SRB2/src/m_bbox.c

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
2020-02-19 22:08:45 +00:00
// Copyright (C) 1999-2020 by Sonic Team Junior.
2014-03-15 16:59:03 +00:00
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_bbox.c
/// \brief bounding boxes
#include "doomtype.h"
#include "m_bbox.h"
/** \brief The M_ClearBox function
\param box a fixed_t array of 4 to be cleaned
\return void
*/
void M_ClearBox(fixed_t *box)
{
box[BOXTOP] = box[BOXRIGHT] = INT32_MIN;
box[BOXBOTTOM] = box[BOXLEFT] = INT32_MAX;
}
/** \brief The M_AddToBox function
\param box a fixed_t array of 4 to be added with
\param x x of box
\param y y of box
\return void
*/
void M_AddToBox(fixed_t *box, fixed_t x, fixed_t y)
{
if (x < box[BOXLEFT])
box[BOXLEFT] = x;
if (x > box[BOXRIGHT])
box[BOXRIGHT] = x;
if (y < box[BOXBOTTOM])
box[BOXBOTTOM] = y;
if (y > box[BOXTOP])
box[BOXTOP] = y;
}
/** \brief The M_PointInBox function
\param box a fixed_t array of 4 to be checked with
\param x x of box
\param y y of box
\return if it's in the box
*/
boolean M_PointInBox(fixed_t *box, fixed_t x, fixed_t y)
{
if (x < box[BOXLEFT])
return false;
if (x > box[BOXRIGHT])
return false;
if (y < box[BOXBOTTOM])
return false;
if (y > box[BOXTOP])
return false;
return true;
}
/** \brief The M_CircleTouchBox function
\param box a parameter of type fixed_t *
\param circlex a parameter of type fixed_t
\param circley a parameter of type fixed_t
\param circleradius a parameter of type fixed_t
\return boolean
*/
boolean M_CircleTouchBox(fixed_t *box, fixed_t circlex, fixed_t circley, fixed_t circleradius)
{
if (box[BOXLEFT] - circleradius > circlex)
return false;
if (box[BOXRIGHT] + circleradius < circlex)
return false;
if (box[BOXBOTTOM] - circleradius > circley)
return false;
if (box[BOXTOP] + circleradius < circley)
return false;
return true;
}