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Don't use the local palette, because OpenGL mixes it into the textures themselves
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1 changed files with 5 additions and 2 deletions
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@ -432,8 +432,11 @@ static void GIF_headwrite(void)
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// write color table
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// write color table
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{
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{
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RGBA_t *pal = ((cv_screenshot_colorprofile.value)
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RGBA_t *pal = ((cv_screenshot_colorprofile.value
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? pLocalPalette
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#ifdef HWRENDER
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&& (rendermode == render_soft)
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#endif
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) ? pLocalPalette
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: pMasterPalette);
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: pMasterPalette);
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for (i = 0; i < 256; i++)
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for (i = 0; i < 256; i++)
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