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Make it such that you only flash on game join in Co-op, not on all spawns.
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@ -9135,7 +9135,7 @@ void P_SpawnPlayer(INT32 playernum)
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p->skincolor = skincolor_blueteam;
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}
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if ((netgame || multiplayer) && !p->spectator)
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if ((netgame || multiplayer) && !p->spectator && (gametype != GT_COOP || ((p->jointime < 1) && !(G_IsSpecialStage(gamemap) && useNightsSS))))
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p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
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mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
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