mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Merge branch SRB2:next into blue-spring-balls
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commit
2dcf845c7c
5 changed files with 79 additions and 26 deletions
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@ -345,7 +345,7 @@ Debian stable:arm64:
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- - |
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- - |
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# make
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# make
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echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
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echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
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- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1
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- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1C || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
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- |
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- |
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# make
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# make
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echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
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echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
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@ -419,6 +419,43 @@ Debian stable Clang:
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# make
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# make
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echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
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echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
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Debian stable musl:
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stage: build
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allow_failure: true
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artifacts:
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name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-musl"
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variables:
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CC: musl-gcc
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LDD: musl-ldd
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script:
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- - |
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# apt_toolchain
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echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
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- apt-get install gcc
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- |
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# apt_toolchain
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echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
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- - |
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# apt_development
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echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
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- apt-get install musl-tools
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- |
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# apt_development
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echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
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- - |
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# make
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echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
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- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1
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- |
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# make
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echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
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Debian testing Clang:
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Debian testing Clang:
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extends: Debian stable Clang
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extends: Debian stable Clang
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@ -432,3 +469,16 @@ Debian testing Clang:
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WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
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WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
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CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
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CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
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LDFLAGS: -Wl,-fuse-ld=gold
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LDFLAGS: -Wl,-fuse-ld=gold
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Debian testing musl:
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extends: Debian stable musl
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image: debian:testing-slim
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artifacts:
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name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-musl"
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variables:
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CC: musl-gcc
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LDD: musl-ldd
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LDFLAGS: -Wl,-fuse-ld=gold
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@ -229,6 +229,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
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// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
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// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
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light_level = min(max(light_level, 0), 255);
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light_level = min(max(light_level, 0), 255);
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V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
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V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
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Surface->PolyColor.rgba = poly_color.rgba;
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Surface->PolyColor.rgba = poly_color.rgba;
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Surface->TintColor.rgba = tint_color.rgba;
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Surface->TintColor.rgba = tint_color.rgba;
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Surface->FadeColor.rgba = fade_color.rgba;
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Surface->FadeColor.rgba = fade_color.rgba;
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@ -1241,7 +1241,7 @@ static void SetColorLocal(INT32 playernum, UINT16 color)
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//
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//
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static void SendNameAndColor(void)
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static void SendNameAndColor(void)
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{
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{
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char buf[MAXPLAYERNAME+6];
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char buf[MAXPLAYERNAME+7];
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char *p;
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char *p;
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p = buf;
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p = buf;
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@ -175,7 +175,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT16(save_p, players[i].flashcount);
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WRITEUINT8(save_p, players[i].skincolor);
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WRITEUINT16(save_p, players[i].skincolor);
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WRITEINT32(save_p, players[i].skin);
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WRITEINT32(save_p, players[i].skin);
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WRITEUINT32(save_p, players[i].availabilities);
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WRITEUINT32(save_p, players[i].availabilities);
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WRITEUINT32(save_p, players[i].score);
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WRITEUINT32(save_p, players[i].score);
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@ -404,7 +404,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].flashpal = READUINT16(save_p);
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players[i].flashpal = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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players[i].skincolor = READUINT8(save_p);
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players[i].skincolor = READUINT16(save_p);
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players[i].skin = READINT32(save_p);
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players[i].skin = READINT32(save_p);
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players[i].availabilities = READUINT32(save_p);
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players[i].availabilities = READUINT32(save_p);
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players[i].score = READUINT32(save_p);
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players[i].score = READUINT32(save_p);
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@ -1336,32 +1336,33 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
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// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
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static UINT32 V_GetHWConsBackColor(void)
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static UINT32 V_GetHWConsBackColor(void)
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{
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{
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UINT32 hwcolor;
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UINT8 r, g, b;
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switch (cons_backcolor.value)
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switch (cons_backcolor.value)
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{
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{
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case 0: hwcolor = 0xffffff00; break; // White
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case 0: r = 0xff; g = 0xff; b = 0xff; break; // White
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case 1: hwcolor = 0x80808000; break; // Black
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case 1: r = 0x80; g = 0x80; b = 0x80; break; // Black
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case 2: hwcolor = 0xdeb88700; break; // Sepia
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case 2: r = 0xde; g = 0xb8; b = 0x87; break; // Sepia
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case 3: hwcolor = 0x40201000; break; // Brown
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case 3: r = 0x40; g = 0x20; b = 0x10; break; // Brown
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case 4: hwcolor = 0xfa807200; break; // Pink
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case 4: r = 0xfa; g = 0x80; b = 0x72; break; // Pink
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case 5: hwcolor = 0xff69b400; break; // Raspberry
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case 5: r = 0xff; g = 0x69; b = 0xb4; break; // Raspberry
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case 6: hwcolor = 0xff000000; break; // Red
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case 6: r = 0xff; g = 0x00; b = 0x00; break; // Red
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case 7: hwcolor = 0xffd68300; break; // Creamsicle
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case 7: r = 0xff; g = 0xd6; b = 0x83; break; // Creamsicle
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case 8: hwcolor = 0xff800000; break; // Orange
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case 8: r = 0xff; g = 0x80; b = 0x00; break; // Orange
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case 9: hwcolor = 0xdaa52000; break; // Gold
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case 9: r = 0xda; g = 0xa5; b = 0x20; break; // Gold
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case 10: hwcolor = 0x80800000; break; // Yellow
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case 10: r = 0x80; g = 0x80; b = 0x00; break; // Yellow
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case 11: hwcolor = 0x00ff0000; break; // Emerald
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case 11: r = 0x00; g = 0xff; b = 0x00; break; // Emerald
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case 12: hwcolor = 0x00800000; break; // Green
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case 12: r = 0x00; g = 0x80; b = 0x00; break; // Green
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case 13: hwcolor = 0x4080ff00; break; // Cyan
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case 13: r = 0x40; g = 0x80; b = 0xff; break; // Cyan
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case 14: hwcolor = 0x4682b400; break; // Steel
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case 14: r = 0x46; g = 0x82; b = 0xb4; break; // Steel
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case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
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case 15: r = 0x1e; g = 0x90; b = 0xff; break; // Periwinkle
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case 16: hwcolor = 0x0000ff00; break; // Blue
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case 16: r = 0x00; g = 0x00; b = 0xff; break; // Blue
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case 17: hwcolor = 0xff00ff00; break; // Purple
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case 17: r = 0xff; g = 0x00; b = 0xff; break; // Purple
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case 18: hwcolor = 0xee82ee00; break; // Lavender
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case 18: r = 0xee; g = 0x82; b = 0xee; break; // Lavender
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// Default green
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// Default green
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default: hwcolor = 0x00800000; break;
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default: r = 0x00; g = 0x80; b = 0x00; break;
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}
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}
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return hwcolor;
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V_CubeApply(&r, &g, &b);
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return (r << 24) | (g << 16) | (b << 8);
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}
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}
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#endif
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#endif
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