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I don't think flipping the flag here is even needed...
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@ -1529,10 +1529,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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case MT_ROLLOUTROCK:
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// If a player has gravity boots and its riding a rollout rock, the rock should copy the player's gravity
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if (mo->tracer && mo->tracer->player && mo->tracer->player->powers[pw_gravityboots])
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{
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gravityadd = -gravityadd;
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mo->eflags ^= MFE_VERTICALFLIP;
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}
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break;
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default:
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break;
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