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Remove shadows from emeralds (not dropped), except emerald tokens
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@ -10484,14 +10484,6 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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case MT_EMBLEM:
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case MT_TOKEN:
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case MT_EMERALD1:
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case MT_EMERALD2:
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case MT_EMERALD3:
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case MT_EMERALD4:
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case MT_EMERALD5:
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case MT_EMERALD6:
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case MT_EMERALD7:
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case MT_EMERHUNT:
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case MT_FLINGEMERALD:
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return 2*FRACUNIT/3;
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