Merge branch SRB2:next into blue-spring-balls

This commit is contained in:
Logan Arias 2023-10-29 18:23:50 +00:00
commit 2dcf845c7c
5 changed files with 79 additions and 26 deletions

View file

@ -345,7 +345,7 @@ Debian stable:arm64:
- - | - - |
# make # make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2" echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 - make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1C || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
- | - |
# make # make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
@ -419,6 +419,43 @@ Debian stable Clang:
# make # make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K" echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable musl:
stage: build
allow_failure: true
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install musl-tools
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian testing Clang: Debian testing Clang:
extends: Debian stable Clang extends: Debian stable Clang
@ -432,3 +469,16 @@ Debian testing Clang:
WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
LDFLAGS: -Wl,-fuse-ld=gold LDFLAGS: -Wl,-fuse-ld=gold
Debian testing musl:
extends: Debian stable musl
image: debian:testing-slim
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
LDFLAGS: -Wl,-fuse-ld=gold

View file

@ -229,6 +229,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations // Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = min(max(light_level, 0), 255); light_level = min(max(light_level, 0), 255);
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
Surface->PolyColor.rgba = poly_color.rgba; Surface->PolyColor.rgba = poly_color.rgba;
Surface->TintColor.rgba = tint_color.rgba; Surface->TintColor.rgba = tint_color.rgba;
Surface->FadeColor.rgba = fade_color.rgba; Surface->FadeColor.rgba = fade_color.rgba;

View file

@ -1241,7 +1241,7 @@ static void SetColorLocal(INT32 playernum, UINT16 color)
// //
static void SendNameAndColor(void) static void SendNameAndColor(void)
{ {
char buf[MAXPLAYERNAME+6]; char buf[MAXPLAYERNAME+7];
char *p; char *p;
p = buf; p = buf;

View file

@ -175,7 +175,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flashpal); WRITEUINT16(save_p, players[i].flashpal);
WRITEUINT16(save_p, players[i].flashcount); WRITEUINT16(save_p, players[i].flashcount);
WRITEUINT8(save_p, players[i].skincolor); WRITEUINT16(save_p, players[i].skincolor);
WRITEINT32(save_p, players[i].skin); WRITEINT32(save_p, players[i].skin);
WRITEUINT32(save_p, players[i].availabilities); WRITEUINT32(save_p, players[i].availabilities);
WRITEUINT32(save_p, players[i].score); WRITEUINT32(save_p, players[i].score);
@ -404,7 +404,7 @@ static void P_NetUnArchivePlayers(void)
players[i].flashpal = READUINT16(save_p); players[i].flashpal = READUINT16(save_p);
players[i].flashcount = READUINT16(save_p); players[i].flashcount = READUINT16(save_p);
players[i].skincolor = READUINT8(save_p); players[i].skincolor = READUINT16(save_p);
players[i].skin = READINT32(save_p); players[i].skin = READINT32(save_p);
players[i].availabilities = READUINT32(save_p); players[i].availabilities = READUINT32(save_p);
players[i].score = READUINT32(save_p); players[i].score = READUINT32(save_p);

View file

@ -1336,32 +1336,33 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded: // This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void) static UINT32 V_GetHWConsBackColor(void)
{ {
UINT32 hwcolor; UINT8 r, g, b;
switch (cons_backcolor.value) switch (cons_backcolor.value)
{ {
case 0: hwcolor = 0xffffff00; break; // White case 0: r = 0xff; g = 0xff; b = 0xff; break; // White
case 1: hwcolor = 0x80808000; break; // Black case 1: r = 0x80; g = 0x80; b = 0x80; break; // Black
case 2: hwcolor = 0xdeb88700; break; // Sepia case 2: r = 0xde; g = 0xb8; b = 0x87; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown case 3: r = 0x40; g = 0x20; b = 0x10; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink case 4: r = 0xfa; g = 0x80; b = 0x72; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry case 5: r = 0xff; g = 0x69; b = 0xb4; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red case 6: r = 0xff; g = 0x00; b = 0x00; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle case 7: r = 0xff; g = 0xd6; b = 0x83; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange case 8: r = 0xff; g = 0x80; b = 0x00; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold case 9: r = 0xda; g = 0xa5; b = 0x20; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow case 10: r = 0x80; g = 0x80; b = 0x00; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald case 11: r = 0x00; g = 0xff; b = 0x00; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green case 12: r = 0x00; g = 0x80; b = 0x00; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan case 13: r = 0x40; g = 0x80; b = 0xff; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel case 14: r = 0x46; g = 0x82; b = 0xb4; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle case 15: r = 0x1e; g = 0x90; b = 0xff; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue case 16: r = 0x00; g = 0x00; b = 0xff; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple case 17: r = 0xff; g = 0x00; b = 0xff; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender case 18: r = 0xee; g = 0x82; b = 0xee; break; // Lavender
// Default green // Default green
default: hwcolor = 0x00800000; break; default: r = 0x00; g = 0x80; b = 0x00; break;
} }
return hwcolor; V_CubeApply(&r, &g, &b);
return (r << 24) | (g << 16) | (b << 8);
} }
#endif #endif