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Implemented unique attract shield sound (patch.dta).
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90758b47ec
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4 changed files with 4 additions and 1 deletions
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@ -7033,7 +7033,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_ATTRACT_ICON1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_s3k41, // seesound
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sfx_attrsg, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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@ -611,6 +611,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
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case sfx_forcsg:
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case sfx_elemsg:
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case sfx_armasg:
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case sfx_attrsg:
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case sfx_s3k3e:
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case sfx_s3k3f:
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case sfx_s3k41:
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@ -170,6 +170,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Force GET!
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{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Elemental GET!
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{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Armaggeddon GET!
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{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Attract GET!
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{"shldls", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // You LOSE!
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{"spdpad", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR},
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{"spkdth", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR},
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@ -233,6 +233,7 @@ typedef enum
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sfx_forcsg,
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sfx_elemsg,
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sfx_armasg,
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sfx_attrsg,
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sfx_shldls,
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sfx_spdpad,
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sfx_spkdth,
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