i]);
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}
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#ifdef ROTSPRITE
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if (patch->rotated)
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{
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rotsprite_t *rotsprite = patch->rotated;
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@ -151,7 +150,6 @@ static void Patch_FreeData(patch_t *patch)
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Z_Free(rotsprite->patches);
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Z_Free(rotsprite);
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}
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#endif
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if (patch->pixels)
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Z_Free(patch->pixels);
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@ -34,7 +34,6 @@ void *Patch_AllocateHardwarePatch(patch_t *patch);
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void *Patch_CreateGL(patch_t *patch);
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#endif
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#ifdef ROTSPRITE
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void Patch_Rotate(patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip);
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patch_t *Patch_GetRotated(patch_t *patch, INT32 angle, boolean flip);
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patch_t *Patch_GetRotatedSprite(
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@ -45,6 +44,5 @@ patch_t *Patch_GetRotatedSprite(
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angle_t R_ModelRotationAngle(interpmobjstate_t *interp);
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angle_t R_SpriteRotationAngle(interpmobjstate_t *interp);
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INT32 R_GetRollAngle(angle_t rollangle);
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#endif
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#endif // __R_PATCH__
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@ -15,7 +15,6 @@
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#include "w_wad.h"
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#include "r_main.h" // R_PointToAngle
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#ifdef ROTSPRITE
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fixed_t rollcosang[ROTANGLES];
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fixed_t rollsinang[ROTANGLES];
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@ -285,4 +284,3 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
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rotated->leftoffset = ox;
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rotated->topoffset = oy;
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}
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#endif
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@ -12,10 +12,8 @@
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#include "r_patch.h"
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#include "r_picformats.h"
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#ifdef ROTSPRITE
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rotsprite_t *RotatedPatch_Create(INT32 numangles);
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void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip);
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extern fixed_t rollcosang[ROTANGLES];
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extern fixed_t rollsinang[ROTANGLES];
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#endif
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@ -148,12 +148,10 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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if (maxframe ==(size_t)-1 || frame > maxframe)
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maxframe = frame;
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#ifdef ROTSPRITE
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for (r = 0; r < 16; r++)
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{
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sprtemp[frame].rotated[r] = NULL;
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}
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#endif
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if (rotation == 0)
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{
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@ -731,22 +729,18 @@ static vissprite_t *visspritechunks[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {NULL
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void R_InitSprites(void)
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{
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size_t i;
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#ifdef ROTSPRITE
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INT32 angle;
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float fa;
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#endif
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for (i = 0; i < MAXVIDWIDTH; i++)
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negonearray[i] = -1;
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#ifdef ROTSPRITE
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for (angle = 1; angle < ROTANGLES; angle++)
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{
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fa = ANG2RAD(FixedAngle((ROTANGDIFF * angle)<<FRACBITS));
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rollcosang[angle] = FLOAT_TO_FIXED(cos(-fa));
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rollsinang[angle] = FLOAT_TO_FIXED(sin(-fa));
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}
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#endif
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//
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// count the number of sprite names, and allocate sprites table
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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#ifdef ROTSPRITE
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spriteinfo_t *sprinfo;
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#endif
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size_t lump;
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size_t frame, rot;
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fixed_t spr_width, spr_height;
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fixed_t spr_offset, spr_topoffset;
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#ifdef ROTSPRITE
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patch_t *rotsprite = NULL;
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INT32 rollangle = 0;
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angle_t spriterotangle = 0;
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#endif
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// uncapped/interpolation
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interpmobjstate_t interp = {0};
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@ -1807,9 +1797,7 @@ static void R_ProjectSprite(mobj_t *thing)
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if (thing->skin && thing->sprite == SPR_PLAY)
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{
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sprdef = P_GetSkinSpritedef(thing->skin, thing->sprite2);
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#ifdef ROTSPRITE
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sprinfo = P_GetSkinSpriteInfo(thing->skin, thing->sprite2);
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#endif
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if (frame >= sprdef->numframes)
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{
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thing->sprite = states[S_UNKNOWN].sprite;
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thing->frame = states[S_UNKNOWN].frame;
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = &spriteinfo[thing->sprite];
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#endif
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frame = thing->frame&FF_FRAMEMASK;
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}
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}
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else
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{
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = &spriteinfo[thing->sprite];
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#endif
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if (frame >= sprdef->numframes)
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{
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@ -1905,7 +1889,6 @@ static void R_ProjectSprite(mobj_t *thing)
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// than lumpid for sprites-in-pwad : the graphics are patched
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patch = W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
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#ifdef ROTSPRITE
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spriterotangle = R_SpriteRotationAngle(&interp);
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if (spriterotangle != 0
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flip = 0;
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}
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}
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#endif
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flip = !flip != !hflip;
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