Delete netcode

Just kidding, I just deleted NONET
This commit is contained in:
LJ Sonic 2022-12-30 15:07:57 +01:00
parent e519f306fb
commit 05d232c029
18 changed files with 96 additions and 399 deletions

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@ -64,7 +64,6 @@
# #
# Netplay incompatible # Netplay incompatible
# -------------------- # --------------------
# NONET=1 - Disable online capability.
# NOMD5=1 - Disable MD5 checksum (validation tool). # NOMD5=1 - Disable MD5 checksum (validation tool).
# NOPOSTPROCESSING=1 - ? # NOPOSTPROCESSING=1 - ?
# MOBJCONSISTANCY=1 - ?? # MOBJCONSISTANCY=1 - ??

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@ -3,7 +3,7 @@
# #
passthru_opts+=\ passthru_opts+=\
NONET NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\ NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\ MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\ HAVE_MINIUPNPC\
@ -46,13 +46,11 @@ sources+=apng.c
endif endif
endif endif
ifndef NONET
ifndef NOCURL ifndef NOCURL
CURLCONFIG?=curl-config CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG))) $(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL opts+=-DHAVE_CURL
endif endif
endif
ifdef HAVE_MINIUPNPC ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc libs+=-lminiupnpc

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@ -35,12 +35,10 @@ libs+=-lws2_32
endif endif
endif endif
ifndef NONET
ifndef MINGW64 # miniupnc is broken with MINGW64 ifndef MINGW64 # miniupnc is broken with MINGW64
opts+=-I../libs -DSTATIC_MINIUPNPC opts+=-I../libs -DSTATIC_MINIUPNPC
libs+=-L../libs/miniupnpc/mingw$(32) -lws2_32 -liphlpapi libs+=-L../libs/miniupnpc/mingw$(32) -lws2_32 -liphlpapi
endif endif
endif
ifndef MINGW64 ifndef MINGW64
32=32 32=32

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@ -53,12 +53,10 @@
// aaaaaa // aaaaaa
#include "i_gamepad.h" #include "i_gamepad.h"
#ifndef NONET
// cl loading screen // cl loading screen
#include "v_video.h" #include "v_video.h"
#include "f_finale.h" #include "f_finale.h"
#include "snake.h" #include "snake.h"
#endif
// //
// NETWORKING // NETWORKING
@ -535,7 +533,6 @@ static cl_mode_t cl_mode = CL_SEARCHING;
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
#ifndef NONET
static void *snake = NULL; static void *snake = NULL;
static void CL_DrawConnectionStatusBox(void) static void CL_DrawConnectionStatusBox(void)
@ -716,7 +713,6 @@ static inline void CL_DrawConnectionStatus(void)
} }
} }
} }
#endif
static boolean CL_AskFileList(INT32 firstfile) static boolean CL_AskFileList(INT32 firstfile)
{ {
@ -983,7 +979,6 @@ static boolean SV_SendServerConfig(INT32 node)
return waspacketsent; return waspacketsent;
} }
#ifndef NONET
#define SAVEGAMESIZE (768*1024) #define SAVEGAMESIZE (768*1024)
static boolean SV_ResendingSavegameToAnyone(void) static boolean SV_ResendingSavegameToAnyone(void)
@ -1210,9 +1205,7 @@ static void CL_ReloadReceivedSavegame(void)
CONS_Printf(M_GetText("Game state reloaded\n")); CONS_Printf(M_GetText("Game state reloaded\n"));
} }
#endif
#ifndef NONET
static void SendAskInfo(INT32 node) static void SendAskInfo(INT32 node)
{ {
const tic_t asktime = I_GetTime(); const tic_t asktime = I_GetTime();
@ -1430,12 +1423,8 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
#endif/*MASTERSERVER*/ #endif/*MASTERSERVER*/
} }
#endif // ifndef NONET
static void M_ConfirmConnect(event_t *ev) static void M_ConfirmConnect(event_t *ev)
{ {
#ifndef NONET
if (ev->type == ev_keydown || ev->type == ev_gamepad_down) if (ev->type == ev_keydown || ev->type == ev_gamepad_down)
{ {
if ((ev->type == ev_keydown && (ev->key == ' ' || ev->key == 'y' || ev->key == KEY_ENTER)) || (ev->type == ev_gamepad_down && ev->which == 0 && ev->key == GAMEPAD_BUTTON_A)) if ((ev->type == ev_keydown && (ev->key == ' ' || ev->key == 'y' || ev->key == KEY_ENTER)) || (ev->type == ev_gamepad_down && ev->which == 0 && ev->key == GAMEPAD_BUTTON_A))
@ -1459,9 +1448,6 @@ static void M_ConfirmConnect(event_t *ev)
M_ClearMenus(true); M_ClearMenus(true);
} }
} }
#else
(void)ev;
#endif
} }
static boolean CL_FinishedFileList(void) static boolean CL_FinishedFileList(void)
@ -1541,7 +1527,6 @@ static boolean CL_FinishedFileList(void)
return false; return false;
} }
#ifndef NONET
downloadcompletednum = 0; downloadcompletednum = 0;
downloadcompletedsize = 0; downloadcompletedsize = 0;
totalfilesrequestednum = 0; totalfilesrequestednum = 0;
@ -1561,7 +1546,6 @@ static boolean CL_FinishedFileList(void)
downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20)); downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20));
else else
downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10)); downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10));
#endif
if (serverisfull) if (serverisfull)
M_StartMessage(va(M_GetText( M_StartMessage(va(M_GetText(
@ -1586,7 +1570,6 @@ static boolean CL_FinishedFileList(void)
return true; return true;
} }
#ifndef NONET
static const char * InvalidServerReason (serverinfo_pak *info) static const char * InvalidServerReason (serverinfo_pak *info)
{ {
#define EOT "\nPress ESC\n" #define EOT "\nPress ESC\n"
@ -1650,7 +1633,6 @@ static const char * InvalidServerReason (serverinfo_pak *info)
#undef EOT #undef EOT
} }
#endif // ifndef NONET
/** Called by CL_ServerConnectionTicker /** Called by CL_ServerConnectionTicker
* *
@ -1662,7 +1644,6 @@ static const char * InvalidServerReason (serverinfo_pak *info)
*/ */
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent) static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{ {
#ifndef NONET
INT32 i; INT32 i;
// serverlist is updated by GetPacket function // serverlist is updated by GetPacket function
@ -1732,11 +1713,6 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
SendAskInfo(servernode); SendAskInfo(servernode);
*asksent = I_GetTime(); *asksent = I_GetTime();
} }
#else
(void)asksent;
// No netgames, so we skip this state.
cl_mode = CL_ASKJOIN;
#endif // ifndef NONET/else
return true; return true;
} }
@ -1756,10 +1732,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
boolean waitmore; boolean waitmore;
INT32 i; INT32 i;
#ifdef NONET
(void)tmpsave;
#endif
switch (cl_mode) switch (cl_mode)
{ {
case CL_SEARCHING: case CL_SEARCHING:
@ -1824,12 +1796,12 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
), NULL, MM_NOTHING); ), NULL, MM_NOTHING);
return false; return false;
} }
#ifndef NONET
// prepare structures to save the file // prepare structures to save the file
// WARNING: this can be useless in case of server not in GS_LEVEL // WARNING: this can be useless in case of server not in GS_LEVEL
// but since the network layer doesn't provide ordered packets... // but since the network layer doesn't provide ordered packets...
CL_PrepareDownloadSaveGame(tmpsave); CL_PrepareDownloadSaveGame(tmpsave);
#endif
if (I_GetTime() >= *asksent && CL_SendJoin()) if (I_GetTime() >= *asksent && CL_SendJoin())
{ {
*asksent = I_GetTime() + NEWTICRATE*3; *asksent = I_GetTime() + NEWTICRATE*3;
@ -1842,7 +1814,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
cl_mode = CL_ASKJOIN; cl_mode = CL_ASKJOIN;
} }
break; break;
#ifndef NONET
case CL_DOWNLOADSAVEGAME: case CL_DOWNLOADSAVEGAME:
// At this state, the first (and only) needed file is the gamestate // At this state, the first (and only) needed file is the gamestate
if (fileneeded[0].status == FS_FOUND) if (fileneeded[0].status == FS_FOUND)
@ -1853,7 +1824,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
} // don't break case continue to CL_CONNECTED } // don't break case continue to CL_CONNECTED
else else
break; break;
#endif
case CL_CONNECTED: case CL_CONNECTED:
case CL_CONFIRMCONNECT: //logic is handled by M_ConfirmConnect case CL_CONFIRMCONNECT: //logic is handled by M_ConfirmConnect
@ -1898,10 +1868,8 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
memset(gamekeydown, 0, NUMKEYS); memset(gamekeydown, 0, NUMKEYS);
return false; return false;
} }
#ifndef NONET
else if (cl_mode == CL_DOWNLOADFILES && snake) else if (cl_mode == CL_DOWNLOADFILES && snake)
Snake_Update(snake); Snake_Update(snake);
#endif
if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME)) if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME))
FileReceiveTicker(); FileReceiveTicker();
@ -1912,7 +1880,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
//FileSendTicker(); //FileSendTicker();
*oldtic = I_GetTime(); *oldtic = I_GetTime();
#ifndef NONET
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED) if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
{ {
if (!snake) if (!snake)
@ -1935,10 +1902,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
S_UpdateSounds(); S_UpdateSounds();
S_UpdateClosedCaptions(); S_UpdateClosedCaptions();
} }
#else
CON_Drawer();
I_UpdateNoVsync();
#endif
} }
else else
{ {
@ -1958,22 +1921,18 @@ static void CL_ConnectToServer(void)
{ {
INT32 pnumnodes, nodewaited = doomcom->numnodes, i; INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
tic_t oldtic; tic_t oldtic;
#ifndef NONET
tic_t asksent; tic_t asksent;
char tmpsave[256]; char tmpsave[256];
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
lastfilenum = -1; lastfilenum = -1;
#endif
cl_mode = CL_SEARCHING; cl_mode = CL_SEARCHING;
#ifndef NONET
// Don't get a corrupt savegame error because tmpsave already exists // Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1) if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
I_Error("Can't delete %s\n", tmpsave); I_Error("Can't delete %s\n", tmpsave);
#endif
if (netgame) if (netgame)
{ {
@ -1994,7 +1953,6 @@ static void CL_ConnectToServer(void)
pnumnodes = 1; pnumnodes = 1;
oldtic = I_GetTime() - 1; oldtic = I_GetTime() - 1;
#ifndef NONET
asksent = (tic_t) - TICRATE; asksent = (tic_t) - TICRATE;
firstconnectattempttime = I_GetTime(); firstconnectattempttime = I_GetTime();
@ -2010,16 +1968,11 @@ static void CL_ConnectToServer(void)
serverlist[i].info.version%100, serverlist[i].info.subversion); serverlist[i].info.version%100, serverlist[i].info.subversion);
} }
SL_ClearServerList(servernode); SL_ClearServerList(servernode);
#endif
do do
{ {
// If the connection was aborted for some reason, leave // If the connection was aborted for some reason, leave
#ifndef NONET
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent)) if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
#else
if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
#endif
return; return;
if (server) if (server)
@ -2037,7 +1990,6 @@ static void CL_ConnectToServer(void)
displayplayer = consoleplayer; displayplayer = consoleplayer;
} }
#ifndef NONET
typedef struct banreason_s typedef struct banreason_s
{ {
char *reason; char *reason;
@ -2276,7 +2228,6 @@ static void Command_connect(void)
botskin = 0; botskin = 0;
CL_ConnectToServer(); CL_ConnectToServer();
} }
#endif
static void ResetNode(INT32 node) static void ResetNode(INT32 node)
{ {
@ -2437,10 +2388,8 @@ void CL_Reset(void)
FreeFileNeeded(); FreeFileNeeded();
fileneedednum = 0; fileneedednum = 0;
#ifndef NONET
totalfilesrequestednum = 0; totalfilesrequestednum = 0;
totalfilesrequestedsize = 0; totalfilesrequestedsize = 0;
#endif
firstconnectattempttime = 0; firstconnectattempttime = 0;
serverisfull = false; serverisfull = false;
connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack
@ -2448,7 +2397,6 @@ void CL_Reset(void)
// D_StartTitle should get done now, but the calling function will handle it // D_StartTitle should get done now, but the calling function will handle it
} }
#ifndef NONET
static void Command_GetPlayerNum(void) static void Command_GetPlayerNum(void)
{ {
INT32 i; INT32 i;
@ -2726,7 +2674,6 @@ static void Command_ResendGamestate(void)
return; return;
} }
} }
#endif
static void Got_KickCmd(UINT8 **p, INT32 playernum) static void Got_KickCmd(UINT8 **p, INT32 playernum)
{ {
@ -2810,10 +2757,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
{ {
if (I_Ban && !I_Ban(playernode[(INT32)pnum])) if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n")); CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
#ifndef NONET
else else
Ban_Add(reason); Ban_Add(reason);
#endif
} }
switch (msg) switch (msg)
@ -2953,7 +2898,6 @@ void D_ClientServerInit(void)
DEBFILE(va("- - -== SRB2 v%d.%.2d.%d "VERSIONSTRING" debugfile ==- - -\n", DEBFILE(va("- - -== SRB2 v%d.%.2d.%d "VERSIONSTRING" debugfile ==- - -\n",
VERSION/100, VERSION%100, SUBVERSION)); VERSION/100, VERSION%100, SUBVERSION));
#ifndef NONET
COM_AddCommand("getplayernum", Command_GetPlayerNum); COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick); COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban); COM_AddCommand("ban", Command_Ban);
@ -2970,17 +2914,14 @@ void D_ClientServerInit(void)
#endif #endif
#ifdef _DEBUG #ifdef _DEBUG
COM_AddCommand("numnodes", Command_Numnodes); COM_AddCommand("numnodes", Command_Numnodes);
#endif
#endif #endif
RegisterNetXCmd(XD_KICK, Got_KickCmd); RegisterNetXCmd(XD_KICK, Got_KickCmd);
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer); RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
#ifndef NONET
#ifdef DUMPCONSISTENCY #ifdef DUMPCONSISTENCY
CV_RegisterVar(&cv_dumpconsistency); CV_RegisterVar(&cv_dumpconsistency);
#endif #endif
Ban_Load_File(false); Ban_Load_File(false);
#endif
gametic = 0; gametic = 0;
localgametic = 0; localgametic = 0;
@ -3540,7 +3481,6 @@ static void HandleConnect(SINT8 node)
} }
DEBFILE("new node joined\n"); DEBFILE("new node joined\n");
#ifndef NONET
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
{ {
SV_SendSaveGame(node, false); // send a complete game state SV_SendSaveGame(node, false); // send a complete game state
@ -3553,7 +3493,6 @@ static void HandleConnect(SINT8 node)
joindelay += cv_joindelay.value * TICRATE; joindelay += cv_joindelay.value * TICRATE;
player_joining = true; player_joining = true;
#endif
} }
/** Called when a PT_SERVERSHUTDOWN packet is received /** Called when a PT_SERVERSHUTDOWN packet is received
@ -3586,7 +3525,6 @@ static void HandleTimeout(SINT8 node)
M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING); M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
} }
#ifndef NONET
/** Called when a PT_SERVERINFO packet is received /** Called when a PT_SERVERINFO packet is received
* *
* \param node The packet sender * \param node The packet sender
@ -3608,7 +3546,6 @@ static void HandleServerInfo(SINT8 node)
SL_InsertServer(&netbuffer->u.serverinfo, node); SL_InsertServer(&netbuffer->u.serverinfo, node);
} }
#endif
// Helper function for packets that should only be sent by the server // Helper function for packets that should only be sent by the server
// If it is NOT from the server, bail out and close the connection! // If it is NOT from the server, bail out and close the connection!
@ -3744,14 +3681,9 @@ static void PT_ServerCFG(SINT8 node)
playernode[(UINT8)serverplayer] = servernode; playernode[(UINT8)serverplayer] = servernode;
if (netgame) if (netgame)
#ifndef NONET
CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n")); CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n"));
#else
CONS_Printf(M_GetText("Join accepted, waiting for next level change...\n"));
#endif
DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode)); DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
#ifndef NONET
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook? /// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time? /// Shouldn't them be downloaded even at intermission time?
/// Also, according to HandleConnect, the server will send the savegame even during intermission... /// Also, according to HandleConnect, the server will send the savegame even during intermission...
@ -3759,7 +3691,6 @@ static void PT_ServerCFG(SINT8 node)
netbuffer->u.servercfg.gamestate == GS_INTERMISSION*/) netbuffer->u.servercfg.gamestate == GS_INTERMISSION*/)
cl_mode = CL_DOWNLOADSAVEGAME; cl_mode = CL_DOWNLOADSAVEGAME;
else else
#endif
cl_mode = CL_CONNECTED; cl_mode = CL_CONNECTED;
} }
@ -3823,9 +3754,7 @@ static void PT_ClientCmd(SINT8 node, INT32 netconsole)
// Check player consistancy during the level // Check player consistancy during the level
if (realstart <= gametic && realstart + BACKUPTICS - 1 > gametic && gamestate == GS_LEVEL if (realstart <= gametic && realstart + BACKUPTICS - 1 > gametic && gamestate == GS_LEVEL
&& consistancy[realstart%BACKUPTICS] != SHORT(netbuffer->u.clientpak.consistancy) && consistancy[realstart%BACKUPTICS] != SHORT(netbuffer->u.clientpak.consistancy)
#ifndef NONET
&& !SV_ResendingSavegameToAnyone() && !SV_ResendingSavegameToAnyone()
#endif
&& !netnodes[node].resendingsavegame && netnodes[node].savegameresendcooldown <= I_GetTime()) && !netnodes[node].resendingsavegame && netnodes[node].savegameresendcooldown <= I_GetTime())
{ {
if (cv_resynchattempts.value) if (cv_resynchattempts.value)
@ -4000,7 +3929,6 @@ static void PT_ClientQuit(SINT8 node, INT32 netconsole)
static void PT_CanReceiveGamestate(SINT8 node) static void PT_CanReceiveGamestate(SINT8 node)
{ {
#ifndef NONET
if (client || netnodes[node].sendingsavegame) if (client || netnodes[node].sendingsavegame)
return; return;
@ -4008,9 +3936,6 @@ static void PT_CanReceiveGamestate(SINT8 node)
SV_SendSaveGame(node, true); // Resend a complete game state SV_SendSaveGame(node, true); // Resend a complete game state
netnodes[node].resendingsavegame = true; netnodes[node].resendingsavegame = true;
#else
(void)node;
#endif
} }
static void PT_AskLuaFile(SINT8 node) static void PT_AskLuaFile(SINT8 node)
@ -4134,7 +4059,6 @@ static void PT_WillResendGamestate(SINT8 node)
{ {
(void)node; (void)node;
#ifndef NONET
char tmpsave[256]; char tmpsave[256];
if (server || cl_redownloadinggamestate) if (server || cl_redownloadinggamestate)
@ -4157,7 +4081,6 @@ static void PT_WillResendGamestate(SINT8 node)
CL_PrepareDownloadSaveGame(tmpsave); CL_PrepareDownloadSaveGame(tmpsave);
cl_redownloadinggamestate = true; cl_redownloadinggamestate = true;
#endif
} }
static void PT_SendingLuaFile(SINT8 node) static void PT_SendingLuaFile(SINT8 node)
@ -4296,13 +4219,11 @@ static void GetPackets(void)
} }
} }
#ifndef NONET
if (netbuffer->packettype == PT_SERVERINFO) if (netbuffer->packettype == PT_SERVERINFO)
{ {
HandleServerInfo(node); HandleServerInfo(node);
continue; continue;
} }
#endif
if (netbuffer->packettype == PT_PLAYERINFO) if (netbuffer->packettype == PT_PLAYERINFO)
continue; // We do nothing with PLAYERINFO, that's for the MS browser. continue; // We do nothing with PLAYERINFO, that's for the MS browser.
@ -4906,11 +4827,9 @@ void NetUpdate(void)
if (client) if (client)
{ {
#ifndef NONET
// If the client just finished redownloading the game state, load it // If the client just finished redownloading the game state, load it
if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND) if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
CL_ReloadReceivedSavegame(); CL_ReloadReceivedSavegame();
#endif
CL_SendClientCmd(); // Send tic cmd CL_SendClientCmd(); // Send tic cmd
hu_redownloadinggamestate = cl_redownloadinggamestate; hu_redownloadinggamestate = cl_redownloadinggamestate;

View file

@ -437,11 +437,9 @@ boolean TryRunTics(tic_t realtic);
/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum); /*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/ void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
#ifndef NONET
// translate a playername in a player number return -1 if not found and // translate a playername in a player number return -1 if not found and
// print a error message in the console // print a error message in the console
SINT8 nametonum(const char *name); SINT8 nametonum(const char *name);
#endif
extern char motd[254], server_context[8]; extern char motd[254], server_context[8];
extern UINT8 playernode[MAXPLAYERS]; extern UINT8 playernode[MAXPLAYERS];

View file

@ -138,7 +138,6 @@ boolean Net_GetNetStat(void)
#define URGENTFREESLOTNUM 10 #define URGENTFREESLOTNUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11) #define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET
typedef struct typedef struct
{ {
UINT8 acknum; UINT8 acknum;
@ -152,7 +151,6 @@ typedef struct
doomdata_t data; doomdata_t data;
} pak; } pak;
} ackpak_t; } ackpak_t;
#endif
typedef enum typedef enum
{ {
@ -160,10 +158,8 @@ typedef enum
NF_TIMEOUT = 2, // Flag is set when the node got a timeout NF_TIMEOUT = 2, // Flag is set when the node got a timeout
} node_flags_t; } node_flags_t;
#ifndef NONET
// Table of packets that were not acknowleged can be resent (the sender window) // Table of packets that were not acknowleged can be resent (the sender window)
static ackpak_t ackpak[MAXACKPACKETS]; static ackpak_t ackpak[MAXACKPACKETS];
#endif
typedef struct typedef struct
{ {
@ -191,7 +187,6 @@ typedef struct
static node_t nodes[MAXNETNODES]; static node_t nodes[MAXNETNODES];
#define NODETIMEOUT 14 #define NODETIMEOUT 14
#ifndef NONET
// return <0 if a < b (mod 256) // return <0 if a < b (mod 256)
// 0 if a = n (mod 256) // 0 if a = n (mod 256)
// >0 if a > b (mod 256) // >0 if a > b (mod 256)
@ -426,21 +421,15 @@ static boolean Processackpak(void)
} }
return goodpacket; return goodpacket;
} }
#endif
// send special packet with only ack on it // send special packet with only ack on it
void Net_SendAcks(INT32 node) void Net_SendAcks(INT32 node)
{ {
#ifdef NONET
(void)node;
#else
netbuffer->packettype = PT_NOTHING; netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND); M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND); HSendPacket(node, false, 0, MAXACKTOSEND);
#endif
} }
#ifndef NONET
static void GotAcks(void) static void GotAcks(void)
{ {
INT32 i, j; INT32 i, j;
@ -463,7 +452,6 @@ static void GotAcks(void)
} }
} }
} }
#endif
void Net_ConnectionTimeout(INT32 node) void Net_ConnectionTimeout(INT32 node)
{ {
@ -489,7 +477,6 @@ void Net_ConnectionTimeout(INT32 node)
// Resend the data if needed // Resend the data if needed
void Net_AckTicker(void) void Net_AckTicker(void)
{ {
#ifndef NONET
INT32 i; INT32 i;
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
@ -536,16 +523,12 @@ void Net_AckTicker(void)
} }
} }
} }
#endif
} }
// Remove last packet received ack before resending the ackreturn // Remove last packet received ack before resending the ackreturn
// (the higher layer doesn't have room, or something else ....) // (the higher layer doesn't have room, or something else ....)
void Net_UnAcknowledgePacket(INT32 node) void Net_UnAcknowledgePacket(INT32 node)
{ {
#ifdef NONET
(void)node;
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND; INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node)); DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node) if (!node)
@ -577,10 +560,8 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend) if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1; nodes[node].firstacktosend = 1;
} }
#endif
} }
#ifndef NONET
/** Checks if all acks have been received /** Checks if all acks have been received
* *
* \return True if all acks have been received * \return True if all acks have been received
@ -596,7 +577,6 @@ static boolean Net_AllAcksReceived(void)
return true; return true;
} }
#endif
/** Waits for all ackreturns /** Waits for all ackreturns
* *
@ -605,9 +585,6 @@ static boolean Net_AllAcksReceived(void)
*/ */
void Net_WaitAllAckReceived(UINT32 timeout) void Net_WaitAllAckReceived(UINT32 timeout)
{ {
#ifdef NONET
(void)timeout;
#else
tic_t tictac = I_GetTime(); tic_t tictac = I_GetTime();
timeout = tictac + timeout*NEWTICRATE; timeout = tictac + timeout*NEWTICRATE;
@ -623,7 +600,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
HGetPacket(); HGetPacket();
Net_AckTicker(); Net_AckTicker();
} }
#endif
} }
static void InitNode(node_t *node) static void InitNode(node_t *node)
@ -639,10 +615,8 @@ static void InitAck(void)
{ {
INT32 i; INT32 i;
#ifndef NONET
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
ackpak[i].acknum = 0; ackpak[i].acknum = 0;
#endif
for (i = 0; i < MAXNETNODES; i++) for (i = 0; i < MAXNETNODES; i++)
InitNode(&nodes[i]); InitNode(&nodes[i]);
@ -655,9 +629,6 @@ static void InitAck(void)
*/ */
void Net_AbortPacketType(UINT8 packettype) void Net_AbortPacketType(UINT8 packettype)
{ {
#ifdef NONET
(void)packettype;
#else
INT32 i; INT32 i;
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
@ -665,7 +636,6 @@ void Net_AbortPacketType(UINT8 packettype)
{ {
ackpak[i].acknum = 0; ackpak[i].acknum = 0;
} }
#endif
} }
// ----------------------------------------------------------------- // -----------------------------------------------------------------
@ -675,9 +645,6 @@ void Net_AbortPacketType(UINT8 packettype)
// remove a node, clear all ack from this node and reset askret // remove a node, clear all ack from this node and reset askret
void Net_CloseConnection(INT32 node) void Net_CloseConnection(INT32 node)
{ {
#ifdef NONET
(void)node;
#else
INT32 i; INT32 i;
boolean forceclose = (node & FORCECLOSE) != 0; boolean forceclose = (node & FORCECLOSE) != 0;
@ -722,10 +689,8 @@ void Net_CloseConnection(INT32 node)
if (server) if (server)
SV_AbortLuaFileTransfer(node); SV_AbortLuaFileTransfer(node);
I_NetFreeNodenum(node); I_NetFreeNodenum(node);
#endif
} }
#ifndef NONET
// //
// Checksum // Checksum
// //
@ -741,7 +706,6 @@ static UINT32 NetbufferChecksum(void)
return LONG(c); return LONG(c);
} }
#endif
#ifdef DEBUGFILE #ifdef DEBUGFILE
@ -983,14 +947,12 @@ void Command_Droprate(void)
packetdroprate = droprate; packetdroprate = droprate;
} }
#ifndef NONET
static boolean ShouldDropPacket(void) static boolean ShouldDropPacket(void)
{ {
return (packetdropquantity[netbuffer->packettype]) return (packetdropquantity[netbuffer->packettype])
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100; || (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
} }
#endif #endif
#endif
// //
// HSendPacket // HSendPacket
@ -1025,11 +987,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
if (!netgame) if (!netgame)
I_Error("Tried to transmit to another node"); I_Error("Tried to transmit to another node");
#ifdef NONET
(void)node;
(void)reliable;
(void)acknum;
#else
// do this before GetFreeAcknum because this function backups // do this before GetFreeAcknum because this function backups
// the current packet // the current packet
doomcom->remotenode = (INT16)node; doomcom->remotenode = (INT16)node;
@ -1090,8 +1047,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
} }
#endif #endif
#endif // ndef NONET
return true; return true;
} }
@ -1125,8 +1080,6 @@ boolean HGetPacket(void)
if (!netgame) if (!netgame)
return false; return false;
#ifndef NONET
while(true) while(true)
{ {
//nodejustjoined = I_NetGet(); //nodejustjoined = I_NetGet();
@ -1186,7 +1139,6 @@ boolean HGetPacket(void)
} }
break; break;
} }
#endif // ndef NONET
return true; return true;
} }

View file

@ -66,9 +66,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength); size_t packetlength);
boolean HGetPacket(void); boolean HGetPacket(void);
void D_SetDoomcom(void); void D_SetDoomcom(void);
#ifndef NONET
void D_SaveBan(void); void D_SaveBan(void);
#endif
boolean D_CheckNetGame(void); boolean D_CheckNetGame(void);
void D_CloseConnection(void); void D_CloseConnection(void);
void Net_UnAcknowledgePacket(INT32 node); void Net_UnAcknowledgePacket(INT32 node);

View file

@ -628,11 +628,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_maxsend); CV_RegisterVar(&cv_maxsend);
CV_RegisterVar(&cv_noticedownload); CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed); CV_RegisterVar(&cv_downloadspeed);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer); CV_RegisterVar(&cv_allownewplayer);
CV_RegisterVar(&cv_showjoinaddress); CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail); CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f); COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout); CV_RegisterVar(&cv_nettimeout);

View file

@ -103,14 +103,12 @@ typedef struct
} pauseddownload_t; } pauseddownload_t;
static pauseddownload_t *pauseddownload = NULL; static pauseddownload_t *pauseddownload = NULL;
#ifndef NONET
// for cl loading screen // for cl loading screen
INT32 lastfilenum = -1; INT32 lastfilenum = -1;
INT32 downloadcompletednum = 0; INT32 downloadcompletednum = 0;
UINT32 downloadcompletedsize = 0; UINT32 downloadcompletedsize = 0;
INT32 totalfilesrequestednum = 0; INT32 totalfilesrequestednum = 0;
UINT32 totalfilesrequestedsize = 0; UINT32 totalfilesrequestedsize = 0;
#endif
luafiletransfer_t *luafiletransfers = NULL; luafiletransfer_t *luafiletransfers = NULL;
boolean waitingforluafiletransfer = false; boolean waitingforluafiletransfer = false;
@ -250,9 +248,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave) void CL_PrepareDownloadSaveGame(const char *tmpsave)
{ {
#ifndef NONET
lastfilenum = -1; lastfilenum = -1;
#endif
FreeFileNeeded(); FreeFileNeeded();
AllocFileNeeded(1); AllocFileNeeded(1);
@ -1466,9 +1462,7 @@ void PT_FileFragment(SINT8 node, INT32 netconsole)
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s); I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
} }
#ifndef NONET
lastfilenum = filenum; lastfilenum = filenum;
#endif
} }
/** \brief Checks if a node is downloading a file /** \brief Checks if a node is downloading a file

View file

@ -70,13 +70,11 @@ extern INT32 fileneedednum;
extern fileneeded_t *fileneeded; extern fileneeded_t *fileneeded;
extern char downloaddir[512]; extern char downloaddir[512];
#ifndef NONET
extern INT32 lastfilenum; extern INT32 lastfilenum;
extern INT32 downloadcompletednum; extern INT32 downloadcompletednum;
extern UINT32 downloadcompletedsize; extern UINT32 downloadcompletedsize;
extern INT32 totalfilesrequestednum; extern INT32 totalfilesrequestednum;
extern UINT32 totalfilesrequestedsize; extern UINT32 totalfilesrequestedsize;
#endif
void AllocFileNeeded(INT32 size); void AllocFileNeeded(INT32 size);
void FreeFileNeeded(void); void FreeFileNeeded(void);

View file

@ -4831,7 +4831,7 @@ const char *const MENUTYPES_LIST[] = {
"MP_SERVER", "MP_SERVER",
"MP_CONNECT", "MP_CONNECT",
"MP_ROOM", "MP_ROOM",
"MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET "MP_PLAYERSETUP",
"MP_SERVER_OPTIONS", "MP_SERVER_OPTIONS",
// Options // Options

View file

@ -56,7 +56,6 @@
#endif #endif
#ifdef _WINDOWS #ifdef _WINDOWS
#define NONET
#if !defined (HWRENDER) && !defined (NOHW) #if !defined (HWRENDER) && !defined (NOHW)
#define HWRENDER #define HWRENDER
#endif #endif
@ -657,7 +656,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Maintain compatibility with older 2.2 demos /// Maintain compatibility with older 2.2 demos
#define OLD22DEMOCOMPAT #define OLD22DEMOCOMPAT
#if defined (HAVE_CURL) && ! defined (NONET) #ifdef HAVE_CURL
#define MASTERSERVER #define MASTERSERVER
#else #else
#undef UPDATE_ALERT #undef UPDATE_ALERT

View file

@ -175,14 +175,12 @@ static huddrawlist_h luahuddrawlist_scores;
static tic_t resynch_ticker = 0; static tic_t resynch_ticker = 0;
#ifndef NONET
// just after // just after
static void Command_Say_f(void); static void Command_Say_f(void);
static void Command_Sayto_f(void); static void Command_Sayto_f(void);
static void Command_Sayteam_f(void); static void Command_Sayteam_f(void);
static void Command_CSay_f(void); static void Command_CSay_f(void);
static void Got_Saycmd(UINT8 **p, INT32 playernum); static void Got_Saycmd(UINT8 **p, INT32 playernum);
#endif
void HU_LoadGraphics(void) void HU_LoadGraphics(void)
{ {
@ -327,13 +325,11 @@ void HU_LoadGraphics(void)
// //
void HU_Init(void) void HU_Init(void)
{ {
#ifndef NONET
COM_AddCommand("say", Command_Say_f); COM_AddCommand("say", Command_Say_f);
COM_AddCommand("sayto", Command_Sayto_f); COM_AddCommand("sayto", Command_Sayto_f);
COM_AddCommand("sayteam", Command_Sayteam_f); COM_AddCommand("sayteam", Command_Sayteam_f);
COM_AddCommand("csay", Command_CSay_f); COM_AddCommand("csay", Command_CSay_f);
RegisterNetXCmd(XD_SAY, Got_Saycmd); RegisterNetXCmd(XD_SAY, Got_Saycmd);
#endif
// set shift translation table // set shift translation table
shiftxform = english_shiftxform; shiftxform = english_shiftxform;
@ -363,8 +359,6 @@ void HU_Start(void)
// EXECUTION // EXECUTION
//====================================================================== //======================================================================
#ifndef NONET
// EVERY CHANGE IN THIS SCRIPT IS LOL XD! BY VINCYTM // EVERY CHANGE IN THIS SCRIPT IS LOL XD! BY VINCYTM
static UINT32 chat_nummsg_log = 0; static UINT32 chat_nummsg_log = 0;
@ -412,11 +406,9 @@ static void HU_removeChatText_Log(void)
} }
chat_nummsg_log--; // lost 1 msg. chat_nummsg_log--; // lost 1 msg.
} }
#endif
void HU_AddChatText(const char *text, boolean playsound) void HU_AddChatText(const char *text, boolean playsound)
{ {
#ifndef NONET
if (playsound && cv_consolechat.value != 2) // Don't play the sound if we're using hidden chat. if (playsound && cv_consolechat.value != 2) // Don't play the sound if we're using hidden chat.
S_StartSound(NULL, sfx_radio); S_StartSound(NULL, sfx_radio);
// reguardless of our preferences, put all of this in the chat buffer in case we decide to change from oldchat mid-game. // reguardless of our preferences, put all of this in the chat buffer in case we decide to change from oldchat mid-game.
@ -438,14 +430,8 @@ void HU_AddChatText(const char *text, boolean playsound)
CONS_Printf("%s\n", text); CONS_Printf("%s\n", text);
else // if we aren't, still save the message to log.txt else // if we aren't, still save the message to log.txt
CON_LogMessage(va("%s\n", text)); CON_LogMessage(va("%s\n", text));
#else
(void)playsound;
CONS_Printf("%s\n", text);
#endif
} }
#ifndef NONET
/** Runs a say command, sending an ::XD_SAY message. /** Runs a say command, sending an ::XD_SAY message.
* A say command consists of a signed 8-bit integer for the target, an * A say command consists of a signed 8-bit integer for the target, an
* unsigned 8-bit flag variable, and then the message itself. * unsigned 8-bit flag variable, and then the message itself.
@ -865,8 +851,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
#endif #endif
} }
#endif
// //
// //
void HU_Ticker(void) void HU_Ticker(void)
@ -882,7 +866,6 @@ void HU_Ticker(void)
else else
hu_showscores = false; hu_showscores = false;
#ifndef NONET
if (chat_on) if (chat_on)
{ {
// count down the scroll timer. // count down the scroll timer.
@ -910,7 +893,6 @@ void HU_Ticker(void)
HU_removeChatText_Mini(); HU_removeChatText_Mini();
} }
} }
#endif
if (cechotimer > 0) --cechotimer; if (cechotimer > 0) --cechotimer;
@ -918,8 +900,6 @@ void HU_Ticker(void)
resynch_ticker++; resynch_ticker++;
} }
#ifndef NONET
static boolean teamtalk = false; static boolean teamtalk = false;
static boolean justscrolleddown; static boolean justscrolleddown;
static boolean justscrolledup; static boolean justscrolledup;
@ -1027,8 +1007,6 @@ static void HU_sendChatMessage(void)
} }
} }
#endif
void HU_clearChatChars(void) void HU_clearChatChars(void)
{ {
memset(w_chat, '\0', sizeof(w_chat)); memset(w_chat, '\0', sizeof(w_chat));
@ -1043,16 +1021,13 @@ void HU_clearChatChars(void)
// //
boolean HU_Responder(event_t *ev) boolean HU_Responder(event_t *ev)
{ {
#ifndef NONET
INT32 c=0; INT32 c=0;
#endif
if (ev->type != ev_keydown) if (ev->type != ev_keydown)
return false; return false;
// only KeyDown events now... // only KeyDown events now...
#ifndef NONET
c = (INT32)ev->key; c = (INT32)ev->key;
if (!chat_on) if (!chat_on)
@ -1202,7 +1177,6 @@ boolean HU_Responder(event_t *ev)
return true; return true;
} }
#endif
return false; return false;
} }
@ -1212,8 +1186,6 @@ boolean HU_Responder(event_t *ev)
// HEADS UP DRAWING // HEADS UP DRAWING
//====================================================================== //======================================================================
#ifndef NONET
// Precompile a wordwrapped string to any given width. // Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP. // This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day. // again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@ -1793,7 +1765,6 @@ static void HU_DrawChat_Old(void)
if (hu_tick < 4) if (hu_tick < 4)
V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, true); V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, true);
} }
#endif
// Draw crosshairs at the exact center of the view. // Draw crosshairs at the exact center of the view.
// In splitscreen, crosshairs are stretched vertically to compensate for V_PERPLAYER squishing them. // In splitscreen, crosshairs are stretched vertically to compensate for V_PERPLAYER squishing them.
@ -1933,7 +1904,6 @@ static void HU_DrawDemoInfo(void)
// //
void HU_Drawer(void) void HU_Drawer(void)
{ {
#ifndef NONET
// draw chat string plus cursor // draw chat string plus cursor
if (chat_on) if (chat_on)
{ {
@ -1950,7 +1920,6 @@ void HU_Drawer(void)
if (!OLDCHAT && cv_consolechat.value < 2 && netgame) // Don't display minimized chat if you set the mode to Window (Hidden) if (!OLDCHAT && cv_consolechat.value < 2 && netgame) // Don't display minimized chat if you set the mode to Window (Hidden)
HU_drawMiniChat(); // draw messages in a cool fashion. HU_drawMiniChat(); // draw messages in a cool fashion.
} }
#endif
if (cechotimer) if (cechotimer)
HU_DrawCEcho(); HU_DrawCEcho();

View file

@ -38,16 +38,9 @@
#include "doomdef.h" #include "doomdef.h"
#if defined (NOMD5) && !defined (NONET) #ifdef USE_WINSOCK1
//#define NONET
#endif
#ifdef NONET
#undef HAVE_MINIUPNPC
#else
#ifdef USE_WINSOCK1
#include <winsock.h> #include <winsock.h>
#else #else
#ifndef USE_WINSOCK #ifndef USE_WINSOCK
#include <arpa/inet.h> #include <arpa/inet.h>
#ifdef __APPLE_CC__ #ifdef __APPLE_CC__
@ -67,9 +60,9 @@
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) #if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h> #include <sys/time.h>
#endif // UNIXCOMMON #endif // UNIXCOMMON
#endif #endif
#ifdef USE_WINSOCK #ifdef USE_WINSOCK
// some undefined under win32 // some undefined under win32
#undef errno #undef errno
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right? //#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
@ -105,18 +98,18 @@
#ifndef STATUS_INVALID_PARAMETER #ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D #define STATUS_INVALID_PARAMETER 0xC000000D
#endif #endif
#endif // USE_WINSOCK #endif // USE_WINSOCK
typedef union typedef union
{ {
struct sockaddr any; struct sockaddr any;
struct sockaddr_in ip4; struct sockaddr_in ip4;
#ifdef HAVE_IPV6 #ifdef HAVE_IPV6
struct sockaddr_in6 ip6; struct sockaddr_in6 ip6;
#endif #endif
} mysockaddr_t; } mysockaddr_t;
#ifdef HAVE_MINIUPNPC #ifdef HAVE_MINIUPNPC
#ifdef STATIC_MINIUPNPC #ifdef STATIC_MINIUPNPC
#define STATICLIB #define STATICLIB
#endif #endif
@ -125,9 +118,7 @@
#include "miniupnpc/upnpcommands.h" #include "miniupnpc/upnpcommands.h"
#undef STATICLIB #undef STATICLIB
static UINT8 UPNP_support = TRUE; static UINT8 UPNP_support = TRUE;
#endif // HAVE_MINIUPNC #endif // HAVE_MINIUPNC
#endif // !NONET
#define MAXBANS 100 #define MAXBANS 100
@ -151,7 +142,7 @@
#define SELECTTEST #define SELECTTEST
#define DEFAULTPORT "5029" #define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET) #ifdef USE_WINSOCK
typedef SOCKET SOCKET_TYPE; typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR) #define ERRSOCKET (SOCKET_ERROR)
#else #else
@ -163,22 +154,20 @@
#define ERRSOCKET (-1) #define ERRSOCKET (-1)
#endif #endif
#ifndef NONET // define socklen_t in DOS/Windows if it is not already defined
// define socklen_t in DOS/Windows if it is not already defined #ifdef USE_WINSOCK1
#ifdef USE_WINSOCK1
typedef int socklen_t; typedef int socklen_t;
#endif
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static mysockaddr_t banned[MAXBANS];
static UINT8 bannedmask[MAXBANS];
#endif #endif
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static mysockaddr_t banned[MAXBANS];
static UINT8 bannedmask[MAXBANS];
static size_t numbans = 0; static size_t numbans = 0;
static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1? static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
@ -187,7 +176,6 @@ static boolean init_tcp_driver = false;
static const char *serverport_name = DEFAULTPORT; static const char *serverport_name = DEFAULTPORT;
static const char *clientport_name;/* any port */ static const char *clientport_name;/* any port */
#ifndef NONET
#ifdef USE_WINSOCK #ifdef USE_WINSOCK
// stupid microsoft makes things complicated // stupid microsoft makes things complicated
static char *get_WSAErrorStr(int e) static char *get_WSAErrorStr(int e)
@ -374,47 +362,33 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
#endif #endif
return s; return s;
} }
#endif
static const char *SOCK_GetNodeAddress(INT32 node) static const char *SOCK_GetNodeAddress(INT32 node)
{ {
if (node == 0) if (node == 0)
return "self"; return "self";
#ifdef NONET
return NULL;
#else
if (!nodeconnected[node]) if (!nodeconnected[node])
return NULL; return NULL;
return SOCK_AddrToStr(&clientaddress[node]); return SOCK_AddrToStr(&clientaddress[node]);
#endif
} }
static const char *SOCK_GetBanAddress(size_t ban) static const char *SOCK_GetBanAddress(size_t ban)
{ {
if (ban >= numbans) if (ban >= numbans)
return NULL; return NULL;
#ifdef NONET
return NULL;
#else
return SOCK_AddrToStr(&banned[ban]); return SOCK_AddrToStr(&banned[ban]);
#endif
} }
static const char *SOCK_GetBanMask(size_t ban) static const char *SOCK_GetBanMask(size_t ban)
{ {
#ifdef NONET
(void)ban;
#else
static char s[16]; //255.255.255.255 netmask? no, just CDIR for only static char s[16]; //255.255.255.255 netmask? no, just CDIR for only
if (ban >= numbans) if (ban >= numbans)
return NULL; return NULL;
if (sprintf(s,"%d",bannedmask[ban]) > 0) if (sprintf(s,"%d",bannedmask[ban]) > 0)
return s; return s;
#endif
return NULL; return NULL;
} }
#ifndef NONET
static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask) static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
{ {
UINT32 bitmask = INADDR_NONE; UINT32 bitmask = INADDR_NONE;
@ -518,9 +492,7 @@ void Command_Numnodes(void)
connected, ingame); connected, ingame);
} }
#endif #endif
#endif
#ifndef NONET
// Returns true if a packet was received from a new node, false in all other cases // Returns true if a packet was received from a new node, false in all other cases
static boolean SOCK_Get(void) static boolean SOCK_Get(void)
{ {
@ -583,10 +555,8 @@ static boolean SOCK_Get(void)
doomcom->remotenode = -1; // no packet doomcom->remotenode = -1; // no packet
return false; return false;
} }
#endif
// check if we can send (do not go over the buffer) // check if we can send (do not go over the buffer)
#ifndef NONET
static fd_set masterset; static fd_set masterset;
@ -636,9 +606,7 @@ static boolean SOCK_CanGet(void)
return false; return false;
} }
#endif #endif
#endif
#ifndef NONET
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr) static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{ {
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in); socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
@ -701,9 +669,7 @@ static void SOCK_Send(void)
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e)); SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
} }
} }
#endif
#ifndef NONET
static void SOCK_FreeNodenum(INT32 numnode) static void SOCK_FreeNodenum(INT32 numnode)
{ {
// can't disconnect from self :) // can't disconnect from self :)
@ -718,12 +684,10 @@ static void SOCK_FreeNodenum(INT32 numnode)
// put invalid address // put invalid address
memset(&clientaddress[numnode], 0, sizeof (clientaddress[numnode])); memset(&clientaddress[numnode], 0, sizeof (clientaddress[numnode]));
} }
#endif
// //
// UDPsocket // UDPsocket
// //
#ifndef NONET
// allocate a socket // allocate a socket
static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen) static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen)
@ -1044,12 +1008,10 @@ static boolean UDP_Socket(void)
return true; return true;
} }
#endif
boolean I_InitTcpDriver(void) boolean I_InitTcpDriver(void)
{ {
boolean tcp_was_up = init_tcp_driver; boolean tcp_was_up = init_tcp_driver;
#ifndef NONET
if (!init_tcp_driver) if (!init_tcp_driver)
{ {
#ifdef USE_WINSOCK #ifdef USE_WINSOCK
@ -1104,7 +1066,7 @@ boolean I_InitTcpDriver(void)
#endif #endif
init_tcp_driver = true; init_tcp_driver = true;
} }
#endif
if (!tcp_was_up && init_tcp_driver) if (!tcp_was_up && init_tcp_driver)
{ {
I_AddExitFunc(I_ShutdownTcpDriver); I_AddExitFunc(I_ShutdownTcpDriver);
@ -1118,7 +1080,6 @@ boolean I_InitTcpDriver(void)
return init_tcp_driver; return init_tcp_driver;
} }
#ifndef NONET
static void SOCK_CloseSocket(void) static void SOCK_CloseSocket(void)
{ {
size_t i; size_t i;
@ -1133,11 +1094,9 @@ static void SOCK_CloseSocket(void)
mysockets[i] = ERRSOCKET; mysockets[i] = ERRSOCKET;
} }
} }
#endif
void I_ShutdownTcpDriver(void) void I_ShutdownTcpDriver(void)
{ {
#ifndef NONET
SOCK_CloseSocket(); SOCK_CloseSocket();
CONS_Printf("I_ShutdownTcpDriver: "); CONS_Printf("I_ShutdownTcpDriver: ");
@ -1147,10 +1106,8 @@ void I_ShutdownTcpDriver(void)
#endif #endif
CONS_Printf("shut down\n"); CONS_Printf("shut down\n");
init_tcp_driver = false; init_tcp_driver = false;
#endif
} }
#ifndef NONET
static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port) static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
{ {
SINT8 newnode = -1; SINT8 newnode = -1;
@ -1194,11 +1151,9 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
I_freeaddrinfo(ai); I_freeaddrinfo(ai);
return newnode; return newnode;
} }
#endif
static boolean SOCK_OpenSocket(void) static boolean SOCK_OpenSocket(void)
{ {
#ifndef NONET
size_t i; size_t i;
memset(clientaddress, 0, sizeof (clientaddress)); memset(clientaddress, 0, sizeof (clientaddress));
@ -1222,18 +1177,12 @@ static boolean SOCK_OpenSocket(void)
// build the socket but close it first // build the socket but close it first
SOCK_CloseSocket(); SOCK_CloseSocket();
return UDP_Socket(); return UDP_Socket();
#else
return false;
#endif
} }
static boolean SOCK_Ban(INT32 node) static boolean SOCK_Ban(INT32 node)
{ {
if (node > MAXNETNODES) if (node > MAXNETNODES)
return false; return false;
#ifdef NONET
return false;
#else
if (numbans == MAXBANS) if (numbans == MAXBANS)
return false; return false;
@ -1252,16 +1201,10 @@ static boolean SOCK_Ban(INT32 node)
#endif #endif
numbans++; numbans++;
return true; return true;
#endif
} }
static boolean SOCK_SetBanAddress(const char *address, const char *mask) static boolean SOCK_SetBanAddress(const char *address, const char *mask)
{ {
#ifdef NONET
(void)address;
(void)mask;
return false;
#else
struct my_addrinfo *ai, *runp, hints; struct my_addrinfo *ai, *runp, hints;
int gaie; int gaie;
@ -1306,7 +1249,6 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
I_freeaddrinfo(ai); I_freeaddrinfo(ai);
return true; return true;
#endif
} }
static void SOCK_ClearBans(void) static void SOCK_ClearBans(void)

View file

@ -147,9 +147,7 @@ static struct
INT32 index; INT32 index;
} gamepadInfo[MAX_CONNECTED_GAMEPADS + 1]; } gamepadInfo[MAX_CONNECTED_GAMEPADS + 1];
#ifndef NONET
static UINT32 serverlistpage; static UINT32 serverlistpage;
#endif
static UINT8 numsaves = 0; static UINT8 numsaves = 0;
static saveinfo_t* savegameinfo = NULL; // Extra info about the save games. static saveinfo_t* savegameinfo = NULL; // Extra info about the save games.
@ -189,10 +187,8 @@ static void M_GoBack(INT32 choice);
static void M_StopMessage(INT32 choice); static void M_StopMessage(INT32 choice);
static boolean stopstopmessage = false; static boolean stopstopmessage = false;
#ifndef NONET
static void M_HandleServerPage(INT32 choice); static void M_HandleServerPage(INT32 choice);
static void M_RoomMenu(INT32 choice); static void M_RoomMenu(INT32 choice);
#endif
// Prototyping is fun, innit? // Prototyping is fun, innit?
// ========================================================================== // ==========================================================================
@ -294,7 +290,6 @@ static void M_SetupMultiPlayer2(INT32 choice);
static void M_StartSplitServerMenu(INT32 choice); static void M_StartSplitServerMenu(INT32 choice);
static void M_StartServer(INT32 choice); static void M_StartServer(INT32 choice);
static void M_ServerOptions(INT32 choice); static void M_ServerOptions(INT32 choice);
#ifndef NONET
static void M_StartServerMenu(INT32 choice); static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice); static void M_ConnectMenu(INT32 choice);
static void M_ConnectMenuModChecks(INT32 choice); static void M_ConnectMenuModChecks(INT32 choice);
@ -302,7 +297,6 @@ static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice); static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice); static void M_ChooseRoom(INT32 choice);
menu_t MP_MainDef; menu_t MP_MainDef;
#endif
// Options // Options
// Split into multiple parts due to size // Split into multiple parts due to size
@ -381,11 +375,9 @@ static void M_DrawVideoMode(void);
static void M_DrawColorMenu(void); static void M_DrawColorMenu(void);
static void M_DrawScreenshotMenu(void); static void M_DrawScreenshotMenu(void);
static void M_DrawMonitorToggles(void); static void M_DrawMonitorToggles(void);
#ifndef NONET
static void M_DrawConnectMenu(void); static void M_DrawConnectMenu(void);
static void M_DrawMPMainMenu(void); static void M_DrawMPMainMenu(void);
static void M_DrawRoomMenu(void); static void M_DrawRoomMenu(void);
#endif
static void M_DrawGamepadList(void); static void M_DrawGamepadList(void);
static void M_DrawSetupMultiPlayerMenu(void); static void M_DrawSetupMultiPlayerMenu(void);
@ -399,10 +391,8 @@ static void M_HandleImageDef(INT32 choice);
static void M_HandleLoadSave(INT32 choice); static void M_HandleLoadSave(INT32 choice);
static void M_HandleLevelStats(INT32 choice); static void M_HandleLevelStats(INT32 choice);
static void M_HandlePlaystyleMenu(INT32 choice); static void M_HandlePlaystyleMenu(INT32 choice);
#ifndef NONET
static boolean M_CancelConnect(void); static boolean M_CancelConnect(void);
static void M_HandleConnectIP(INT32 choice); static void M_HandleConnectIP(INT32 choice);
#endif
static void M_HandleSetupMultiPlayer(INT32 choice); static void M_HandleSetupMultiPlayer(INT32 choice);
static void M_HandleVideoMode(INT32 choice); static void M_HandleVideoMode(INT32 choice);
@ -501,11 +491,7 @@ consvar_t cv_dummyloadless = CVAR_INIT ("dummyloadless", "In-game", CV_HIDEN, lo
static menuitem_t MainMenu[] = static menuitem_t MainMenu[] =
{ {
{IT_STRING|IT_CALL, NULL, "1 Player", M_SinglePlayerMenu, 76}, {IT_STRING|IT_CALL, NULL, "1 Player", M_SinglePlayerMenu, 76},
#ifndef NONET
{IT_STRING|IT_SUBMENU, NULL, "Multiplayer", &MP_MainDef, 84}, {IT_STRING|IT_SUBMENU, NULL, "Multiplayer", &MP_MainDef, 84},
#else
{IT_STRING|IT_CALL, NULL, "Multiplayer", M_StartSplitServerMenu, 84},
#endif
{IT_STRING|IT_CALL, NULL, "Extras", M_SecretsMenu, 92}, {IT_STRING|IT_CALL, NULL, "Extras", M_SecretsMenu, 92},
{IT_CALL |IT_STRING, NULL, "Addons", M_Addons, 100}, {IT_CALL |IT_STRING, NULL, "Addons", M_Addons, 100},
{IT_STRING|IT_CALL, NULL, "Options", M_Options, 108}, {IT_STRING|IT_CALL, NULL, "Options", M_Options, 108},
@ -956,16 +942,10 @@ static menuitem_t SP_PlayerMenu[] =
static menuitem_t MP_SplitServerMenu[] = static menuitem_t MP_SplitServerMenu[] =
{ {
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_MapChange, 100}, {IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_MapChange, 100},
#ifdef NONET // In order to keep player setup accessible.
{IT_STRING|IT_CALL, NULL, "Player 1 setup...", M_SetupMultiPlayer, 110},
{IT_STRING|IT_CALL, NULL, "Player 2 setup...", M_SetupMultiPlayer2, 120},
#endif
{IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130}, {IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140}, {IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140},
}; };
#ifndef NONET
static menuitem_t MP_MainMenu[] = static menuitem_t MP_MainMenu[] =
{ {
{IT_HEADER, NULL, "Join a game", NULL, 0}, {IT_HEADER, NULL, "Join a game", NULL, 0},
@ -1052,8 +1032,6 @@ menuitem_t MP_RoomMenu[] =
{IT_DISABLED, NULL, "", M_ChooseRoom, 162}, {IT_DISABLED, NULL, "", M_ChooseRoom, 162},
}; };
#endif
static menuitem_t MP_PlayerSetupMenu[] = static menuitem_t MP_PlayerSetupMenu[] =
{ {
{IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // name {IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // name
@ -1612,14 +1590,12 @@ enum
static menuitem_t OP_ServerOptionsMenu[] = static menuitem_t OP_ServerOptionsMenu[] =
{ {
{IT_HEADER, NULL, "General", NULL, 0}, {IT_HEADER, NULL, "General", NULL, 0},
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING, {IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server name", &cv_servername, 7}, NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21}, {IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26}, {IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31}, {IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
{IT_STRING | IT_CVAR, NULL, "Minutes for reconnecting", &cv_rejointimeout, 36}, {IT_STRING | IT_CVAR, NULL, "Minutes for reconnecting", &cv_rejointimeout, 36},
#endif
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 41}, {IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 41},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 46}, {IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 46},
@ -1658,7 +1634,6 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 216}, {IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 216},
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 221}, {IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 221},
#ifndef NONET
{IT_HEADER, NULL, "Advanced", NULL, 230}, {IT_HEADER, NULL, "Advanced", NULL, 230},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 236}, {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 236},
@ -1666,7 +1641,6 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 256}, {IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 256},
{IT_STRING | IT_CVAR, NULL, "Show IP Address of Joiners", &cv_showjoinaddress, 261}, {IT_STRING | IT_CVAR, NULL, "Show IP Address of Joiners", &cv_showjoinaddress, 261},
#endif
}; };
static menuitem_t OP_MonitorToggleMenu[] = static menuitem_t OP_MonitorToggleMenu[] =
@ -1976,11 +1950,7 @@ menu_t MP_SplitServerDef =
MTREE2(MN_MP_MAIN, MN_MP_SPLITSCREEN), MTREE2(MN_MP_MAIN, MN_MP_SPLITSCREEN),
"M_MULTI", "M_MULTI",
sizeof (MP_SplitServerMenu)/sizeof (menuitem_t), sizeof (MP_SplitServerMenu)/sizeof (menuitem_t),
#ifndef NONET
&MP_MainDef, &MP_MainDef,
#else
&MainDef,
#endif
MP_SplitServerMenu, MP_SplitServerMenu,
M_DrawServerMenu, M_DrawServerMenu,
27, 30 - 50, 27, 30 - 50,
@ -1988,8 +1958,6 @@ menu_t MP_SplitServerDef =
NULL NULL
}; };
#ifndef NONET
menu_t MP_MainDef = menu_t MP_MainDef =
{ {
MN_MP_MAIN, MN_MP_MAIN,
@ -2041,15 +2009,10 @@ menu_t MP_RoomDef =
0, 0,
NULL NULL
}; };
#endif
menu_t MP_PlayerSetupDef = menu_t MP_PlayerSetupDef =
{ {
#ifdef NONET
MTREE2(MN_MP_MAIN, MN_MP_PLAYERSETUP),
#else
MTREE3(MN_MP_MAIN, MN_MP_SPLITSCREEN, MN_MP_PLAYERSETUP), MTREE3(MN_MP_MAIN, MN_MP_SPLITSCREEN, MN_MP_PLAYERSETUP),
#endif
"M_SPLAYR", "M_SPLAYR",
sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t), sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t),
&MainDef, // doesn't matter &MainDef, // doesn't matter
@ -3991,9 +3954,7 @@ void M_Init(void)
OP_GamepadSetMenu[i].itemaction = M_AssignGamepad; OP_GamepadSetMenu[i].itemaction = M_AssignGamepad;
} }
#ifndef NONET
CV_RegisterVar(&cv_serversort); CV_RegisterVar(&cv_serversort);
#endif
} }
void M_InitCharacterTables(void) void M_InitCharacterTables(void)
@ -11006,7 +10967,6 @@ static void M_EndGame(INT32 choice)
#define S_LINEY(n) currentMenu->y + SERVERHEADERHEIGHT + (n * SERVERLINEHEIGHT) #define S_LINEY(n) currentMenu->y + SERVERHEADERHEIGHT + (n * SERVERLINEHEIGHT)
#ifndef NONET
static UINT32 localservercount; static UINT32 localservercount;
static void M_HandleServerPage(INT32 choice) static void M_HandleServerPage(INT32 choice)
@ -11278,11 +11238,9 @@ static int ServerListEntryComparator_modified(const void *entry1, const void *en
// Default to strcmp. // Default to strcmp.
return strcmp(sa->info.servername, sb->info.servername); return strcmp(sa->info.servername, sb->info.servername);
} }
#endif
void M_SortServerList(void) void M_SortServerList(void)
{ {
#ifndef NONET
switch(cv_serversort.value) switch(cv_serversort.value)
{ {
case 0: // Ping. case 0: // Ping.
@ -11304,10 +11262,8 @@ void M_SortServerList(void)
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametypename); qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametypename);
break; break;
} }
#endif
} }
#ifndef NONET
#ifdef UPDATE_ALERT #ifdef UPDATE_ALERT
static boolean M_CheckMODVersion(int id) static boolean M_CheckMODVersion(int id)
{ {
@ -11506,7 +11462,6 @@ static void M_ChooseRoom(INT32 choice)
if (currentMenu == &MP_ConnectDef) if (currentMenu == &MP_ConnectDef)
M_Refresh(0); M_Refresh(0);
} }
#endif //NONET
//=========================================================================== //===========================================================================
// Start Server Menu // Start Server Menu
@ -11554,7 +11509,6 @@ static void M_DrawServerMenu(void)
{ {
M_DrawGenericMenu(); M_DrawGenericMenu();
#ifndef NONET
// Room name // Room name
if (currentMenu == &MP_ServerDef) if (currentMenu == &MP_ServerDef)
{ {
@ -11566,15 +11520,10 @@ static void M_DrawServerMenu(void)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey, V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name); V_YELLOWMAP, room_list[menuRoomIndex].name);
} }
#endif
if (cv_nextmap.value) if (cv_nextmap.value)
{ {
#ifndef NONET
#define imgheight MP_ServerMenu[mp_server_levelgt].alphaKey #define imgheight MP_ServerMenu[mp_server_levelgt].alphaKey
#else
#define imgheight 100
#endif
patch_t *PictureOfLevel; patch_t *PictureOfLevel;
lumpnum_t lumpnum; lumpnum_t lumpnum;
char headerstr[40]; char headerstr[40];
@ -11626,7 +11575,6 @@ static void M_ServerOptions(INT32 choice)
{ {
(void)choice; (void)choice;
#ifndef NONET
if ((splitscreen && !netgame) || currentMenu == &MP_SplitServerDef) if ((splitscreen && !netgame) || currentMenu == &MP_SplitServerDef)
{ {
OP_ServerOptionsMenu[ 1].status = IT_GRAYEDOUT; // Server name OP_ServerOptionsMenu[ 1].status = IT_GRAYEDOUT; // Server name
@ -11647,7 +11595,6 @@ static void M_ServerOptions(INT32 choice)
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
} }
#endif
/* Disable fading because of different menu head. */ /* Disable fading because of different menu head. */
if (currentMenu == &OP_MainDef)/* from Options menu */ if (currentMenu == &OP_MainDef)/* from Options menu */
@ -11659,7 +11606,6 @@ static void M_ServerOptions(INT32 choice)
M_SetupNextMenu(&OP_ServerOptionsDef); M_SetupNextMenu(&OP_ServerOptionsDef);
} }
#ifndef NONET
static void M_StartServerMenu(INT32 choice) static void M_StartServerMenu(INT32 choice)
{ {
(void)choice; (void)choice;
@ -11870,7 +11816,6 @@ static void M_HandleConnectIP(INT32 choice)
M_ClearMenus(true); M_ClearMenus(true);
} }
} }
#endif //!NONET
// ======================== // ========================
// MULTIPLAYER PLAYER SETUP // MULTIPLAYER PLAYER SETUP

View file

@ -74,7 +74,7 @@ typedef enum
MN_MP_SERVER, MN_MP_SERVER,
MN_MP_CONNECT, MN_MP_CONNECT,
MN_MP_ROOM, MN_MP_ROOM,
MN_MP_PLAYERSETUP, // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET MN_MP_PLAYERSETUP,
MN_MP_SERVER_OPTIONS, MN_MP_SERVER_OPTIONS,
// Options // Options

View file

@ -45,9 +45,7 @@ static I_cond MSCond;
# define Unlock_state() # define Unlock_state()
#endif/*HAVE_THREADS*/ #endif/*HAVE_THREADS*/
#ifndef NONET
static void Command_Listserv_f(void); static void Command_Listserv_f(void);
#endif
#endif/*MASTERSERVER*/ #endif/*MASTERSERVER*/
@ -89,7 +87,6 @@ msg_rooms_t room_list[NUM_LIST_ROOMS+1]; // +1 for easy test
*/ */
void AddMServCommands(void) void AddMServCommands(void)
{ {
#ifndef NONET
CV_RegisterVar(&cv_masterserver); CV_RegisterVar(&cv_masterserver);
CV_RegisterVar(&cv_masterserver_update_rate); CV_RegisterVar(&cv_masterserver_update_rate);
CV_RegisterVar(&cv_masterserver_timeout); CV_RegisterVar(&cv_masterserver_timeout);
@ -100,7 +97,6 @@ void AddMServCommands(void)
COM_AddCommand("listserv", Command_Listserv_f); COM_AddCommand("listserv", Command_Listserv_f);
COM_AddCommand("masterserver_update", Update_parameters); // allows people to updates manually in case you were delisted by accident COM_AddCommand("masterserver_update", Update_parameters); // allows people to updates manually in case you were delisted by accident
#endif #endif
#endif
} }
#ifdef MASTERSERVER #ifdef MASTERSERVER
@ -189,7 +185,6 @@ void GetMODVersion_Console(void)
} }
#endif #endif
#ifndef NONET
/** Gets a list of game servers. Called from console. /** Gets a list of game servers. Called from console.
*/ */
static void Command_Listserv_f(void) static void Command_Listserv_f(void)
@ -200,7 +195,6 @@ static void Command_Listserv_f(void)
HMS_list_servers(); HMS_list_servers();
} }
} }
#endif
static void static void
Finish_registration (void) Finish_registration (void)

View file

@ -1592,9 +1592,7 @@ void I_Quit(void)
SDLforceUngrabMouse(); SDLforceUngrabMouse();
quiting = SDL_FALSE; quiting = SDL_FALSE;
M_SaveConfig(NULL); //save game config, cvars.. M_SaveConfig(NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002 G_SaveGameData(); // Tails 12-08-2002
//added:16-02-98: when recording a demo, should exit using 'q' key, //added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too. // but sometimes we forget and use 'F10'.. so save here too.
@ -1709,9 +1707,7 @@ void I_Error(const char *error, ...)
// --- // ---
M_SaveConfig(NULL); // save game config, cvars.. M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002 G_SaveGameData(); // Tails 12-08-2002
// Shutdown. Here might be other errors. // Shutdown. Here might be other errors.