mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
This commit is contained in:
commit
21b28b6295
10 changed files with 51 additions and 21 deletions
|
@ -613,15 +613,6 @@ void CON_Ticker(void)
|
||||||
con_tick++;
|
con_tick++;
|
||||||
con_tick &= 7;
|
con_tick &= 7;
|
||||||
|
|
||||||
// if the menu is open then close the console.
|
|
||||||
if (menuactive && con_destlines)
|
|
||||||
{
|
|
||||||
consoletoggle = false;
|
|
||||||
con_destlines = 0;
|
|
||||||
CON_ClearHUD();
|
|
||||||
I_UpdateMouseGrab();
|
|
||||||
}
|
|
||||||
|
|
||||||
// console key was pushed
|
// console key was pushed
|
||||||
if (consoletoggle)
|
if (consoletoggle)
|
||||||
{
|
{
|
||||||
|
@ -793,7 +784,7 @@ boolean CON_Responder(event_t *ev)
|
||||||
// check other keys only if console prompt is active
|
// check other keys only if console prompt is active
|
||||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||||
{
|
{
|
||||||
if (bindtable[key])
|
if (! menuactive && bindtable[key])
|
||||||
{
|
{
|
||||||
COM_BufAddText(bindtable[key]);
|
COM_BufAddText(bindtable[key]);
|
||||||
COM_BufAddText("\n");
|
COM_BufAddText("\n");
|
||||||
|
|
|
@ -508,13 +508,11 @@ static void D_Display(void)
|
||||||
// vid size change is now finished if it was on...
|
// vid size change is now finished if it was on...
|
||||||
vid.recalc = 0;
|
vid.recalc = 0;
|
||||||
|
|
||||||
// FIXME: draw either console or menu, not the two
|
|
||||||
if (gamestate != GS_TIMEATTACK)
|
|
||||||
CON_Drawer();
|
|
||||||
|
|
||||||
M_Drawer(); // menu is drawn even on top of everything
|
M_Drawer(); // menu is drawn even on top of everything
|
||||||
// focus lost moved to M_Drawer
|
// focus lost moved to M_Drawer
|
||||||
|
|
||||||
|
CON_Drawer();
|
||||||
|
|
||||||
//
|
//
|
||||||
// wipe update
|
// wipe update
|
||||||
//
|
//
|
||||||
|
|
|
@ -759,6 +759,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
<<<<<<< HEAD
|
||||||
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
|
||||||
|
|
||||||
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
|
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
|
||||||
|
|
|
@ -142,6 +142,7 @@ static int lib_addHook(lua_State *L)
|
||||||
case hook_HurtMsg:
|
case hook_HurtMsg:
|
||||||
case hook_MobjMoveBlocked:
|
case hook_MobjMoveBlocked:
|
||||||
case hook_MapThingSpawn:
|
case hook_MapThingSpawn:
|
||||||
|
case hook_FollowMobj:
|
||||||
hook.s.mt = MT_NULL;
|
hook.s.mt = MT_NULL;
|
||||||
if (lua_isnumber(L, 2))
|
if (lua_isnumber(L, 2))
|
||||||
hook.s.mt = lua_tonumber(L, 2);
|
hook.s.mt = lua_tonumber(L, 2);
|
||||||
|
@ -203,6 +204,7 @@ static int lib_addHook(lua_State *L)
|
||||||
case hook_MobjRemoved:
|
case hook_MobjRemoved:
|
||||||
case hook_MobjMoveBlocked:
|
case hook_MobjMoveBlocked:
|
||||||
case hook_MapThingSpawn:
|
case hook_MapThingSpawn:
|
||||||
|
case hook_FollowMobj:
|
||||||
lastp = &mobjhooks[hook.s.mt];
|
lastp = &mobjhooks[hook.s.mt];
|
||||||
break;
|
break;
|
||||||
case hook_JumpSpecial:
|
case hook_JumpSpecial:
|
||||||
|
@ -210,7 +212,6 @@ static int lib_addHook(lua_State *L)
|
||||||
case hook_SpinSpecial:
|
case hook_SpinSpecial:
|
||||||
case hook_JumpSpinSpecial:
|
case hook_JumpSpinSpecial:
|
||||||
case hook_PlayerSpawn:
|
case hook_PlayerSpawn:
|
||||||
case hook_FollowMobj:
|
|
||||||
case hook_PlayerCanDamage:
|
case hook_PlayerCanDamage:
|
||||||
case hook_TeamSwitch:
|
case hook_TeamSwitch:
|
||||||
case hook_ViewpointSwitch:
|
case hook_ViewpointSwitch:
|
||||||
|
@ -1364,7 +1365,34 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj)
|
||||||
|
|
||||||
lua_settop(gL, 0);
|
lua_settop(gL, 0);
|
||||||
|
|
||||||
for (hookp = playerhooks; hookp; hookp = hookp->next)
|
// Look for all generic mobj follow item hooks
|
||||||
|
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
|
||||||
|
{
|
||||||
|
if (hookp->type != hook_FollowMobj)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (lua_gettop(gL) == 0)
|
||||||
|
{
|
||||||
|
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||||
|
LUA_PushUserdata(gL, mobj, META_MOBJ);
|
||||||
|
}
|
||||||
|
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||||
|
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||||
|
lua_pushvalue(gL, -3);
|
||||||
|
lua_pushvalue(gL, -3);
|
||||||
|
if (lua_pcall(gL, 2, 1, 0)) {
|
||||||
|
if (!hookp->error || cv_debug & DBG_LUA)
|
||||||
|
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
hookp->error = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (lua_toboolean(gL, -1))
|
||||||
|
hooked = true;
|
||||||
|
lua_pop(gL, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next)
|
||||||
{
|
{
|
||||||
if (hookp->type != hook_FollowMobj)
|
if (hookp->type != hook_FollowMobj)
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -97,6 +97,10 @@ static int player_get(lua_State *L)
|
||||||
lua_pushboolean(L, true);
|
lua_pushboolean(L, true);
|
||||||
else if (fastcmp(field,"name"))
|
else if (fastcmp(field,"name"))
|
||||||
lua_pushstring(L, player_names[plr-players]);
|
lua_pushstring(L, player_names[plr-players]);
|
||||||
|
else if (fastcmp(field,"realmo"))
|
||||||
|
LUA_PushUserdata(L, plr->mo, META_MOBJ);
|
||||||
|
// Kept for backward-compatibility
|
||||||
|
// Should be fixed to work like "realmo" later
|
||||||
else if (fastcmp(field,"mo"))
|
else if (fastcmp(field,"mo"))
|
||||||
{
|
{
|
||||||
if (plr->spectator)
|
if (plr->spectator)
|
||||||
|
@ -398,7 +402,7 @@ static int player_set(lua_State *L)
|
||||||
if (hud_running)
|
if (hud_running)
|
||||||
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
||||||
|
|
||||||
if (fastcmp(field,"mo")) {
|
if (fastcmp(field,"mo") || fastcmp(field,"realmo")) {
|
||||||
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||||
plr->mo->player = NULL; // remove player pointer from old mobj
|
plr->mo->player = NULL; // remove player pointer from old mobj
|
||||||
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
|
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
|
||||||
|
|
|
@ -3153,6 +3153,9 @@ boolean M_Responder(event_t *ev)
|
||||||
if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
|
if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (CON_Ready())
|
||||||
|
return false;
|
||||||
|
|
||||||
if (noFurtherInput)
|
if (noFurtherInput)
|
||||||
{
|
{
|
||||||
// Ignore input after enter/escape/other buttons
|
// Ignore input after enter/escape/other buttons
|
||||||
|
@ -3512,6 +3515,7 @@ boolean M_Responder(event_t *ev)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
CON_Responder(ev);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
|
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
|
||||||
#if (defined (NOMD5) || defined (NOMSERV)) && !defined (NONET)
|
#if (defined (NOMSERV)) && !defined (NONET)
|
||||||
#define NONET
|
#define NONET
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -8001,8 +8001,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
if (mobj->fuse < 0)
|
if (mobj->fuse < 0)
|
||||||
return;
|
return;
|
||||||
if ((--mobj->fuse) < 6)
|
if (mobj->fuse < 6)
|
||||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
||||||
|
mobj->fuse--;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MT_FINISHFLAG:
|
case MT_FINISHFLAG:
|
||||||
|
|
|
@ -3096,7 +3096,7 @@ static void P_InitTagGametype(void)
|
||||||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
{
|
{
|
||||||
if (playeringame[i] && !(players[i].spectator && players[i].quittime))
|
if (playeringame[i] && !(players[i].spectator || players[i].quittime))
|
||||||
{
|
{
|
||||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||||
realnumplayers++;
|
realnumplayers++;
|
||||||
|
|
|
@ -384,6 +384,9 @@ void P_GiveFinishFlags(player_t *player)
|
||||||
if (!player->mo)
|
if (!player->mo)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (!(netgame||multiplayer))
|
||||||
|
return;
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
||||||
|
|
Loading…
Reference in a new issue