Merge branch 'next' into udmf-next

# Conflicts:
#	src/p_mobj.c
#	src/r_segs.c
This commit is contained in:
MascaraSnake 2020-04-24 21:15:53 +02:00
commit 3170f2b8c3
19 changed files with 1106 additions and 1268 deletions

View file

@ -3900,6 +3900,8 @@ thingtypes
{ {
title = "Emerald Hunt Location"; title = "Emerald Hunt Location";
sprite = "SHRDA0"; sprite = "SHRDA0";
flags8height = 24;
flags8text = "[8] Float";
} }
321 321
{ {

View file

@ -1631,7 +1631,6 @@ int LUA_InfoLib(lua_State *L)
lua_pushcfunction(L, lib_spriteinfolen); lua_pushcfunction(L, lib_spriteinfolen);
lua_setfield(L, -2, "__len"); lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2); lua_setmetatable(L, -2);
lua_pushvalue(L, -1);
lua_setglobal(L, "spriteinfo"); lua_setglobal(L, "spriteinfo");
luaL_newmetatable(L, META_LUABANKS); luaL_newmetatable(L, META_LUABANKS);

View file

@ -463,6 +463,7 @@ static int mobj_set(lua_State *L)
localangle = mo->angle; localangle = mo->angle;
else if (mo->player == &players[secondarydisplayplayer]) else if (mo->player == &players[secondarydisplayplayer])
localangle2 = mo->angle; localangle2 = mo->angle;
break;
case mobj_pitch: case mobj_pitch:
mo->pitch = luaL_checkangle(L, 3); mo->pitch = luaL_checkangle(L, 3);
break; break;

View file

@ -444,9 +444,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
else // If it's not a .lua file, copy the lump name in too. else // If it's not a .lua file, copy the lump name in too.
{ {
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump]; lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
len += 1 + strlen(lump_p->name2); // length of file name, '|', and lump name len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
name = malloc(len+1); name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2); sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
name[len] = '\0'; name[len] = '\0';
} }

View file

@ -47,8 +47,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
case 0: // IN STASIS case 0: // IN STASIS
break; break;
case 1: // UP case 1: // UP
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction);
1, ceiling->direction);
if (ceiling->type == bounceCeiling) if (ceiling->type == bounceCeiling)
{ {
@ -159,8 +158,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
break; break;
case -1: // DOWN case -1: // DOWN
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction);
ceiling->crush, 1, ceiling->direction);
if (ceiling->type == bounceCeiling) if (ceiling->type == bounceCeiling)
{ {
@ -314,11 +312,10 @@ void T_CrushCeiling(ceiling_t *ceiling)
if (ceiling->type == crushBothOnce) if (ceiling->type == crushBothOnce)
{ {
// Move the floor // Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, 0, -ceiling->direction); T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, false, -ceiling->direction);
} }
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction);
false, 1, ceiling->direction);
if (res == pastdest) if (res == pastdest)
{ {
@ -357,11 +354,10 @@ void T_CrushCeiling(ceiling_t *ceiling)
if (ceiling->type == crushBothOnce) if (ceiling->type == crushBothOnce)
{ {
// Move the floor // Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, 0, -ceiling->direction); T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, false, -ceiling->direction);
} }
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction);
ceiling->crush, 1, ceiling->direction);
if (res == pastdest) if (res == pastdest)
{ {

File diff suppressed because it is too large Load diff

View file

@ -1691,7 +1691,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
// Needs ML_EFFECT4 flag for pushables to break it // Needs ML_EFFECT4 flag for pushables to break it
if (!(rover->master->flags & ML_EFFECT4)) continue; if (!(rover->master->flags & ML_EFFECT4)) continue;
if (!rover->master->frontsector->crumblestate) if (rover->master->frontsector->crumblestate == CRUMBLE_NONE)
{ {
topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
mapthing_t *huntemeralds[MAXHUNTEMERALDS]; mapthing_t *huntemeralds[MAXHUNTEMERALDS];
INT32 numhuntemeralds; INT32 numhuntemeralds;
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale) fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale)
{ {
const subsector_t *ss = R_PointInSubsector(x, y); const subsector_t *ss = R_PointInSubsector(x, y);
@ -11633,7 +11633,7 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
+ FixedMul(scale, offset); + FixedMul(scale, offset);
} }
static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
{ {
fixed_t offset = mthing->z << FRACBITS; fixed_t offset = mthing->z << FRACBITS;
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP)); boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
@ -11673,6 +11673,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
// Ring-like items, may float additional units with MTF_AMBUSH. // Ring-like items, may float additional units with MTF_AMBUSH.
case MT_SPIKEBALL: case MT_SPIKEBALL:
case MT_EMERHUNT:
case MT_EMERALDSPAWN: case MT_EMERALDSPAWN:
case MT_TOKEN: case MT_TOKEN:
case MT_EMBLEM: case MT_EMBLEM:

View file

@ -451,6 +451,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
void P_MovePlayerToStarpost(INT32 playernum); void P_MovePlayerToStarpost(INT32 playernum);
void P_AfterPlayerSpawn(INT32 playernum); void P_AfterPlayerSpawn(INT32 playernum);
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale);
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
mobj_t *P_SpawnMapThing(mapthing_t *mthing); mobj_t *P_SpawnMapThing(mapthing_t *mthing);
void P_SpawnHoop(mapthing_t *mthing); void P_SpawnHoop(mapthing_t *mthing);
void P_SetBonusTime(mobj_t *mobj); void P_SetBonusTime(mobj_t *mobj);

View file

@ -755,6 +755,7 @@ static void P_NetUnArchiveColormaps(void)
// diff3 flags // diff3 flags
#define SD_TAGLIST 0x01 #define SD_TAGLIST 0x01
#define SD_COLORMAP 0x02 #define SD_COLORMAP 0x02
#define SD_CRUMBLESTATE 0x04
#define LD_FLAG 0x01 #define LD_FLAG 0x01
#define LD_SPECIAL 0x02 #define LD_SPECIAL 0x02
@ -861,6 +862,8 @@ static void P_NetArchiveWorld(void)
if (ss->extra_colormap != spawnss->extra_colormap) if (ss->extra_colormap != spawnss->extra_colormap)
diff3 |= SD_COLORMAP; diff3 |= SD_COLORMAP;
if (ss->crumblestate)
diff3 |= SD_CRUMBLESTATE;
// Check if any of the sector's FOFs differ from how they spawned // Check if any of the sector's FOFs differ from how they spawned
if (ss->ffloors) if (ss->ffloors)
@ -928,6 +931,8 @@ static void P_NetArchiveWorld(void)
if (diff3 & SD_COLORMAP) if (diff3 & SD_COLORMAP)
WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap)); WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap));
// returns existing index if already added, or appends to net_colormaps and returns new index // returns existing index if already added, or appends to net_colormaps and returns new index
if (diff3 & SD_CRUMBLESTATE)
WRITEINT32(put, ss->crumblestate);
// Special case: save the stats of all modified ffloors along with their ffloor "number"s // Special case: save the stats of all modified ffloors along with their ffloor "number"s
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
@ -1164,6 +1169,8 @@ static void P_NetUnArchiveWorld(void)
if (diff3 & SD_COLORMAP) if (diff3 & SD_COLORMAP)
sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get));
if (diff3 & SD_CRUMBLESTATE)
sectors[i].crumblestate = READINT32(get);
if (diff & SD_FFLOORS) if (diff & SD_FFLOORS)
{ {
@ -1359,7 +1366,6 @@ typedef enum
tc_startcrumble, tc_startcrumble,
tc_marioblock, tc_marioblock,
tc_marioblockchecker, tc_marioblockchecker,
tc_spikesector,
tc_floatsector, tc_floatsector,
tc_crushceiling, tc_crushceiling,
tc_scroll, tc_scroll,
@ -1731,22 +1737,151 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
} }
// //
// SaveSpecialLevelThinker // SaveNoEnemiesThinker
// //
// Saves a levelspecthink_t thinker // Saves a noenemies_t thinker
// //
static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type)
{ {
const levelspecthink_t *ht = (const void *)th; const noenemies_t *ht = (const void *)th;
size_t i; WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
}
//
// SaveBounceCheeseThinker
//
// Saves a bouncecheese_t thinker
//
static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type)
{
const bouncecheese_t *ht = (const void *)th;
WRITEUINT8(save_p, type); WRITEUINT8(save_p, type);
for (i = 0; i < 16; i++)
{
WRITEFIXED(save_p, ht->vars[i]); //var[16]
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
}
WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEFIXED(save_p, ht->speed);
WRITEFIXED(save_p, ht->distance);
WRITEFIXED(save_p, ht->floorwasheight);
WRITEFIXED(save_p, ht->ceilingwasheight);
WRITECHAR(save_p, ht->low);
}
//
// SaveContinuousFallThinker
//
// Saves a continuousfall_t thinker
//
static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type)
{
const continuousfall_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEFIXED(save_p, ht->speed);
WRITEINT32(save_p, ht->direction);
WRITEFIXED(save_p, ht->floorstartheight);
WRITEFIXED(save_p, ht->ceilingstartheight);
WRITEFIXED(save_p, ht->destheight);
}
//
// SaveMarioBlockThinker
//
// Saves a mariothink_t thinker
//
static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type)
{
const mariothink_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEFIXED(save_p, ht->speed);
WRITEINT32(save_p, ht->direction);
WRITEFIXED(save_p, ht->floorstartheight);
WRITEFIXED(save_p, ht->ceilingstartheight);
WRITEINT16(save_p, ht->tag);
}
//
// SaveMarioCheckThinker
//
// Saves a mariocheck_t thinker
//
static void SaveMarioCheckThinker(const thinker_t *th, const UINT8 type)
{
const mariocheck_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector));
}
//
// SaveThwompThinker
//
// Saves a thwomp_t thinker
//
static void SaveThwompThinker(const thinker_t *th, const UINT8 type)
{
const thwomp_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEFIXED(save_p, ht->crushspeed);
WRITEFIXED(save_p, ht->retractspeed);
WRITEINT32(save_p, ht->direction);
WRITEFIXED(save_p, ht->floorstartheight);
WRITEFIXED(save_p, ht->ceilingstartheight);
WRITEINT32(save_p, ht->delay);
WRITEINT16(save_p, ht->tag);
WRITEUINT16(save_p, ht->sound);
}
//
// SaveFloatThinker
//
// Saves a floatthink_t thinker
//
static void SaveFloatThinker(const thinker_t *th, const UINT8 type)
{
const floatthink_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEINT16(save_p, ht->tag);
}
// SaveEachTimeThinker
//
// Loads a eachtime_t from a save game
//
static void SaveEachTimeThinker(const thinker_t *th, const UINT8 type)
{
const eachtime_t *ht = (const void *)th;
size_t i;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
for (i = 0; i < MAXPLAYERS; i++)
{
WRITECHAR(save_p, ht->playersInArea[i]);
WRITECHAR(save_p, ht->playersOnArea[i]);
}
WRITECHAR(save_p, ht->triggerOnExit);
}
// SaveRaiseThinker
//
// Saves a raise_t thinker
//
static void SaveRaiseThinker(const thinker_t *th, const UINT8 type)
{
const raise_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEFIXED(save_p, ht->ceilingbottom);
WRITEFIXED(save_p, ht->ceilingtop);
WRITEFIXED(save_p, ht->basespeed);
WRITEFIXED(save_p, ht->extraspeed);
WRITEUINT8(save_p, ht->shaketimer);
WRITEUINT8(save_p, ht->flags);
} }
// //
@ -2307,27 +2442,27 @@ static void P_NetArchiveThinkers(void)
} }
else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling) else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling)
{ {
SaveSpecialLevelThinker(th, tc_continuousfalling); SaveContinuousFallThinker(th, tc_continuousfalling);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_ThwompSector) else if (th->function.acp1 == (actionf_p1)T_ThwompSector)
{ {
SaveSpecialLevelThinker(th, tc_thwomp); SaveThwompThinker(th, tc_thwomp);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector) else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector)
{ {
SaveSpecialLevelThinker(th, tc_noenemies); SaveNoEnemiesThinker(th, tc_noenemies);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker) else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker)
{ {
SaveSpecialLevelThinker(th, tc_eachtime); SaveEachTimeThinker(th, tc_eachtime);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_RaiseSector) else if (th->function.acp1 == (actionf_p1)T_RaiseSector)
{ {
SaveSpecialLevelThinker(th, tc_raisesector); SaveRaiseThinker(th, tc_raisesector);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_CameraScanner) else if (th->function.acp1 == (actionf_p1)T_CameraScanner)
@ -2352,7 +2487,7 @@ static void P_NetArchiveThinkers(void)
} }
else if (th->function.acp1 == (actionf_p1)T_BounceCheese) else if (th->function.acp1 == (actionf_p1)T_BounceCheese)
{ {
SaveSpecialLevelThinker(th, tc_bouncecheese); SaveBounceCheeseThinker(th, tc_bouncecheese);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_StartCrumble) else if (th->function.acp1 == (actionf_p1)T_StartCrumble)
@ -2362,22 +2497,17 @@ static void P_NetArchiveThinkers(void)
} }
else if (th->function.acp1 == (actionf_p1)T_MarioBlock) else if (th->function.acp1 == (actionf_p1)T_MarioBlock)
{ {
SaveSpecialLevelThinker(th, tc_marioblock); SaveMarioBlockThinker(th, tc_marioblock);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker) else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
{ {
SaveSpecialLevelThinker(th, tc_marioblockchecker); SaveMarioCheckThinker(th, tc_marioblockchecker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
{
SaveSpecialLevelThinker(th, tc_spikesector);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_FloatSector) else if (th->function.acp1 == (actionf_p1)T_FloatSector)
{ {
SaveSpecialLevelThinker(th, tc_floatsector); SaveFloatThinker(th, tc_floatsector);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_LaserFlash) else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
@ -2829,38 +2959,153 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
return &mobj->thinker; return &mobj->thinker;
} }
// LoadNoEnemiesThinker
// //
// LoadSpecialLevelThinker // Loads a noenemies_t from a save game
// //
// Loads a levelspecthink_t from a save game static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker)
//
// floorOrCeiling:
// 0 - Don't set
// 1 - Floor Only
// 2 - Ceiling Only
// 3 - Both
//
static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
{ {
levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); noenemies_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
size_t i; ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
return &ht->thinker;
}
// LoadBounceCheeseThinker
//
// Loads a bouncecheese_t from a save game
//
static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker)
{
bouncecheese_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker; ht->thinker.function.acp1 = thinker;
for (i = 0; i < 16; i++)
{
ht->vars[i] = READFIXED(save_p); //var[16]
ht->var2s[i] = READFIXED(save_p); //var[16]
}
ht->sourceline = LoadLine(READUINT32(save_p)); ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p));
ht->speed = READFIXED(save_p);
ht->distance = READFIXED(save_p);
ht->floorwasheight = READFIXED(save_p);
ht->ceilingwasheight = READFIXED(save_p);
ht->low = READCHAR(save_p);
return &ht->thinker;
}
if (ht->sector) // LoadContinuousFallThinker
//
// Loads a continuousfall_t from a save game
//
static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker)
{
continuousfall_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p));
ht->speed = READFIXED(save_p);
ht->direction = READINT32(save_p);
ht->floorstartheight = READFIXED(save_p);
ht->ceilingstartheight = READFIXED(save_p);
ht->destheight = READFIXED(save_p);
return &ht->thinker;
}
// LoadMarioBlockThinker
//
// Loads a mariothink_t from a save game
//
static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker)
{
mariothink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p));
ht->speed = READFIXED(save_p);
ht->direction = READINT32(save_p);
ht->floorstartheight = READFIXED(save_p);
ht->ceilingstartheight = READFIXED(save_p);
ht->tag = READINT16(save_p);
return &ht->thinker;
}
// LoadMarioCheckThinker
//
// Loads a mariocheck_t from a save game
//
static thinker_t* LoadMarioCheckThinker(actionf_p1 thinker)
{
mariocheck_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p));
return &ht->thinker;
}
// LoadThwompThinker
//
// Loads a thwomp_t from a save game
//
static thinker_t* LoadThwompThinker(actionf_p1 thinker)
{
thwomp_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p));
ht->crushspeed = READFIXED(save_p);
ht->retractspeed = READFIXED(save_p);
ht->direction = READINT32(save_p);
ht->floorstartheight = READFIXED(save_p);
ht->ceilingstartheight = READFIXED(save_p);
ht->delay = READINT32(save_p);
ht->tag = READINT16(save_p);
ht->sound = READUINT16(save_p);
return &ht->thinker;
}
// LoadFloatThinker
//
// Loads a floatthink_t from a save game
//
static thinker_t* LoadFloatThinker(actionf_p1 thinker)
{
floatthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p));
ht->tag = READINT16(save_p);
return &ht->thinker;
}
// LoadEachTimeThinker
//
// Loads a eachtime_t from a save game
//
static thinker_t* LoadEachTimeThinker(actionf_p1 thinker)
{
size_t i;
eachtime_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
for (i = 0; i < MAXPLAYERS; i++)
{ {
if (floorOrCeiling & 2) ht->playersInArea[i] = READCHAR(save_p);
ht->sector->ceilingdata = ht; ht->playersOnArea[i] = READCHAR(save_p);
if (floorOrCeiling & 1)
ht->sector->floordata = ht;
} }
ht->triggerOnExit = READCHAR(save_p);
return &ht->thinker;
}
// LoadRaiseThinker
//
// Loads a raise_t from a save game
//
static thinker_t* LoadRaiseThinker(actionf_p1 thinker)
{
raise_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p));
ht->ceilingbottom = READFIXED(save_p);
ht->ceilingtop = READFIXED(save_p);
ht->basespeed = READFIXED(save_p);
ht->extraspeed = READFIXED(save_p);
ht->shaketimer = READUINT8(save_p);
ht->flags = READUINT8(save_p);
return &ht->thinker; return &ht->thinker;
} }
@ -3526,23 +3771,23 @@ static void P_NetUnArchiveThinkers(void)
break; break;
case tc_continuousfalling: case tc_continuousfalling:
th = LoadSpecialLevelThinker((actionf_p1)T_ContinuousFalling, 3); th = LoadContinuousFallThinker((actionf_p1)T_ContinuousFalling);
break; break;
case tc_thwomp: case tc_thwomp:
th = LoadSpecialLevelThinker((actionf_p1)T_ThwompSector, 3); th = LoadThwompThinker((actionf_p1)T_ThwompSector);
break; break;
case tc_noenemies: case tc_noenemies:
th = LoadSpecialLevelThinker((actionf_p1)T_NoEnemiesSector, 0); th = LoadNoEnemiesThinker((actionf_p1)T_NoEnemiesSector);
break; break;
case tc_eachtime: case tc_eachtime:
th = LoadSpecialLevelThinker((actionf_p1)T_EachTimeThinker, 0); th = LoadEachTimeThinker((actionf_p1)T_EachTimeThinker);
break; break;
case tc_raisesector: case tc_raisesector:
th = LoadSpecialLevelThinker((actionf_p1)T_RaiseSector, 0); th = LoadRaiseThinker((actionf_p1)T_RaiseSector);
break; break;
/// \todo rewrite all the code that uses an elevator_t but isn't an elevator /// \todo rewrite all the code that uses an elevator_t but isn't an elevator
@ -3552,7 +3797,7 @@ static void P_NetUnArchiveThinkers(void)
break; break;
case tc_bouncecheese: case tc_bouncecheese:
th = LoadSpecialLevelThinker((actionf_p1)T_BounceCheese, 2); th = LoadBounceCheeseThinker((actionf_p1)T_BounceCheese);
break; break;
case tc_startcrumble: case tc_startcrumble:
@ -3560,19 +3805,15 @@ static void P_NetUnArchiveThinkers(void)
break; break;
case tc_marioblock: case tc_marioblock:
th = LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3); th = LoadMarioBlockThinker((actionf_p1)T_MarioBlock);
break; break;
case tc_marioblockchecker: case tc_marioblockchecker:
th = LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0); th = LoadMarioCheckThinker((actionf_p1)T_MarioBlockChecker);
break;
case tc_spikesector:
th = LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
break; break;
case tc_floatsector: case tc_floatsector:
th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0); th = LoadFloatThinker((actionf_p1)T_FloatSector);
break; break;
case tc_laserflash: case tc_laserflash:

View file

@ -694,47 +694,27 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
static void P_SpawnEmeraldHunt(void) static void P_SpawnEmeraldHunt(void)
{ {
INT32 emer1, emer2, emer3; INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey;
INT32 timeout = 0; // keeps from getting stuck fixed_t x, y, z;
emer1 = emer2 = emer3 = 0; for (i = 0; i < numhuntemeralds; i++)
num[i] = i;
//increment spawn numbers because zero is valid. for (i = 0; i < 3; i++)
emer1 = (P_RandomKey(numhuntemeralds)) + 1;
while (timeout++ < 100)
{ {
emer2 = (P_RandomKey(numhuntemeralds)) + 1; // generate random index, shuffle afterwards
randomkey = P_RandomKey(numhuntemeralds--);
emer[i] = num[randomkey];
num[randomkey] = num[numhuntemeralds];
num[numhuntemeralds] = emer[i];
if (emer2 != emer1) // spawn emerald
break; x = huntemeralds[emer[i]]->x<<FRACBITS;
y = huntemeralds[emer[i]]->y<<FRACBITS;
z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer[i]], x, y);
P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
mobjinfo[MT_EMERHUNT].spawnstate+i);
} }
timeout = 0;
while (timeout++ < 100)
{
emer3 = (P_RandomKey(numhuntemeralds)) + 1;
if (emer3 != emer2 && emer3 != emer1)
break;
}
//decrement spawn values to the actual number because zero is valid.
if (emer1--)
P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
huntemeralds[emer1]->y<<FRACBITS,
huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
if (emer2--)
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
huntemeralds[emer2]->y<<FRACBITS,
huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
mobjinfo[MT_EMERHUNT].spawnstate+1);
if (emer3--)
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
huntemeralds[emer3]->y<<FRACBITS,
huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
mobjinfo[MT_EMERHUNT].spawnstate+2);
} }
static void P_SpawnMapThings(boolean spawnemblems) static void P_SpawnMapThings(boolean spawnemblems)
@ -867,7 +847,7 @@ static void P_InitializeSector(sector_t *ss)
ss->camsec = -1; ss->camsec = -1;
ss->floorlightsec = ss->ceilinglightsec = -1; ss->floorlightsec = ss->ceilinglightsec = -1;
ss->crumblestate = 0; ss->crumblestate = CRUMBLE_NONE;
ss->touching_thinglist = NULL; ss->touching_thinglist = NULL;
@ -4129,12 +4109,12 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l
{ {
UINT16 numlumps = *pnumlumps; UINT16 numlumps = *pnumlumps;
size_t i = *pi; size_t i = *pi;
if (!stricmp(lumpinfo->name2, folName)) if (!stricmp(lumpinfo->fullname, folName))
{ {
lumpinfo++; lumpinfo++;
*start = ++i; *start = ++i;
for (; i < numlumps; i++, lumpinfo++) for (; i < numlumps; i++, lumpinfo++)
if (strnicmp(lumpinfo->name2, folName, strlen(folName))) if (strnicmp(lumpinfo->fullname, folName, strlen(folName)))
break; break;
lumpinfo--; lumpinfo--;
*end = i-- - *start; *end = i-- - *start;

View file

@ -114,12 +114,11 @@ static void P_ResetColormapFader(sector_t *sector);
static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, extracolormap_t *dest_exc, static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, extracolormap_t *dest_exc,
boolean ticbased, INT32 duration); boolean ticbased, INT32 duration);
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline); static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline); static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline);
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec); //static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers); static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec); static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer); static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
static void P_AddSpikeThinker(sector_t *sec, INT32 referrer);
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee, UINT8 reverse); static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee, UINT8 reverse);
@ -4468,7 +4467,8 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_ELECTRIC); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_ELECTRIC);
break; break;
case 5: // Spikes case 5: // Spikes
// Don't do anything. In Soviet Russia, spikes find you. if (roversector || P_MobjReadyToTrigger(player->mo, sector))
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPIKE);
break; break;
case 6: // Death Pit (Camera Mod) case 6: // Death Pit (Camera Mod)
case 7: // Death Pit (No Camera Mod) case 7: // Death Pit (No Camera Mod)
@ -5776,7 +5776,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
thinker_t *th; thinker_t *th;
friction_t *f; friction_t *f;
pusher_t *p; pusher_t *p;
levelspecthink_t *lst;
size_t sec2num; size_t sec2num;
size_t i; size_t i;
@ -5877,16 +5876,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
else if (th == &thlist[THINK_MAIN]) else if (th == &thlist[THINK_MAIN])
break; break;
// Should this FOF have spikeness?
if (th->function.acp1 == (actionf_p1)T_SpikeSector)
{
lst = (levelspecthink_t *)th;
if (lst->sector == sec2)
P_AddSpikeThinker(sec, (INT32)sec2num);
}
// Should this FOF have friction? // Should this FOF have friction?
else if(th->function.acp1 == (actionf_p1)T_Friction) if(th->function.acp1 == (actionf_p1)T_Friction)
{ {
f = (friction_t *)th; f = (friction_t *)th;
@ -5933,7 +5924,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
} }
if ((flags & FF_CRUMBLE)) if ((flags & FF_CRUMBLE))
sec2->crumblestate = 1; sec2->crumblestate = CRUMBLE_WAIT;
if ((flags & FF_FLOATBOB)) if ((flags & FF_FLOATBOB))
{ {
@ -5950,28 +5941,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
// SPECIAL SPAWNING // SPECIAL SPAWNING
// //
/** Adds a spike thinker.
* Sector type Section1:5 will result in this effect.
*
* \param sec Sector in which to add the thinker.
* \param referrer If != sec, then we're dealing with a FOF
* \sa P_SpawnSpecials, T_SpikeSector
* \author SSNTails <http://www.ssntails.org>
*/
static void P_AddSpikeThinker(sector_t *sec, INT32 referrer)
{
levelspecthink_t *spikes;
// create and initialize new thinker
spikes = Z_Calloc(sizeof (*spikes), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &spikes->thinker);
spikes->thinker.function.acp1 = (actionf_p1)T_SpikeSector;
spikes->sector = sec;
spikes->vars[0] = referrer;
}
/** Adds a float thinker. /** Adds a float thinker.
* Float thinkers cause solid 3Dfloors to float on water. * Float thinkers cause solid 3Dfloors to float on water.
* *
@ -5980,9 +5949,9 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer)
* \sa P_SpawnSpecials, T_FloatSector * \sa P_SpawnSpecials, T_FloatSector
* \author SSNTails <http://www.ssntails.org> * \author SSNTails <http://www.ssntails.org>
*/ */
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline) static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline)
{ {
levelspecthink_t *floater; floatthink_t *floater;
// create and initialize new thinker // create and initialize new thinker
floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL); floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL);
@ -5991,7 +5960,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
floater->thinker.function.acp1 = (actionf_p1)T_FloatSector; floater->thinker.function.acp1 = (actionf_p1)T_FloatSector;
floater->sector = sec; floater->sector = sec;
floater->vars[0] = tag; floater->tag = (INT16)tag;
floater->sourceline = sourceline; floater->sourceline = sourceline;
} }
@ -6036,7 +6005,7 @@ static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control,
*/ */
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
{ {
levelspecthink_t *block; mariocheck_t *block;
// create and initialize new elevator thinker // create and initialize new elevator thinker
block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL); block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL);
@ -6062,85 +6031,52 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
* \sa P_SpawnSpecials, T_RaiseSector * \sa P_SpawnSpecials, T_RaiseSector
* \author SSNTails <http://www.ssntails.org> * \author SSNTails <http://www.ssntails.org>
*/ */
static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline) static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, boolean lower, boolean spindash)
{ {
levelspecthink_t *raise; raise_t *raise;
raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL); raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &raise->thinker); P_AddThinker(THINK_MAIN, &raise->thinker);
raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector; raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
if (sourceline->flags & ML_BLOCKMONSTERS) raise->sourceline = sourceline;
raise->vars[0] = 1;
else
raise->vars[0] = 0;
// set up the fields
raise->sector = sec; raise->sector = sec;
// Require a spindash to activate raise->ceilingtop = P_FindHighestCeilingSurrounding(sec);
if (sourceline->flags & ML_NOCLIMB) raise->ceilingbottom = P_FindLowestCeilingSurrounding(sec);
raise->vars[1] = 1;
else
raise->vars[1] = 0;
raise->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy); raise->basespeed = FixedDiv(P_AproxDistance(sourceline->dx, sourceline->dy), 4*FRACUNIT);
raise->vars[2] = FixedDiv(raise->vars[2], 4*FRACUNIT);
raise->vars[3] = raise->vars[2];
raise->vars[5] = P_FindHighestCeilingSurrounding(sec); if (lower)
raise->vars[4] = raise->vars[5] raise->flags |= RF_REVERSE;
- (sec->ceilingheight - sec->floorheight); if (spindash)
raise->flags |= RF_SPINDASH;
raise->vars[7] = P_FindLowestCeilingSurrounding(sec);
raise->vars[6] = raise->vars[7]
- (sec->ceilingheight - sec->floorheight);
raise->sourceline = sourceline;
} }
static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boolean dynamic) static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean raise, boolean spindash, boolean dynamic)
{ {
levelspecthink_t *airbob; raise_t *airbob;
airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL); airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &airbob->thinker); P_AddThinker(THINK_MAIN, &airbob->thinker);
airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector; airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
// set up the fields airbob->sourceline = sourceline;
airbob->sector = sec; airbob->sector = sec;
// Require a spindash to activate airbob->ceilingtop = sec->ceilingheight;
if (sourceline->flags & ML_NOCLIMB) airbob->ceilingbottom = sec->ceilingheight - dist;
airbob->vars[1] = 1;
else
airbob->vars[1] = 0;
airbob->vars[2] = FRACUNIT; airbob->basespeed = FRACUNIT;
if (noadjust) if (!raise)
airbob->vars[7] = airbob->sector->ceilingheight-16*FRACUNIT; airbob->flags |= RF_REVERSE;
else if (spindash)
airbob->vars[7] = airbob->sector->ceilingheight - P_AproxDistance(sourceline->dx, sourceline->dy); airbob->flags |= RF_SPINDASH;
airbob->vars[6] = airbob->vars[7] if (dynamic)
- (sec->ceilingheight - sec->floorheight); airbob->flags |= RF_DYNAMIC;
airbob->vars[3] = airbob->vars[2];
if (sourceline->flags & ML_BLOCKMONSTERS)
airbob->vars[0] = 1;
else
airbob->vars[0] = 0;
airbob->vars[5] = sec->ceilingheight;
airbob->vars[4] = airbob->vars[5]
- (sec->ceilingheight - sec->floorheight);
airbob->vars[9] = dynamic ? 1 : 0;
airbob->sourceline = sourceline;
} }
/** Adds a thwomp thinker. /** Adds a thwomp thinker.
@ -6154,12 +6090,7 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boo
*/ */
static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, line_t *sourceline) static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, line_t *sourceline)
{ {
#define speed vars[1] thwomp_t *thwomp;
#define direction vars[2]
#define distance vars[3]
#define floorwasheight vars[4]
#define ceilingwasheight vars[5]
levelspecthink_t *thwomp;
// You *probably* already have a thwomp in this sector. If you've combined it with something // You *probably* already have a thwomp in this sector. If you've combined it with something
// else that uses the floordata/ceilingdata, you must be weird. // else that uses the floordata/ceilingdata, you must be weird.
@ -6173,34 +6104,33 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin
thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector; thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector;
// set up the fields according to the type of elevator action // set up the fields according to the type of elevator action
thwomp->sector = sec;
thwomp->vars[0] = actionsector->tag;
thwomp->floorwasheight = thwomp->sector->floorheight;
thwomp->ceilingwasheight = thwomp->sector->ceilingheight;
thwomp->direction = 0;
thwomp->distance = 1;
thwomp->sourceline = sourceline; thwomp->sourceline = sourceline;
thwomp->sector->floordata = thwomp; thwomp->sector = sec;
thwomp->sector->ceilingdata = thwomp; thwomp->crushspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dy >> 3 : 10*FRACUNIT;
return; thwomp->retractspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dx >> 3 : 2*FRACUNIT;
#undef speed thwomp->direction = 0;
#undef direction thwomp->floorstartheight = sec->floorheight;
#undef distance thwomp->ceilingstartheight = sec->ceilingheight;
#undef floorwasheight thwomp->delay = 1;
#undef ceilingwasheight thwomp->tag = actionsector->tag;
thwomp->sound = (sourceline->flags & ML_EFFECT4) ? sides[sourceline->sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp;
sec->floordata = thwomp;
sec->ceilingdata = thwomp;
// Start with 'resting' texture
sides[sourceline->sidenum[0]].midtexture = sides[sourceline->sidenum[0]].bottomtexture;
} }
/** Adds a thinker which checks if any MF_ENEMY objects with health are in the defined area. /** Adds a thinker which checks if any MF_ENEMY objects with health are in the defined area.
* If not, a linedef executor is run once. * If not, a linedef executor is run once.
* *
* \param sec Control sector.
* \param sourceline Control linedef. * \param sourceline Control linedef.
* \sa P_SpawnSpecials, T_NoEnemiesSector * \sa P_SpawnSpecials, T_NoEnemiesSector
* \author SSNTails <http://www.ssntails.org> * \author SSNTails <http://www.ssntails.org>
*/ */
static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline) static inline void P_AddNoEnemiesThinker(line_t *sourceline)
{ {
levelspecthink_t *nobaddies; noenemies_t *nobaddies;
// create and initialize new thinker // create and initialize new thinker
nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL); nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL);
@ -6208,21 +6138,19 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline)
nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector; nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector;
nobaddies->sector = sec;
nobaddies->sourceline = sourceline; nobaddies->sourceline = sourceline;
} }
/** Adds a thinker for Each-Time linedef executors. A linedef executor is run /** Adds a thinker for Each-Time linedef executors. A linedef executor is run
* only when a player enters the area and doesn't run again until they re-enter. * only when a player enters the area and doesn't run again until they re-enter.
* *
* \param sec Control sector that contains the lines of executors we will want to run.
* \param sourceline Control linedef. * \param sourceline Control linedef.
* \sa P_SpawnSpecials, T_EachTimeThinker * \sa P_SpawnSpecials, T_EachTimeThinker
* \author SSNTails <http://www.ssntails.org> * \author SSNTails <http://www.ssntails.org>
*/ */
static void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline) static void P_AddEachTimeThinker(line_t *sourceline)
{ {
levelspecthink_t *eachtime; eachtime_t *eachtime;
// create and initialize new thinker // create and initialize new thinker
eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL); eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL);
@ -6230,8 +6158,8 @@ static void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline)
eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker; eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker;
eachtime->sector = sec;
eachtime->sourceline = sourceline; eachtime->sourceline = sourceline;
eachtime->triggerOnExit = !!(sourceline->flags & ML_BOUNCY);
} }
/** Adds a camera scanner. /** Adds a camera scanner.
@ -6458,9 +6386,11 @@ void P_SpawnSpecials(boolean fromnetsave)
switch(GETSECSPECIAL(sector->special, 1)) switch(GETSECSPECIAL(sector->special, 1))
{ {
case 5: // Spikes case 5: // Spikes
P_AddSpikeThinker(sector, (INT32)(sector-sectors)); //Terrible hack to replace an even worse hack:
//Spike damage automatically sets SF_TRIGGERSPECIAL_TOUCH.
//Yes, this also affects other specials on the same sector. Sorry.
sector->flags |= SF_TRIGGERSPECIAL_TOUCH;
break; break;
case 15: // Bouncy sector case 15: // Bouncy sector
CheckForBouncySector = true; CheckForBouncySector = true;
break; break;
@ -6506,9 +6436,7 @@ void P_SpawnSpecials(boolean fromnetsave)
// Firstly, find out how many there are in each sector // Firstly, find out how many there are in each sector
for (th = thlist[THINK_MAIN].next; th != &thlist[THINK_MAIN]; th = th->next) for (th = thlist[THINK_MAIN].next; th != &thlist[THINK_MAIN]; th = th->next)
{ {
if (th->function.acp1 == (actionf_p1)T_SpikeSector) if (th->function.acp1 == (actionf_p1)T_Friction)
secthinkers[((levelspecthink_t *)th)->sector - sectors].count++;
else if (th->function.acp1 == (actionf_p1)T_Friction)
secthinkers[((friction_t *)th)->affectee].count++; secthinkers[((friction_t *)th)->affectee].count++;
else if (th->function.acp1 == (actionf_p1)T_Pusher) else if (th->function.acp1 == (actionf_p1)T_Pusher)
secthinkers[((pusher_t *)th)->affectee].count++; secthinkers[((pusher_t *)th)->affectee].count++;
@ -6528,9 +6456,7 @@ void P_SpawnSpecials(boolean fromnetsave)
{ {
size_t secnum = (size_t)-1; size_t secnum = (size_t)-1;
if (th->function.acp1 == (actionf_p1)T_SpikeSector) if (th->function.acp1 == (actionf_p1)T_Friction)
secnum = ((levelspecthink_t *)th)->sector - sectors;
else if (th->function.acp1 == (actionf_p1)T_Friction)
secnum = ((friction_t *)th)->affectee; secnum = ((friction_t *)th)->affectee;
else if (th->function.acp1 == (actionf_p1)T_Pusher) else if (th->function.acp1 == (actionf_p1)T_Pusher)
secnum = ((pusher_t *)th)->affectee; secnum = ((pusher_t *)th)->affectee;
@ -6943,18 +6869,20 @@ void P_SpawnSpecials(boolean fromnetsave)
case 150: // Air bobbing platform case 150: // Air bobbing platform
case 151: // Adjustable air bobbing platform case 151: // Adjustable air bobbing platform
{
fixed_t dist = (lines[i].special == 150) ? 16*FRACUNIT : P_AproxDistance(lines[i].dx, lines[i].dy);
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
lines[i].flags |= ML_BLOCKMONSTERS; P_AddAirbob(lines[i].frontsector, lines + i, dist, false, !!(lines[i].flags & ML_NOCLIMB), false);
P_AddAirbob(lines[i].frontsector, lines + i, (lines[i].special != 151), false);
break; break;
}
case 152: // Adjustable air bobbing platform in reverse case 152: // Adjustable air bobbing platform in reverse
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
P_AddAirbob(lines[i].frontsector, lines + i, true, false); P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false);
break; break;
case 153: // Dynamic Sinking Platform case 153: // Dynamic Sinking Platform
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
lines[i].flags |= ML_BLOCKMONSTERS; lines[i].flags |= ML_BLOCKMONSTERS;
P_AddAirbob(lines[i].frontsector, lines + i, false, true); P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true);
break; break;
case 160: // Float/bob platform case 160: // Float/bob platform
@ -7004,15 +6932,13 @@ void P_SpawnSpecials(boolean fromnetsave)
case 176: // Air bobbing platform that will crumble and bob on the water when it falls and hits case 176: // Air bobbing platform that will crumble and bob on the water when it falls and hits
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB|FF_CRUMBLE, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB|FF_CRUMBLE, secthinkers);
lines[i].flags |= ML_BLOCKMONSTERS; P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false);
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
break; break;
case 177: // Air bobbing platform that will crumble and bob on case 177: // Air bobbing platform that will crumble and bob on
// the water when it falls and hits, then never return // the water when it falls and hits, then never return
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB|FF_CRUMBLE|FF_NORETURN, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB|FF_CRUMBLE|FF_NORETURN, secthinkers);
lines[i].flags |= ML_BLOCKMONSTERS; P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false);
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
break; break;
case 178: // Crumbling platform that will float when it hits water case 178: // Crumbling platform that will float when it hits water
@ -7025,28 +6951,27 @@ void P_SpawnSpecials(boolean fromnetsave)
case 180: // Air bobbing platform that will crumble case 180: // Air bobbing platform that will crumble
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers);
lines[i].flags |= ML_BLOCKMONSTERS; P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false);
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
break; break;
case 190: // Rising Platform FOF (solid, opaque, shadows) case 190: // Rising Platform FOF (solid, opaque, shadows)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 191: // Rising Platform FOF (solid, opaque, no shadows) case 191: // Rising Platform FOF (solid, opaque, no shadows)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_CUTLEVEL, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_CUTLEVEL, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 192: // Rising Platform TL block: FOF (solid, translucent) case 192: // Rising Platform TL block: FOF (solid, translucent)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 193: // Rising Platform FOF (solid, invisible) case 193: // Rising Platform FOF (solid, invisible)
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_NOSHADE, secthinkers); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_NOSHADE, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 194: // Rising Platform 'Platform' - You can jump up through it case 194: // Rising Platform 'Platform' - You can jump up through it
@ -7056,7 +6981,7 @@ void P_SpawnSpecials(boolean fromnetsave)
ffloorflags |= FF_NOSHADE; ffloorflags |= FF_NOSHADE;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 195: // Rising Platform Translucent "platform" case 195: // Rising Platform Translucent "platform"
@ -7066,7 +6991,7 @@ void P_SpawnSpecials(boolean fromnetsave)
ffloorflags |= FF_NOSHADE; ffloorflags |= FF_NOSHADE;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
P_AddRaiseThinker(lines[i].frontsector, &lines[i]); P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB));
break; break;
case 200: // Double light effect case 200: // Double light effect
@ -7215,14 +7140,12 @@ void P_SpawnSpecials(boolean fromnetsave)
case 312: case 312:
case 332: case 332:
case 335: case 335:
sec = sides[*lines[i].sidenum].sector - sectors; P_AddEachTimeThinker(&lines[i]);
P_AddEachTimeThinker(&sectors[sec], &lines[i]);
break; break;
// No More Enemies Linedef Exec // No More Enemies Linedef Exec
case 313: case 313:
sec = sides[*lines[i].sidenum].sector - sectors; P_AddNoEnemiesThinker(&lines[i]);
P_AddNoEnemiesThinker(&sectors[sec], &lines[i]);
break; break;
// Pushable linedef executors (count # of pushables) // Pushable linedef executors (count # of pushables)
@ -7246,10 +7169,7 @@ void P_SpawnSpecials(boolean fromnetsave)
else else
lines[i].callcount = sides[lines[i].sidenum[0]].textureoffset>>FRACBITS; lines[i].callcount = sides[lines[i].sidenum[0]].textureoffset>>FRACBITS;
if (lines[i].special == 322) // Each time if (lines[i].special == 322) // Each time
{ P_AddEachTimeThinker(&lines[i]);
sec = sides[*lines[i].sidenum].sector - sectors;
P_AddEachTimeThinker(&sectors[sec], &lines[i]);
}
break; break;
// NiGHTS trigger executors // NiGHTS trigger executors

View file

@ -314,11 +314,101 @@ typedef struct
typedef struct typedef struct
{ {
thinker_t thinker; thinker_t thinker;
fixed_t vars[16]; // Misc. variables
fixed_t var2s[16]; // Second misc variables buffer.
line_t *sourceline; // Source line of the thinker line_t *sourceline; // Source line of the thinker
sector_t *sector; // Sector the thinker is from } noenemies_t;
} levelspecthink_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
fixed_t destheight;
} continuousfall_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t speed;
fixed_t distance;
fixed_t floorwasheight;
fixed_t ceilingwasheight;
boolean low;
} bouncecheese_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT16 tag;
} mariothink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
} mariocheck_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t crushspeed;
fixed_t retractspeed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT32 delay;
INT16 tag;
UINT16 sound;
} thwomp_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
INT16 tag;
} floatthink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
boolean playersInArea[MAXPLAYERS];
boolean playersOnArea[MAXPLAYERS];
boolean triggerOnExit;
} eachtime_t;
typedef enum
{
RF_REVERSE = 1, //Lower when stood on
RF_SPINDASH = 1<<1, //Require spindash to move
RF_DYNAMIC = 1<<2, //Dynamically sinking platform
} raiseflag_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t ceilingbottom;
fixed_t ceilingtop;
fixed_t basespeed;
fixed_t extraspeed; //For dynamically sinking platform
UINT8 shaketimer; //For dynamically sinking platform
UINT8 flags;
} raise_t;
#define ELEVATORSPEED (FRACUNIT*4) #define ELEVATORSPEED (FRACUNIT*4)
#define FLOORSPEED (FRACUNIT) #define FLOORSPEED (FRACUNIT)
@ -331,35 +421,34 @@ typedef enum
} result_e; } result_e;
result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush, result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush,
INT32 floorOrCeiling, INT32 direction); boolean ceiling, INT32 direction);
INT32 EV_DoFloor(line_t *line, floor_e floortype); void EV_DoFloor(line_t *line, floor_e floortype);
INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed); void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed);
void EV_CrumbleChain(sector_t *sec, ffloor_t *rover); void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
INT32 EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline); void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);
// Some other special 3dfloor types // Some other special 3dfloor types
INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover, INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover,
boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn); boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn);
INT32 EV_DoContinuousFall(sector_t *sec, sector_t *pbacksector, fixed_t spd, boolean backwards); void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards);
INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
void T_MoveFloor(floormove_t *movefloor); void T_MoveFloor(floormove_t *movefloor);
void T_MoveElevator(elevator_t *elevator); void T_MoveElevator(elevator_t *elevator);
void T_ContinuousFalling(levelspecthink_t *faller); void T_ContinuousFalling(continuousfall_t *faller);
void T_BounceCheese(levelspecthink_t *bouncer); void T_BounceCheese(bouncecheese_t *bouncer);
void T_StartCrumble(elevator_t *elevator); void T_StartCrumble(elevator_t *elevator);
void T_MarioBlock(levelspecthink_t *block); void T_MarioBlock(mariothink_t *block);
void T_SpikeSector(levelspecthink_t *spikes); void T_FloatSector(floatthink_t *floater);
void T_FloatSector(levelspecthink_t *floater); void T_MarioBlockChecker(mariocheck_t *block);
void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(thwomp_t *thwomp);
void T_ThwompSector(levelspecthink_t *thwomp); void T_NoEnemiesSector(noenemies_t *nobaddies);
void T_NoEnemiesSector(levelspecthink_t *nobaddies); void T_EachTimeThinker(eachtime_t *eachtime);
void T_EachTimeThinker(levelspecthink_t *eachtime);
void T_CameraScanner(elevator_t *elevator); void T_CameraScanner(elevator_t *elevator);
void T_RaiseSector(levelspecthink_t *sraise); void T_RaiseSector(raise_t *raise);
typedef struct typedef struct
{ {

View file

@ -2566,7 +2566,7 @@ static void P_CheckBustableBlocks(player_t *player)
{ {
if (!(rover->flags & FF_EXISTS)) continue; if (!(rover->flags & FF_EXISTS)) continue;
if ((rover->flags & FF_BUSTUP)/* && !rover->master->frontsector->crumblestate*/) if ((rover->flags & FF_BUSTUP)/* && rover->master->frontsector->crumblestate == CRUMBLE_NONE*/)
{ {
// If it's an FF_SHATTER, you can break it just by touching it. // If it's an FF_SHATTER, you can break it just by touching it.
if (rover->flags & FF_SHATTER) if (rover->flags & FF_SHATTER)

View file

@ -277,6 +277,16 @@ typedef enum
SF_INVERTPRECIP = 1<<4, SF_INVERTPRECIP = 1<<4,
} sectorflags_t; } sectorflags_t;
typedef enum
{
CRUMBLE_NONE, // No crumble thinker
CRUMBLE_WAIT, // Don't float on water because this is supposed to wait for a crumble
CRUMBLE_ACTIVATED, // Crumble thinker activated, but hasn't fallen yet
CRUMBLE_FALL, // Crumble thinker is falling
CRUMBLE_RESTORE, // Crumble thinker is about to restore to original position
} crumblestate_t;
// //
// The SECTORS record, at runtime. // The SECTORS record, at runtime.
// Stores things/mobjs. // Stores things/mobjs.

View file

@ -236,14 +236,13 @@ static void R_DrawWallSplats(void)
// way we don't have to store extra post_t info with each column for // way we don't have to store extra post_t info with each column for
// multi-patch textures. They are not normally needed as multi-patch // multi-patch textures. They are not normally needed as multi-patch
// textures don't have holes in it. At least not for now. // textures don't have holes in it. At least not for now.
static INT32 column2s_length; // column->length : for multi-patch on 2sided wall = texture->height
static void R_Render2sidedMultiPatchColumn(column_t *column) static void R_Render2sidedMultiPatchColumn(column_t *column)
{ {
INT32 topscreen, bottomscreen; INT32 topscreen, bottomscreen;
topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall
bottomscreen = topscreen + spryscale * column2s_length; bottomscreen = topscreen + spryscale * lengthcol;
dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
dc_yh = (bottomscreen-1)>>FRACBITS; dc_yh = (bottomscreen-1)>>FRACBITS;
@ -275,13 +274,6 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
} }
} }
// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
// uses column2s_length for texture->height as above
static void R_DrawFlippedMaskedSegColumn(column_t *column)
{
R_DrawFlippedMaskedColumn(column, column2s_length);
}
transnum_t R_GetLinedefTransTable(fixed_t alpha) transnum_t R_GetLinedefTransTable(fixed_t alpha)
{ {
return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
@ -354,8 +346,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{ {
if (textures[texnum]->flip & 2) // vertically flipped? if (textures[texnum]->flip & 2) // vertically flipped?
{ {
colfunc_2s = R_DrawFlippedMaskedSegColumn; colfunc_2s = R_DrawFlippedMaskedColumn;
column2s_length = textures[texnum]->height; lengthcol = textures[texnum]->height;
} }
else else
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
@ -363,7 +355,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
else else
{ {
colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info) colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
column2s_length = textures[texnum]->height; lengthcol = textures[texnum]->height;
} }
// Setup lighting based on the presence/lack-of 3D floors. // Setup lighting based on the presence/lack-of 3D floors.
@ -693,7 +685,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
static void R_DrawRepeatFlippedMaskedColumn(column_t *col) static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
{ {
do { do {
R_DrawFlippedMaskedColumn(col, column2s_length); R_DrawFlippedMaskedColumn(col);
sprtopscreen += dc_texheight*spryscale; sprtopscreen += dc_texheight*spryscale;
} while (sprtopscreen < sprbotscreen); } while (sprtopscreen < sprbotscreen);
} }
@ -988,7 +980,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (textures[texnum]->flip & 2) // vertically flipped? if (textures[texnum]->flip & 2) // vertically flipped?
{ {
colfunc_2s = R_DrawRepeatFlippedMaskedColumn; colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
column2s_length = textures[texnum]->height; lengthcol = textures[texnum]->height;
} }
else else
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
@ -996,7 +988,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else else
{ {
colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info) colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)
column2s_length = textures[texnum]->height; lengthcol = textures[texnum]->height;
} }
// Set heights according to plane, or slope, whichever // Set heights according to plane, or slope, whichever

View file

@ -639,10 +639,10 @@ void R_DrawMaskedColumn(column_t *column)
dc_yl = mceilingclip[dc_x]+1; dc_yl = mceilingclip[dc_x]+1;
if (dc_yl < 0) if (dc_yl < 0)
dc_yl = 0; dc_yl = 0;
if (dc_yh >= vid.height) if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
dc_yh = vid.height - 1; dc_yh = vid.height - 1;
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0) if (dc_yl <= dc_yh && dc_yh > 0)
{ {
dc_source = (UINT8 *)column + 3; dc_source = (UINT8 *)column + 3;
dc_texturemid = basetexturemid - (topdelta<<FRACBITS); dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
@ -653,15 +653,10 @@ void R_DrawMaskedColumn(column_t *column)
// quick fix... something more proper should be done!!! // quick fix... something more proper should be done!!!
if (ylookup[dc_yl]) if (ylookup[dc_yl])
colfunc(); colfunc();
else if (colfunc == colfuncs[COLDRAWFUNC_BASE]) #ifdef PARANOIA
{ else
static INT32 first = 1; I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
if (first) #endif
{
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
first = 0;
}
}
} }
column = (column_t *)((UINT8 *)column + column->length + 4); column = (column_t *)((UINT8 *)column + column->length + 4);
} }
@ -669,7 +664,9 @@ void R_DrawMaskedColumn(column_t *column)
dc_texturemid = basetexturemid; dc_texturemid = basetexturemid;
} }
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) INT32 lengthcol; // column->length : for flipped column function pointers and multi-patch on 2sided wall = texture->height
void R_DrawFlippedMaskedColumn(column_t *column)
{ {
INT32 topscreen; INT32 topscreen;
INT32 bottomscreen; INT32 bottomscreen;
@ -685,7 +682,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
if (topdelta <= prevdelta) if (topdelta <= prevdelta)
topdelta += prevdelta; topdelta += prevdelta;
prevdelta = topdelta; prevdelta = topdelta;
topdelta = texheight-column->length-topdelta; topdelta = lengthcol-column->length-topdelta;
topscreen = sprtopscreen + spryscale*topdelta; topscreen = sprtopscreen + spryscale*topdelta;
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length
: sprbotscreen + spryscale*column->length; : sprbotscreen + spryscale*column->length;
@ -707,10 +704,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
dc_yl = mceilingclip[dc_x]+1; dc_yl = mceilingclip[dc_x]+1;
if (dc_yl < 0) if (dc_yl < 0)
dc_yl = 0; dc_yl = 0;
if (dc_yh >= vid.height) if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
dc_yh = vid.height - 1; dc_yh = vid.height - 1;
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0) if (dc_yl <= dc_yh && dc_yh > 0)
{ {
dc_source = ZZ_Alloc(column->length); dc_source = ZZ_Alloc(column->length);
for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s) for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
@ -720,15 +717,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
// Still drawn by R_DrawColumn. // Still drawn by R_DrawColumn.
if (ylookup[dc_yl]) if (ylookup[dc_yl])
colfunc(); colfunc();
else if (colfunc == colfuncs[COLDRAWFUNC_BASE]) #ifdef PARANOIA
{ else
static INT32 first = 1; I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
if (first) #endif
{
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
first = 0;
}
}
Z_Free(dc_source); Z_Free(dc_source);
} }
column = (column_t *)((UINT8 *)column + column->length + 4); column = (column_t *)((UINT8 *)column + column->length + 4);
@ -744,7 +736,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
static void R_DrawVisSprite(vissprite_t *vis) static void R_DrawVisSprite(vissprite_t *vis)
{ {
column_t *column; column_t *column;
void (*localcolfunc)(column_t *);
INT32 texturecolumn; INT32 texturecolumn;
INT32 pwidth;
fixed_t frac; fixed_t frac;
patch_t *patch = vis->patch; patch_t *patch = vis->patch;
fixed_t this_scale = vis->mobj->scale; fixed_t this_scale = vis->mobj->scale;
@ -893,50 +887,52 @@ static void R_DrawVisSprite(vissprite_t *vis)
if (vis->x2 >= vid.width) if (vis->x2 >= vid.width)
vis->x2 = vid.width-1; vis->x2 = vid.width-1;
localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
lengthcol = patch->height;
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite // Split drawing loops for paper and non-paper to reduce conditional checks per sprite
if (vis->scalestep) if (vis->scalestep)
{ {
// Papersprite drawing loop pwidth = SHORT(patch->width);
// Papersprite drawing loop
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep) for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
{ {
angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF; angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale; texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width)) if (texturecolumn < 0 || texturecolumn >= pwidth)
continue; continue;
if (vis->xiscale < 0) // Flipped sprite if (vis->xiscale < 0) // Flipped sprite
texturecolumn = SHORT(patch->width) - 1 - texturecolumn; texturecolumn = pwidth - 1 - texturecolumn;
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale)); sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
dc_iscale = (0xffffffffu / (unsigned)spryscale); dc_iscale = (0xffffffffu / (unsigned)spryscale);
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn])); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
if (vis->cut & SC_VFLIP) localcolfunc (column);
R_DrawFlippedMaskedColumn(column, patch->height);
else
R_DrawMaskedColumn(column);
} }
} }
else else
{ {
#ifdef RANGECHECK
pwidth = SHORT(patch->width);
#endif
// Non-paper drawing loop // Non-paper drawing loop
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan) for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
{ {
#ifdef RANGECHECK #ifdef RANGECHECK
texturecolumn = frac>>FRACBITS; texturecolumn = frac>>FRACBITS;
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width)) if (texturecolumn < 0 || texturecolumn >= pwidth)
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x); I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn])); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
#else #else
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS])); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
#endif #endif
if (vis->cut & SC_VFLIP) localcolfunc (column);
R_DrawFlippedMaskedColumn(column, patch->height);
else
R_DrawMaskedColumn(column);
} }
} }

View file

@ -44,9 +44,10 @@ extern fixed_t sprtopscreen;
extern fixed_t sprbotscreen; extern fixed_t sprbotscreen;
extern fixed_t windowtop; extern fixed_t windowtop;
extern fixed_t windowbottom; extern fixed_t windowbottom;
extern INT32 lengthcol;
void R_DrawMaskedColumn(column_t *column); void R_DrawMaskedColumn(column_t *column);
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight); void R_DrawFlippedMaskedColumn(column_t *column);
// ---------------- // ----------------
// SPRITE RENDERING // SPRITE RENDERING

View file

@ -92,7 +92,7 @@ typedef struct
typedef struct lumpnum_cache_s typedef struct lumpnum_cache_s
{ {
char lumpname[8]; char lumpname[32];
lumpnum_t lumpnum; lumpnum_t lumpnum;
} lumpnum_cache_t; } lumpnum_cache_t;
@ -114,13 +114,18 @@ void W_Shutdown(void)
{ {
while (numwadfiles--) while (numwadfiles--)
{ {
fclose(wadfiles[numwadfiles]->handle); wadfile_t *wad = wadfiles[numwadfiles];
Z_Free(wadfiles[numwadfiles]->filename);
while (wadfiles[numwadfiles]->numlumps--)
Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2);
Z_Free(wadfiles[numwadfiles]->lumpinfo); fclose(wad->handle);
Z_Free(wadfiles[numwadfiles]); Z_Free(wad->filename);
while (wad->numlumps--)
{
Z_Free(wad->lumpinfo[wad->numlumps].longname);
Z_Free(wad->lumpinfo[wad->numlumps].fullname);
}
Z_Free(wad->lumpinfo);
Z_Free(wad);
} }
} }
@ -206,9 +211,9 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
for(; posStart < posEnd; posStart++) for(; posStart < posEnd; posStart++)
{ {
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart]; lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = malloc(length + 1); char *name = malloc(length + 1);
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
name[length] = '\0'; name[length] = '\0';
CONS_Printf(M_GetText("Loading SOC from %s\n"), name); CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, posStart, mainfile); DEH_LoadDehackedLumpPwad(wadnum, posStart, mainfile);
@ -235,9 +240,9 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump { // shameless copy+paste of code from LUA_LoadLump
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = malloc(length + 1); char *name = malloc(length + 1);
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
name[length] = '\0'; name[length] = '\0';
CONS_Printf(M_GetText("Loading SOC from %s\n"), name); CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
@ -339,10 +344,17 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
lumpinfo->size = ftell(handle); lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET); fseek(handle, 0, SEEK_SET);
strcpy(lumpinfo->name, lumpname); strcpy(lumpinfo->name, lumpname);
// Allocate the lump's long name.
lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->longname, lumpname);
lumpinfo->longname[8] = '\0';
// Allocate the lump's full name. // Allocate the lump's full name.
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); lumpinfo->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->name2, lumpname); strcpy(lumpinfo->fullname, lumpname);
lumpinfo->name2[8] = '\0'; lumpinfo->fullname[8] = '\0';
*numlumps = 1; *numlumps = 1;
return lumpinfo; return lumpinfo;
} }
@ -429,10 +441,16 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
lump_p->compression = CM_NOCOMPRESSION; lump_p->compression = CM_NOCOMPRESSION;
memset(lump_p->name, 0x00, 9); memset(lump_p->name, 0x00, 9);
strncpy(lump_p->name, fileinfo->name, 8); strncpy(lump_p->name, fileinfo->name, 8);
// Allocate the lump's long name.
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->longname, fileinfo->name, 8);
lump_p->longname[8] = '\0';
// Allocate the lump's full name. // Allocate the lump's full name.
lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->name2, fileinfo->name, 8); strncpy(lump_p->fullname, fileinfo->name, 8);
lump_p->name2[8] = '\0'; lump_p->fullname[8] = '\0';
} }
free(fileinfov); free(fileinfov);
*nlmp = numlumps; *nlmp = numlumps;
@ -598,8 +616,11 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary? memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
lump_p->name2 = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL); lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
strncpy(lump_p->name2, fullname, zentry.namelen); strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
lump_p->fullname = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL);
strncpy(lump_p->fullname, fullname, zentry.namelen);
free(fullname); free(fullname);
@ -637,7 +658,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
// skip and ignore comments/extra fields // skip and ignore comments/extra fields
if ((fseek(handle, lump_p->position, SEEK_SET) != 0) || (fread(&zlentry, 1, sizeof(zlentry_t), handle) < sizeof(zlentry_t))) if ((fseek(handle, lump_p->position, SEEK_SET) != 0) || (fread(&zlentry, 1, sizeof(zlentry_t), handle) < sizeof(zlentry_t)))
{ {
CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->name2); CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->fullname);
Z_Free(lumpinfo); Z_Free(lumpinfo);
return NULL; return NULL;
} }
@ -901,16 +922,14 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{ {
UINT16 i; UINT16 i;
static char uname[9]; static char uname[256 + 1];
memset(uname, 0x00, sizeof uname);
strncpy(uname, name, 8);
uname[8] = 0;
strupr(uname);
if (!TestValidLump(wad,0)) if (!TestValidLump(wad,0))
return INT16_MAX; return INT16_MAX;
strlcpy(uname, name, sizeof uname);
strupr(uname);
// //
// scan forward // scan forward
// start at 'startlump', useful parameter when there are multiple // start at 'startlump', useful parameter when there are multiple
@ -920,7 +939,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{ {
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
if (memcmp(lump_p->name,uname,8) == 0) if (!strcmp(lump_p->longname, uname))
return i; return i;
} }
@ -947,10 +966,10 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
name_length = strlen(name); name_length = strlen(name);
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{ {
if (strnicmp(name, lump_p->name2, name_length) == 0) if (strnicmp(name, lump_p->fullname, name_length) == 0)
{ {
/* SLADE is special and puts a single directory entry. Skip that. */ /* SLADE is special and puts a single directory entry. Skip that. */
if (strlen(lump_p->name2) == name_length) if (strlen(lump_p->fullname) == name_length)
i++; i++;
break; break;
} }
@ -967,7 +986,7 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{ {
if (strnicmp(name, lump_p->name2, strlen(name))) if (strnicmp(name, lump_p->fullname, strlen(name)))
break; break;
} }
return i; return i;
@ -981,7 +1000,7 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{ {
if (!strnicmp(name, lump_p->name2, strlen(name))) if (!strnicmp(name, lump_p->fullname, strlen(name)))
{ {
return i; return i;
} }
@ -1006,7 +1025,7 @@ lumpnum_t W_CheckNumForName(const char *name)
// most recent entries first // most recent entries first
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{ {
if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0)
{ {
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum; return lumpnumcache[lumpnumcacheindex].lumpnum;
@ -1026,7 +1045,7 @@ lumpnum_t W_CheckNumForName(const char *name)
{ {
// Update the cache. // Update the cache.
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32);
lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check; lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check;
return lumpnumcache[lumpnumcacheindex].lumpnum; return lumpnumcache[lumpnumcacheindex].lumpnum;
@ -1151,7 +1170,7 @@ boolean W_IsLumpWad(lumpnum_t lumpnum)
{ {
if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3) if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3)
{ {
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2; const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->fullname;
if (strlen(lumpfullName) < 4) if (strlen(lumpfullName) < 4)
return false; // can't possibly be a WAD can it? return false; // can't possibly be a WAD can it?
@ -1169,7 +1188,7 @@ boolean W_IsLumpFolder(UINT16 wad, UINT16 lump)
{ {
if (wadfiles[wad]->type == RET_PK3) if (wadfiles[wad]->type == RET_PK3)
{ {
const char *name = wadfiles[wad]->lumpinfo[lump].name2; const char *name = wadfiles[wad]->lumpinfo[lump].fullname;
return (name[strlen(name)-1] == '/'); // folders end in '/' return (name[strlen(name)-1] == '/'); // folders end in '/'
} }
@ -1247,7 +1266,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
{ {
size_t bytesread = fread(dest, 1, size, handle); size_t bytesread = fread(dest, 1, size, handle);
if (R_IsLumpPNG((UINT8 *)dest, bytesread)) if (R_IsLumpPNG((UINT8 *)dest, bytesread))
W_ThrowPNGError(l->name2, wadfiles[wad]->filename); W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
return bytesread; return bytesread;
} }
#else #else
@ -1289,7 +1308,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(decData); Z_Free(decData);
#ifdef NO_PNG_LUMPS #ifdef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)dest, size)) if (R_IsLumpPNG((UINT8 *)dest, size))
W_ThrowPNGError(l->name2, wadfiles[wad]->filename); W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
#endif #endif
return size; return size;
#else #else
@ -1352,7 +1371,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
#ifdef NO_PNG_LUMPS #ifdef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)dest, size)) if (R_IsLumpPNG((UINT8 *)dest, size))
W_ThrowPNGError(l->name2, wadfiles[wad]->filename); W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
#endif #endif
return size; return size;
} }

View file

@ -66,8 +66,9 @@ typedef struct
{ {
unsigned long position; // filelump_t filepos unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[] char name[9]; // filelump_t name[] e.g. "LongEntr"
char *name2; // Used by PK3s. Dynamically allocated name. char *longname; // e.g. "LongEntryName"
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
size_t size; // real (uncompressed) size size_t size; // real (uncompressed) size
compmethod compression; // lump compression method compmethod compression; // lump compression method
} lumpinfo_t; } lumpinfo_t;