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Ignore bots when looking for a player
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@ -726,6 +726,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
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if (player->mo->health <= 0)
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continue; // dead
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if (player->bot)
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continue; // ignore bots
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if (dist > 0
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&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
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continue; // Too far away
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