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Add sfx to Attract shield dash.
Because it seemed really weird for a sudden shift of momentum to be unaccompanied.
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@ -6799,6 +6799,7 @@ static void P_MovePlayer(player_t *player)
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{
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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player->homing = 2;
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S_StartSound(player->mo, sfx_spdpad);
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if (P_LookForEnemies(player, false) && player->mo->tracer)
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player->homing = 3*TICRATE;
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}
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