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Scale angle-related camera turns by player speed
They also operate at full when idle, too.
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@ -1564,6 +1564,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
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camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
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}
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}
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camadjustfactor = FixedMul(camadjustfactor, max(FRACUNIT - player->speed, min(player->speed/18, FRACUNIT)));
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camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]);
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camadjustfactor = FixedMul(camadjustfactor, tta_factor[forplayer]);
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if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3))
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if (tta_factor[forplayer] < FRACUNIT && (cmd->forwardmove || cmd->sidemove || tta_factor[forplayer] >= FRACUNIT/3))
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