Merge branch 'EOL-9' into EOL

This commit is contained in:
Alam Ed Arias 2018-11-27 20:40:30 -05:00
commit 247388c6f7
17 changed files with 293 additions and 253 deletions

View file

@ -16,7 +16,7 @@
#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}" #define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}" #define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}" #define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
#endif #endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
@ -36,7 +36,7 @@
#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799" #define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26" #define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b" #define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b"
#endif #endif
#endif #endif

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@ -843,7 +843,7 @@ static void IdentifyVersion(void)
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs // Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta")); D_AddFile(va(pandf,srb2waddir,"patch.pk3"));
#endif #endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER) #if !defined (HAVE_SDL) || defined (HAVE_MIXER)
@ -1125,11 +1125,11 @@ void D_SRB2Main(void)
#ifndef DEVELOP // md5s last updated 12/14/14 #ifndef DEVELOP // md5s last updated 12/14/14
// Check MD5s of autoloaded files // Check MD5s of autoloaded files
//W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3 W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
//W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
//W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.dta W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif #endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do // don't check music.dta because people like to modify it, and it doesn't matter if they do
@ -1138,7 +1138,7 @@ void D_SRB2Main(void)
mainwads = 3; // there are 3 wads not to unload mainwads = 3; // there are 3 wads not to unload
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
++mainwads; // patch.dta adds one more ++mainwads; // patch.pk3 adds one more
#endif #endif
#ifdef DEVELOP #ifdef DEVELOP
++mainwads; // music_new, too ++mainwads; // music_new, too

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@ -2670,7 +2670,21 @@ static void readmaincfg(MYFILE *f)
value = get_number(word2); value = get_number(word2);
sstage_start = (INT16)value; sstage_start = (INT16)value;
sstage_end = (INT16)(sstage_start+6); // 7 special stages total sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo
}
else if (fastcmp(word, "SMPSTAGE_START"))
{
// Support using the actual map name,
// i.e., Level AB, Level FZ, etc.
// Convert to map number
if (word2[0] >= 'A' && word2[0] <= 'Z')
value = M_MapNumber(word2[0], word2[1]);
else
value = get_number(word2);
smpstage_start = (INT16)value;
smpstage_end = (INT16)(smpstage_start+6); // 7 special stages total
} }
else if (fastcmp(word, "REDTEAM")) else if (fastcmp(word, "REDTEAM"))
{ {

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@ -569,6 +569,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink. /// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them. /// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
//#define SECTORSPECIALSAFTERTHINK #define SECTORSPECIALSAFTERTHINK
#endif // __DOOMDEF__ #endif // __DOOMDEF__

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@ -126,8 +126,7 @@ extern INT32 secondarydisplayplayer; // for splitscreen
// Maps of special importance // Maps of special importance
extern INT16 spstage_start; extern INT16 spstage_start;
extern INT16 sstage_start; extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
extern INT16 sstage_end;
extern INT16 titlemap; extern INT16 titlemap;
extern boolean hidetitlepics; extern boolean hidetitlepics;

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@ -121,8 +121,7 @@ INT16 lastmap; // last level you were at (returning from special stages)
tic_t timeinmap; // Ticker for time spent in level (used for levelcard display) tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
INT16 spstage_start; INT16 spstage_start;
INT16 sstage_start; INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
INT16 sstage_end;
INT16 titlemap = 0; INT16 titlemap = 0;
boolean hidetitlepics = false; boolean hidetitlepics = false;
@ -2795,7 +2794,11 @@ INT32 G_GetGametypeByName(const char *gametypestr)
// //
boolean G_IsSpecialStage(INT32 mapnum) boolean G_IsSpecialStage(INT32 mapnum)
{ {
if (gametype == GT_COOP && modeattacking != ATTACKING_RECORD && mapnum >= sstage_start && mapnum <= sstage_end) if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD)
return false;
if (mapnum >= sstage_start && mapnum <= sstage_end)
return true;
if (mapnum >= smpstage_start && mapnum <= smpstage_end)
return true; return true;
return false; return false;
@ -3018,23 +3021,17 @@ static void G_DoCompleted(void)
if ((gottoken = (gametype == GT_COOP && token))) if ((gottoken = (gametype == GT_COOP && token)))
{ {
INT16 i;
token--; token--;
if (!(emeralds & EMERALD1)) for (i = 0; i < 7; i++)
nextmap = (INT16)(sstage_start - 1); // Special Stage 1 if (!(emeralds & i))
else if (!(emeralds & EMERALD2)) {
nextmap = (INT16)(sstage_start); // Special Stage 2 nextmap = ((netgame || multiplayer) ? smpstage_start : sstage_start) + i - 1; // to special stage!
else if (!(emeralds & EMERALD3)) break;
nextmap = (INT16)(sstage_start + 1); // Special Stage 3 }
else if (!(emeralds & EMERALD4))
nextmap = (INT16)(sstage_start + 2); // Special Stage 4 if (i == 7)
else if (!(emeralds & EMERALD5))
nextmap = (INT16)(sstage_start + 3); // Special Stage 5
else if (!(emeralds & EMERALD6))
nextmap = (INT16)(sstage_start + 4); // Special Stage 6
else if (!(emeralds & EMERALD7))
nextmap = (INT16)(sstage_start + 5); // Special Stage 7
else
gottoken = false; gottoken = false;
} }
@ -3206,8 +3203,9 @@ void G_LoadGameSettings(void)
{ {
// defaults // defaults
spstage_start = 1; spstage_start = 1;
sstage_start = 50; sstage_start = smpstage_start = 50;
sstage_end = 57; // 8 special stages in vanilla SRB2 sstage_end = smpstage_end = 57; // 7 special stages in vanilla SRB2
sstage_end++; // plus one weirdo
// initialize free sfx slots for skin sounds // initialize free sfx slots for skin sounds
S_InitRuntimeSounds(); S_InitRuntimeSounds();

View file

@ -4092,7 +4092,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_pop, // deathsound sfx_pop, // deathsound
1, // speed 1, // speed
32*FRACUNIT, // radius 22*FRACUNIT, // radius
24*FRACUNIT, // height 24*FRACUNIT, // height
0, // display offset 0, // display offset
(sfx_s3k49<<8), // mass (sfx_s3k49<<8), // mass

View file

@ -898,10 +898,16 @@ void Command_Setlives_f(void)
REQUIRE_PANDORA; REQUIRE_PANDORA;
if (COM_Argc() > 1) if (COM_Argc() > 1)
{
SINT8 lives = atoi(COM_Argv(1));
if (lives == -1)
players[consoleplayer].lives = 0x7f; // infinity!
else
{ {
// P_GivePlayerLives does value clamping // P_GivePlayerLives does value clamping
players[consoleplayer].lives = 0; players[consoleplayer].lives = 0;
P_GivePlayerLives(&players[consoleplayer], atoi(COM_Argv(1))); P_GivePlayerLives(&players[consoleplayer], atoi(COM_Argv(1)));
}
G_SetGameModified(multiplayer); G_SetGameModified(multiplayer);
} }

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@ -458,7 +458,7 @@ consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_
static CV_PossibleValue_t dummyteam_cons_t[] = {{0, "Spectator"}, {1, "Red"}, {2, "Blue"}, {0, NULL}}; static CV_PossibleValue_t dummyteam_cons_t[] = {{0, "Spectator"}, {1, "Red"}, {2, "Blue"}, {0, NULL}};
static CV_PossibleValue_t dummyscramble_cons_t[] = {{0, "Random"}, {1, "Points"}, {0, NULL}}; static CV_PossibleValue_t dummyscramble_cons_t[] = {{0, "Random"}, {1, "Points"}, {0, NULL}};
static CV_PossibleValue_t ringlimit_cons_t[] = {{0, "MIN"}, {9999, "MAX"}, {0, NULL}}; static CV_PossibleValue_t ringlimit_cons_t[] = {{0, "MIN"}, {9999, "MAX"}, {0, NULL}};
static CV_PossibleValue_t liveslimit_cons_t[] = {{0, "MIN"}, {99, "MAX"}, {0, NULL}}; static CV_PossibleValue_t liveslimit_cons_t[] = {{-1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t dummymares_cons_t[] = { static CV_PossibleValue_t dummymares_cons_t[] = {
{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL} {-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
}; };
@ -4938,6 +4938,7 @@ static void M_DrawAddons(void)
{ {
INT32 x, y; INT32 x, y;
ssize_t i, max; ssize_t i, max;
const char* topstr;
// hack - need to refresh at end of frame to handle addfile... // hack - need to refresh at end of frame to handle addfile...
if (refreshdirmenu & M_AddonsRefresh()) if (refreshdirmenu & M_AddonsRefresh())
@ -4949,9 +4950,16 @@ static void M_DrawAddons(void)
if (addonsresponselimit) if (addonsresponselimit)
addonsresponselimit--; addonsresponselimit--;
V_DrawCenteredString(BASEVIDWIDTH/2, 4+offs, 0, (Playing() if (Playing())
? "\x85""Adding files mid-game may cause problems." topstr = "\x85""Adding files mid-game may cause problems.";
: LOCATIONSTRING)); else if (savemoddata)
topstr = "\x83""Add-on has its own data, saving enabled.";
else if (modifiedgame)
topstr = "\x87""Game is modified, saving is disabled.";
else
topstr = LOCATIONSTRING;
V_DrawCenteredString(BASEVIDWIDTH/2, 4+offs, 0, topstr);
if (numwadfiles <= mainwads+1) if (numwadfiles <= mainwads+1)
y = 0; y = 0;
@ -5266,6 +5274,9 @@ static void M_PandorasBox(INT32 choice)
{ {
(void)choice; (void)choice;
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0)); CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0));
if (players[consoleplayer].lives == 0x7f)
CV_StealthSetValue(&cv_dummylives, -1);
else
CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives); CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives);
CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues); CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues);
SR_PandorasBox[6].status = ((players[consoleplayer].charflags & SF_SUPER) SR_PandorasBox[6].status = ((players[consoleplayer].charflags & SF_SUPER)

View file

@ -11391,6 +11391,7 @@ void A_ConnectToGround(mobj_t *actor)
return; return;
#endif #endif
if (actor->subsector->sector->ffloors)
P_AdjustMobjFloorZ_FFloors(actor, actor->subsector->sector, 2); P_AdjustMobjFloorZ_FFloors(actor, actor->subsector->sector, 2);
if (actor->flags2 & MF2_OBJECTFLIP) if (actor->flags2 & MF2_OBJECTFLIP)
@ -11406,15 +11407,18 @@ void A_ConnectToGround(mobj_t *actor)
if (locvar2) if (locvar2)
{ {
workh = FixedMul(mobjinfo[locvar2].height, actor->scale);
if (actor->flags2 & MF2_OBJECTFLIP) if (actor->flags2 & MF2_OBJECTFLIP)
workz -= FixedMul(mobjinfo[locvar2].height, actor->scale); workz -= workh;
work = P_SpawnMobjFromMobj(actor, 0, 0, workz, locvar2); work = P_SpawnMobjFromMobj(actor, 0, 0, workz, locvar2);
workz += dir*workh;
} }
if (!locvar1) if (!locvar1)
return; return;
workh = FixedMul(mobjinfo[locvar1].height, actor->scale); if (!(workh = FixedMul(mobjinfo[locvar1].height, actor->scale)))
return;
if (actor->flags2 & MF2_OBJECTFLIP) if (actor->flags2 & MF2_OBJECTFLIP)
workz -= workh; workz -= workh;

View file

@ -2391,6 +2391,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_RemoveMobj(chain); P_RemoveMobj(chain);
chain = chainnext; chain = chainnext;
} }
S_StopSound(target->tracer);
P_KillMobj(target->tracer, inflictor, source, damagetype); P_KillMobj(target->tracer, inflictor, source, damagetype);
} }
break; break;

View file

@ -3378,7 +3378,7 @@ boolean P_AddWadFile(const char *wadfilename)
for (i = 0; i < numlumps; i++, lumpinfo++) for (i = 0; i < numlumps; i++, lumpinfo++)
{ {
// lumpinfo = FindFolder("Lua/", &luaPos, &luaNum, lumpinfo, &numlumps, &i); // lumpinfo = FindFolder("Lua/", &luaPos, &luaNum, lumpinfo, &numlumps, &i);
// lumpinfo = FindFolder("SOCs/", &socPos, &socNum, lumpinfo, &numlumps, &i); // lumpinfo = FindFolder("SOC/", &socPos, &socNum, lumpinfo, &numlumps, &i);
lumpinfo = FindFolder("Sounds/", &sfxPos, &sfxNum, lumpinfo, &numlumps, &i); lumpinfo = FindFolder("Sounds/", &sfxPos, &sfxNum, lumpinfo, &numlumps, &i);
lumpinfo = FindFolder("Music/", &musPos, &musNum, lumpinfo, &numlumps, &i); lumpinfo = FindFolder("Music/", &musPos, &musNum, lumpinfo, &numlumps, &i);
// lumpinfo = FindFolder("Sprites/", &sprPos, &sprNum, lumpinfo, &numlumps, &i); // lumpinfo = FindFolder("Sprites/", &sprPos, &sprNum, lumpinfo, &numlumps, &i);

View file

@ -283,9 +283,11 @@ boolean P_PlayerMoving(INT32 pnum)
// //
UINT8 P_GetNextEmerald(void) UINT8 P_GetNextEmerald(void)
{ {
if (gamemap < sstage_start || gamemap > sstage_end) if (gamemap >= sstage_start && gamemap <= sstage_end)
return 0;
return (UINT8)(gamemap - sstage_start); return (UINT8)(gamemap - sstage_start);
if (gamemap >= smpstage_start || gamemap <= smpstage_end)
return (UINT8)(gamemap - smpstage_start);
return 0;
} }
// //
@ -3491,26 +3493,37 @@ static void P_SetWeaponDelay(player_t *player, INT32 delay)
static void P_DoFiring(player_t *player, ticcmd_t *cmd) static void P_DoFiring(player_t *player, ticcmd_t *cmd)
{ {
INT32 i; INT32 i;
mobj_t *mo = NULL;
I_Assert(player != NULL); I_Assert(player != NULL);
I_Assert(!P_MobjWasRemoved(player->mo)); I_Assert(!P_MobjWasRemoved(player->mo));
if (cmd->buttons & BT_ATTACK || cmd->buttons & BT_FIRENORMAL) if (!(cmd->buttons & (BT_ATTACK|BT_FIRENORMAL)))
{ {
if (!(player->pflags & PF_ATTACKDOWN) && (player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER && !player->climbing) // Not holding any firing buttons anymore.
// Release the grenade / whatever.
player->pflags &= ~PF_ATTACKDOWN;
return;
}
if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
return;
if ((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER)
{ {
player->pflags |= PF_ATTACKDOWN; player->pflags |= PF_ATTACKDOWN;
P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0); mo = P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0);
P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
S_StartSound(player->mo, sfx_mario7); S_StartSound(player->mo, sfx_mario7);
return;
} }
else if (G_RingSlingerGametype() && (!G_TagGametype() || player->pflags & PF_TAGIT)
&& !player->weapondelay && !player->climbing if (!G_RingSlingerGametype() || player->weapondelay)
&& !(player->pflags & PF_ATTACKDOWN)) return;
{
mobj_t *mo = NULL;
player->pflags |= PF_ATTACKDOWN; player->pflags |= PF_ATTACKDOWN;
#define TAKE_AMMO(player, power) \ #define TAKE_AMMO(player, power) \
player->powers[power]--; \ player->powers[power]--; \
if (player->rings < 1) \ if (player->rings < 1) \
{ \ { \
@ -3672,13 +3685,6 @@ firenormal:
S_StartSound(mo, sfx_rail2); S_StartSound(mo, sfx_rail2);
} }
} }
}
return;
}
// Not holding any firing buttons anymore.
// Release the grenade / whatever.
player->pflags &= ~PF_ATTACKDOWN;
} }
// //

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@ -240,8 +240,8 @@ sfxinfo_t S_sfx[NUMSFX] =
// Mario // Mario
{"koopfr" , true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"}, {"koopfr" , true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
{"mario1", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hitting a ceiling"}, {"mario1", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hit"},
{"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Koopa shell"}, {"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonk"},
{"mario3", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"}, {"mario3", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"},
{"mario4", true, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got coin"}, {"mario4", true, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got coin"},
{"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot-stomp"}, {"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot-stomp"},

View file

@ -665,9 +665,9 @@ static void ST_drawTime(void)
else else
{ {
// Counting down the hidetime? // Counting down the hidetime?
if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (leveltime <= (hidetime*TICRATE))) if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (stplyr->realtime <= (hidetime*TICRATE)))
{ {
tics = (hidetime*TICRATE - leveltime); tics = (hidetime*TICRATE - stplyr->realtime);
if (tics < 3*TICRATE) if (tics < 3*TICRATE)
ST_drawRaceNum(tics); ST_drawRaceNum(tics);
downwards = true; downwards = true;
@ -675,15 +675,15 @@ static void ST_drawTime(void)
else else
{ {
// Hidetime finish! // Hidetime finish!
if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (leveltime < ((hidetime+1)*TICRATE))) if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
ST_drawRaceNum(hidetime*TICRATE - leveltime); ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime);
// Time limit? // Time limit?
if (gametype != GT_RACE && gametype != GT_COMPETITION && gametype != GT_COOP && cv_timelimit.value && timelimitintics > 0) if (gametype != GT_COOP && gametype != GT_RACE && gametype != GT_COMPETITION && cv_timelimit.value && timelimitintics > 0)
{ {
if (timelimitintics >= leveltime) if (timelimitintics >= stplyr->realtime)
{ {
tics = (timelimitintics - leveltime); tics = (timelimitintics - stplyr->realtime);
if (tics < 3*TICRATE) if (tics < 3*TICRATE)
ST_drawRaceNum(tics); ST_drawRaceNum(tics);
} }

View file

@ -194,11 +194,11 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
for (; posStart < posEnd; posStart++) for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart); LUA_LoadLump(wadnum, posStart);
} }
posStart = W_CheckNumForFolderStartPK3("SOCs/", wadnum, 0); posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0);
if (posStart != INT16_MAX) if (posStart != INT16_MAX)
{ {
posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart); posEnd = W_CheckNumForFolderEndPK3("SOC/", wadnum, posStart);
posStart++; // first "lump" will be "SOCs/" folder itself, so ignore it posStart++; // first "lump" will be "SOC/" folder itself, so ignore it
for(; posStart < posEnd; posStart++) for(; posStart < posEnd; posStart++)
{ {
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart]; lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];

View file

@ -331,14 +331,15 @@ void Y_IntermissionDrawer(void)
if (animatetic && intertic >= animatetic) if (animatetic && intertic >= animatetic)
{ {
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic); INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 14) if (animatetimer <= 14)
{ {
xoffset1 = -(animatetimer * 40); xoffset1 = -(animatetimer * scradjust);
xoffset2 = -((animatetimer-2) * 40); xoffset2 = -((animatetimer-2) * scradjust);
xoffset3 = -((animatetimer-4) * 40); xoffset3 = -((animatetimer-4) * scradjust);
xoffset4 = -((animatetimer-6) * 40); xoffset4 = -((animatetimer-6) * scradjust);
xoffset5 = -((animatetimer-8) * 40); xoffset5 = -((animatetimer-8) * scradjust);
if (xoffset2 > 0) xoffset2 = 0; if (xoffset2 > 0) xoffset2 = 0;
if (xoffset3 > 0) xoffset3 = 0; if (xoffset3 > 0) xoffset3 = 0;
if (xoffset4 > 0) xoffset4 = 0; if (xoffset4 > 0) xoffset4 = 0;
@ -347,12 +348,12 @@ void Y_IntermissionDrawer(void)
else if (animatetimer < 32) else if (animatetimer < 32)
{ {
drawsection = 1; drawsection = 1;
xoffset1 = (22-animatetimer) * 40; xoffset1 = (22-animatetimer) * scradjust;
xoffset2 = (24-animatetimer) * 40; xoffset2 = (24-animatetimer) * scradjust;
xoffset3 = (26-animatetimer) * 40; xoffset3 = (26-animatetimer) * scradjust;
xoffset4 = (28-animatetimer) * 40; xoffset4 = (28-animatetimer) * scradjust;
xoffset5 = (30-animatetimer) * 40; xoffset5 = (30-animatetimer) * scradjust;
xoffset6 = (32-animatetimer) * 40; xoffset6 = (32-animatetimer) * scradjust;
if (xoffset1 < 0) xoffset1 = 0; if (xoffset1 < 0) xoffset1 = 0;
if (xoffset2 < 0) xoffset2 = 0; if (xoffset2 < 0) xoffset2 = 0;
if (xoffset3 < 0) xoffset3 = 0; if (xoffset3 < 0) xoffset3 = 0;
@ -426,7 +427,7 @@ void Y_IntermissionDrawer(void)
{ {
boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1)); boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1));
INT32 emeraldx = 152 - 3*28; INT32 emeraldx = 152 - 3*28;
INT32 em = (gamemap - sstage_start); INT32 em = P_GetNextEmerald();
if (em == 7) if (em == 7)
{ {
@ -1357,7 +1358,7 @@ void Y_StartIntermission(void)
else else
strcpy(data.spec.passed1, "YOU GOT"); strcpy(data.spec.passed1, "YOU GOT");
strcpy(data.spec.passed2, "A CHAOS EMERALD"); strcpy(data.spec.passed2, "A CHAOS EMERALD");
if (gamemap > (sstage_start + 5)) if (P_GetNextEmerald() > 6)
{ {
data.spec.passed2[15] = '?'; data.spec.passed2[15] = '?';
data.spec.passed2[16] = '\0'; data.spec.passed2[16] = '\0';