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Delete debug message
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@ -844,8 +844,6 @@ static void CacheCustomSkinStates(skin_t *skin)
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statenum_t defaultstate = GetCanonicalPlayerStateNumByName(&statename[skinstateprefixlen]);
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if (defaultstate)
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{
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CONS_Printf("custom skin state: %s => %s\n", &statename[skinstateprefixlen], statename);
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// If a default state is overriden by multiple custom states, use the first one as reference
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// e.g. WALK+WALK2+WALK3+WALK4 instead of just WALK
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statenum_t alreadyoverriden;
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