mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 20:41:25 +00:00
224 lines
8.9 KiB
Text
224 lines
8.9 KiB
Text
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Description OldNum NewNum Description
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Old Water 14 Removed
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Level Parameters/Misc:
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Per-Sector Gravity 64 1
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Custom Exit 71 2
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Zoom Tube Parameters 18 3
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Speed Pad 65 4
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Camera Scanner 63 5
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Disable Linedef 73 6
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Flat Alignment 66 7
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Sector Special Parameters New 8
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Mace Parameters New 9
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Sprite Cull Height New 10
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Rope Hang Parameters New 11
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Rock Spawner Parameters New 12
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PolyObjects
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Marks first line in PolyObject New 20
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Explicitly includes a PolyObject line New 21
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PolyObject: Parameters New 22
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PolyObject: Waving Flag New 31
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Level-Load Effects:
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Instant Floor Lower 26 50
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Instant Ceiling Raise 24 51
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Continuously Falling Sector 88 52
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Continuous Floor/Ceiling Mover 2 53
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Continuous Floor Mover 3 54
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Continuous Ceiling Mover 4 55
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Continuous Two-Speed Floor/Ceiling Mover 6 56
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Continuous Two-Speed Floor Mover 7 57
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Continuous Two-Speed Ceiling Mover 8 58
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Activate Floating Platform 232 59
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Activate Floating Platform (Adjustable Speed) 233 60
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Crusher 1 (Ceiling to Floor) 43 61
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Crusher 2 (Floor to Ceiling) 50 62
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Fake Floor/Ceiling 242 63
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Appearing/Disappearing FOF New 64
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Bridge Thinker New 65
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Floor Over Floors:
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"Floor Over Floor: Solid, Opaque, Shadowcasting " 25 100
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"Floor Over Floor: Solid, Opaque, Non-Shadowcasting " 33 101
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"Floor Over Floor: Solid, Translucent " 44 102
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"Floor Over Floor: Solid, Sides Only " 69 103
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"Floor Over Floor: Solid, No Sides " 51 104
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"Floor Over Floor: Solid, Invisible " 57 105
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"Floor Over Floor: Water, Opaque " 48 120
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"Floor Over Floor: Water, Translucent " 45 121
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"Floor Over Floor: Water, Opaque, No Sides " 75 122
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"Floor Over Floor: Water, Translucent, No Sides " 74 123
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"Floor Over Floor: Platform, Opaque " 59 140
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"Floor Over Floor: Platform, Translucent " 81 141
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"Floor Over Floor: Platform, Translucent, No Sides " 77 142
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Floor Over Floor: Bobbing (Air) 38 150
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Floor Over Floor: Adjustable Bobbing (Air) 68 151
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Floor Over Floor: Reverse Adjustable Bobbing (Air) 72 152
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"Floor Over Floor: Floating, Bobbing " 34 160
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Floor Over Floor: Crumbling (Respawn) 36 170
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Floor Over Floor: Crumbling (No Respawn) 35 171
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"Floor Over Floor: Crumbling (Respawn), Platform " 79 172
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"Floor Over Floor: Crumbling (No Respawn), Platform " 80 173
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"Floor Over Floor: Crumbling (Respawn), Platform, Translucent " 82 174
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"Floor Over Floor: Crumbling (No Respawn), Platform, Translucent " 83 175
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"Floor Over Floor: Crumbling (Respawn), Floating, Bobbing " 39 176
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"Floor Over Floor: Crumbling (No Respawn), Floating, Bobbing " 1 177
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"Floor Over Floor: Crumbling (Respawn), Floating " 37 178
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"Floor Over Floor: Crumbling (No Respawn), Floating " 42 179
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"Floor Over Floor: Crumbling (Respawn), Bobbing (Air) " 40 180
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"Floor Over Floor: Rising Platform, Solid, Opaque, Shadowcasting " 89 190
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"Floor Over Floor: Rising Platform, Solid, Opaque, Non-Shadowcasting " 90 191
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"Floor Over Floor: Rising Platform, Solid, Translucent " 91 192
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"Floor Over Floor: Rising Platform, Solid, Invisible " 94 193
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"Floor Over Floor: Rising Platform, Platform, Opaque " 92 194
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"Floor Over Floor: Rising Platform, Platform, Translucent " 93 195
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Floor Over Floor: Light Block 49 200
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Floor Over Floor: Half Light Block 47 201
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Floor Over Floor: Fog Block 46 202
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"Floor Over Floor: Intangible, Opaque " 62 220
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"Floor Over Floor: Intangible, Translucent " 52 221
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"Floor Over Floor: Intangible, Sides Only " 67 222
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"Floor Over Floor: Intangible, Invisible " 58 223
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Floor Over Floor: Mario Block 41 250
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Floor Over Floor: Thwomp Block 54 251
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Floor Over Floor: Shatter Block 76 252
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"Floor Over Floor: Shatter Block, Translucent " 86 253
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Floor Over Floor: Bustable Block 55 254
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Floor Over Floor: Spin Bust Block 78 255
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"Floor Over Floor: Spin Bust Block, Translucent " 84 256
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Floor Over Floor: Quicksand Block 56 257
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Floor Over Floor: Laser Block 53 258
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Floor Over Floor: Custom 87 259
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Linedef Executor Triggers:
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Trigger Linedef Executor (Continuous) 96 300
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Trigger Linedef Executor (Each Time) 97 301
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Trigger Linedef Executor (Once) 98 302
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Trigger Linedef Executor (Ring Count - Continuous) 95 303
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Trigger Linedef Executor (Ring Count - Once) 99 304
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Trigger Linedef Executor (Character Ability - Continuous) 19 305
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Trigger Linedef Executor (Character Ability - Each Time) 20 306
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Trigger Linedef Executor (Character Ability - Once) 21 307
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"Trigger Linedef Executor (Race Only, Once) " 9 308
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Trigger Linedef Executor (CTF Red Team - Continuous) 10 309
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Trigger Linedef Executor (CTF Red Team - Each Time) 11 310
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Trigger Linedef Executor (CTF Blue Team - Continuous) 12 311
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Trigger Linedef Executor (CTF Blue Team - Each Time) 13 312
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Trigger Linedef Executor (No More Enemies - Once) 15 313
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Trigger Linedef Executor (# of Pushables - Continuous) New 314
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Trigger Linedef Executor (# of Pushables - Once) New 315
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Trigger Linedef Executors (PolyObject - Land On) New 316
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Trigger Linedef Executor (Level Load) New 399
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Linedef Executor Options:
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Linedef Executor: Set Tagged Sector's Floor Height/Pic 101 400
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Linedef Executor: Set Tagged Sector's Ceiling Height/Pic 102 401
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Linedef Executor: Set Tagged Sector's Light Level 103 402
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Linedef Executor: Move Tagged Sector's Floor 106 403
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Linedef Executor: Move Tagged Sector's Ceiling 107 404
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Linedef Executor: Lower Floor by Line 108 405
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Linedef Executor: Raise Floor by Line 109 406
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Linedef Executor: Lower Ceiling by Line 110 407
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Linedef Executor: Raise Ceiling by Line 111 408
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Linedef Executor: Change Calling Sector's Tag 112 409
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Linedef Executor: Change Front Sector's Tag 114 410
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Linedef Executor: Stop Plane Movement 116 411
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Linedef Executor: Teleport Player to Tagged Sector 104 412
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Linedef Executor: Change Music 105 413
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Linedef Executor: Play SFX 115 414
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Linedef Executor: Run Script 113 415
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Linedef Executor: Start Adjustable Fire Flicker 119 416
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Linedef Executor: Start Adjustable Glowing Light 120 417
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Linedef Executor: Start Adjustable Strobe Flash (unsynchronized) New 418
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Linedef Executor: Start Adjustable Strobe Flash (synchronized) New 419
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Linedef Executor: Fade Light Level 117 420
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Linedef Executor: Stop Lighting Effect 118 421
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Linedef Executor: Cut-Away View 121 422
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Linedef Executor: Change Sky 123 423
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Linedef Executor: Change Weather 124 424
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Linedef Executor: Change Object State 125 425
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Linedef Executor: Stop Object 122 426
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Linedef Executor: Award Score 126 427
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Linedef Executor: Start Platform Movement 127 428
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Linedef Executor: Crush Ceiling Once New 429
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Linedef Executor: Crush Floor Once New 430
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Linedef Executor: Crush Floor & Ceiling Once New 431
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Linedef Executor: Enable 2D Mode New 432
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Linedef Executor: Disable 2D Mode New 433
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Linedef Executor: Award Custom Power New 434
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Linedef Executor: Stop Conveyor New 435
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Linedef Executor: Start Conveyor New 436
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Linedef Executor: Disable Player Movement New 437
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Linedef Executor: Execute Linedef Executor New 450
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Linedef Executor: PolyObject: Door Slide New 480
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Linedef Executor: PolyObject: Door Swing New 481
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Linedef Executor: PolyObject: Move XY New 482
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Linedef Executor: PolyObject: Move XY w/ override New 483
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Linedef Executor: PolyObject: Rotate Right New 484
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Linedef Executor: PolyObject: Rotate Right w/ override New 485
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Linedef Executor: PolyObject: Rotate Left New 486
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Linedef Executor: PolyObject: Rotate Left w/ override New 487
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Linedef Executor: PolyObject: Start waypoint movement New 488
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Linedef Executor: PolyObject: Make Invisible New 489
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Linedef Executor: PolyObject: Make Visible New 490
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Scrollers/Pushers:
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Scroll Wall First Side Left 100 500
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Scroll Wall First Side Opposite Direction 85 501
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Scroll Wall According to Linedef 254 502
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Acc Scroll Wall According to Linedef 218 503
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Disp Scroll Wall According to Linedef 249 504
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Scroll Texture by Offsets 255 505
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Scroll Floor Texture 251 510
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Acc Scroll Floor Texture 215 511
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Disp Scroll Floor Texture 246 512
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Scroll Ceiling Texture 250 513
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Acc Scroll Ceiling Texture 214 514
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Disp Scroll Ceiling Texture 245 515
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Carry Objects on Floor (no scroll) 252 520
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Acc Carry Objects on Floor 216 521
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Disp Carry Objects on Floor 247 522
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Carry Objects on Ceiling 203 523
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Acc Carry Objects on Ceiling 205 524
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Disp Carry Objects on Ceiling 201 525
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Scroll Floor Texture and Carry Objects 253 530
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Acc Scroll Floor Texture and Carry Objects 217 531
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Disp Scroll Floor Texture and Carry Objects 248 532
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Scroll Ceiling Texture and Carry Objects 202 533
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Acc Scroll Ceiling Texture and Carry Objects 204 534
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Disp Scroll Ceiling Texture and Carry Objects 200 535
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Friction 223 540
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Horizontal Wind 224 541
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Upwards Wind 229 542
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Downwards Wind 230 543
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Horizontal Current 225 544
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Upwards Current 227 545
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Downwards Current 228 546
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Boom Push/Pull Thing 226 547
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Lighting:
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Floor Lighting 213 600
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Ceiling Lighting 5 601
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Adjustable Pulsating Light 60 602
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Adjustable Flickering Light 61 603
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Adjustable Blinking Light (unsynchronized) New 604
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Adjustable Blinking Light (synchronized) New 605
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Colormap 16 606
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