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Did I not commit this fix? Woops.
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@ -8834,6 +8834,8 @@ void P_AfterPlayerSpawn(INT32 playernum)
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player_t *p = &players[playernum];
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mobj_t *mobj = p->mo;
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mobj->radius = skins[p->skin].radius;
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if (playernum == consoleplayer)
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localangle = mobj->angle;
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else if (playernum == secondarydisplayplayer)
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