PF_THOKKED

This commit is contained in:
Zippy_Zolton 2021-01-11 00:19:56 -06:00
parent 058b681660
commit 1917155adf

View file

@ -12780,7 +12780,7 @@ void P_PlayerAfterThink(player_t *player)
P_SetTarget(&player->mo->tracer, NULL); P_SetTarget(&player->mo->tracer, NULL);
P_KillMobj(ptera, player->mo, player->mo, 0); P_KillMobj(ptera, player->mo, player->mo, 0);
P_SetObjectMomZ(player->mo, 9*FRACUNIT, false); P_SetObjectMomZ(player->mo, 9*FRACUNIT, false);
player->pflags |= PF_APPLYAUTOBRAKE|PF_JUMPED; player->pflags |= PF_APPLYAUTOBRAKE|PF_JUMPED|PF_THOKKED;
P_SetMobjState(player->mo, S_PLAY_ROLL); P_SetMobjState(player->mo, S_PLAY_ROLL);
break; break;
} }