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"That line shouldn't be there at all :v" -MascaraSnake
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@ -5357,7 +5357,6 @@ struct int_const_s const INT_CONST[] = {
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{"FOF_PLATFORM",FOF_PLATFORM}, ///< You can jump up through this to the top.
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{"FOF_PLATFORM",FOF_PLATFORM}, ///< You can jump up through this to the top.
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{"FOF_REVERSEPLATFORM",FOF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
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{"FOF_REVERSEPLATFORM",FOF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
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{"FOF_INTANGIBLEFLATS",FOF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid.
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{"FOF_INTANGIBLEFLATS",FOF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid.
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{"FF_INTANGABLEFLATS",FOF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid. //TODO
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{"FOF_RIPPLE",FOF_RIPPLE}, ///< Ripple the flats
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{"FOF_RIPPLE",FOF_RIPPLE}, ///< Ripple the flats
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{"FOF_COLORMAPONLY",FOF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
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{"FOF_COLORMAPONLY",FOF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
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{"FOF_BOUNCY",FOF_BOUNCY}, ///< Bounces players
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{"FOF_BOUNCY",FOF_BOUNCY}, ///< Bounces players
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