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Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers. See merge request STJr/SRB2!955
This commit is contained in:
commit
07da7f7d29
2 changed files with 61 additions and 9 deletions
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@ -2597,45 +2597,63 @@ linedeftypes
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500
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{
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title = "Scroll Wall Front Side Left";
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title = "Scroll Front Wall Left";
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prefix = "(500)";
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}
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501
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{
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title = "Scroll Wall Front Side Right";
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title = "Scroll Front Wall Right";
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prefix = "(501)";
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}
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502
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{
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title = "Scroll Wall According to Linedef";
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title = "Scroll Tagged Wall";
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prefix = "(502)";
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flags128text = "[7] Use texture offsets";
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flags256text = "[8] Scroll back side";
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}
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503
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{
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title = "Scroll Wall According to Linedef (Accelerative)";
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title = "Scroll Tagged Wall (Accelerative)";
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prefix = "(503)";
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flags128text = "[7] Use texture offsets";
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flags256text = "[8] Scroll back side";
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}
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504
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{
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title = "Scroll Wall According to Linedef (Displacement)";
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title = "Scroll Tagged Wall (Displacement)";
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prefix = "(504)";
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flags128text = "[7] Use texture offsets";
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flags256text = "[8] Scroll back side";
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}
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505
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{
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title = "Scroll Texture by Front Side Offsets";
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title = "Scroll Front Wall by Front Side Offsets";
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prefix = "(505)";
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}
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506
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{
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title = "Scroll Texture by Back Side Offsets";
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title = "Scroll Front Wall by Back Side Offsets";
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prefix = "(506)";
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}
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507
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{
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title = "Scroll Back Wall by Front Side Offsets";
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prefix = "(507)";
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}
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508
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{
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title = "Scroll Back Wall by Back Side Offsets";
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prefix = "(508)";
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}
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}
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planescroll
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36
src/p_spec.c
36
src/p_spec.c
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@ -7065,6 +7065,9 @@ void P_SpawnSpecials(boolean fromnetsave)
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// 503 is used for a scroller
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// 504 is used for a scroller
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// 505 is used for a scroller
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// 506 is used for a scroller
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// 507 is used for a scroller
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// 508 is used for a scroller
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// 510 is used for a scroller
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// 511 is used for a scroller
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// 512 is used for a scroller
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@ -7581,7 +7584,20 @@ static void P_SpawnScrollers(void)
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case 502:
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for (s = -1; (s = P_FindLineFromTag(l->tag, s)) >= 0 ;)
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if (s != (INT32)i)
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{
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if (l->flags & ML_EFFECT2) // use texture offsets instead
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{
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dx = sides[l->sidenum[0]].textureoffset;
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dy = sides[l->sidenum[0]].rowoffset;
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}
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if (l->flags & ML_EFFECT3)
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{
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if (lines[s].sidenum[1] != 0xffff)
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Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0);
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}
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else
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Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
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}
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break;
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case 505:
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@ -7595,7 +7611,25 @@ static void P_SpawnScrollers(void)
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if (s != 0xffff)
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Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
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else
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CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
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CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing back side!\n", sizeu1(i));
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break;
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case 507:
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s = lines[i].sidenum[0];
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if (lines[i].sidenum[1] != 0xffff)
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Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel, 0);
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else
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CONS_Debug(DBG_GAMELOGIC, "Line special 507 (line #%s) missing back side!\n", sizeu1(i));
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break;
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case 508:
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s = lines[i].sidenum[1];
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if (s != 0xffff)
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Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0);
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else
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CONS_Debug(DBG_GAMELOGIC, "Line special 508 (line #%s) missing back side!\n", sizeu1(i));
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break;
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case 500: // scroll first side
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