Default branch

5344213b2b · Merge branch 'master' into next · Updated 2025-03-19 20:48:30 +00:00

Branches

5d1508836e · SDL: ask for better timer under Windows · Updated 2018-01-22 22:41:08 +00:00

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7eb0d85edd · Merge branch 'master' into libpng-version-support · Updated 2017-06-19 18:33:41 +00:00

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f1f20abd5b · Merge branch 'master' into map-components-signedness-fixes · Updated 2017-06-19 18:33:02 +00:00

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46a1acf691 · build fix · Updated 2017-03-28 18:33:02 +00:00

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958ff4bcc1 · appveyor: remove -gdwarf-2 option · Updated 2017-01-17 00:28:38 +00:00

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6a723b2e75 · add INT32 check for dos builds · Updated 2016-11-15 03:04:40 +00:00

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22b76c9fa3 · Initial efforts towards reverting 2.1.15's changes to lower unpegged, in both renderers · Updated 2016-07-09 20:15:13 +00:00

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11f62025da · Made the game compile again · Updated 2016-06-16 04:15:14 +00:00

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io

3f4e0286eb · Merge branch 'master' into io · Updated 2016-03-07 21:23:08 +00:00

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868a6760ed · Unknown missing change · Updated 2016-02-25 04:03:14 +00:00

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3995b9548e · cherry-picking is still a bad idea · Updated 2016-02-24 17:11:29 +00:00

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32f8c863c2 · if you going to use M_CheckParm(), include the header · Updated 2016-02-22 06:07:29 +00:00

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5c16a91fd6 · Render most flats and sides with texture arrays. · Updated 2015-04-02 01:48:54 +00:00

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