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Remove unneeded code from HWR_RenderPlane and HWR_RenderPolyObjectPlane
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c53fd6de16
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1 changed files with 14 additions and 58 deletions
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@ -375,9 +375,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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float height; // constant y for all points on the convex flat polygon
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float flatxref, flatyref, anglef = 0.0f;
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float fflatwidth = 64.0f, fflatheight = 64.0f;
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UINT16 flatflag = 63;
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boolean texflat = false;
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float tempxsow, tempytow;
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float scrollx = 0.0f, scrolly = 0.0f;
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@ -432,8 +429,8 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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if (levelflat->type == LEVELFLAT_FLAT)
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{
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size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
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flatflag = R_GetFlatSize(len) - 1;
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fflatwidth = fflatheight = (float)(flatflag + 1);
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unsigned flatflag = R_GetFlatSize(len);
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fflatwidth = fflatheight = (float)flatflag;
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}
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else
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{
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@ -447,15 +444,14 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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fflatwidth = levelflat->width;
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fflatheight = levelflat->height;
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}
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texflat = true;
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}
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}
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else // set no texture
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HWR_SetCurrentTexture(NULL);
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
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flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
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flatxref = 0.0;
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flatyref = 0.0;
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// transform
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if (FOFsector != NULL)
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@ -489,29 +485,12 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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}
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}
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if (angle) // Only needs to be done if there's an altered angle
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{
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tempxsow = flatxref;
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tempytow = flatyref;
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anglef = ANG2RAD(InvAngle(angle));
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flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
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flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
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}
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anglef = ANG2RAD(InvAngle(angle));
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#define SETUP3DVERT(vert, vx, vy) {\
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/* Hurdler: add scrolling texture on floor/ceiling */\
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if (texflat)\
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{\
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vert->s = (float)((vx) / fflatwidth) + scrollx;\
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vert->t = -(float)((vy) / fflatheight) + scrolly;\
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}\
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else\
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{\
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vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
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vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
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}\
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vert->s = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
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vert->t = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
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\
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/* Need to rotate before translate */\
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if (angle) /* Only needs to be done if there's an altered angle */\
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@ -2664,9 +2643,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
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float flatxref, flatyref;
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float fflatwidth = 64.0f, fflatheight = 64.0f;
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UINT16 flatflag = 63;
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boolean texflat = false;
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float scrollx = 0.0f, scrolly = 0.0f;
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float tempxsow, tempytow, anglef = 0.0f;
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@ -2697,8 +2673,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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if (levelflat->type == LEVELFLAT_FLAT)
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{
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size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
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flatflag = R_GetFlatSize(len) - 1;
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fflatwidth = fflatheight = (float)(flatflag + 1);
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unsigned flatflag = R_GetFlatSize(len);
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fflatwidth = fflatheight = (float)flatflag;
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}
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else
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{
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@ -2712,18 +2688,15 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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fflatwidth = levelflat->width;
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fflatheight = levelflat->height;
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}
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texflat = true;
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}
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}
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else // set no texture
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HWR_SetCurrentTexture(NULL);
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = FIXED_TO_FLOAT(polysector->origVerts[0].x);
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flatyref = FIXED_TO_FLOAT(polysector->origVerts[0].y);
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flatxref = 0.0;
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flatyref = 0.0;
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flatxref = (float)(((fixed_t)flatxref & (~flatflag)) / fflatwidth);
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flatyref = (float)(((fixed_t)flatyref & (~flatflag)) / fflatheight);
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// transform
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v3d = planeVerts;
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@ -2759,31 +2732,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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}
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}
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if (angle) // Only needs to be done if there's an altered angle
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{
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tempxsow = flatxref;
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tempytow = flatyref;
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anglef = ANG2RAD(InvAngle(angle));
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flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
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flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
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}
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anglef = ANG2RAD(InvAngle(angle));
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for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
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{
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// Go from the polysector's original vertex locations
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// Means the flat is offset based on the original vertex locations
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if (texflat)
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{
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v3d->s = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
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v3d->t = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
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}
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else
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{
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v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
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v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
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}
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v3d->s = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
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v3d->t = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
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// Need to rotate before translate
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if (angle) // Only needs to be done if there's an altered angle
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