mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'next' into 'addplayer'
# Conflicts: # src/lua_baselib.c # src/r_skins.c
This commit is contained in:
commit
18c47afc76
268 changed files with 6565 additions and 2542 deletions
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.8.{branch}-{build}
|
||||
version: 2.2.9.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
2
dep/.gitignore
vendored
Normal file
2
dep/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
#All folders
|
||||
*.d
|
2
dep/FreeBSD/SDL/Debug/.gitignore
vendored
Normal file
2
dep/FreeBSD/SDL/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/FreeBSD/SDL/Release/.gitignore
vendored
Normal file
2
dep/FreeBSD/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Linux/SDL/Debug/.gitignore
vendored
Normal file
2
dep/Linux/SDL/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Linux/SDL/Release/.gitignore
vendored
Normal file
2
dep/Linux/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Linux64/SDL/Debug/.gitignore
vendored
Normal file
2
dep/Linux64/SDL/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Linux64/SDL/Release/.gitignore
vendored
Normal file
2
dep/Linux64/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/MasterClient/.gitignore
vendored
Normal file
2
dep/MasterClient/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/MasterServer/.gitignore
vendored
Normal file
2
dep/MasterServer/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw/Debug/.gitignore
vendored
Normal file
2
dep/Mingw/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw/Release/.gitignore
vendored
Normal file
2
dep/Mingw/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw/SDL/Debug/.gitignore
vendored
Normal file
2
dep/Mingw/SDL/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw/SDL/Release/.gitignore
vendored
Normal file
2
dep/Mingw/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw64/Debug/.gitignore
vendored
Normal file
2
dep/Mingw64/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw64/Release/.gitignore
vendored
Normal file
2
dep/Mingw64/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw64/SDL/Debug/.gitignore
vendored
Normal file
2
dep/Mingw64/SDL/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/Mingw64/SDL/Release/.gitignore
vendored
Normal file
2
dep/Mingw64/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/SDL/Release/.gitignore
vendored
Normal file
2
dep/SDL/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/VC/.gitignore
vendored
Normal file
2
dep/VC/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/VC9/.gitignore
vendored
Normal file
2
dep/VC9/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/cygwin/Debug/.gitignore
vendored
Normal file
2
dep/cygwin/Debug/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/cygwin/Release/.gitignore
vendored
Normal file
2
dep/cygwin/Release/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
2
dep/dummy/.gitignore
vendored
Normal file
2
dep/dummy/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# DON'T REMOVE
|
||||
# This keeps the folder from disappearing
|
|
@ -640,6 +640,39 @@ linedeftypes
|
|||
prefix = "(63)";
|
||||
}
|
||||
|
||||
96
|
||||
{
|
||||
title = "Apply Tag to Tagged Sectors";
|
||||
prefix = "(96)";
|
||||
flags1024text = "[10] Offsets are target tags";
|
||||
flags8192text = "[13] Use front side offsets";
|
||||
flags32768text = "[15] Use back side offsets";
|
||||
}
|
||||
|
||||
97
|
||||
{
|
||||
title = "Apply Tag to Front Sector";
|
||||
prefix = "(97)";
|
||||
flags8192text = "[13] Use front side offsets";
|
||||
flags32768text = "[15] Use back side offsets";
|
||||
}
|
||||
|
||||
98
|
||||
{
|
||||
title = "Apply Tag to Back Sector";
|
||||
prefix = "(98)";
|
||||
flags8192text = "[13] Use front side offsets";
|
||||
flags32768text = "[15] Use back side offsets";
|
||||
}
|
||||
|
||||
99
|
||||
{
|
||||
title = "Apply Tag to Front and Back Sectors";
|
||||
prefix = "(99)";
|
||||
flags8192text = "[13] Use front side offsets";
|
||||
flags32768text = "[15] Use back side offsets";
|
||||
}
|
||||
|
||||
540
|
||||
{
|
||||
title = "Floor Friction";
|
||||
|
@ -746,13 +779,13 @@ linedeftypes
|
|||
|
||||
20
|
||||
{
|
||||
title = "First Line";
|
||||
title = "PolyObject First Line";
|
||||
prefix = "(20)";
|
||||
}
|
||||
|
||||
22
|
||||
{
|
||||
title = "Parameters";
|
||||
title = "PolyObject Parameters";
|
||||
prefix = "(22)";
|
||||
flags8text = "[3] Set translucency by X offset";
|
||||
flags32text = "[5] Render outer sides only";
|
||||
|
@ -765,19 +798,19 @@ linedeftypes
|
|||
|
||||
30
|
||||
{
|
||||
title = "Waving Flag";
|
||||
title = "PolyObject Waving Flag";
|
||||
prefix = "(30)";
|
||||
}
|
||||
|
||||
31
|
||||
{
|
||||
title = "Displacement by Front Sector";
|
||||
title = "Move PolyObject by Front Sector Displacement";
|
||||
prefix = "(31)";
|
||||
}
|
||||
|
||||
32
|
||||
{
|
||||
title = "Angular Displacement by Front Sector";
|
||||
title = "Rotate PolyObject by Front Sector Displacement";
|
||||
prefix = "(32)";
|
||||
flags64text = "[6] Don't turn players";
|
||||
flags512text = "[9] Turn all objects";
|
||||
|
@ -2498,35 +2531,35 @@ linedeftypes
|
|||
|
||||
480
|
||||
{
|
||||
title = "Door Slide";
|
||||
title = "PolyObject Door Slide";
|
||||
prefix = "(480)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
}
|
||||
|
||||
481
|
||||
{
|
||||
title = "Door Swing";
|
||||
title = "PolyObject Door Swing";
|
||||
prefix = "(481)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
}
|
||||
|
||||
482
|
||||
{
|
||||
title = "Move";
|
||||
title = "Move PolyObject";
|
||||
prefix = "(482)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
}
|
||||
|
||||
483
|
||||
{
|
||||
title = "Move, Override";
|
||||
title = "Move PolyObject, Override";
|
||||
prefix = "(483)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
}
|
||||
|
||||
484
|
||||
{
|
||||
title = "Rotate Right";
|
||||
title = "Rotate PolyObject Right";
|
||||
prefix = "(484)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Don't turn players";
|
||||
|
@ -2535,7 +2568,7 @@ linedeftypes
|
|||
|
||||
485
|
||||
{
|
||||
title = "Rotate Right, Override";
|
||||
title = "Rotate PolyObject Right, Override";
|
||||
prefix = "(485)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Don't turn players";
|
||||
|
@ -2544,7 +2577,7 @@ linedeftypes
|
|||
|
||||
486
|
||||
{
|
||||
title = "Rotate Left";
|
||||
title = "Rotate PolyObject Left";
|
||||
prefix = "(486)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Don't turn players";
|
||||
|
@ -2553,7 +2586,7 @@ linedeftypes
|
|||
|
||||
487
|
||||
{
|
||||
title = "Rotate Left, Override";
|
||||
title = "Rotate PolyObject Left, Override";
|
||||
prefix = "(487)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Don't turn players";
|
||||
|
@ -2562,7 +2595,7 @@ linedeftypes
|
|||
|
||||
488
|
||||
{
|
||||
title = "Move by Waypoints";
|
||||
title = "Move PolyObject by Waypoints";
|
||||
prefix = "(488)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags32text = "[5] Reverse order";
|
||||
|
@ -2573,7 +2606,7 @@ linedeftypes
|
|||
|
||||
489
|
||||
{
|
||||
title = "Turn Invisible, Intangible";
|
||||
title = "Turn PolyObject Invisible, Intangible";
|
||||
prefix = "(489)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Only invisible";
|
||||
|
@ -2581,7 +2614,7 @@ linedeftypes
|
|||
|
||||
490
|
||||
{
|
||||
title = "Turn Visible, Tangible";
|
||||
title = "Turn PolyObject Visible, Tangible";
|
||||
prefix = "(490)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Only visible";
|
||||
|
@ -2589,7 +2622,7 @@ linedeftypes
|
|||
|
||||
491
|
||||
{
|
||||
title = "Set Translucency";
|
||||
title = "Set PolyObject Translucency";
|
||||
prefix = "(491)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags16text = "[4] Set raw alpha by Front X";
|
||||
|
@ -2598,7 +2631,7 @@ linedeftypes
|
|||
|
||||
492
|
||||
{
|
||||
title = "Fade Translucency";
|
||||
title = "Fade PolyObject Translucency";
|
||||
prefix = "(492)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags16text = "[4] Set raw alpha by Front X";
|
||||
|
@ -3059,6 +3092,78 @@ linedeftypes
|
|||
slopeargs = 3;
|
||||
}
|
||||
|
||||
723
|
||||
{
|
||||
title = "Copy Backside Floor Slope from Line Tag";
|
||||
prefix = "(720)";
|
||||
slope = "copy";
|
||||
slopeargs = 4;
|
||||
}
|
||||
|
||||
724
|
||||
{
|
||||
title = "Copy Backside Ceiling Slope from Line Tag";
|
||||
prefix = "(721)";
|
||||
slope = "copy";
|
||||
slopeargs = 8;
|
||||
}
|
||||
|
||||
725
|
||||
{
|
||||
title = "Copy Backside Floor and Ceiling Slope from Line Tag";
|
||||
prefix = "(722)";
|
||||
slope = "copy";
|
||||
slopeargs = 12;
|
||||
}
|
||||
|
||||
730
|
||||
{
|
||||
title = "Copy Frontside Floor Slope to Backside";
|
||||
prefix = "(730)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 1;
|
||||
}
|
||||
|
||||
731
|
||||
{
|
||||
title = "Copy Frontside Ceiling Slope to Backside";
|
||||
prefix = "(731)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 4;
|
||||
}
|
||||
|
||||
732
|
||||
{
|
||||
title = "Copy Frontside Floor and Ceiling Slope to Backside";
|
||||
prefix = "(732)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 5;
|
||||
}
|
||||
|
||||
733
|
||||
{
|
||||
title = "Copy Backside Floor Slope to Frontside";
|
||||
prefix = "(733)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 2;
|
||||
}
|
||||
|
||||
734
|
||||
{
|
||||
title = "Copy Backside Ceiling Slope to Frontside";
|
||||
prefix = "(734)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 8;
|
||||
}
|
||||
|
||||
735
|
||||
{
|
||||
title = "Copy Backside Floor and Ceiling Slope to Frontside";
|
||||
prefix = "(735)";
|
||||
slope = "copy";
|
||||
copyslopeargs = 10;
|
||||
}
|
||||
|
||||
799
|
||||
{
|
||||
title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
|
||||
|
@ -3393,6 +3498,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 28;
|
||||
angletext = "Jump strength";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
103
|
||||
{
|
||||
|
@ -3431,6 +3537,7 @@ thingtypes
|
|||
width = 12;
|
||||
height = 64;
|
||||
angletext = "Firing delay";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
122
|
||||
{
|
||||
|
@ -3547,9 +3654,10 @@ thingtypes
|
|||
{
|
||||
title = "Pterabyte Spawner";
|
||||
sprite = "PTERA2A8";
|
||||
width = 16;
|
||||
height = 16;
|
||||
parametertext = "No. Pterabytes";
|
||||
width = 24;
|
||||
height = 48;
|
||||
parametertext = "Spawns +1";
|
||||
arrow = 0;
|
||||
}
|
||||
136
|
||||
{
|
||||
|
@ -3771,6 +3879,7 @@ thingtypes
|
|||
height = 16;
|
||||
sprite = "internal:capsule";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
292
|
||||
{
|
||||
|
@ -3781,11 +3890,13 @@ thingtypes
|
|||
flags8text = "[8] Sea Egg shooting point";
|
||||
sprite = "internal:eggmanway";
|
||||
angletext = "No. (Sea Egg)";
|
||||
fixedrotation = 1;
|
||||
flagsvaluetext = "No. (Brak)";
|
||||
parametertext = "Next";
|
||||
}
|
||||
293
|
||||
{
|
||||
arrow = 0;
|
||||
title = "Metal Sonic Gather Point";
|
||||
sprite = "internal:metal";
|
||||
width = 8;
|
||||
|
@ -3793,6 +3904,7 @@ thingtypes
|
|||
}
|
||||
294
|
||||
{
|
||||
arrow = 0;
|
||||
title = "Fang Waypoint";
|
||||
flags8text = "[8] Center waypoint";
|
||||
sprite = "internal:eggmanway";
|
||||
|
@ -3820,79 +3932,79 @@ thingtypes
|
|||
301
|
||||
{
|
||||
title = "Bounce Ring";
|
||||
sprite = "internal:RNGBA0";
|
||||
sprite = "RNGBA0";
|
||||
}
|
||||
302
|
||||
{
|
||||
title = "Rail Ring";
|
||||
sprite = "internal:RNGRA0";
|
||||
sprite = "RNGRA0";
|
||||
}
|
||||
303
|
||||
{
|
||||
title = "Infinity Ring";
|
||||
sprite = "internal:RNGIA0";
|
||||
sprite = "RNGIA0";
|
||||
}
|
||||
304
|
||||
{
|
||||
title = "Automatic Ring";
|
||||
sprite = "internal:RNGAA0";
|
||||
sprite = "RNGAA0";
|
||||
}
|
||||
305
|
||||
{
|
||||
title = "Explosion Ring";
|
||||
sprite = "internal:RNGEA0";
|
||||
sprite = "RNGEA0";
|
||||
}
|
||||
306
|
||||
{
|
||||
title = "Scatter Ring";
|
||||
sprite = "internal:RNGSA0";
|
||||
sprite = "RNGSA0";
|
||||
}
|
||||
307
|
||||
{
|
||||
title = "Grenade Ring";
|
||||
sprite = "internal:RNGGA0";
|
||||
sprite = "RNGGA0";
|
||||
}
|
||||
308
|
||||
{
|
||||
title = "CTF Team Ring (Red)";
|
||||
sprite = "internal:RRNGA0";
|
||||
sprite = "internal:TRNGA0r";
|
||||
width = 16;
|
||||
}
|
||||
309
|
||||
{
|
||||
title = "CTF Team Ring (Blue)";
|
||||
sprite = "internal:BRNGA0";
|
||||
sprite = "internal:TRNGA0b";
|
||||
width = 16;
|
||||
}
|
||||
330
|
||||
{
|
||||
title = "Bounce Ring Panel";
|
||||
sprite = "internal:PIKBA0";
|
||||
sprite = "PIKBA0";
|
||||
}
|
||||
331
|
||||
{
|
||||
title = "Rail Ring Panel";
|
||||
sprite = "internal:PIKRA0";
|
||||
sprite = "PIKRA0";
|
||||
}
|
||||
332
|
||||
{
|
||||
title = "Automatic Ring Panel";
|
||||
sprite = "internal:PIKAA0";
|
||||
sprite = "PIKAA0";
|
||||
}
|
||||
333
|
||||
{
|
||||
title = "Explosion Ring Panel";
|
||||
sprite = "internal:PIKEA0";
|
||||
sprite = "PIKEA0";
|
||||
}
|
||||
334
|
||||
{
|
||||
title = "Scatter Ring Panel";
|
||||
sprite = "internal:PIKSA0";
|
||||
sprite = "PIKSA0";
|
||||
}
|
||||
335
|
||||
{
|
||||
title = "Grenade Ring Panel";
|
||||
sprite = "internal:PIKGA0";
|
||||
sprite = "PIKGA0";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3986,6 +4098,7 @@ thingtypes
|
|||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4000,6 +4113,7 @@ thingtypes
|
|||
flags4text = "[4] Random (Strong)";
|
||||
flags8text = "[8] Random (Weak)";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
|
||||
400
|
||||
{
|
||||
|
@ -4131,6 +4245,7 @@ thingtypes
|
|||
height = 44;
|
||||
flags1text = "[1] Run linedef executor on pop";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
|
||||
431
|
||||
{
|
||||
|
@ -4228,6 +4343,7 @@ thingtypes
|
|||
height = 128;
|
||||
flags4text = "[4] Respawn at center";
|
||||
angletext = "Angle/Order";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Order";
|
||||
}
|
||||
520
|
||||
|
@ -4259,7 +4375,7 @@ thingtypes
|
|||
flags1text = "[1] Start retracted";
|
||||
flags4text = "[4] Retractable";
|
||||
flags8text = "[8] Intangible";
|
||||
parametertext = "Initial delay";
|
||||
parametertext = "Start delay";
|
||||
}
|
||||
523
|
||||
{
|
||||
|
@ -4271,7 +4387,8 @@ thingtypes
|
|||
flags4text = "[4] Retractable";
|
||||
flags8text = "[8] Intangible";
|
||||
angletext = "Retraction interval";
|
||||
parametertext = "Initial delay";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Start delay";
|
||||
}
|
||||
1130
|
||||
{
|
||||
|
@ -4320,6 +4437,7 @@ thingtypes
|
|||
flags4text = "[4] Invisible";
|
||||
flags8text = "[8] No distance check";
|
||||
angletext = "Lift height";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
541
|
||||
{
|
||||
|
@ -4335,6 +4453,7 @@ thingtypes
|
|||
width = 32;
|
||||
height = 64;
|
||||
angletext = "Strength";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
543
|
||||
{
|
||||
|
@ -4344,6 +4463,7 @@ thingtypes
|
|||
height = 64;
|
||||
flags8text = "[8] Respawn";
|
||||
angletext = "Color";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
550
|
||||
{
|
||||
|
@ -4617,6 +4737,9 @@ thingtypes
|
|||
title = "Slope Vertex";
|
||||
sprite = "internal:vertexslope";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Absolute?";
|
||||
flagsvaluetext = "Absolute Z";
|
||||
}
|
||||
|
||||
751
|
||||
|
@ -4638,6 +4761,7 @@ thingtypes
|
|||
title = "Zoom Tube Waypoint";
|
||||
sprite = "internal:zoom";
|
||||
angletext = "Order";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
|
||||
754
|
||||
|
@ -4647,6 +4771,7 @@ thingtypes
|
|||
flags8text = "[8] Push using XYZ";
|
||||
sprite = "GWLGA0";
|
||||
angletext = "Radius";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
755
|
||||
{
|
||||
|
@ -4655,6 +4780,7 @@ thingtypes
|
|||
flags8text = "[8] Pull using XYZ";
|
||||
sprite = "GWLRA0";
|
||||
angletext = "Radius";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
756
|
||||
{
|
||||
|
@ -4663,6 +4789,7 @@ thingtypes
|
|||
width = 32;
|
||||
height = 16;
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
757
|
||||
{
|
||||
|
@ -4671,6 +4798,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 16;
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
758
|
||||
{
|
||||
|
@ -4681,21 +4809,24 @@ thingtypes
|
|||
{
|
||||
title = "PolyObject Anchor";
|
||||
sprite = "internal:polyanchor";
|
||||
angletext = "ID";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
|
||||
761
|
||||
{
|
||||
title = "PolyObject Spawn Point";
|
||||
sprite = "internal:polycenter";
|
||||
angletext = "ID";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
|
||||
762
|
||||
{
|
||||
title = "PolyObject Spawn Point (Crush)";
|
||||
sprite = "internal:polycentercrush";
|
||||
angletext = "ID";
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
780
|
||||
{
|
||||
|
@ -4703,6 +4834,7 @@ thingtypes
|
|||
sprite = "internal:skyb";
|
||||
flags4text = "[4] In-map centerpoint";
|
||||
parametertext = "ID";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4897,6 +5029,7 @@ thingtypes
|
|||
height = 16;
|
||||
hangs = 1;
|
||||
angletext = "Dripping interval";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1003
|
||||
{
|
||||
|
@ -4953,7 +5086,7 @@ thingtypes
|
|||
1011
|
||||
{
|
||||
title = "Stalagmite (DSZ2)";
|
||||
sprite = "DSTGA0";
|
||||
sprite = "DSTGB0";
|
||||
width = 8;
|
||||
height = 116;
|
||||
flags4text = "[4] Double size";
|
||||
|
@ -5038,6 +5171,8 @@ thingtypes
|
|||
flags4text = "[4] No sounds";
|
||||
flags8text = "[8] Double size";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1105
|
||||
{
|
||||
|
@ -5048,6 +5183,8 @@ thingtypes
|
|||
flags4text = "[4] No sounds";
|
||||
flags8text = "[8] Double size";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1106
|
||||
{
|
||||
|
@ -5058,6 +5195,8 @@ thingtypes
|
|||
flags4text = "[4] No sounds";
|
||||
flags8text = "[8] Red spring";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1107
|
||||
{
|
||||
|
@ -5067,6 +5206,8 @@ thingtypes
|
|||
height = 34;
|
||||
flags8text = "[8] Double size";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1108
|
||||
{
|
||||
|
@ -5086,6 +5227,8 @@ thingtypes
|
|||
flags4text = "[4] No sounds";
|
||||
flags8text = "[8] Double size";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1110
|
||||
{
|
||||
|
@ -5095,6 +5238,8 @@ thingtypes
|
|||
height = 34;
|
||||
flags4text = "[4] No sounds";
|
||||
angletext = "Tag";
|
||||
parametertext = "Spokes";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1111
|
||||
{
|
||||
|
@ -5224,6 +5369,7 @@ thingtypes
|
|||
sprite = "EGR1A1";
|
||||
width = 20;
|
||||
height = 72;
|
||||
arrow = 1;
|
||||
}
|
||||
1128
|
||||
{
|
||||
|
@ -5272,6 +5418,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 16;
|
||||
angletext = "Tag";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1203
|
||||
{
|
||||
|
@ -5342,6 +5489,7 @@ thingtypes
|
|||
sprite = "WWSGAR";
|
||||
width = 22;
|
||||
height = 64;
|
||||
arrow = 1;
|
||||
}
|
||||
1213
|
||||
{
|
||||
|
@ -5349,6 +5497,7 @@ thingtypes
|
|||
sprite = "WWS2AR";
|
||||
width = 22;
|
||||
height = 64;
|
||||
arrow = 1;
|
||||
}
|
||||
1214
|
||||
{
|
||||
|
@ -5356,6 +5505,7 @@ thingtypes
|
|||
sprite = "WWS3ALAR";
|
||||
width = 16;
|
||||
height = 192;
|
||||
arrow = 1;
|
||||
}
|
||||
1215
|
||||
{
|
||||
|
@ -5371,6 +5521,7 @@ thingtypes
|
|||
sprite = "BARRA1";
|
||||
width = 24;
|
||||
height = 63;
|
||||
arrow = 1;
|
||||
}
|
||||
1217
|
||||
{
|
||||
|
@ -5392,6 +5543,7 @@ thingtypes
|
|||
sprite = "MCRTCLFR";
|
||||
width = 22;
|
||||
height = 32;
|
||||
arrow = 1;
|
||||
}
|
||||
1220
|
||||
{
|
||||
|
@ -5399,6 +5551,7 @@ thingtypes
|
|||
sprite = "MCRTIR";
|
||||
width = 32;
|
||||
height = 32;
|
||||
arrow = 1;
|
||||
}
|
||||
1221
|
||||
{
|
||||
|
@ -5406,6 +5559,7 @@ thingtypes
|
|||
sprite = "SALDARAL";
|
||||
width = 96;
|
||||
height = 160;
|
||||
arrow = 1;
|
||||
flags8text = "[8] Allow non-minecart players";
|
||||
}
|
||||
1222
|
||||
|
@ -5467,6 +5621,7 @@ thingtypes
|
|||
height = 40;
|
||||
flags8text = "[8] Waves vertically";
|
||||
angletext = "On/Off time";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Strength";
|
||||
}
|
||||
1301
|
||||
|
@ -5477,6 +5632,7 @@ thingtypes
|
|||
height = 40;
|
||||
flags8text = "[8] Shoot downwards";
|
||||
angletext = "On/Off time";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Strength";
|
||||
}
|
||||
1302
|
||||
|
@ -5500,6 +5656,7 @@ thingtypes
|
|||
width = 30;
|
||||
height = 32;
|
||||
angletext = "Initial delay";
|
||||
fixedrotation = 1;
|
||||
flags8text = "[8] Double size";
|
||||
}
|
||||
1305
|
||||
|
@ -5537,6 +5694,7 @@ thingtypes
|
|||
sprite = "WVINALAR";
|
||||
width = 1;
|
||||
height = 288;
|
||||
arrow = 1;
|
||||
}
|
||||
1310
|
||||
{
|
||||
|
@ -5544,6 +5702,7 @@ thingtypes
|
|||
sprite = "WVINBLBR";
|
||||
width = 1;
|
||||
height = 288;
|
||||
arrow = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5901,6 +6060,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 4096;
|
||||
sprite = "UNKNA0";
|
||||
fixedrotation = 1;
|
||||
|
||||
1700
|
||||
{
|
||||
|
@ -5959,6 +6119,7 @@ thingtypes
|
|||
flags4text = "[4] Align player to top";
|
||||
flags8text = "[8] Die upon time up";
|
||||
angletext = "Time limit";
|
||||
fixedrotation = 1;
|
||||
parametertext = "Height";
|
||||
}
|
||||
1704
|
||||
|
@ -5971,6 +6132,7 @@ thingtypes
|
|||
unflippable = true;
|
||||
flagsvaluetext = "Pitch";
|
||||
angletext = "Yaw";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1705
|
||||
{
|
||||
|
@ -5983,6 +6145,7 @@ thingtypes
|
|||
centerHitbox = true;
|
||||
flagsvaluetext = "Height";
|
||||
angletext = "Pitch/Yaw";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1706
|
||||
{
|
||||
|
@ -6104,6 +6267,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 16;
|
||||
angletext = "Jump strength";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1806
|
||||
{
|
||||
|
@ -6336,6 +6500,7 @@ thingtypes
|
|||
width = 18;
|
||||
height = 28;
|
||||
angletext = "Initial delay";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
2001
|
||||
{
|
||||
|
@ -6459,6 +6624,7 @@ thingtypes
|
|||
sprite = "XMS6A0";
|
||||
width = 52;
|
||||
height = 106;
|
||||
hangs = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6472,6 +6638,7 @@ thingtypes
|
|||
flags4text = "[4] No movement";
|
||||
flags8text = "[8] Hop";
|
||||
angletext = "Radius";
|
||||
fixedrotation = 1;
|
||||
|
||||
2200
|
||||
{
|
||||
|
|
|
@ -1247,6 +1247,7 @@ patterns
|
|||
sprite = "SPHRA0";
|
||||
width = 96;
|
||||
height = 192;
|
||||
}
|
||||
609
|
||||
{
|
||||
title = "Circle of Rings and Spheres (Big)";
|
||||
|
|
|
@ -32,6 +32,7 @@ set(SRB2_CORE_SOURCES
|
|||
m_bbox.c
|
||||
m_cheat.c
|
||||
m_cond.c
|
||||
m_easing.c
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_misc.c
|
||||
|
@ -93,6 +94,7 @@ set(SRB2_CORE_HEADERS
|
|||
i_video.h
|
||||
info.h
|
||||
keys.h
|
||||
libdivide.h
|
||||
lzf.h
|
||||
m_aatree.h
|
||||
m_anigif.h
|
||||
|
@ -101,6 +103,7 @@ set(SRB2_CORE_HEADERS
|
|||
m_cheat.h
|
||||
m_cond.h
|
||||
m_dllist.h
|
||||
m_easing.h
|
||||
m_fixed.h
|
||||
m_menu.h
|
||||
m_misc.h
|
||||
|
@ -604,6 +607,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
|||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
|
||||
endif()
|
||||
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-trigraphs)
|
||||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
|
|
115
src/Makefile
115
src/Makefile
|
@ -2,7 +2,7 @@
|
|||
# GNU Make makefile for SRB2
|
||||
#############################################################################
|
||||
# Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
# Copyright (C) 2003-2020 by Sonic Team Junior.
|
||||
# Copyright (C) 2003-2021 by Sonic Team Junior.
|
||||
#
|
||||
# This program is free software distributed under the
|
||||
# terms of the GNU General Public License, version 2.
|
||||
|
@ -24,7 +24,9 @@
|
|||
# clean
|
||||
# Remove all object files
|
||||
# cleandep
|
||||
# Remove depend.dep
|
||||
# Remove dependency files
|
||||
# distclean
|
||||
# Remove autogenerated files
|
||||
# dll
|
||||
# compile primary HW render DLL/SO
|
||||
# all_dll
|
||||
|
@ -79,13 +81,23 @@
|
|||
#
|
||||
#############################################################################
|
||||
|
||||
,=,
|
||||
|
||||
ifeq (,$(filter-out cleandep clean distclean,$(or $(MAKECMDGOALS),all)))
|
||||
CLEANONLY=1
|
||||
else ifndef SILENT
|
||||
echo=@echo "$(1)"
|
||||
ifndef MAKE_RESTARTS
|
||||
print=$(info $(1))
|
||||
endif
|
||||
endif
|
||||
|
||||
ALL_SYSTEMS=\
|
||||
PANDORA\
|
||||
LINUX64\
|
||||
MINGW64\
|
||||
HAIKU\
|
||||
DUMMY\
|
||||
DJGPPDOS\
|
||||
MINGW\
|
||||
UNIX\
|
||||
LINUX\
|
||||
|
@ -98,7 +110,7 @@ ALL_SYSTEMS=\
|
|||
ifeq (,$(filter $(ALL_SYSTEMS),$(.VARIABLES)))
|
||||
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
|
||||
|
||||
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
|
||||
$(call print,Detected a Windows system$(,) compiling for 32-bit MinGW SDL2...)
|
||||
|
||||
# go for a 32-bit sdl mingw exe by default
|
||||
MINGW=1
|
||||
|
@ -123,7 +135,7 @@ else # if you on the *nix
|
|||
new_system:=$(new_system)64
|
||||
endif
|
||||
|
||||
$(info Detected $(system) ($(new_system))...)
|
||||
$(call print,Detected $(system) ($(new_system))...)
|
||||
$(new_system)=1
|
||||
|
||||
endif
|
||||
|
@ -237,6 +249,12 @@ endif
|
|||
|
||||
MSGFMT?=msgfmt
|
||||
|
||||
ifdef WINDOWSHELL
|
||||
COMPTIME=-..\comptime.bat
|
||||
else
|
||||
COMPTIME=-../comptime.sh
|
||||
endif
|
||||
|
||||
ifndef ECHO
|
||||
NASM:=@$(NASM)
|
||||
REMOVE:=@$(REMOVE)
|
||||
|
@ -251,6 +269,7 @@ ifndef ECHO
|
|||
MSGFMT:=@$(MSGFMT)
|
||||
UPX:=@$(UPX)
|
||||
UPX_OPTS+=-q
|
||||
COMPTIME:=@$(COMPTIME)
|
||||
endif
|
||||
|
||||
ifdef NONET
|
||||
|
@ -415,7 +434,7 @@ ifdef GCC48
|
|||
else
|
||||
CFLAGS+=-O0
|
||||
endif
|
||||
CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP -DMOBJCONSISTANCY
|
||||
CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP
|
||||
else
|
||||
|
||||
|
||||
|
@ -455,7 +474,6 @@ DBGNAME?=$(EXENAME).debug
|
|||
|
||||
# not too sophisticated dependency
|
||||
OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/comptime.o \
|
||||
$(OBJDIR)/string.o \
|
||||
$(OBJDIR)/d_main.o \
|
||||
$(OBJDIR)/d_clisrv.o \
|
||||
|
@ -484,6 +502,7 @@ OBJS:=$(i_main_o) \
|
|||
$(OBJDIR)/m_bbox.o \
|
||||
$(OBJDIR)/m_cheat.o \
|
||||
$(OBJDIR)/m_cond.o \
|
||||
$(OBJDIR)/m_easing.o \
|
||||
$(OBJDIR)/m_fixed.o \
|
||||
$(OBJDIR)/m_menu.o \
|
||||
$(OBJDIR)/m_misc.o \
|
||||
|
@ -542,7 +561,10 @@ OBJS:=$(i_main_o) \
|
|||
$(i_sound_o) \
|
||||
$(OBJS)
|
||||
|
||||
DEPS:=$(patsubst $(OBJDIR)/%.o,$(DEPDIR)/%.d,$(filter %.o,$(OBJS)))
|
||||
OBJS+=$(OBJDIR)/comptime.o
|
||||
|
||||
ifndef SILENT
|
||||
ifndef ECHO
|
||||
ifndef NOECHOFILENAMES
|
||||
define echoName =
|
||||
|
@ -550,6 +572,7 @@ define echoName =
|
|||
endef
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# List of languages to compile.
|
||||
# For reference, this is the command I use to build a srb2.pot file from the source code.
|
||||
|
@ -562,12 +585,12 @@ OPTS+=-DGETTEXT
|
|||
endif
|
||||
|
||||
ifdef PANDORA
|
||||
all: pre-build $(BIN)/$(PNDNAME)
|
||||
all: $(BIN)/$(PNDNAME)
|
||||
endif
|
||||
|
||||
|
||||
ifdef SDL
|
||||
all: pre-build $(BIN)/$(EXENAME)
|
||||
all: $(BIN)/$(EXENAME)
|
||||
endif
|
||||
|
||||
ifdef DUMMY
|
||||
|
@ -575,20 +598,15 @@ all: $(BIN)/$(EXENAME)
|
|||
endif
|
||||
|
||||
cleandep:
|
||||
$(REMOVE) $(OBJDIR)/depend.dep
|
||||
$(REMOVE) $(DEPS)
|
||||
$(REMOVE) comptime.h
|
||||
|
||||
pre-build:
|
||||
ifdef WINDOWSHELL
|
||||
-..\comptime.bat .
|
||||
else
|
||||
-@../comptime.sh .
|
||||
endif
|
||||
|
||||
clean:
|
||||
$(REMOVE) *~ *.flc
|
||||
$(REMOVE) $(OBJDIR)/*.o
|
||||
|
||||
distclean: clean cleandep
|
||||
|
||||
ifdef MINGW
|
||||
$(REMOVE) $(OBJDIR)/*.res
|
||||
endif
|
||||
|
@ -604,15 +622,13 @@ asm:
|
|||
$(REMOVE) $(OBJDIR)/tmp.exe
|
||||
|
||||
# executable
|
||||
# NOTE: DJGPP's objcopy do not have --add-gnu-debuglink
|
||||
|
||||
$(BIN)/$(EXENAME): $(POS) $(OBJS)
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking $(EXENAME)...
|
||||
$(call echo,Linking $(EXENAME)...)
|
||||
$(LD) $(LDFLAGS) $(OBJS) -o $(BIN)/$(EXENAME) $(LIBS)
|
||||
ifndef VALGRIND
|
||||
ifndef NOOBJDUMP
|
||||
@echo Dumping debugging info
|
||||
$(call echo,Dumping debugging info)
|
||||
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(EXENAME) > $(BIN)/$(DBGNAME).txt
|
||||
ifdef WINDOWSHELL
|
||||
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
|
||||
|
@ -631,10 +647,10 @@ ifndef NOUPX
|
|||
-$(UPX) $(UPX_OPTS) $(BIN)/$(EXENAME)
|
||||
endif
|
||||
endif
|
||||
@echo Build is done, please look for $(EXENAME) in $(BIN), \(checking for post steps\)
|
||||
$(call echo,Build is done$(,) please look for $(EXENAME) in $(BIN)$(,) (checking for post steps))
|
||||
|
||||
reobjdump:
|
||||
@echo Redumping debugging info
|
||||
$(call echo,Redumping debugging info)
|
||||
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(DBGNAME) > $(BIN)/$(DBGNAME).txt
|
||||
ifdef WINDOWSHELL
|
||||
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
|
||||
|
@ -670,24 +686,40 @@ endif
|
|||
endif
|
||||
|
||||
#dependecy made by gcc itself !
|
||||
$(OBJS):
|
||||
ifndef DUMMY
|
||||
-include $(OBJDIR)/depend.dep
|
||||
ifndef CLEANONLY
|
||||
$(call print,Checking dependency files...)
|
||||
-include $(DEPS)
|
||||
endif
|
||||
endif
|
||||
|
||||
$(OBJDIR)/depend.dep:
|
||||
@echo "Creating dependency file, depend.dep"
|
||||
@echo > comptime.h
|
||||
-$(MKDIR) $(OBJDIR)
|
||||
$(CC) $(CFLAGS) -MM *.c > $(OBJDIR)/depend.ped
|
||||
$(CC) $(CFLAGS) -MM $(INTERFACE)/*.c >> $(OBJDIR)/depend.ped
|
||||
ifndef NOHW
|
||||
$(CC) $(CFLAGS) -MM hardware/*.c >> $(OBJDIR)/depend.ped
|
||||
undefine deps_rule
|
||||
|
||||
# windows makes it too hard !
|
||||
ifndef WINDOWSHELL
|
||||
ifdef echoName
|
||||
define deps_rule =
|
||||
@printf "%-20.20s\r" $<
|
||||
|
||||
endef
|
||||
endif
|
||||
$(CC) $(CFLAGS) -MM blua/*.c >> $(OBJDIR)/depend.ped
|
||||
@sed -e 's,\(.*\)\.o: ,$(subst /,\/,$(OBJDIR))\/&,g' < $(OBJDIR)/depend.ped > $(OBJDIR)/depend.dep
|
||||
$(REMOVE) $(OBJDIR)/depend.ped
|
||||
@echo "Created dependency file, depend.dep"
|
||||
endif
|
||||
|
||||
define deps_rule +=
|
||||
$(CC) $(CFLAGS) -M -MF $@ -MT $(OBJDIR)/$(<:.c=.o) $<
|
||||
endef
|
||||
|
||||
$(DEPDIR)/%.d: %.c
|
||||
$(deps_rule)
|
||||
|
||||
$(DEPDIR)/%.d: $(INTERFACE)/%.c
|
||||
$(deps_rule)
|
||||
|
||||
$(DEPDIR)/%.d: hardware/%.c
|
||||
$(deps_rule)
|
||||
|
||||
$(DEPDIR)/%.d: blua/%.c
|
||||
$(deps_rule)
|
||||
|
||||
ifdef VALGRIND
|
||||
$(OBJDIR)/z_zone.o: z_zone.c
|
||||
|
@ -695,9 +727,12 @@ $(OBJDIR)/z_zone.o: z_zone.c
|
|||
$(CC) $(CFLAGS) $(WFLAGS) -DHAVE_VALGRIND $(VALGRIND_CFLAGS) -c $< -o $@
|
||||
endif
|
||||
|
||||
$(OBJDIR)/comptime.o: comptime.c pre-build
|
||||
$(echoName)
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
$(OBJDIR)/comptime.o::
|
||||
ifdef echoName
|
||||
@echo -- comptime.c ...
|
||||
endif
|
||||
$(COMPTIME) .
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c comptime.c -o $@
|
||||
|
||||
$(BIN)/%.mo: locale/%.po
|
||||
-$(MKDIR) $(BIN)
|
||||
|
|
|
@ -47,7 +47,8 @@ ifdef MACOSX
|
|||
endif
|
||||
|
||||
# Automatically set version flag, but not if one was manually set
|
||||
ifeq (,$(filter GCC%,$(.VARIABLES)))
|
||||
# And don't bother if this is a clean only run
|
||||
ifeq (,$(filter GCC% CLEANONLY,$(.VARIABLES)))
|
||||
version:=$(shell $(CC) --version)
|
||||
# check if this is in fact GCC
|
||||
ifneq (,$(or $(findstring gcc,$(version)),$(findstring GCC,$(version))))
|
||||
|
@ -60,12 +61,14 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
|
|||
|
||||
# If this version is not in the list, default to the latest supported
|
||||
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
|
||||
$(info\
|
||||
Your compiler version, GCC $(version), is not supported by the Makefile.\
|
||||
The Makefile will assume GCC $(LATEST_GCC_VERSION).)
|
||||
define line =
|
||||
Your compiler version, GCC $(version), is not supported by the Makefile.
|
||||
The Makefile will assume GCC $(LATEST_GCC_VERSION).))
|
||||
endef
|
||||
$(call print,$(line))
|
||||
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
|
||||
else
|
||||
$(info Detected GCC $(version) (GCC$(v)))
|
||||
$(call print,Detected GCC $(version) (GCC$(v)))
|
||||
GCC$(v)=1
|
||||
endif
|
||||
endif
|
||||
|
@ -206,7 +209,7 @@ endif
|
|||
|
||||
OLDWFLAGS:=$(WFLAGS)
|
||||
# -W -Wno-unused
|
||||
WFLAGS=-Wall
|
||||
WFLAGS=-Wall -Wno-trigraphs
|
||||
ifndef GCC295
|
||||
#WFLAGS+=-Wno-packed
|
||||
endif
|
||||
|
@ -361,6 +364,7 @@ i_main_o=$(OBJDIR)/i_main.o
|
|||
#set OBJDIR and BIN's starting place
|
||||
OBJDIR=../objs
|
||||
BIN=../bin
|
||||
DEPDIR=../dep
|
||||
#Nasm ASM and rm
|
||||
ifdef YASM
|
||||
NASM?=yasm
|
||||
|
@ -383,6 +387,7 @@ ifdef DUMMY
|
|||
INTERFACE=dummy
|
||||
OBJDIR:=$(OBJDIR)/dummy
|
||||
BIN:=$(BIN)/dummy
|
||||
DEPDIR:=$(DEPDIR)/dummy
|
||||
else
|
||||
ifdef LINUX
|
||||
NASMFORMAT=elf -DLINUX
|
||||
|
@ -390,9 +395,11 @@ ifdef LINUX
|
|||
ifdef LINUX64
|
||||
OBJDIR:=$(OBJDIR)/Linux64
|
||||
BIN:=$(BIN)/Linux64
|
||||
DEPDIR:=$(DEPDIR)/Linux64
|
||||
else
|
||||
OBJDIR:=$(OBJDIR)/Linux
|
||||
BIN:=$(BIN)/Linux
|
||||
DEPDIR:=$(DEPDIR)/Linux
|
||||
endif
|
||||
else
|
||||
ifdef FREEBSD
|
||||
|
@ -402,6 +409,7 @@ ifdef FREEBSD
|
|||
|
||||
OBJDIR:=$(OBJDIR)/FreeBSD
|
||||
BIN:=$(BIN)/FreeBSD
|
||||
DEPDIR:=$(DEPDIR)/Linux
|
||||
else
|
||||
ifdef SOLARIS
|
||||
INTERFACE=sdl
|
||||
|
@ -410,6 +418,7 @@ ifdef SOLARIS
|
|||
|
||||
OBJDIR:=$(OBJDIR)/Solaris
|
||||
BIN:=$(BIN)/Solaris
|
||||
DEPDIR:=$(DEPDIR)/Solaris
|
||||
else
|
||||
ifdef CYGWIN32
|
||||
INTERFACE=sdl
|
||||
|
@ -418,18 +427,21 @@ ifdef CYGWIN32
|
|||
|
||||
OBJDIR:=$(OBJDIR)/cygwin
|
||||
BIN:=$(BIN)/Cygwin
|
||||
DEPDIR:=$(DEPDIR)/Cygwin
|
||||
else
|
||||
ifdef MINGW64
|
||||
#NASMFORMAT=win64
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw64
|
||||
BIN:=$(BIN)/Mingw64
|
||||
DEPDIR:=$(DEPDIR)/Mingw64
|
||||
else
|
||||
ifdef MINGW
|
||||
NASMFORMAT=win32
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw
|
||||
BIN:=$(BIN)/Mingw
|
||||
DEPDIR:=$(DEPDIR)/Mingw
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
@ -441,6 +453,7 @@ endif
|
|||
ifdef ARCHNAME
|
||||
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
|
||||
BIN:=$(BIN)/$(ARCHNAME)
|
||||
DEPDIR:=$(DEPDIR)/$(ARCHNAME)
|
||||
endif
|
||||
|
||||
OBJDUMP_OPTS?=--wide --source --line-numbers
|
||||
|
@ -449,14 +462,17 @@ LD=$(CC)
|
|||
ifdef SDL
|
||||
INTERFACE=sdl
|
||||
OBJDIR:=$(OBJDIR)/SDL
|
||||
DEPDIR:=$(DEPDIR)/SDL
|
||||
endif
|
||||
|
||||
ifndef DUMMY
|
||||
ifdef DEBUGMODE
|
||||
OBJDIR:=$(OBJDIR)/Debug
|
||||
BIN:=$(BIN)/Debug
|
||||
DEPDIR:=$(DEPDIR)/Debug
|
||||
else
|
||||
OBJDIR:=$(OBJDIR)/Release
|
||||
BIN:=$(BIN)/Release
|
||||
DEPDIR:=$(DEPDIR)/Release
|
||||
endif
|
||||
endif
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright 2019-2020, James R.
|
||||
Copyright 2019-2021, James R.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright 2019-2020, James R.
|
||||
Copyright 2019-2021, James R.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1433,6 +1433,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
var->revert.allocated = false; // the below value is not allocated in zone memory, don't try to free it!
|
||||
}
|
||||
|
||||
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
|
||||
|
@ -1440,6 +1441,10 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
return;
|
||||
}
|
||||
|
||||
// free the old value string
|
||||
Z_Free(var->zstring);
|
||||
var->zstring = NULL;
|
||||
|
||||
var->value = var->PossibleValue[i].value;
|
||||
var->string = var->PossibleValue[i].strvalue;
|
||||
goto finish;
|
||||
|
@ -1502,13 +1507,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
found:
|
||||
if (client && execversion_enabled)
|
||||
{
|
||||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
}
|
||||
|
||||
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1523,6 +1522,7 @@ found:
|
|||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
// Z_StrDup creates a new zone memory block, so we can keep the allocated flag on
|
||||
}
|
||||
|
||||
var->revert.v.string = Z_StrDup(valstr);
|
||||
|
@ -1577,7 +1577,7 @@ finish:
|
|||
}
|
||||
var->flags |= CV_MODIFIED;
|
||||
// raise 'on change' code
|
||||
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
|
||||
LUA_CVarChanged(var); // let consolelib know what cvar this is.
|
||||
if (var->flags & CV_CALL && !stealth)
|
||||
var->func();
|
||||
|
||||
|
@ -1787,6 +1787,7 @@ void CV_RevertNetVars(void)
|
|||
if (cvar->revert.allocated)
|
||||
{
|
||||
Z_Free(cvar->revert.v.string);
|
||||
cvar->revert.allocated = false; // no value being held now
|
||||
}
|
||||
|
||||
cvar->revert.v.string = NULL;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -34,12 +34,13 @@
|
|||
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
|
||||
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
|
||||
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb"
|
||||
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "466cdf60075262b3f5baa5e07f0999e8"
|
||||
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1303,10 +1303,6 @@ boolean CON_Responder(event_t *ev)
|
|||
if (key < 32 || key > 127)
|
||||
return true;
|
||||
|
||||
// add key to cmd line here
|
||||
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1565,15 +1565,6 @@ static void CL_LoadReceivedSavegame(boolean reloading)
|
|||
}
|
||||
CONS_Printf("\"\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
|
||||
Z_Free(savebuffer);
|
||||
save_p = NULL;
|
||||
if (unlink(tmpsave) == -1)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
|
||||
return;
|
||||
}
|
||||
|
||||
// done
|
||||
Z_Free(savebuffer);
|
||||
|
@ -2961,7 +2952,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
case KICK_MSG_GO_AWAY:
|
||||
if (!players[pnum].quittime)
|
||||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
HU_AddChatText(va("\x82*%s has been kicked (No reason given)", player_names[pnum]), false);
|
||||
kickreason = KR_KICK;
|
||||
break;
|
||||
case KICK_MSG_PING_HIGH:
|
||||
|
@ -2969,7 +2960,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
kickreason = KR_PINGLIMIT;
|
||||
break;
|
||||
case KICK_MSG_CON_FAIL:
|
||||
HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
|
||||
HU_AddChatText(va("\x82*%s left the game (Synch failure)", player_names[pnum]), false);
|
||||
kickreason = KR_SYNCH;
|
||||
|
||||
if (M_CheckParm("-consisdump")) // Helps debugging some problems
|
||||
|
@ -3015,7 +3006,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
kickreason = KR_LEAVE;
|
||||
break;
|
||||
case KICK_MSG_BANNED:
|
||||
HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false);
|
||||
HU_AddChatText(va("\x82*%s has been banned (No reason given)", player_names[pnum]), false);
|
||||
kickreason = KR_BAN;
|
||||
break;
|
||||
case KICK_MSG_CUSTOM_KICK:
|
||||
|
@ -3112,7 +3103,7 @@ consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_NETVAR, maxpl
|
|||
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE|CV_NETVAR, joindelay_cons_t, NULL);
|
||||
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
|
||||
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "2", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
|
||||
|
@ -4268,7 +4259,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
case PT_RECEIVEDGAMESTATE:
|
||||
sendingsavegame[node] = false;
|
||||
resendingsavegame[node] = false;
|
||||
savegameresendcooldown[node] = I_GetTime() + 15 * TICRATE;
|
||||
savegameresendcooldown[node] = I_GetTime() + 5 * TICRATE;
|
||||
break;
|
||||
// -------------------------------------------- CLIENT RECEIVE ----------
|
||||
case PT_SERVERTICS:
|
||||
|
@ -4480,6 +4471,8 @@ static INT16 Consistancy(void)
|
|||
ret += P_GetRandSeed();
|
||||
|
||||
#ifdef MOBJCONSISTANCY
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
|
@ -4546,6 +4539,7 @@ static INT16 Consistancy(void)
|
|||
ret += mo->frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
DEBFILE(va("Consistancy = %u\n", (ret & 0xFFFF)));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
18
src/d_main.c
18
src/d_main.c
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -15,7 +15,7 @@
|
|||
/// plus functions to parse command line parameters, configure game
|
||||
/// parameters, and call the startup functions.
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
@ -61,7 +61,7 @@
|
|||
#include "p_local.h" // chasecam
|
||||
#include "mserv.h" // ms_RoomId
|
||||
#include "m_misc.h" // screenshot functionality
|
||||
#include "dehacked.h" // Dehacked list test
|
||||
#include "deh_tables.h" // Dehacked list test
|
||||
#include "m_cond.h" // condition initialization
|
||||
#include "fastcmp.h"
|
||||
#include "keys.h"
|
||||
|
@ -934,7 +934,7 @@ static void IdentifyVersion(void)
|
|||
char *srb2wad;
|
||||
const char *srb2waddir = NULL;
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
// change to the directory where 'srb2.pk3' is found
|
||||
srb2waddir = I_LocateWad();
|
||||
#endif
|
||||
|
@ -1045,7 +1045,7 @@ void D_SRB2Main(void)
|
|||
// Print GPL notice for our console users (Linux)
|
||||
CONS_Printf(
|
||||
"\n\nSonic Robo Blast 2\n"
|
||||
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
|
||||
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n"
|
||||
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
|
||||
"This is free software, and you are welcome to redistribute it\n"
|
||||
"and/or modify it under the terms of the GNU General Public License\n"
|
||||
|
@ -1072,7 +1072,7 @@ void D_SRB2Main(void)
|
|||
G_LoadGameSettings();
|
||||
|
||||
// Test Dehacked lists
|
||||
DEH_Check();
|
||||
DEH_TableCheck();
|
||||
|
||||
// Netgame URL special case: change working dir to EXE folder.
|
||||
ChangeDirForUrlHandler();
|
||||
|
@ -1107,7 +1107,7 @@ void D_SRB2Main(void)
|
|||
|
||||
if (!userhome)
|
||||
{
|
||||
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)
|
||||
#if (defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)
|
||||
I_Error("Please set $HOME to your home directory\n");
|
||||
#else
|
||||
if (dedicated)
|
||||
|
@ -1287,7 +1287,7 @@ void D_SRB2Main(void)
|
|||
|
||||
G_LoadGameData();
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
||||
#endif
|
||||
|
||||
|
@ -1553,7 +1553,7 @@ const char *D_Home(void)
|
|||
userhome = M_GetNextParm();
|
||||
else
|
||||
{
|
||||
#if !((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__APPLE__)
|
||||
#if !(defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON))
|
||||
if (FIL_FileOK(CONFIGFILENAME))
|
||||
usehome = false; // Let's NOT use home
|
||||
else
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -40,10 +40,6 @@ void D_SRB2Main(void);
|
|||
|
||||
// Called by IO functions when input is detected.
|
||||
void D_PostEvent(const event_t *ev);
|
||||
#if defined (PC_DOS) && !defined (DOXYGEN)
|
||||
void D_PostEvent_end(void); // delimiter for locking memory
|
||||
#endif
|
||||
|
||||
void D_ProcessEvents(void);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -168,7 +168,7 @@ void SendWeaponPref(void);
|
|||
void SendWeaponPref2(void);
|
||||
|
||||
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
static CV_PossibleValue_t mouse2port_cons_t[] = {{0, "/dev/gpmdata"}, {1, "/dev/ttyS0"},
|
||||
{2, "/dev/ttyS1"}, {3, "/dev/ttyS2"}, {4, "/dev/ttyS3"}, {0, NULL}};
|
||||
#else
|
||||
|
@ -255,7 +255,7 @@ consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_J
|
|||
consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
|
||||
consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
|
||||
#endif
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL);
|
||||
consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL);
|
||||
#else
|
||||
|
@ -788,7 +788,7 @@ void D_RegisterClientCommands(void)
|
|||
// WARNING: the order is important when initialising mouse2
|
||||
// we need the mouse2port
|
||||
CV_RegisterVar(&cv_mouse2port);
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
CV_RegisterVar(&cv_mouse2opt);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
|
@ -1313,8 +1313,9 @@ static void SendNameAndColor(void)
|
|||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
if ((cv_skin.value < 0) || !R_SkinUsable(consoleplayer, cv_skin.value))
|
||||
{
|
||||
CV_StealthSet(&cv_skin, DEFAULTSKIN);
|
||||
cv_skin.value = 0;
|
||||
INT32 defaultSkinNum = GetPlayerDefaultSkin(consoleplayer);
|
||||
CV_StealthSet(&cv_skin, skins[defaultSkinNum].name);
|
||||
cv_skin.value = defaultSkinNum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
|
@ -1475,7 +1476,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
|
||||
{
|
||||
boolean kick = false;
|
||||
INT32 s;
|
||||
UINT32 unlockShift = 0;
|
||||
UINT32 i;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
|
@ -1491,12 +1493,29 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
kick = true;
|
||||
|
||||
// availabilities
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
for (i = 0; i < MAXUNLOCKABLES; i++)
|
||||
{
|
||||
if (!skins[s].availability && (p->availabilities & (1 << s)))
|
||||
if (unlockables[i].type != SECRET_SKIN)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
unlockShift++;
|
||||
}
|
||||
|
||||
// If they set an invalid bit to true, then likely a modified client
|
||||
if (unlockShift < 32) // 32 is the max the data type allows
|
||||
{
|
||||
UINT32 illegalMask = UINT32_MAX;
|
||||
|
||||
for (i = 0; i < unlockShift; i++)
|
||||
{
|
||||
illegalMask &= ~(1 << i);
|
||||
}
|
||||
|
||||
if ((p->availabilities & illegalMask) != 0)
|
||||
{
|
||||
kick = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2130,7 +2149,7 @@ static void Command_Pause(void)
|
|||
|
||||
if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
|
||||
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) || (marathonmode && gamestate == GS_INTERMISSION))
|
||||
{
|
||||
CONS_Printf(M_GetText("You can't pause here.\n"));
|
||||
return;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -45,7 +45,7 @@ extern consvar_t cv_joyscale2;
|
|||
// splitscreen with second mouse
|
||||
extern consvar_t cv_mouse2port;
|
||||
extern consvar_t cv_usemouse2;
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
extern consvar_t cv_mouse2opt;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -15,7 +15,7 @@
|
|||
|
||||
#include <time.h>
|
||||
|
||||
#if defined (_WIN32) || defined (__DJGPP__)
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#include <direct.h>
|
||||
#else
|
||||
|
@ -30,10 +30,6 @@
|
|||
#elif defined (_WIN32)
|
||||
#include <sys/utime.h>
|
||||
#endif
|
||||
#ifdef __DJGPP__
|
||||
#include <dir.h>
|
||||
#include <utime.h>
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
|
@ -562,7 +558,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
|
|||
|
||||
// Find a client to send the file to
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
|
||||
if (luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
|
||||
{
|
||||
// Tell the client we're about to send them the file
|
||||
netbuffer->packettype = PT_SENDINGLUAFILE;
|
||||
|
@ -570,6 +566,7 @@ static void SV_PrepareSendLuaFileToNextNode(void)
|
|||
I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
|
||||
|
||||
luafiletransfers->nodestatus[i] = LFTNS_ASKED;
|
||||
luafiletransfers->nodetimeouts[i] = I_GetTime() + 30 * TICRATE;
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -588,7 +585,7 @@ void SV_PrepareSendLuaFile(void)
|
|||
|
||||
// Set status to "waiting" for everyone
|
||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
luafiletransfers->nodestatus[i] = LFTNS_WAITING;
|
||||
luafiletransfers->nodestatus[i] = (nodeingame[i] ? LFTNS_WAITING : LFTNS_NONE);
|
||||
|
||||
if (FIL_ReadFileOK(luafiletransfers->realfilename))
|
||||
{
|
||||
|
@ -649,13 +646,15 @@ void RemoveAllLuaFileTransfers(void)
|
|||
|
||||
void SV_AbortLuaFileTransfer(INT32 node)
|
||||
{
|
||||
if (luafiletransfers
|
||||
&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|
||||
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
|
||||
if (luafiletransfers)
|
||||
{
|
||||
if (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|
||||
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING)
|
||||
{
|
||||
luafiletransfers->nodestatus[node] = LFTNS_WAITING;
|
||||
SV_PrepareSendLuaFileToNextNode();
|
||||
}
|
||||
luafiletransfers->nodestatus[node] = LFTNS_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void CL_PrepareDownloadLuaFile(void)
|
||||
|
@ -928,6 +927,22 @@ void FileSendTicker(void)
|
|||
filetx_t *f;
|
||||
INT32 packetsent, ram, i, j;
|
||||
|
||||
// If someone is taking too long to download, kick them with a timeout
|
||||
// to prevent blocking the rest of the server...
|
||||
if (luafiletransfers)
|
||||
{
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
{
|
||||
luafiletransfernodestatus_t status = luafiletransfers->nodestatus[i];
|
||||
|
||||
if (status != LFTNS_NONE && status != LFTNS_WAITING && status != LFTNS_SENT
|
||||
&& I_GetTime() > luafiletransfers->nodetimeouts[i])
|
||||
{
|
||||
Net_ConnectionTimeout(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!filestosend) // No file to send
|
||||
return;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -85,6 +85,7 @@ boolean PT_RequestFile(INT32 node);
|
|||
|
||||
typedef enum
|
||||
{
|
||||
LFTNS_NONE, // This node is not connected
|
||||
LFTNS_WAITING, // This node is waiting for the server to send the file
|
||||
LFTNS_ASKED, // The server has told the node they're ready to send the file
|
||||
LFTNS_SENDING, // The server is sending the file to this node
|
||||
|
@ -99,6 +100,7 @@ typedef struct luafiletransfer_s
|
|||
INT32 id; // Callback ID
|
||||
boolean ongoing;
|
||||
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
|
||||
tic_t nodetimeouts[MAXNETNODES];
|
||||
struct luafiletransfer_s *next;
|
||||
} luafiletransfer_t;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -25,10 +25,6 @@
|
|||
#include "deh_lua.h"
|
||||
#include "deh_tables.h"
|
||||
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
#include "deh_soc.h" // for get_mus
|
||||
#endif
|
||||
|
||||
// freeslot takes a name (string only!)
|
||||
// and allocates it to the appropriate free slot.
|
||||
// Returns the slot number allocated for it or nil if failed.
|
||||
|
@ -430,29 +426,6 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (!mathlib && fastncmp("mus_",word,4)) {
|
||||
p = word+4;
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return 0;
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS!
|
||||
p = word+4;
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) {
|
||||
p = word+2;
|
||||
if ((i = get_mus(p, false)) == 0)
|
||||
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
else if (!mathlib && fastncmp("pw_",word,3)) {
|
||||
p = word+3;
|
||||
for (i = 0; i < NUMPOWERS; i++)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
185
src/deh_soc.c
185
src/deh_soc.c
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -127,6 +127,33 @@ static float searchfvalue(const char *s)
|
|||
#endif
|
||||
|
||||
// These are for clearing all of various things
|
||||
void clear_emblems(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXEMBLEMS; ++i)
|
||||
{
|
||||
Z_Free(emblemlocations[i].stringVar);
|
||||
emblemlocations[i].stringVar = NULL;
|
||||
}
|
||||
|
||||
memset(&emblemlocations, 0, sizeof(emblemlocations));
|
||||
numemblems = 0;
|
||||
}
|
||||
|
||||
void clear_unlockables(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXUNLOCKABLES; ++i)
|
||||
{
|
||||
Z_Free(unlockables[i].stringVar);
|
||||
unlockables[i].stringVar = NULL;
|
||||
}
|
||||
|
||||
memset(&unlockables, 0, sizeof(unlockables));
|
||||
}
|
||||
|
||||
void clear_conditionsets(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
@ -229,7 +256,10 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
|
||||
SLOTFOUND
|
||||
|
||||
for (i = 0; i < MAXLINELEN-3; i++)
|
||||
// A friendly neighborhood alias for brevity's sake
|
||||
#define NOTE_SIZE sizeof(description[num].notes)
|
||||
|
||||
for (i = 0; i < (INT32)(MAXLINELEN-NOTE_SIZE-3); i++)
|
||||
{
|
||||
if (s[i] == '=')
|
||||
{
|
||||
|
@ -239,8 +269,9 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
}
|
||||
if (playertext)
|
||||
{
|
||||
strcpy(description[num].notes, playertext);
|
||||
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
|
||||
strlcpy(description[num].notes, playertext, NOTE_SIZE);
|
||||
strlcat(description[num].notes,
|
||||
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
|
||||
}
|
||||
else
|
||||
strcpy(description[num].notes, "");
|
||||
|
@ -249,7 +280,7 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
// It works down here, though.
|
||||
{
|
||||
INT32 numline = 0;
|
||||
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
|
||||
for (i = 0; (size_t)i < NOTE_SIZE-1; i++)
|
||||
{
|
||||
if (numline < 20 && description[num].notes[i] == '\n')
|
||||
numline++;
|
||||
|
@ -260,6 +291,7 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
}
|
||||
description[num].notes[strlen(description[num].notes)-1] = '\0';
|
||||
description[num].notes[i] = '\0';
|
||||
#undef NOTE_SIZE
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1140,8 +1172,10 @@ void readgametype(MYFILE *f, char *gtname)
|
|||
}
|
||||
if (descr)
|
||||
{
|
||||
strcpy(gtdescription, descr);
|
||||
strcat(gtdescription, myhashfgets(descr, sizeof (gtdescription), f));
|
||||
strlcpy(gtdescription, descr, sizeof (gtdescription));
|
||||
strlcat(gtdescription,
|
||||
myhashfgets(descr, sizeof (gtdescription), f),
|
||||
sizeof (gtdescription));
|
||||
}
|
||||
else
|
||||
strcpy(gtdescription, "");
|
||||
|
@ -1574,19 +1608,8 @@ void readlevelheader(MYFILE *f, INT32 num)
|
|||
sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num));
|
||||
}
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
else if (i && i <= 1050)
|
||||
strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7);
|
||||
else
|
||||
mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string
|
||||
mapheaderinfo[num-1]->musname[6] = 0;
|
||||
}
|
||||
#endif
|
||||
deh_warning("Level header %d: MusicSlot parameter is deprecated and will be removed.\nUse \"Music\" instead.", num);
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
|
@ -1964,19 +1987,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
|||
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
|
||||
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
|
||||
else if (i && i <= 1050)
|
||||
strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7);
|
||||
else
|
||||
cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string
|
||||
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
|
||||
}
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
{
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
|
@ -2239,19 +2249,6 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
|
|||
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
|
||||
textprompts[num]->page[pagenum].musswitch[6] = 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i));
|
||||
else if (i && i <= 1050)
|
||||
strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7);
|
||||
else
|
||||
textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string
|
||||
textprompts[num]->page[pagenum].musswitch[6] = 0;
|
||||
}
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
{
|
||||
textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
|
@ -2577,20 +2574,6 @@ void readmenu(MYFILE *f, INT32 num)
|
|||
menupres[num].musname[6] = 0;
|
||||
titlechanged = true;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
value = get_mus(word2, true);
|
||||
if (value && value <= 1035)
|
||||
snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value));
|
||||
else if (value && value <= 1050)
|
||||
strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7);
|
||||
else
|
||||
menupres[num].musname[0] = 0; // becomes empty string
|
||||
menupres[num].musname[6] = 0;
|
||||
titlechanged = true;
|
||||
}
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
{
|
||||
menupres[num].mustrack = ((UINT16)value - 1);
|
||||
|
@ -2839,26 +2822,31 @@ void readsound(MYFILE *f, INT32 num)
|
|||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
// First remove trailing newline, if there is one
|
||||
tmp = strchr(s, '\n');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
if (s == tmp)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
word = strtok(s, " ");
|
||||
if (word)
|
||||
strupr(word);
|
||||
// Set / reset word
|
||||
word = s;
|
||||
|
||||
// Get the part before the " = "
|
||||
tmp = strchr(s, '=');
|
||||
if (tmp)
|
||||
*(tmp-1) = '\0';
|
||||
else
|
||||
break;
|
||||
strupr(word);
|
||||
|
||||
word2 = strtok(NULL, " ");
|
||||
if (word2)
|
||||
value = atoi(word2);
|
||||
else
|
||||
{
|
||||
deh_warning("No value for token %s", word);
|
||||
continue;
|
||||
}
|
||||
// Now get the part after
|
||||
word2 = tmp += 2;
|
||||
value = atoi(word2); // used for numerical settings
|
||||
|
||||
if (fastcmp(word, "SINGULAR"))
|
||||
{
|
||||
|
@ -3017,7 +3005,12 @@ void reademblemdata(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "COLOR"))
|
||||
emblemlocations[num-1].color = get_number(word2);
|
||||
else if (fastcmp(word, "VAR"))
|
||||
{
|
||||
Z_Free(emblemlocations[num-1].stringVar);
|
||||
emblemlocations[num-1].stringVar = Z_StrDup(word2);
|
||||
|
||||
emblemlocations[num-1].var = get_number(word2);
|
||||
}
|
||||
else
|
||||
deh_warning("Emblem %d: unknown word '%s'", num, word);
|
||||
}
|
||||
|
@ -3219,11 +3212,16 @@ void readunlockable(MYFILE *f, INT32 num)
|
|||
unlockables[num].type = SECRET_WARP;
|
||||
else if (fastcmp(word2, "SOUNDTEST"))
|
||||
unlockables[num].type = SECRET_SOUNDTEST;
|
||||
else if (fastcmp(word2, "SKIN"))
|
||||
unlockables[num].type = SECRET_SKIN;
|
||||
else
|
||||
unlockables[num].type = (INT16)i;
|
||||
}
|
||||
else if (fastcmp(word, "VAR"))
|
||||
{
|
||||
Z_Free(unlockables[num].stringVar);
|
||||
unlockables[num].stringVar = Z_StrDup(word2);
|
||||
|
||||
// Support using the actual map name,
|
||||
// i.e., Level AB, Level FZ, etc.
|
||||
|
||||
|
@ -4178,46 +4176,6 @@ sfxenum_t get_sfx(const char *word)
|
|||
return sfx_None;
|
||||
}
|
||||
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
UINT16 get_mus(const char *word, UINT8 dehacked_mode)
|
||||
{ // Returns the value of MUS_ enumerations
|
||||
UINT16 i;
|
||||
char lumptmp[4];
|
||||
|
||||
if (*word >= '0' && *word <= '9')
|
||||
return atoi(word);
|
||||
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
|
||||
return (UINT16)M_MapNumber(word[0], word[1]);
|
||||
|
||||
if (fastncmp("MUS_",word,4))
|
||||
word += 4; // take off the MUS_
|
||||
else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
|
||||
word += 2; // take off the O_ or D_
|
||||
|
||||
strncpy(lumptmp, word, 4);
|
||||
lumptmp[3] = 0;
|
||||
if (fasticmp("MAP",lumptmp))
|
||||
{
|
||||
word += 3;
|
||||
if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
|
||||
return (UINT16)M_MapNumber(word[0], word[1]);
|
||||
else if ((i = atoi(word)))
|
||||
return i;
|
||||
|
||||
word -= 3;
|
||||
if (dehacked_mode)
|
||||
deh_warning("Couldn't find music named 'MUS_%s'",word);
|
||||
return 0;
|
||||
}
|
||||
for (i = 0; compat_special_music_slots[i][0]; ++i)
|
||||
if (fasticmp(word, compat_special_music_slots[i]))
|
||||
return i + 1036;
|
||||
if (dehacked_mode)
|
||||
deh_warning("Couldn't find music named 'MUS_%s'",word);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
hudnum_t get_huditem(const char *word)
|
||||
{ // Returns the value of HUD_ enumerations
|
||||
hudnum_t i;
|
||||
|
@ -4448,13 +4406,6 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) {
|
||||
r = get_mus(word, true);
|
||||
free(word);
|
||||
return r;
|
||||
}
|
||||
#endif
|
||||
else if (fastncmp("PW_",word,3)) {
|
||||
r = get_power(word);
|
||||
free(word);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -43,7 +43,7 @@
|
|||
|
||||
#include "info.h"
|
||||
#include "dehacked.h"
|
||||
#include "doomdef.h" // MUSICSLOT_COMPATIBILITY, HWRENDER
|
||||
#include "doomdef.h" // HWRENDER
|
||||
|
||||
// Crazy word-reading stuff
|
||||
/// \todo Put these in a seperate file or something.
|
||||
|
@ -52,9 +52,6 @@ statenum_t get_state(const char *word);
|
|||
spritenum_t get_sprite(const char *word);
|
||||
playersprite_t get_sprite2(const char *word);
|
||||
sfxenum_t get_sfx(const char *word);
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
UINT16 get_mus(const char *word, UINT8 dehacked_mode);
|
||||
#endif
|
||||
hudnum_t get_huditem(const char *word);
|
||||
menutype_t get_menutype(const char *word);
|
||||
//INT16 get_gametype(const char *word);
|
||||
|
@ -84,6 +81,8 @@ void readskincolor(MYFILE *f, INT32 num);
|
|||
void readthing(MYFILE *f, INT32 num);
|
||||
void readfreeslots(MYFILE *f);
|
||||
void readPlayer(MYFILE *f, INT32 num);
|
||||
void clear_emblems(void);
|
||||
void clear_unlockables(void);
|
||||
void clear_levels(void);
|
||||
void clear_conditionsets(void);
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -5463,3 +5463,27 @@ struct int_const_s const INT_CONST[] = {
|
|||
|
||||
{NULL,0}
|
||||
};
|
||||
|
||||
// For this to work compile-time without being in this file,
|
||||
// this function would need to check sizes at runtime, without sizeof
|
||||
void DEH_TableCheck(void)
|
||||
{
|
||||
#if defined(_DEBUG) || defined(PARANOIA)
|
||||
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
|
||||
const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
|
||||
const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
|
||||
const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
|
||||
|
||||
if (dehstates != S_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked states list, you dolt!\n(%d states defined, versus %s in the Dehacked list)\n", S_FIRSTFREESLOT, sizeu1(dehstates));
|
||||
|
||||
if (dehmobjs != MT_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
|
||||
|
||||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -72,4 +72,7 @@ extern const char *const MENUTYPES_LIST[];
|
|||
|
||||
extern struct int_const_s const INT_CONST[];
|
||||
|
||||
// Moved to this file because it can't work compile-time otherwise
|
||||
void DEH_TableCheck(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -188,26 +188,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
dbg_line = -1; // start at -1 so the first line is 0.
|
||||
while (!myfeof(f))
|
||||
{
|
||||
char origpos[128];
|
||||
INT32 size = 0;
|
||||
char *traverse;
|
||||
|
||||
myfgets(s, MAXLINELEN, f);
|
||||
memcpy(textline, s, MAXLINELEN);
|
||||
if (s[0] == '\n' || s[0] == '#')
|
||||
continue;
|
||||
|
||||
traverse = s;
|
||||
|
||||
while (traverse[0] != '\n')
|
||||
{
|
||||
traverse++;
|
||||
size++;
|
||||
}
|
||||
|
||||
strncpy(origpos, s, size);
|
||||
origpos[size] = '\0';
|
||||
|
||||
if (NULL != (word = strtok(s, " "))) {
|
||||
strupr(word);
|
||||
if (word[strlen(word)-1] == '\n')
|
||||
|
@ -562,13 +547,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
}
|
||||
|
||||
if (clearall || fastcmp(word2, "UNLOCKABLES"))
|
||||
memset(&unlockables, 0, sizeof(unlockables));
|
||||
clear_unlockables();
|
||||
|
||||
if (clearall || fastcmp(word2, "EMBLEMS"))
|
||||
{
|
||||
memset(&emblemlocations, 0, sizeof(emblemlocations));
|
||||
numemblems = 0;
|
||||
}
|
||||
clear_emblems();
|
||||
|
||||
if (clearall || fastcmp(word2, "EXTRAEMBLEMS"))
|
||||
{
|
||||
|
@ -645,25 +627,3 @@ void DEH_LoadDehackedLump(lumpnum_t lumpnum)
|
|||
{
|
||||
DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum), false);
|
||||
}
|
||||
|
||||
void DEH_Check(void)
|
||||
{
|
||||
#if defined(_DEBUG) || defined(PARANOIA)
|
||||
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
|
||||
const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
|
||||
const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
|
||||
const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
|
||||
|
||||
if (dehstates != S_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked states list, you dolt!\n(%d states defined, versus %s in the Dehacked list)\n", S_FIRSTFREESLOT, sizeu1(dehstates));
|
||||
|
||||
if (dehmobjs != MT_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
|
||||
|
||||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -30,8 +30,6 @@ typedef enum
|
|||
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
|
||||
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump, boolean mainfile);
|
||||
|
||||
void DEH_Check(void);
|
||||
|
||||
fixed_t get_number(const char *word);
|
||||
FUNCPRINTF void deh_warning(const char *first, ...);
|
||||
void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -100,7 +100,7 @@
|
|||
#include <sys/stat.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#if defined (_WIN32) || defined (__DJGPP__)
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
|
||||
|
@ -112,7 +112,7 @@
|
|||
//#define PARANOIA // do some tests that never fail but maybe
|
||||
// turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects
|
||||
//#endif
|
||||
#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
|
||||
#if defined (_WIN32) || defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
|
||||
#define LOGMESSAGES // write message in log.txt
|
||||
#endif
|
||||
|
||||
|
@ -415,7 +415,7 @@ enum {
|
|||
};
|
||||
|
||||
// Name of local directory for config files and savegames
|
||||
#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
|
||||
#if (defined (__unix__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (__APPLE__)
|
||||
#define DEFAULTDIR ".srb2"
|
||||
#else
|
||||
#define DEFAULTDIR "srb2"
|
||||
|
@ -604,10 +604,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
|
||||
//#define REDSANALOG
|
||||
|
||||
/// Backwards compatibility with musicslots.
|
||||
/// \note You should leave this enabled unless you're working with a future SRB2 version.
|
||||
#define MUSICSLOT_COMPATIBILITY
|
||||
|
||||
/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
|
||||
//#define PAPER_COLLISIONCORRECTION
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -337,9 +337,9 @@ typedef struct
|
|||
fixed_t gravity; ///< Map-wide gravity.
|
||||
|
||||
// Title card.
|
||||
char ltzzpatch[8]; ///< Zig zag patch.
|
||||
char ltzztext[8]; ///< Zig zag text.
|
||||
char ltactdiamond[8]; ///< Act diamond.
|
||||
char ltzzpatch[9]; ///< Zig zag patch.
|
||||
char ltzztext[9]; ///< Zig zag text.
|
||||
char ltactdiamond[9]; ///< Act diamond.
|
||||
|
||||
// Freed animals stuff.
|
||||
UINT8 numFlickies; ///< Internal. For freed flicky support.
|
||||
|
@ -496,7 +496,7 @@ extern UINT32 lastcustomtol;
|
|||
|
||||
extern tic_t totalplaytime;
|
||||
|
||||
extern UINT8 stagefailed;
|
||||
extern boolean stagefailed;
|
||||
|
||||
// Emeralds stored as bits to throw savegame hackers off.
|
||||
extern UINT16 emeralds;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -54,17 +54,6 @@ typedef long ssize_t;
|
|||
#define PDWORD_PTR PDWORD
|
||||
#endif
|
||||
#endif
|
||||
#elif defined (__DJGPP__)
|
||||
#define UINT8 unsigned char
|
||||
#define SINT8 signed char
|
||||
|
||||
#define UINT16 unsigned short int
|
||||
#define INT16 signed short int
|
||||
|
||||
#define INT32 signed long
|
||||
#define UINT32 unsigned long
|
||||
#define INT64 signed long long
|
||||
#define UINT64 unsigned long long
|
||||
#else
|
||||
#define __STDC_LIMIT_MACROS
|
||||
#include <stdint.h>
|
||||
|
@ -108,7 +97,7 @@ typedef long ssize_t;
|
|||
#define strncasecmp strnicmp
|
||||
#define strcasecmp strcmpi
|
||||
#endif
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#undef stricmp
|
||||
#define stricmp(x,y) strcasecmp(x,y)
|
||||
#undef strnicmp
|
||||
|
@ -136,7 +125,7 @@ char *strcasestr(const char *in, const char *what);
|
|||
#endif
|
||||
#endif //macintosh
|
||||
|
||||
#if defined (PC_DOS) || defined (_WIN32) || defined (__HAIKU__)
|
||||
#if defined (_WIN32) || defined (__HAIKU__)
|
||||
#define HAVE_DOSSTR_FUNCS
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -2546,28 +2546,28 @@ static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
|
|||
oldttscale--; // zero-based index
|
||||
for (i = 0; i < TTMAX_ALACROIX; i++)
|
||||
{
|
||||
if(ttembl[oldttscale][i]) { Z_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
|
||||
if(ttribb[oldttscale][i]) { Z_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
|
||||
if(ttsont[oldttscale][i]) { Z_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
|
||||
if(ttrobo[oldttscale][i]) { Z_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
|
||||
if(tttwot[oldttscale][i]) { Z_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
|
||||
if(ttrbtx[oldttscale][i]) { Z_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
|
||||
if(ttsoib[oldttscale][i]) { Z_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
|
||||
if(ttsoif[oldttscale][i]) { Z_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
|
||||
if(ttsoba[oldttscale][i]) { Z_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
|
||||
if(ttsobk[oldttscale][i]) { Z_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
|
||||
if(ttsodh[oldttscale][i]) { Z_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
|
||||
if(tttaib[oldttscale][i]) { Z_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
|
||||
if(tttaif[oldttscale][i]) { Z_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
|
||||
if(tttaba[oldttscale][i]) { Z_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
|
||||
if(tttabk[oldttscale][i]) { Z_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
|
||||
if(tttabt[oldttscale][i]) { Z_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
|
||||
if(tttaft[oldttscale][i]) { Z_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
|
||||
if(ttknib[oldttscale][i]) { Z_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
|
||||
if(ttknif[oldttscale][i]) { Z_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
|
||||
if(ttknba[oldttscale][i]) { Z_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
|
||||
if(ttknbk[oldttscale][i]) { Z_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
|
||||
if(ttkndh[oldttscale][i]) { Z_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
|
||||
if(ttembl[oldttscale][i]) { Patch_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
|
||||
if(ttribb[oldttscale][i]) { Patch_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
|
||||
if(ttsont[oldttscale][i]) { Patch_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
|
||||
if(ttrobo[oldttscale][i]) { Patch_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
|
||||
if(tttwot[oldttscale][i]) { Patch_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
|
||||
if(ttrbtx[oldttscale][i]) { Patch_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
|
||||
if(ttsoib[oldttscale][i]) { Patch_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
|
||||
if(ttsoif[oldttscale][i]) { Patch_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
|
||||
if(ttsoba[oldttscale][i]) { Patch_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
|
||||
if(ttsobk[oldttscale][i]) { Patch_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
|
||||
if(ttsodh[oldttscale][i]) { Patch_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
|
||||
if(tttaib[oldttscale][i]) { Patch_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
|
||||
if(tttaif[oldttscale][i]) { Patch_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
|
||||
if(tttaba[oldttscale][i]) { Patch_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
|
||||
if(tttabk[oldttscale][i]) { Patch_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
|
||||
if(tttabt[oldttscale][i]) { Patch_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
|
||||
if(tttaft[oldttscale][i]) { Patch_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
|
||||
if(ttknib[oldttscale][i]) { Patch_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
|
||||
if(ttknif[oldttscale][i]) { Patch_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
|
||||
if(ttknba[oldttscale][i]) { Patch_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
|
||||
if(ttknbk[oldttscale][i]) { Patch_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
|
||||
if(ttkndh[oldttscale][i]) { Patch_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
|
||||
}
|
||||
ttloaded[oldttscale] = false;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
41
src/g_game.c
41
src/g_game.c
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -169,7 +169,7 @@ static boolean exitgame = false;
|
|||
static boolean retrying = false;
|
||||
static boolean retryingmodeattack = false;
|
||||
|
||||
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
|
||||
boolean stagefailed = false; // Used for GEMS BONUS? Also to see if you beat the stage.
|
||||
|
||||
UINT16 emeralds;
|
||||
INT32 luabanks[NUM_LUABANKS];
|
||||
|
@ -1669,7 +1669,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
// At this point, cmd doesn't contain the final angle yet,
|
||||
// So we need to temporarily transform it so Lua scripters
|
||||
// don't need to handle it differently than in other hooks.
|
||||
if (gamestate == GS_LEVEL)
|
||||
if (addedtogame && gamestate == GS_LEVEL)
|
||||
{
|
||||
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
|
||||
INT16 origangle = cmd->angleturn;
|
||||
|
@ -3552,6 +3552,7 @@ tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
|
|||
{"MARIO",TOL_MARIO},
|
||||
{"NIGHTS",TOL_NIGHTS},
|
||||
{"OLDBRAK",TOL_ERZ3},
|
||||
{"ERZ3",TOL_ERZ3},
|
||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
|
||||
|
@ -3787,7 +3788,7 @@ static void G_UpdateVisited(void)
|
|||
// Update visitation flags?
|
||||
if ((!modifiedgame || savemoddata) // Not modified
|
||||
&& !multiplayer && !demoplayback && (gametype == GT_COOP) // SP/RA/NiGHTS mode
|
||||
&& !(spec && stagefailed)) // Not failed the special stage
|
||||
&& !stagefailed) // Did not fail the stage
|
||||
{
|
||||
UINT8 earnedEmblems;
|
||||
|
||||
|
@ -3972,6 +3973,7 @@ static void G_DoCompleted(void)
|
|||
{
|
||||
token--;
|
||||
|
||||
if (!nextmapoverride)
|
||||
for (i = 0; i < 7; i++)
|
||||
if (!(emeralds & (1<<i)))
|
||||
{
|
||||
|
@ -4008,7 +4010,7 @@ static void G_DoCompleted(void)
|
|||
// If the current gametype has no intermission screen set, then don't start it.
|
||||
Y_DetermineIntermissionType();
|
||||
|
||||
if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed) || (intertype == int_none))
|
||||
if ((skipstats && !modeattacking) || (modeattacking && stagefailed) || (intertype == int_none))
|
||||
{
|
||||
G_UpdateVisited();
|
||||
G_HandleSaveLevel();
|
||||
|
@ -4018,6 +4020,7 @@ static void G_DoCompleted(void)
|
|||
{
|
||||
G_SetGamestate(GS_INTERMISSION);
|
||||
Y_StartIntermission();
|
||||
Y_LoadIntermissionData();
|
||||
G_UpdateVisited();
|
||||
G_HandleSaveLevel();
|
||||
}
|
||||
|
@ -4039,8 +4042,15 @@ void G_AfterIntermission(void)
|
|||
|
||||
HU_ClearCEcho();
|
||||
|
||||
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1 && (gamecomplete || !(marathonmode & MA_NOCUTSCENES))) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum
|
||||
&& !modeattacking
|
||||
&& skipstats <= 1
|
||||
&& (gamecomplete || !(marathonmode & MA_NOCUTSCENES))
|
||||
&& stagefailed == false)
|
||||
{
|
||||
// Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nextmap < 1100-1)
|
||||
|
@ -4662,6 +4672,9 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
|
|||
UINT8 *end_p = savebuffer + length;
|
||||
UINT8 *lives_p;
|
||||
SINT8 pllives;
|
||||
#ifdef NEWSKINSAVES
|
||||
INT16 backwardsCompat = 0;
|
||||
#endif
|
||||
|
||||
save_p = savebuffer;
|
||||
// Version check
|
||||
|
@ -4680,9 +4693,23 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
|
|||
|
||||
// P_UnArchivePlayer()
|
||||
CHECKPOS
|
||||
(void)READUINT16(save_p);
|
||||
#ifdef NEWSKINSAVES
|
||||
backwardsCompat = READUINT16(save_p);
|
||||
CHECKPOS
|
||||
|
||||
if (backwardsCompat == NEWSKINSAVES) // New save, read skin names
|
||||
#endif
|
||||
{
|
||||
char ourSkinName[SKINNAMESIZE+1];
|
||||
char botSkinName[SKINNAMESIZE+1];
|
||||
|
||||
READSTRINGN(save_p, ourSkinName, SKINNAMESIZE);
|
||||
CHECKPOS
|
||||
|
||||
READSTRINGN(save_p, botSkinName, SKINNAMESIZE);
|
||||
CHECKPOS
|
||||
}
|
||||
|
||||
WRITEUINT8(save_p, numgameovers);
|
||||
CHECKPOS
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -137,6 +137,8 @@ static int comparePolygons(const void *p1, const void *p2)
|
|||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
|
||||
int shader1 = poly1->shader;
|
||||
int shader2 = poly2->shader;
|
||||
|
@ -152,7 +154,11 @@ static int comparePolygons(const void *p1, const void *p2)
|
|||
if (shader1 == -1 && shader2 == -1)
|
||||
return index1 - index2;
|
||||
|
||||
diff64 = poly1->texture - poly2->texture;
|
||||
if (poly1->texture)
|
||||
downloaded1 = poly1->texture->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (poly2->texture)
|
||||
downloaded2 = poly2->texture->downloaded;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
|
@ -184,16 +190,21 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
|||
|
||||
GLMipmap_t *texture1 = poly1->texture;
|
||||
GLMipmap_t *texture2 = poly2->texture;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
texture1 = NULL;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
texture2 = NULL;
|
||||
diff64 = texture1 - texture2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
if (texture1)
|
||||
downloaded1 = texture1->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (texture2)
|
||||
downloaded2 = texture2->downloaded;
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (texture1 == NULL && texture2 == NULL)
|
||||
if (!texture1 && !texture2)
|
||||
return index1 - index2;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
if (diff != 0) return diff;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -866,7 +866,7 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
|||
}
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
|
||||
void HWR_GetRawFlat(lumpnum_t flatlumpnum)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
patch_t *patch;
|
||||
|
@ -895,7 +895,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
return;
|
||||
|
||||
if (levelflat->type == LEVELFLAT_FLAT)
|
||||
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
|
||||
HWR_GetRawFlat(levelflat->u.flat.lumpnum);
|
||||
else if (levelflat->type == LEVELFLAT_TEXTURE)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
|
@ -934,15 +934,17 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
#ifndef NO_PNG_LUMPS
|
||||
else if (levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
INT32 pngwidth = 0, pngheight = 0;
|
||||
GLMipmap_t *mipmap = levelflat->mipmap;
|
||||
UINT8 *flat;
|
||||
size_t size;
|
||||
|
||||
// Cache the picture.
|
||||
if (!levelflat->picture)
|
||||
if (!levelflat->mippic)
|
||||
{
|
||||
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
|
||||
INT32 pngwidth = 0, pngheight = 0;
|
||||
void *pic = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
|
||||
|
||||
Z_ChangeTag(pic, PU_LEVEL);
|
||||
Z_SetUser(pic, &levelflat->mippic);
|
||||
|
||||
levelflat->width = (UINT16)pngwidth;
|
||||
levelflat->height = (UINT16)pngheight;
|
||||
}
|
||||
|
@ -950,7 +952,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
// Make the mipmap.
|
||||
if (mipmap == NULL)
|
||||
{
|
||||
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_LEVEL, NULL);
|
||||
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_STATIC, NULL);
|
||||
mipmap->format = GL_TEXFMT_P_8;
|
||||
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
levelflat->mipmap = mipmap;
|
||||
|
@ -958,17 +960,22 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
|
||||
if (!mipmap->data && !mipmap->downloaded)
|
||||
{
|
||||
UINT8 *flat;
|
||||
size_t size;
|
||||
|
||||
if (levelflat->mippic == NULL)
|
||||
I_Error("HWR_GetLevelFlat: levelflat->mippic == NULL");
|
||||
|
||||
mipmap->width = levelflat->width;
|
||||
mipmap->height = levelflat->height;
|
||||
|
||||
size = (mipmap->width * mipmap->height);
|
||||
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
|
||||
if (levelflat->picture == NULL)
|
||||
I_Error("HWR_GetLevelFlat: levelflat->picture == NULL");
|
||||
M_Memcpy(flat, levelflat->picture, size);
|
||||
M_Memcpy(flat, levelflat->mippic, size);
|
||||
}
|
||||
|
||||
// Tell the hardware driver to bind the current texture to the flat's mipmap
|
||||
HWD.pfnSetTexture(mipmap);
|
||||
HWR_SetCurrentTexture(mipmap);
|
||||
}
|
||||
#endif
|
||||
else // set no texture
|
||||
|
@ -1084,7 +1091,6 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
|||
return;
|
||||
|
||||
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
|
||||
static const INT32 picmode2GR[] =
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -48,11 +48,12 @@ struct GLColormap_s
|
|||
typedef struct GLColormap_s GLColormap_t;
|
||||
|
||||
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
// Texture information (misleadingly named "mipmap" all over the code.)
|
||||
// The *data pointer holds the address of the graphics data cached in heap memory.
|
||||
// NULL if the texture is not in SRB2's heap cache.
|
||||
struct GLMipmap_s
|
||||
{
|
||||
// for TexDownloadMipMap
|
||||
// for UpdateTexture
|
||||
GLTextureFormat_t format;
|
||||
void *data;
|
||||
|
||||
|
@ -63,29 +64,27 @@ struct GLMipmap_s
|
|||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLColormap_s *colormap;
|
||||
|
||||
struct GLMipmap_s *nextmipmap; // Linked list of all textures
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
|
||||
|
||||
//
|
||||
// Doom texture info, as cached for hardware rendering
|
||||
// Level textures, as cached for hardware rendering.
|
||||
//
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; // Used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
|
||||
|
||||
// a cached patch as converted to hardware format
|
||||
// Patch information for the hardware renderer.
|
||||
struct GLPatch_s
|
||||
{
|
||||
float max_s,max_t;
|
||||
GLMipmap_t *mipmap;
|
||||
GLMipmap_t *mipmap; // Texture data. Allocated whenever the patch is.
|
||||
float max_s, max_t;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -216,28 +216,28 @@ enum EPolyFlags
|
|||
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pixels are discarded (holes in texture)
|
||||
PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency
|
||||
PF_Environment = 0x00000004, // Poly should be drawn environment mapped. (Hurdler: used for text drawing)
|
||||
PF_Additive = 0x00000008, // Additive color blending
|
||||
PF_AdditiveSource = 0x00000010, // Source blending factor is additive. This is the opposite of regular additive blending.
|
||||
PF_Subtractive = 0x00000020, // Subtractive color blending
|
||||
PF_ReverseSubtract = 0x00000040, // Reverse subtract, used in wall splats (decals)
|
||||
PF_Multiplicative = 0x00000080, // Multiplicative color blending
|
||||
PF_Additive = 0x00000008, // Source blending factor is additive.
|
||||
PF_Subtractive = 0x00000010, // Subtractive color blending
|
||||
PF_ReverseSubtract = 0x00000020, // Reverse subtract, used in wall splats (decals)
|
||||
PF_Multiplicative = 0x00000040, // Multiplicative color blending
|
||||
PF_Fog = 0x20000000, // Fog blocks
|
||||
PF_NoAlphaTest = 0x40000000, // Disables alpha testing
|
||||
PF_Blending = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
|
||||
PF_Blending = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
|
||||
|
||||
// other flag bits
|
||||
PF_Occlude = 0x00000100, // Updates the depth buffer
|
||||
PF_NoDepthTest = 0x00000200, // Disables the depth test mode
|
||||
PF_Invisible = 0x00000400, // Disables write to color buffer
|
||||
PF_Decal = 0x00000800, // Enables polygon offset
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant RGBA)
|
||||
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
|
||||
PF_NoTexture = 0x00002000, // Disables texturing
|
||||
PF_Corona = 0x00004000, // Tells the renderer we are drawing a corona
|
||||
PF_Ripple = 0x00008000, // Water effect shader
|
||||
PF_ColorMapped = 0x00008000, // Surface has "tint" and "fade" colors, which are sent as uniforms to a shader.
|
||||
PF_RemoveYWrap = 0x00010000, // Forces clamp texture on Y
|
||||
PF_ForceWrapX = 0x00020000, // Forces repeat texture on X
|
||||
PF_ForceWrapY = 0x00040000 // Forces repeat texture on Y
|
||||
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
|
||||
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
|
||||
};
|
||||
|
||||
|
||||
|
@ -255,9 +255,17 @@ enum ETextureFlags
|
|||
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
|
||||
};
|
||||
|
||||
typedef struct GLMipmap_s FTextureInfo;
|
||||
struct FTextureInfo
|
||||
{
|
||||
UINT32 width, height;
|
||||
UINT32 downloaded;
|
||||
UINT32 format;
|
||||
|
||||
struct GLMipmap_s *texture;
|
||||
struct FTextureInfo *prev, *next;
|
||||
};
|
||||
typedef struct FTextureInfo FTextureInfo;
|
||||
|
||||
// jimita 14032019
|
||||
struct FLightInfo
|
||||
{
|
||||
FUINT light_level;
|
||||
|
@ -273,7 +281,7 @@ struct FSurfaceInfo
|
|||
RGBA_t PolyColor;
|
||||
RGBA_t TintColor;
|
||||
RGBA_t FadeColor;
|
||||
FLightInfo LightInfo; // jimita 14032019
|
||||
FLightInfo LightInfo;
|
||||
};
|
||||
typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -437,18 +437,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
if (!(option & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
|
||||
{
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}
|
||||
}
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// no the patch is cropped do not do this ever
|
||||
|
||||
// centre screen
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
|
@ -470,11 +461,11 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
fwidth = w;
|
||||
fheight = h;
|
||||
|
||||
if (fwidth > gpatch->width)
|
||||
fwidth = gpatch->width;
|
||||
if (sx + w > gpatch->width)
|
||||
fwidth = gpatch->width - sx;
|
||||
|
||||
if (fheight > gpatch->height)
|
||||
fheight = gpatch->height;
|
||||
if (sy + h > gpatch->height)
|
||||
fheight = gpatch->height - sy;
|
||||
|
||||
if (pscale != FRACUNIT)
|
||||
{
|
||||
|
@ -506,13 +497,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
if (sx + w > gpatch->width)
|
||||
v[2].s = v[1].s = hwrPatch->max_s - ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
else
|
||||
v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
|
||||
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
if (sy + h > gpatch->height)
|
||||
v[2].t = v[3].t = hwrPatch->max_t - ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
else
|
||||
v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
|
||||
|
@ -639,7 +630,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
|||
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
|
||||
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
|
||||
|
||||
HWR_LiterallyGetFlat(flatlumpnum);
|
||||
HWR_GetRawFlat(flatlumpnum);
|
||||
|
||||
//Hurdler: Boris, the same comment as above... but maybe for pics
|
||||
// it not a problem since they don't have any transparent pixel
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -40,13 +40,12 @@ EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutV
|
|||
EXPORT void HWRAPI(RenderSkyDome) (gl_sky_t *sky);
|
||||
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
|
||||
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
|
||||
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
|
||||
EXPORT void HWRAPI(DeleteTexture) (FTextureInfo *TexInfo);
|
||||
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
|
||||
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
|
||||
EXPORT void HWRAPI(ClearMipMapCache) (void);
|
||||
EXPORT void HWRAPI(ClearCacheList) (void);
|
||||
|
||||
//Hurdler: added for backward compatibility
|
||||
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
||||
|
@ -69,7 +68,6 @@ EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
|
|||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void);
|
||||
EXPORT void HWRAPI(CleanShaders) (void);
|
||||
EXPORT void HWRAPI(SetShader) (int type);
|
||||
|
@ -101,7 +99,6 @@ struct hwdriver_s
|
|||
ReadRect pfnReadRect;
|
||||
GClipRect pfnGClipRect;
|
||||
ClearMipMapCache pfnClearMipMapCache;
|
||||
ClearCacheList pfnClearCacheList;
|
||||
SetSpecialState pfnSetSpecialState;//Hurdler: added for backward compatibility
|
||||
DrawModel pfnDrawModel;
|
||||
CreateModelVBOs pfnCreateModelVBOs;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -118,7 +118,7 @@ patch_t *HWR_GetPic(lumpnum_t lumpnum);
|
|||
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat);
|
||||
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
|
||||
void HWR_GetRawFlat(lumpnum_t flatlumpnum);
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch);
|
||||
void HWR_FreeTextureData(patch_t *patch);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -35,7 +35,7 @@
|
|||
|
||||
#define DL_HIGH_QUALITY
|
||||
//#define STATICLIGHT //Hurdler: TODO!
|
||||
#define LIGHTMAPFLAGS (PF_Modulated|PF_AdditiveSource)
|
||||
#define LIGHTMAPFLAGS (PF_Modulated|PF_Additive)
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
static dynlights_t view_dynlights[2]; // 2 players in splitscreen mode
|
||||
|
@ -1056,7 +1056,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr)
|
|||
|
||||
HWR_GetPic(coronalumpnum); /// \todo use different coronas
|
||||
|
||||
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_Corona | PF_NoDepthTest);
|
||||
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Corona | PF_NoDepthTest);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -1144,7 +1144,7 @@ void HWR_DrawCoronas(void)
|
|||
light[3].y = cy+size*1.33f;
|
||||
light[3].s = 0.0f; light[3].t = 1.0f;
|
||||
|
||||
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_AdditiveSource | PF_NoDepthTest | PF_Corona);
|
||||
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_NoDepthTest | PF_Corona);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -173,6 +173,11 @@ boolean gl_shadersavailable = true;
|
|||
// Lighting
|
||||
// ==========================================================================
|
||||
|
||||
static boolean HWR_UseShader(void)
|
||||
{
|
||||
return (cv_glshaders.value && gl_shadersavailable);
|
||||
}
|
||||
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
||||
{
|
||||
RGBA_t poly_color, tint_color, fade_color;
|
||||
|
@ -182,7 +187,7 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
|||
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
|
||||
|
||||
// Crappy backup coloring if you can't do shaders
|
||||
if (!cv_glshaders.value || !gl_shadersavailable)
|
||||
if (!HWR_UseShader())
|
||||
{
|
||||
// be careful, this may get negative for high lightlevel values.
|
||||
float tint_alpha, fade_alpha;
|
||||
|
@ -362,16 +367,16 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
boolean texflat = false;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
float scrollx = 0.0f, scrolly = 0.0f, anglef = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
fixed_t tempxsow, tempytow;
|
||||
float tempxsow, tempytow;
|
||||
pslope_t *slope = NULL;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
int shader;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
|
@ -499,24 +504,15 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = flatxref;
|
||||
tempytow = flatyref;
|
||||
|
||||
angle = (InvAngle(angle))>>ANGLETOFINESHIFT;
|
||||
anglef = ANG2RAD(InvAngle(angle));
|
||||
|
||||
// This needs to be done so that it scrolls in a different direction after rotation like software
|
||||
/*tempxsow = FLOAT_TO_FIXED(scrollx);
|
||||
tempytow = FLOAT_TO_FIXED(scrolly);
|
||||
scrollx = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
scrolly = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));*/
|
||||
|
||||
// This needs to be done so everything aligns after rotation
|
||||
// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
|
||||
tempxsow = FLOAT_TO_FIXED(flatxref);
|
||||
tempytow = FLOAT_TO_FIXED(flatyref);
|
||||
flatxref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
|
||||
flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
|
||||
}
|
||||
|
||||
#define SETUP3DVERT(vert, vx, vy) {\
|
||||
|
@ -535,10 +531,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
/* Need to rotate before translate */\
|
||||
if (angle) /* Only needs to be done if there's an altered angle */\
|
||||
{\
|
||||
tempxsow = FLOAT_TO_FIXED(vert->s);\
|
||||
tempytow = FLOAT_TO_FIXED(vert->t);\
|
||||
vert->s = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\
|
||||
vert->t = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\
|
||||
tempxsow = vert->s;\
|
||||
tempytow = vert->t;\
|
||||
vert->s = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));\
|
||||
vert->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));\
|
||||
}\
|
||||
\
|
||||
vert->x = (vx);\
|
||||
|
@ -568,12 +564,17 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
else
|
||||
PolyFlags |= PF_Masked|PF_Modulated;
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
if (PolyFlags & PF_Fog)
|
||||
shader = SHADER_FOG; // fog shader
|
||||
shader = SHADER_FOG;
|
||||
else if (PolyFlags & PF_Ripple)
|
||||
shader = SHADER_WATER; // water shader
|
||||
shader = SHADER_WATER;
|
||||
else
|
||||
shader = SHADER_FLOOR; // floor shader
|
||||
shader = SHADER_FLOOR;
|
||||
|
||||
PolyFlags |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
|
||||
|
||||
|
@ -706,6 +707,9 @@ FBITFIELD HWR_GetBlendModeFlag(INT32 ast)
|
|||
{
|
||||
switch (ast)
|
||||
{
|
||||
case AST_COPY:
|
||||
case AST_OVERLAY:
|
||||
return PF_Masked;
|
||||
case AST_ADD:
|
||||
return PF_Additive;
|
||||
case AST_SUBTRACT:
|
||||
|
@ -744,7 +748,7 @@ UINT8 HWR_GetTranstableAlpha(INT32 transtablenum)
|
|||
|
||||
FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf)
|
||||
{
|
||||
if (!transtablenum)
|
||||
if (!transtablenum || style == AST_COPY || style == AST_OVERLAY)
|
||||
{
|
||||
pSurf->PolyColor.s.alpha = 0xff;
|
||||
return PF_Masked;
|
||||
|
@ -785,8 +789,17 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
|
|||
//
|
||||
static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap)
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, SHADER_WALL, false); // wall shader
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_WALL;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, shader, false);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -831,7 +844,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
|
|||
//
|
||||
// HWR_SplitWall
|
||||
//
|
||||
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor)
|
||||
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
|
||||
{
|
||||
/* SoM: split up and light walls according to the
|
||||
lightlist. This may also include leaving out parts
|
||||
|
@ -969,11 +982,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
wallVerts[1].y = endbot;
|
||||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
|
||||
top = bot;
|
||||
endtop = endbot;
|
||||
|
@ -998,11 +1011,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
wallVerts[1].y = endbot;
|
||||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
}
|
||||
|
||||
// HWR_DrawSkyWall
|
||||
|
@ -1104,7 +1117,6 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
|
||||
SLOPEPARAMS(gl_backsector->c_slope, worldhigh, worldhighslope, gl_backsector->ceilingheight)
|
||||
SLOPEPARAMS(gl_backsector->f_slope, worldlow, worldlowslope, gl_backsector->floorheight)
|
||||
#undef SLOPEPARAMS
|
||||
|
||||
// hack to allow height changes in outdoor areas
|
||||
// This is what gets rid of the upper textures if there should be sky
|
||||
|
@ -1183,7 +1195,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
wallVerts[1].y = FIXED_TO_FLOAT(worldhighslope);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, PF_Environment, false, lightnum, colormap);
|
||||
else
|
||||
|
@ -1249,7 +1261,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, PF_Environment, false, lightnum, colormap);
|
||||
else
|
||||
|
@ -1465,13 +1477,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
blendmode = HWR_TranstableToAlpha(gl_curline->polyseg->translucency, &Surf);
|
||||
}
|
||||
|
||||
// Render midtextures on two-sided lines with a z-buffer offset.
|
||||
// This will cause the midtexture appear on top, if a FOF overlaps with it.
|
||||
blendmode |= PF_Decal;
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
|
||||
else
|
||||
{
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
|
||||
}
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
|
||||
|
@ -1554,7 +1570,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
|
||||
// I don't think that solid walls can use translucent linedef types...
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else
|
||||
{
|
||||
if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
|
@ -1589,14 +1605,18 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
{
|
||||
ffloor_t * rover;
|
||||
fixed_t highcut = 0, lowcut = 0;
|
||||
fixed_t lowcutslope, highcutslope;
|
||||
|
||||
// Used for height comparisons and etc across FOFs and slopes
|
||||
fixed_t high1, highslope1, low1, lowslope1;
|
||||
|
||||
INT32 texnum;
|
||||
line_t * newline = NULL; // Multi-Property FOF
|
||||
|
||||
///TODO add slope support (fixing cutoffs, proper wall clipping) - maybe just disable highcut/lowcut if either sector or FOF has a slope
|
||||
/// to allow fun plane intersecting in OGL? But then people would abuse that and make software look bad. :C
|
||||
highcut = gl_frontsector->ceilingheight < gl_backsector->ceilingheight ? gl_frontsector->ceilingheight : gl_backsector->ceilingheight;
|
||||
lowcut = gl_frontsector->floorheight > gl_backsector->floorheight ? gl_frontsector->floorheight : gl_backsector->floorheight;
|
||||
lowcut = max(worldbottom, worldlow);
|
||||
highcut = min(worldtop, worldhigh);
|
||||
lowcutslope = max(worldbottomslope, worldlowslope);
|
||||
highcutslope = min(worldtopslope, worldhighslope);
|
||||
|
||||
if (gl_backsector->ffloors)
|
||||
{
|
||||
|
@ -1618,7 +1638,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
continue;
|
||||
if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES)
|
||||
continue;
|
||||
if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
|
||||
|
||||
SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight)
|
||||
SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight)
|
||||
|
||||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
|
||||
|
@ -1634,10 +1658,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gl_frontsector->c_slope && !gl_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gl_frontsector->f_slope && !gl_backsector->f_slope && l < lowcut)
|
||||
l = lS = lowcut;
|
||||
// Adjust the heights so the FOF does not overlap with top and bottom textures.
|
||||
if (h >= highcut && hS >= highcutslope)
|
||||
{
|
||||
h = highcut;
|
||||
hS = highcutslope;
|
||||
}
|
||||
if (l <= lowcut && lS <= lowcutslope)
|
||||
{
|
||||
l = lowcut;
|
||||
lS = lowcutslope;
|
||||
}
|
||||
//Hurdler: HW code starts here
|
||||
//FIXME: check if peging is correct
|
||||
// set top/bottom coords
|
||||
|
@ -1717,7 +1748,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1732,7 +1763,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -1764,7 +1795,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
continue;
|
||||
if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES))
|
||||
continue;
|
||||
if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
|
||||
|
||||
SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight)
|
||||
SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight)
|
||||
|
||||
if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
|
||||
continue;
|
||||
|
||||
texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
|
||||
|
@ -1779,10 +1814,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gl_frontsector->c_slope && !gl_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gl_frontsector->f_slope && !gl_backsector->f_slope && l < lowcut)
|
||||
l = lS = lowcut;
|
||||
// Adjust the heights so the FOF does not overlap with top and bottom textures.
|
||||
if (h >= highcut && hS >= highcutslope)
|
||||
{
|
||||
h = highcut;
|
||||
hS = highcutslope;
|
||||
}
|
||||
if (l <= lowcut && lS <= lowcutslope)
|
||||
{
|
||||
l = lowcut;
|
||||
lS = lowcutslope;
|
||||
}
|
||||
//Hurdler: HW code starts here
|
||||
//FIXME: check if peging is correct
|
||||
// set top/bottom coords
|
||||
|
@ -1829,7 +1871,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1844,7 +1886,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -1856,6 +1898,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
}
|
||||
}
|
||||
#undef SLOPEPARAMS
|
||||
//Hurdler: end of 3d-floors test
|
||||
}
|
||||
|
||||
|
@ -2659,30 +2702,30 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
|
||||
UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
FSurfaceInfo Surf;
|
||||
FOutVector *v3d;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
size_t nrPlaneVerts = polysector->numVertices;
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
|
||||
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
|
||||
boolean texflat = false;
|
||||
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
fixed_t tempxs, tempyt;
|
||||
size_t nrPlaneVerts;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
nrPlaneVerts = polysector->numVertices;
|
||||
|
||||
height = FIXED_TO_FLOAT(fixedheight);
|
||||
|
||||
if (nrPlaneVerts < 3) //not even a triangle ?
|
||||
if (nrPlaneVerts < 3) // Not even a triangle?
|
||||
return;
|
||||
|
||||
if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
else if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
|
||||
return;
|
||||
|
@ -2834,7 +2877,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
|
||||
}
|
||||
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, planecolormap);
|
||||
|
||||
if (blendmode & PF_Translucent)
|
||||
|
@ -2845,7 +2887,13 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
else
|
||||
blendmode |= PF_Masked|PF_Modulated;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, SHADER_FLOOR, false); // floor shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_FLOOR;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, shader, false);
|
||||
}
|
||||
|
||||
static void HWR_AddPolyObjectPlanes(void)
|
||||
|
@ -3566,6 +3614,8 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
FSurfaceInfo sSurf;
|
||||
float fscale; float fx; float fy; float offset;
|
||||
extracolormap_t *colormap = NULL;
|
||||
FBITFIELD blendmode = PF_Translucent|PF_Modulated;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
UINT8 i;
|
||||
SINT8 flip = P_MobjFlip(thing);
|
||||
|
||||
|
@ -3658,14 +3708,20 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_Lighting(&sSurf, 0, colormap);
|
||||
sSurf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, PF_Translucent|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, blendmode, shader, false);
|
||||
}
|
||||
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts, const boolean precip)
|
||||
{
|
||||
if (cv_glspritebillboarding.value
|
||||
&& spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)
|
||||
&& spr && spr->mobj && !R_ThingIsPaperSprite(spr->mobj)
|
||||
&& wallVerts)
|
||||
{
|
||||
float basey = FIXED_TO_FLOAT(spr->mobj->z);
|
||||
|
@ -3706,8 +3762,8 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
boolean lightset = true;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
boolean use_linkdraw_hack = false;
|
||||
boolean splat = R_ThingIsFloorSprite(spr->mobj);
|
||||
UINT8 alpha;
|
||||
|
||||
INT32 i;
|
||||
|
@ -3766,8 +3822,6 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
baseWallVerts[0].t = baseWallVerts[1].t = ((GLPatch_t *)gpatch->hardware)->max_t;
|
||||
}
|
||||
|
||||
if (!splat)
|
||||
{
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
if (spr->dispoffset) {
|
||||
float co = -gl_viewcos*(0.05f*spr->dispoffset);
|
||||
|
@ -3780,7 +3834,6 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, baseWallVerts, false);
|
||||
}
|
||||
|
||||
realtop = top = baseWallVerts[3].y;
|
||||
realbot = bot = baseWallVerts[0].y;
|
||||
|
@ -3817,8 +3870,6 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
|
||||
return;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
}
|
||||
else
|
||||
|
@ -3832,6 +3883,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
alpha = Surf.PolyColor.s.alpha;
|
||||
|
||||
// Start with the lightlevel and colormap from the top of the sprite
|
||||
|
@ -3914,7 +3971,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
// The x and y only need to be adjusted in the case that it's not a papersprite
|
||||
if (cv_glspritebillboarding.value
|
||||
&& spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE))
|
||||
&& spr->mobj && !R_ThingIsPaperSprite(spr->mobj))
|
||||
{
|
||||
// Get the x and z of the vertices so billboarding draws correctly
|
||||
realheight = realbot - realtop;
|
||||
|
@ -3940,7 +3997,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -3969,7 +4026,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -3983,7 +4040,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
{
|
||||
FOutVector wallVerts[4];
|
||||
patch_t *gpatch; // sprite patch converted to hardware
|
||||
patch_t *gpatch;
|
||||
FSurfaceInfo Surf;
|
||||
const boolean splat = R_ThingIsFloorSprite(spr->mobj);
|
||||
|
||||
|
@ -4141,6 +4198,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
wallVerts[1].z = wallVerts[2].z = spr->z2;
|
||||
}
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
//12/12/99: Hurdler: same comment as above (for md2)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
wallVerts[0].s = wallVerts[3].s = ((GLPatch_t *)gpatch->hardware)->max_s;
|
||||
|
@ -4160,11 +4222,6 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
wallVerts[0].t = wallVerts[1].t = ((GLPatch_t *)gpatch->hardware)->max_t;
|
||||
}
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
//12/12/99: Hurdler: same comment as above (for md2)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
if (!splat)
|
||||
{
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
|
@ -4219,6 +4276,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
}
|
||||
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
boolean use_linkdraw_hack = false;
|
||||
|
@ -4244,8 +4302,6 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
|
||||
return;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
}
|
||||
else
|
||||
|
@ -4271,7 +4327,13 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -4282,9 +4344,10 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// Sprite drawer for precipitation
|
||||
static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
FBITFIELD blend = 0;
|
||||
FOutVector wallVerts[4];
|
||||
patch_t *gpatch; // sprite patch converted to hardware
|
||||
patch_t *gpatch;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!spr->mobj)
|
||||
|
@ -4337,7 +4400,7 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
// Always use the light at the top instead of whatever I was doing before
|
||||
INT32 light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false);
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap)
|
||||
|
@ -4345,7 +4408,7 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
|
@ -4358,9 +4421,7 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
if (spr->mobj->blendmode == AST_TRANSLUCENT && trans >= NUMTRANSMAPS)
|
||||
return;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
blend = HWR_SurfaceBlend(AST_TRANSLUCENT, trans, &Surf);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4372,7 +4433,13 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|PF_Occlude;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -4921,8 +4988,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
|
||||
angle_t ang;
|
||||
INT32 heightsec, phs;
|
||||
const boolean papersprite = R_ThingIsPaperSprite(thing);
|
||||
const boolean splat = R_ThingIsFloorSprite(thing);
|
||||
const boolean papersprite = (R_ThingIsPaperSprite(thing) && !splat);
|
||||
angle_t mobjangle = (thing->player ? thing->player->drawangle : thing->angle);
|
||||
float z1, z2;
|
||||
|
||||
|
@ -4939,6 +5006,13 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (thing->spritexscale < 1 || thing->spriteyscale < 1)
|
||||
return;
|
||||
|
||||
// Visibility check by the blend mode.
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
{
|
||||
if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
return;
|
||||
}
|
||||
|
||||
dispoffset = thing->info->dispoffset;
|
||||
|
||||
this_scale = FIXED_TO_FLOAT(thing->scale);
|
||||
|
@ -5270,7 +5344,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
vis->colormap = R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE);
|
||||
else
|
||||
vis->colormap = R_GetTranslationColormap(TC_BOSS, 0, GTC_CACHE);
|
||||
vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->mobj->color, GTC_CACHE);
|
||||
}
|
||||
else if (thing->color)
|
||||
{
|
||||
|
@ -5325,6 +5399,13 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
unsigned rot = 0;
|
||||
UINT8 flip;
|
||||
|
||||
// Visibility check by the blend mode.
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
{
|
||||
if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
return;
|
||||
}
|
||||
|
||||
// transform the origin point
|
||||
tr_x = FIXED_TO_FLOAT(thing->x) - gl_viewx;
|
||||
tr_y = FIXED_TO_FLOAT(thing->y) - gl_viewy;
|
||||
|
@ -5358,7 +5439,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
return;
|
||||
#endif
|
||||
|
||||
sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
|
||||
sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
|
||||
|
||||
// use single rotation for all views
|
||||
lumpoff = sprframe->lumpid[0];
|
||||
|
@ -5651,7 +5732,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
|
||||
|
||||
v[0].s = v[3].s = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
|
||||
v[0].s = v[3].s = (-1.0f * angle) / (((float)ANGLE_90-1.0f)*dimensionmultiply); // left
|
||||
v[2].s = v[1].s = v[0].s + (1.0f/dimensionmultiply); // right (or left + 1.0f)
|
||||
// use +angle and -1.0f above instead if you wanted old backwards behavior
|
||||
|
||||
|
@ -6454,24 +6535,29 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
|
|||
FBITFIELD blendmode = blend;
|
||||
UINT8 alpha = pSurf->PolyColor.s.alpha; // retain the alpha
|
||||
|
||||
int shader;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
|
||||
pSurf->PolyColor.s.alpha = alpha; // put the alpha back after lighting
|
||||
|
||||
shader = SHADER_WALL; // wall shader
|
||||
|
||||
if (blend & PF_Environment)
|
||||
blendmode |= PF_Occlude; // PF_Occlude must be used for solid objects
|
||||
|
||||
if (fogwall)
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
blendmode |= PF_Fog;
|
||||
shader = SHADER_FOG; // fog shader
|
||||
if (fogwall)
|
||||
shader = SHADER_FOG;
|
||||
else
|
||||
shader = SHADER_WALL;
|
||||
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
if (fogwall)
|
||||
blendmode |= PF_Fog;
|
||||
|
||||
blendmode |= PF_Modulated; // No PF_Occlude means overlapping (incorrect) transparency
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode, shader, false);
|
||||
}
|
||||
|
@ -6514,7 +6600,7 @@ void HWR_DoPostProcessor(player_t *player)
|
|||
|
||||
Surf.PolyColor.s.alpha = 0xc0; // match software mode
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_AdditiveSource|PF_NoTexture|PF_NoDepthTest);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_Additive|PF_NoTexture|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
// Capture the screen for intermission and screen waving
|
||||
|
@ -6647,7 +6733,6 @@ void HWR_DrawScreenFinalTexture(int width, int height)
|
|||
HWD.pfnDrawScreenFinalTexture(width, height);
|
||||
}
|
||||
|
||||
// jimita 18032019
|
||||
static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 i;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -158,7 +158,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
jmp_buf jmpbuf;
|
||||
#endif
|
||||
#endif
|
||||
png_FILE_p png_FILE;
|
||||
volatile png_FILE_p png_FILE;
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
char *pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2home, filename);
|
||||
|
||||
|
@ -777,24 +777,7 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
|||
|
||||
while (size--)
|
||||
{
|
||||
if (skinnum == TC_BOSS)
|
||||
{
|
||||
// Turn everything below a certain threshold white
|
||||
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127)
|
||||
{
|
||||
// Lactozilla: Invert the colors
|
||||
cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
cur->s.red = image->s.red;
|
||||
cur->s.green = image->s.green;
|
||||
cur->s.blue = image->s.blue;
|
||||
}
|
||||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else if (skinnum == TC_ALLWHITE)
|
||||
if (skinnum == TC_ALLWHITE)
|
||||
{
|
||||
// Turn everything white
|
||||
cur->s.red = cur->s.green = cur->s.blue = 255;
|
||||
|
@ -1065,6 +1048,15 @@ skippixel:
|
|||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else if (skinnum == TC_BOSS)
|
||||
{
|
||||
// Turn everything below a certain threshold white
|
||||
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127)
|
||||
{
|
||||
// Lactozilla: Invert the colors
|
||||
cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1314,7 +1306,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap)
|
||||
|
@ -1322,7 +1314,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
|
@ -1340,10 +1332,9 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
//mdlframe_t *next = NULL;
|
||||
const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
|
||||
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
|
||||
const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
|
||||
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
spriteinfo_t *sprinfo;
|
||||
|
@ -1405,6 +1396,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
|
||||
blendgpatch = md2->blendgrpatch;
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
if (md2->error)
|
||||
return false; // we already failed loading this before :(
|
||||
if (!md2->model)
|
||||
|
@ -1529,7 +1525,12 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
{
|
||||
nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
|
||||
if (nextFrame >= mod)
|
||||
{
|
||||
if (spr->mobj->state->frame & FF_SPR2ENDSTATE)
|
||||
nextFrame--;
|
||||
else
|
||||
nextFrame = 0;
|
||||
}
|
||||
if (frame || !(spr->mobj->state->frame & FF_SPR2ENDSTATE))
|
||||
nextFrame = md2->model->spr2frames[spr2].frames[nextFrame];
|
||||
else
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1998-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -58,8 +58,9 @@ static GLuint tex_downloaded = 0;
|
|||
static GLfloat fov = 90.0f;
|
||||
static FBITFIELD CurrentPolyFlags;
|
||||
|
||||
static FTextureInfo *gl_cachetail = NULL;
|
||||
static FTextureInfo *gl_cachehead = NULL;
|
||||
// Linked list of all textures.
|
||||
static FTextureInfo *TexCacheTail = NULL;
|
||||
static FTextureInfo *TexCacheHead = NULL;
|
||||
|
||||
RGBA_t myPaletteData[256];
|
||||
GLint screen_width = 0; // used by Draw2DLine()
|
||||
|
@ -909,7 +910,6 @@ void SetupGLFunc4(void)
|
|||
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
|
||||
}
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
|
@ -961,8 +961,6 @@ EXPORT boolean HWRAPI(CompileShaders) (void)
|
|||
}
|
||||
}
|
||||
|
||||
SetShader(SHADER_DEFAULT);
|
||||
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
|
@ -1287,10 +1285,34 @@ void SetStates(void)
|
|||
// -----------------+
|
||||
// DeleteTexture : Deletes a texture from the GPU and frees its data
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(DeleteTexture) (FTextureInfo *pTexInfo)
|
||||
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (pTexInfo->downloaded)
|
||||
FTextureInfo *head = TexCacheHead;
|
||||
|
||||
if (!pTexInfo)
|
||||
return;
|
||||
else if (pTexInfo->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
|
||||
|
||||
while (head)
|
||||
{
|
||||
if (head->downloaded == pTexInfo->downloaded)
|
||||
{
|
||||
if (head->next)
|
||||
head->next->prev = head->prev;
|
||||
else // no next -> tail is being deleted -> update TexCacheTail
|
||||
TexCacheTail = head->prev;
|
||||
if (head->prev)
|
||||
head->prev->next = head->next;
|
||||
else // no prev -> head is being deleted -> update TexCacheHead
|
||||
TexCacheHead = head->next;
|
||||
free(head);
|
||||
break;
|
||||
}
|
||||
|
||||
head = head->next;
|
||||
}
|
||||
|
||||
pTexInfo->downloaded = 0;
|
||||
}
|
||||
|
||||
|
@ -1303,26 +1325,29 @@ void Flush(void)
|
|||
{
|
||||
//GL_DBG_Printf ("HWR_Flush()\n");
|
||||
|
||||
while (gl_cachehead)
|
||||
while (TexCacheHead)
|
||||
{
|
||||
DeleteTexture(gl_cachehead);
|
||||
gl_cachehead = gl_cachehead->nextmipmap;
|
||||
FTextureInfo *pTexInfo = TexCacheHead;
|
||||
GLMipmap_t *texture = pTexInfo->texture;
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
{
|
||||
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
|
||||
pTexInfo->downloaded = 0;
|
||||
}
|
||||
|
||||
ClearCacheList(); //Hurdler: well, gl_cachehead is already NULL
|
||||
if (texture)
|
||||
texture->downloaded = 0;
|
||||
|
||||
TexCacheHead = pTexInfo->next;
|
||||
free(pTexInfo);
|
||||
}
|
||||
|
||||
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
|
||||
tex_downloaded = 0;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// ClearCacheList : Clears the texture cache tail and head
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(ClearCacheList) (void)
|
||||
{
|
||||
gl_cachetail = gl_cachehead = NULL;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// isExtAvailable : Look if an OpenGL extension is available
|
||||
// Returns : true if extension available
|
||||
|
@ -1554,12 +1579,11 @@ static void SetBlendMode(FBITFIELD flags)
|
|||
case PF_Additive & PF_Blending:
|
||||
case PF_Subtractive & PF_Blending:
|
||||
case PF_ReverseSubtract & PF_Blending:
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
|
||||
break;
|
||||
case PF_Environment & PF_Blending:
|
||||
pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case PF_AdditiveSource & PF_Blending:
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest
|
||||
break;
|
||||
case PF_Multiplicative & PF_Blending:
|
||||
pglBlendFunc(GL_DST_COLOR, GL_ZERO);
|
||||
break;
|
||||
|
@ -1598,7 +1622,6 @@ static void SetBlendMode(FBITFIELD flags)
|
|||
break;
|
||||
case PF_Translucent & PF_Blending:
|
||||
case PF_Additive & PF_Blending:
|
||||
case PF_AdditiveSource & PF_Blending:
|
||||
case PF_Subtractive & PF_Blending:
|
||||
case PF_ReverseSubtract & PF_Blending:
|
||||
case PF_Environment & PF_Blending:
|
||||
|
@ -1718,7 +1741,7 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
|
|||
// -----------------+
|
||||
// UpdateTexture : Updates the texture data.
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
||||
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
|
||||
{
|
||||
// Download a mipmap
|
||||
boolean updatemipmap = true;
|
||||
|
@ -1920,7 +1943,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
|
|||
// -----------------+
|
||||
// SetTexture : The mipmap becomes the current texture source
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
||||
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (!pTexInfo)
|
||||
{
|
||||
|
@ -1937,17 +1960,25 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
}
|
||||
else
|
||||
{
|
||||
FTextureInfo *newTex = calloc(1, sizeof (*newTex));
|
||||
|
||||
UpdateTexture(pTexInfo);
|
||||
pTexInfo->nextmipmap = NULL;
|
||||
|
||||
newTex->texture = pTexInfo;
|
||||
newTex->downloaded = (UINT32)pTexInfo->downloaded;
|
||||
newTex->width = (UINT32)pTexInfo->width;
|
||||
newTex->height = (UINT32)pTexInfo->height;
|
||||
newTex->format = (UINT32)pTexInfo->format;
|
||||
|
||||
// insertion at the tail
|
||||
if (gl_cachetail)
|
||||
if (TexCacheTail)
|
||||
{
|
||||
gl_cachetail->nextmipmap = pTexInfo;
|
||||
gl_cachetail = pTexInfo;
|
||||
newTex->prev = TexCacheTail;
|
||||
TexCacheTail->next = newTex;
|
||||
TexCacheTail = newTex;
|
||||
}
|
||||
else // initialization of the linked list
|
||||
gl_cachetail = gl_cachehead = pTexInfo;
|
||||
TexCacheTail = TexCacheHead = newTex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2144,33 +2175,35 @@ static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD
|
|||
|
||||
SetBlend(PolyFlags); //TODO: inline (#pragma..)
|
||||
|
||||
// PolyColor
|
||||
if (pSurf)
|
||||
{
|
||||
// If Modulated, mix the surface colour to the texture
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// If the surface is either modulated or colormapped, or both
|
||||
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
|
||||
{
|
||||
// Poly color
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
}
|
||||
|
||||
// Tint color
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
|
||||
// Fade color
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
}
|
||||
}
|
||||
|
||||
// this test is added for new coronas' code (without depth buffer)
|
||||
// I think I should do a separate function for drawing coronas, so it will be a little faster
|
||||
|
@ -2722,7 +2755,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
|
||||
|
||||
flags = (Surface->PolyFlags | PF_Modulated);
|
||||
if (Surface->PolyFlags & (PF_Additive|PF_AdditiveSource|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative))
|
||||
if (Surface->PolyFlags & (PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative))
|
||||
flags |= PF_Occlude;
|
||||
else if (Surface->PolyColor.s.alpha == 0xFF)
|
||||
flags |= (PF_Occlude | PF_Masked);
|
||||
|
@ -2983,7 +3016,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
|
||||
// jimita 14042019
|
||||
// Simulate Software's y-shearing
|
||||
// https://zdoom.org/wiki/Y-shearing
|
||||
if (shearing)
|
||||
|
@ -3011,7 +3043,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
||||
{
|
||||
FTextureInfo *tmp = gl_cachehead;
|
||||
FTextureInfo *tmp = TexCacheHead;
|
||||
INT32 res = 0;
|
||||
|
||||
while (tmp)
|
||||
|
@ -3028,7 +3060,7 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
|||
|
||||
// Add it up!
|
||||
res += tmp->height*tmp->width*bpp;
|
||||
tmp = tmp->nextmipmap;
|
||||
tmp = tmp->next;
|
||||
}
|
||||
|
||||
return res;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
// Copyright (C) 2020-2021 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -98,6 +98,7 @@ patch_t *emeraldpics[3][8]; // 0 = normal, 1 = tiny, 2 = coinbox
|
|||
static patch_t *emblemicon;
|
||||
patch_t *tokenicon;
|
||||
static patch_t *exiticon;
|
||||
static patch_t *nopingicon;
|
||||
|
||||
//-------------------------------------------
|
||||
// misc vars
|
||||
|
@ -286,6 +287,7 @@ void HU_LoadGraphics(void)
|
|||
emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
|
||||
tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
|
||||
exiticon = W_CachePatchName("EXITICON", PU_HUDGFX);
|
||||
nopingicon = W_CachePatchName("NOPINGICON", PU_HUDGFX);
|
||||
|
||||
emeraldpics[0][0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
|
||||
emeraldpics[0][1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
|
||||
|
@ -2246,8 +2248,8 @@ void HU_Erase(void)
|
|||
//
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
|
||||
{
|
||||
UINT8 numbars = 1; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 35; // color we use for the bars (green, yellow or red)
|
||||
UINT8 numbars = 0; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping),
|
||||
|
@ -2260,11 +2262,16 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
|
|||
}
|
||||
else if (ping < 256)
|
||||
{
|
||||
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
|
||||
numbars = 2;
|
||||
barcolor = 73;
|
||||
}
|
||||
else if (ping < UINT32_MAX)
|
||||
{
|
||||
numbars = 1;
|
||||
barcolor = 35;
|
||||
}
|
||||
|
||||
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
if (ping < UINT32_MAX && (!notext || vid.width >= 640)) // how sad, we're using a shit resolution.
|
||||
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|flags, va("%dms", ping));
|
||||
|
||||
for (i=0; (i<3); i++) // Draw the ping bar
|
||||
|
@ -2275,6 +2282,9 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
|
|||
|
||||
yoffset -= 2;
|
||||
}
|
||||
|
||||
if (ping == UINT32_MAX)
|
||||
V_DrawSmallScaledPatch(x + 4 - nopingicon->width/2, y + 9 - nopingicon->height/2, 0, nopingicon);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2301,12 +2311,13 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
|
||||
if (tab[i].num != serverplayer)
|
||||
HU_drawPing(x + 253, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
|
||||
}
|
||||
|
||||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? V_60TRANS : 0)
|
||||
|
@ -2458,6 +2469,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 8);
|
||||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 10, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? 0 : V_TRANSLUCENT)
|
||||
|
@ -2500,8 +2512,8 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
if (tab[i].num != serverplayer)
|
||||
HU_drawPing(x + 135, y+1, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
}
|
||||
|
@ -2586,6 +2598,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
|
@ -2624,8 +2637,8 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
if (tab[i].num != serverplayer)
|
||||
HU_drawPing(x+ 113, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
}
|
||||
|
@ -2655,11 +2668,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
if (tab[i].num != serverplayer)
|
||||
HU_drawPing(x+ 113, y, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
||||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
|
@ -2763,12 +2777,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
strlcpy(name, tab[i].name, 7);
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
if (tab[i].num != serverplayer)
|
||||
HU_drawPing(x+ 135, y+1, players[tab[i].num].quittime ? UINT32_MAX : playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
}
|
||||
|
||||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 10, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? 0 : V_TRANSLUCENT)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -20,7 +20,7 @@
|
|||
#else
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#elif !defined (__DJGPP__)
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue