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P_SetPlayerMobjState was replaced with P_SetMobjState
P_SetPlayerMobjState was replaced with P_SetMobjState
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1 changed files with 2 additions and 2 deletions
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@ -8571,9 +8571,9 @@ void P_MovePlayer(player_t *player)
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else if (player->mo->state-states == S_PLAY_WALK || player->mo->state-states == S_PLAY_RUN)
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else if (player->mo->state-states == S_PLAY_WALK || player->mo->state-states == S_PLAY_RUN)
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{ //! For better visual feedback while running, switch to rise/fall states when we go airborne
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{ //! For better visual feedback while running, switch to rise/fall states when we go airborne
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if (P_MobjFlip(player->mo)*player->mo->momz > player->mo->scale * 10)
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if (P_MobjFlip(player->mo)*player->mo->momz > player->mo->scale * 10)
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P_SetPlayerMobjState(player->mo, S_PLAY_SPRING);
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P_SetMobjState(player->mo, S_PLAY_SPRING);
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else
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else
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P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
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P_SetMobjState(player->mo, S_PLAY_FALL);
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}
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}
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// If Springing (or nojumpspinning), but travelling DOWNWARD, change back!
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// If Springing (or nojumpspinning), but travelling DOWNWARD, change back!
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