mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 21:31:46 +00:00
Implement:
R_DrawFloorSprite_8_RGBA, R_DrawTranslucentFloorSprite_8_RGBA, R_DrawTiltedFloorSprite_8_RGBA, R_DrawTiltedTranslucentFloorSprite_8_RGBA R_DrawFloorSprite_NPO2_8_RGBA, R_DrawTranslucentFloorSprite_NPO2_8_RGBA, R_DrawTiltedFloorSprite_NPO2_8_RGBA, R_DrawTiltedTranslucentFloorSprite_NPO2_8_RGBA
This commit is contained in:
parent
7121bc717c
commit
048e135c49
3 changed files with 694 additions and 132 deletions
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@ -182,7 +182,6 @@ void R_DrawFogColumn_8(void);
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void R_DrawColumnShadowed_8(void);
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void R_DrawColumn_8_RGBA(void);
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void R_DrawBlendedColumn_8_RGBA(void);
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void R_DrawTranslucentColumn_8_RGBA(void);
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#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan))
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@ -18,7 +18,31 @@
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// a has a constant z depth from top to bottom.
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//
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#include "v_video.h"
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#include "v_video.h" // for GetColorLUT (should be moved to somewhere else)
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#define GET_COLOR(f) \
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ocolor = source[f]; \
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idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
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color = pMasterPalette[idx]; \
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color.s.alpha = ocolor.s.alpha; \
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color.rgba = BlendPixel(pMasterPalette[*dest], color)
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#define GET_COLOR_BLENDED(f) \
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ocolor = source[f]; \
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idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
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color = pMasterPalette[idx]; \
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color.s.alpha = ocolor.s.alpha; \
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color.rgba = ASTBlendPixel(pMasterPalette[*dest], color, dc_blendmode, dc_opacity)
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static UINT32 BlendPixel(RGBA_t background, RGBA_t foreground)
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{
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UINT8 beta = 0xFF - foreground.s.alpha;
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RGBA_t output;
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output.s.red = ((background.s.red * beta) + (foreground.s.red * foreground.s.alpha)) / 0xFF;
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output.s.green = ((background.s.green * beta) + (foreground.s.green * foreground.s.alpha)) / 0xFF;
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output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * foreground.s.alpha)) / 0xFF;
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return output.rgba;
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}
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void R_DrawColumn_8_RGBA(void)
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{
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@ -49,111 +73,6 @@ void R_DrawColumn_8_RGBA(void)
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RGBA_t ocolor, color;
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UINT8 idx;
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#define GET_COLOR(f) \
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ocolor = source[f]; \
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idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
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color = pMasterPalette[idx]
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if (dc_texheight & heightmask) // not a power of 2 -- killough
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{
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heightmask++;
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heightmask <<= FRACBITS;
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if (frac < 0)
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while ((frac += heightmask) < 0);
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else
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while (frac >= heightmask)
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frac -= heightmask;
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do
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{
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix
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GET_COLOR(frac>>FRACBITS);
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*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
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dest += vid.width;
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// Avoid overflow.
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if (fracstep > 0x7FFFFFFF - frac)
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frac += fracstep - heightmask;
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else
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frac += fracstep;
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while (frac >= heightmask)
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frac -= heightmask;
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} while (--count);
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}
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else
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{
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while ((count -= 2) >= 0) // texture height is a power of 2
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{
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GET_COLOR((frac>>FRACBITS) & heightmask);
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*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
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dest += vid.width;
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frac += fracstep;
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GET_COLOR((frac>>FRACBITS) & heightmask);
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*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
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dest += vid.width;
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frac += fracstep;
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}
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if (count & 1)
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{
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GET_COLOR((frac>>FRACBITS) & heightmask);
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*dest = colormap[GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue)];
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}
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}
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#undef GET_COLOR
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}
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}
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static UINT32 BlendPixel(RGBA_t background, RGBA_t foreground)
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{
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UINT8 beta = 0xFF - foreground.s.alpha;
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RGBA_t output;
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output.s.red = ((background.s.red * beta) + (foreground.s.red * foreground.s.alpha)) / 0xFF;
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output.s.green = ((background.s.green * beta) + (foreground.s.green * foreground.s.alpha)) / 0xFF;
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output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * foreground.s.alpha)) / 0xFF;
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return output.rgba;
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}
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void R_DrawBlendedColumn_8_RGBA(void)
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{
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INT32 count = dc_yh - dc_yl;
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if (count < 0) // Zero length, column does not exceed a pixel.
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return;
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#ifdef RANGECHECK
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if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
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return;
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#endif
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UINT8 *dest = &topleft[dc_yl*vid.width + dc_x];
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count++;
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// Determine scaling, which is the only mapping to be done.
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fixed_t fracstep = dc_iscale;
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fixed_t frac = dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep);
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// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
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// This is as fast as it gets.
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{
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const RGBA_t *source = (RGBA_t *)dc_source;
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const lighttable_t *colormap = dc_colormap;
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INT32 heightmask = dc_texheight-1;
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RGBA_t ocolor, color;
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UINT8 idx;
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#define GET_COLOR(f) \
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ocolor = source[f]; \
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idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
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color = pMasterPalette[idx]; \
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color.s.alpha = ocolor.s.alpha; \
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color.rgba = BlendPixel(pMasterPalette[*dest], color)
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if (dc_texheight & heightmask) // not a power of 2 -- killough
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{
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heightmask++;
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@ -203,8 +122,6 @@ void R_DrawBlendedColumn_8_RGBA(void)
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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}
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}
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#undef GET_COLOR
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}
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}
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@ -237,13 +154,6 @@ void R_DrawTranslucentColumn_8_RGBA(void)
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RGBA_t ocolor, color;
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UINT8 idx;
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#define GET_COLOR(f) \
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ocolor = source[f]; \
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idx = colormap[GetColorLUT(&r_colorlookup, ocolor.s.red, ocolor.s.green, ocolor.s.blue)]; \
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color = pMasterPalette[idx]; \
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color.s.alpha = ocolor.s.alpha; \
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color.rgba = ASTBlendPixel(pMasterPalette[*dest], color, dc_blendmode, dc_opacity)
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if (dc_texheight & heightmask) // not a power of 2 -- killough
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{
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heightmask++;
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@ -260,7 +170,7 @@ void R_DrawTranslucentColumn_8_RGBA(void)
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix
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GET_COLOR(frac >> FRACBITS);
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GET_COLOR_BLENDED(frac >> FRACBITS);
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest += vid.width;
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@ -278,23 +188,21 @@ void R_DrawTranslucentColumn_8_RGBA(void)
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{
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while ((count -= 2) >= 0) // texture height is a power of 2
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{
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GET_COLOR((frac>>FRACBITS) & heightmask);
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GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest += vid.width;
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frac += fracstep;
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GET_COLOR((frac>>FRACBITS) & heightmask);
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GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest += vid.width;
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frac += fracstep;
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}
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if (count & 1)
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{
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GET_COLOR((frac>>FRACBITS) & heightmask);
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GET_COLOR_BLENDED((frac>>FRACBITS) & heightmask);
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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}
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}
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#undef GET_COLOR
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}
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}
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@ -304,40 +212,695 @@ void R_DrawTranslucentColumn_8_RGBA(void)
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void R_DrawFloorSprite_8_RGBA(void)
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{
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// TODO
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fixed_t xposition;
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fixed_t yposition;
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fixed_t xstep, ystep;
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RGBA_t *source;
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UINT8 *colormap;
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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size_t count = (ds_x2 - ds_x1 + 1);
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RGBA_t ocolor, color;
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UINT8 idx;
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xposition = ds_xfrac << nflatshiftup;
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yposition = ds_yfrac << nflatshiftup;
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xstep = ds_xstep << nflatshiftup;
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ystep = ds_ystep << nflatshiftup;
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source = (RGBA_t *)ds_source;
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colormap = ds_colormap;
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dest = ylookup[ds_y] + columnofs[ds_x1];
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while (count-- && dest <= deststop)
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{
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GET_COLOR((((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift));
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest++;
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xposition += xstep;
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yposition += ystep;
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}
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}
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void R_DrawTranslucentFloorSprite_8_RGBA(void)
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{
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// TODO
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fixed_t xposition;
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fixed_t yposition;
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fixed_t xstep, ystep;
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RGBA_t *source;
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UINT8 *colormap;
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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size_t count = (ds_x2 - ds_x1 + 1);
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RGBA_t ocolor, color;
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UINT8 idx;
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xposition = ds_xfrac << nflatshiftup;
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yposition = ds_yfrac << nflatshiftup;
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xstep = ds_xstep << nflatshiftup;
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ystep = ds_ystep << nflatshiftup;
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source = (RGBA_t *)ds_source;
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colormap = ds_colormap;
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dest = ylookup[ds_y] + columnofs[ds_x1];
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while (count-- && dest <= deststop)
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{
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GET_COLOR_BLENDED((((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift));
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest++;
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xposition += xstep;
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yposition += ystep;
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}
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}
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void R_DrawTiltedFloorSprite_8_RGBA(void)
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{
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// TODO
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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UINT32 u, v;
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int i;
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RGBA_t *source;
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UINT8 *colormap;
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UINT8 *dest;
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double startz, startu, startv;
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double izstep, uzstep, vzstep;
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double endz, endu, endv;
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UINT32 stepu, stepv;
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RGBA_t ocolor, color;
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UINT8 idx;
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iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
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uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
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vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = (RGBA_t *)ds_source;
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colormap = ds_colormap;
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startz = 1.f/iz;
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startu = uz*startz;
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startv = vz*startz;
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izstep = ds_szp->x * SPANSIZE;
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uzstep = ds_sup->x * SPANSIZE;
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vzstep = ds_svp->x * SPANSIZE;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest++;
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u += stepu;
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v += stepv;
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}
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startu = endu;
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startv = endv;
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width -= SPANSIZE;
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}
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if (width > 0)
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{
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if (width == 1)
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{
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u = (INT64)(startu);
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v = (INT64)(startv);
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GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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}
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else
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{
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double left = width;
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iz += ds_szp->x * left;
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uz += ds_sup->x * left;
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vz += ds_svp->x * left;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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GET_COLOR(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
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*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
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dest++;
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u += stepu;
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v += stepv;
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}
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}
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}
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}
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void R_DrawTiltedTranslucentFloorSprite_8_RGBA(void)
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{
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// TODO
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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UINT32 u, v;
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int i;
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RGBA_t *source;
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UINT8 *colormap;
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UINT8 *dest;
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double startz, startu, startv;
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double izstep, uzstep, vzstep;
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double endz, endu, endv;
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UINT32 stepu, stepv;
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RGBA_t ocolor, color;
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UINT8 idx;
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iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
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uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
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vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = (RGBA_t *)ds_source;
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colormap = ds_colormap;
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startz = 1.f/iz;
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startu = uz*startz;
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startv = vz*startz;
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izstep = ds_szp->x * SPANSIZE;
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uzstep = ds_sup->x * SPANSIZE;
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vzstep = ds_svp->x * SPANSIZE;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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endz = 1.f/iz;
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endu = uz*endz;
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
GET_COLOR_BLENDED(((v >> nflatyshift) & nflatmask) | (u >> nflatxshift));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__) // Suppress intentional libdivide compiler warnings - Also added to libdivide.h
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Waggregate-return"
|
||||
#endif
|
||||
|
||||
void R_DrawFloorSprite_NPO2_8_RGBA(void)
|
||||
{
|
||||
// TODO
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
fixed_t x, y;
|
||||
fixed_t fixedwidth, fixedheight;
|
||||
|
||||
RGBA_t *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
RGBA_t ocolor, color;
|
||||
UINT8 idx;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = (RGBA_t *)ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
fixedwidth = ds_flatwidth << FRACBITS;
|
||||
fixedheight = ds_flatheight << FRACBITS;
|
||||
|
||||
// Fix xposition and yposition if they are out of bounds.
|
||||
if (xposition < 0)
|
||||
xposition = fixedwidth - ((UINT32)(fixedwidth - xposition) % fixedwidth);
|
||||
else if (xposition >= fixedwidth)
|
||||
xposition %= fixedwidth;
|
||||
if (yposition < 0)
|
||||
yposition = fixedheight - ((UINT32)(fixedheight - yposition) % fixedheight);
|
||||
else if (yposition >= fixedheight)
|
||||
yposition %= fixedheight;
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
if (xstep < 0) // These if statements are hopefully hoisted by the compiler to above this loop
|
||||
while (xposition < 0)
|
||||
xposition += fixedwidth;
|
||||
else
|
||||
while (xposition >= fixedwidth)
|
||||
xposition -= fixedwidth;
|
||||
if (ystep < 0)
|
||||
while (yposition < 0)
|
||||
yposition += fixedheight;
|
||||
else
|
||||
while (yposition >= fixedheight)
|
||||
yposition -= fixedheight;
|
||||
|
||||
x = (xposition >> FRACBITS);
|
||||
y = (yposition >> FRACBITS);
|
||||
GET_COLOR(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawTranslucentFloorSprite_NPO2_8_RGBA(void)
|
||||
{
|
||||
// TODO
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
fixed_t x, y;
|
||||
fixed_t fixedwidth, fixedheight;
|
||||
|
||||
RGBA_t *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
RGBA_t ocolor, color;
|
||||
UINT8 idx;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
source = (RGBA_t *)ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
|
||||
fixedwidth = ds_flatwidth << FRACBITS;
|
||||
fixedheight = ds_flatheight << FRACBITS;
|
||||
|
||||
// Fix xposition and yposition if they are out of bounds.
|
||||
if (xposition < 0)
|
||||
xposition = fixedwidth - ((UINT32)(fixedwidth - xposition) % fixedwidth);
|
||||
else if (xposition >= fixedwidth)
|
||||
xposition %= fixedwidth;
|
||||
if (yposition < 0)
|
||||
yposition = fixedheight - ((UINT32)(fixedheight - yposition) % fixedheight);
|
||||
else if (yposition >= fixedheight)
|
||||
yposition %= fixedheight;
|
||||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
if (xstep < 0) // These if statements are hopefully hoisted by the compiler to above this loop
|
||||
while (xposition < 0)
|
||||
xposition += fixedwidth;
|
||||
else
|
||||
while (xposition >= fixedwidth)
|
||||
xposition -= fixedwidth;
|
||||
if (ystep < 0)
|
||||
while (yposition < 0)
|
||||
yposition += fixedheight;
|
||||
else
|
||||
while (yposition >= fixedheight)
|
||||
yposition -= fixedheight;
|
||||
|
||||
x = (xposition >> FRACBITS);
|
||||
y = (yposition >> FRACBITS);
|
||||
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawTiltedFloorSprite_NPO2_8_RGBA(void)
|
||||
{
|
||||
// TODO
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
RGBA_t *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
RGBA_t ocolor, color;
|
||||
UINT8 idx;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (RGBA_t *)ds_source;
|
||||
colormap = ds_colormap;
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void R_DrawTiltedTranslucentFloorSprite_NPO2_8_RGBA(void)
|
||||
{
|
||||
// TODO
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
RGBA_t *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
|
||||
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
|
||||
|
||||
RGBA_t ocolor, color;
|
||||
UINT8 idx;
|
||||
|
||||
iz = ds_szp->z + ds_szp->y*(centery-ds_y) + ds_szp->x*(ds_x1-centerx);
|
||||
uz = ds_sup->z + ds_sup->y*(centery-ds_y) + ds_sup->x*(ds_x1-centerx);
|
||||
vz = ds_svp->z + ds_svp->y*(centery-ds_y) + ds_svp->x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = (RGBA_t *)ds_source;
|
||||
colormap = ds_colormap;
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_szp->x * SPANSIZE;
|
||||
uzstep = ds_sup->x * SPANSIZE;
|
||||
vzstep = ds_svp->x * SPANSIZE;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_szp->x * left;
|
||||
uz += ds_sup->x * left;
|
||||
vz += ds_svp->x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
if (x < 0)
|
||||
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
|
||||
else
|
||||
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
|
||||
if (y < 0)
|
||||
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
|
||||
else
|
||||
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
|
||||
|
||||
GET_COLOR_BLENDED(((y * ds_flatwidth) + x));
|
||||
*dest = GetColorLUT(&r_colorlookup, color.s.red, color.s.green, color.s.blue);
|
||||
dest++;
|
||||
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__) // Stop suppressing intentional libdivide compiler warnings
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
|
|
@ -123,9 +123,9 @@ void SCR_SetDrawFuncs(void)
|
|||
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8;
|
||||
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8;
|
||||
|
||||
colfuncs_rgba[BASEDRAWFUNC] = R_DrawBlendedColumn_8_RGBA;
|
||||
colfuncs_rgba[BASEDRAWFUNC] = R_DrawColumn_8_RGBA;
|
||||
colfuncs_rgba[COLDRAWFUNC_TRANSLU] = R_DrawTranslucentColumn_8_RGBA;
|
||||
colfuncs_rgba[COLDRAWFUNC_MAPPED] = R_DrawBlendedColumn_8_RGBA;
|
||||
colfuncs_rgba[COLDRAWFUNC_MAPPED] = R_DrawColumn_8_RGBA;
|
||||
colfuncs_rgba[COLDRAWFUNC_TRANSLU_MAPPED] = R_DrawTranslucentColumn_8_RGBA;
|
||||
|
||||
spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8;
|
||||
|
|
Loading…
Reference in a new issue