SRB2/src/hardware/r_opengl/ogl_win.c

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2014-03-15 16:59:03 +00:00
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief Windows specific part of the OpenGL API for Doom Legacy
///
/// TODO:
/// - check if windowed mode works
/// - support different pixel formats
#if defined (_WIN32)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include <time.h>
#undef GETTEXT
#include "r_opengl.h"
// **************************************************************************
// GLOBALS
// **************************************************************************
#ifdef DEBUG_TO_FILE
static unsigned long nb_frames = 0;
static clock_t my_clock;
FILE *logstream;
#endif
static HDC hDC = NULL; // the window's device context
static HGLRC hGLRC = NULL; // the OpenGL rendering context
static HWND hWnd = NULL;
static BOOL WasFullScreen = FALSE;
static void UnSetRes(void);
#ifdef USE_WGL_SWAP
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
#endif
PFNglClear pglClear;
PFNglGetIntegerv pglGetIntegerv;
PFNglGetString pglGetString;
#define MAX_VIDEO_MODES 32
static vmode_t video_modes[MAX_VIDEO_MODES];
INT32 oglflags = 0;
// **************************************************************************
// FUNCTIONS
// **************************************************************************
// -----------------+
// APIENTRY DllMain : DLL Entry Point,
// : open/close debug log
// Returns :
// -----------------+
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
UNREFERENCED_PARAMETER(lpvReserved);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
#ifdef DEBUG_TO_FILE
logstream = fopen("ogllog.txt", "wt");
if (logstream == NULL)
return FALSE;
#endif
DisableThreadLibraryCalls(hinstDLL);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
#ifdef DEBUG_TO_FILE
if (logstream)
{
fclose(logstream);
logstream = NULL;
}
#endif
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#ifdef STATIC_OPENGL
#define pwglGetProcAddress wglGetProcAddress;
#define pwglCreateContext wglCreateContext;
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32, GLU32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
static PFNwglCreateContext pwglCreateContext;
typedef BOOL (WINAPI *PFNwglDeleteContext) (HGLRC hglrc);
static PFNwglDeleteContext pwglDeleteContext;
typedef BOOL (WINAPI *PFNwglMakeCurrent) (HDC hdc, HGLRC hglrc);
static PFNwglMakeCurrent pwglMakeCurrent;
#endif
#ifndef STATIC_OPENGL
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (strncmp(proc, "glu", 3) == 0)
{
if (GLU32)
func = GetProcAddress(GLU32, proc);
else
return NULL;
}
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
func = GetProcAddress(OGL32, proc);
return func;
}
#endif
boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
OGL32 = LoadLibrary("OPENGL32.DLL");
if (!OGL32)
return 0;
GLU32 = LoadLibrary("GLU32.DLL");
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
pwglMakeCurrent = GetGLFunc("wglMakeCurrent");
#endif
return SetupGLfunc();
}
// -----------------+
// SetupPixelFormat : Set the device context's pixel format
// Note : Because we currently use only the desktop's BPP format, all the
// : video modes in Doom Legacy OpenGL are of the same BPP, thus the
// : PixelFormat is set only once.
// : Setting the pixel format more than once on the same window
// : doesn't work. (ultimately for different pixel formats, we
// : should close the window, and re-create it)
// -----------------+
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits)
{
static DWORD iLastPFD = 0;
INT32 nPixelFormat;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof (PIXELFORMATDESCRIPTOR), // size
1, // version
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA, // color type
32 /*WantColorBits*/, // cColorBits : prefered color depth
0, 0, // cRedBits, cRedShift
0, 0, // cGreenBits, cGreenShift
0, 0, // cBlueBits, cBlueShift
0, 0, // cAlphaBits, cAlphaShift
0, // cAccumBits
0, 0, 0, 0, // cAccum Red/Green/Blue/Alpha Bits
0, // cDepthBits (0,16,24,32)
0, // cStencilBits
0, // cAuxBuffers
PFD_MAIN_PLANE, // iLayerType
0, // reserved, must be zero
0, 0, 0, // dwLayerMask, dwVisibleMask, dwDamageMask
};
DWORD iPFD = (WantColorBits<<16) | (WantStencilBits<<8) | WantDepthBits;
pfd.cDepthBits = (BYTE)WantDepthBits;
pfd.cStencilBits = (BYTE)WantStencilBits;
if (iLastPFD)
{
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
}
// set the pixel format only if different than the current
if (iPFD == iLastPFD)
return 2;
else
iLastPFD = iPFD;
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
WantColorBits, WantStencilBits, WantDepthBits);
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (nPixelFormat == 0)
DBG_Printf("ChoosePixelFormat() FAILED\n");
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
{
DBG_Printf("SetPixelFormat() FAILED\n");
return 0;
}
return 1;
}
// -----------------+
// SetRes : Set a display mode
// Notes : pcurrentmode is actually not used
// -----------------+
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
{
LPCSTR renderer;
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
UNREFERENCED_PARAMETER(pcurrentmode);
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
lvid->width, lvid->height, lvid->bpp*8,
WantFullScreen ? "fullscreen" : "windowed");
hWnd = lvid->WndParent;
// BP : why flush texture ?
// if important flush also the first one (white texture) and restore it !
Flush(); // Flush textures.
// TODO: if not fullscreen, skip display stuff and just resize viewport stuff ...
// Exit previous mode
//if (hGLRC) //Hurdler: TODO: check if this is valid
// UnSetRes();
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); //switch in and out of fullscreen
// Change display settings.
if (WantFullScreen)
{
DEVMODE dm;
ZeroMemory(&dm, sizeof (dm));
dm.dmSize = sizeof (dm);
dm.dmPelsWidth = lvid->width;
dm.dmPelsHeight = lvid->height;
dm.dmBitsPerPel = lvid->bpp*8;
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
return -2;
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) !=DISP_CHANGE_SUCCESSFUL)
return -3;
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
// faB : book says to put these, surely for windowed mode
//WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, lvid->width, lvid->height, SWP_NOACTIVATE|SWP_NOZORDER);
}
else
{
RECT bounds;
INT32 x, y;
INT32 w = lvid->width, h = lvid->height;
GetWindowRect(hWnd, &bounds);
bounds.right = bounds.left+w;
bounds.bottom = bounds.top+h;
AdjustWindowRectEx(&bounds, GetWindowLong(hWnd, GWL_STYLE), (GetMenu(hWnd) != NULL), 0);
w = bounds.right-bounds.left;
h = bounds.bottom-bounds.top;
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
SetWindowPos(hWnd, NULL, x, y, w, h, SWP_NOACTIVATE|SWP_NOZORDER);
}
if (!hDC)
hDC = GetDC(hWnd);
if (!hDC)
{
DBG_Printf("GetDC() FAILED\n");
return 0;
}
{
INT32 res;
// Set res.
res = SetupPixelFormat(lvid->bpp*8, 0, 16);
if (res == 0)
return 0;
else if (res == 1)
{
// Exit previous mode
if (hGLRC)
UnSetRes();
hGLRC = pwglCreateContext(hDC);
if (!hGLRC)
{
DBG_Printf("pwglCreateContext() FAILED\n");
return 0;
}
if (!pwglMakeCurrent(hDC, hGLRC))
{
DBG_Printf("wglMakeCurrent() FAILED\n");
return 0;
}
}
}
gl_extensions = pglGetString(GL_EXTENSIONS);
// Get info and extensions.
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
renderer = (LPCSTR)pglGetString(GL_RENDERER);
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
DBG_Printf("Renderer : %s\n", renderer);
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
DBG_Printf("Extensions : %s\n", gl_extensions);
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_PALETTED_TEXTURE
if (isExtAvailable("GL_EXT_paletted_texture",gl_extensions))
glColorTableEXT = GetGLFunc("glColorTableEXT");
else
glColorTableEXT = NULL;
#endif
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
else
wglSwapIntervalEXT = NULL;
#endif
if (isExtAvailable("GL_EXT_texture_filter_anisotropic",gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
maximumAnisotropy = 0;
screen_depth = (GLbyte)(lvid->bpp*8);
if (screen_depth > 16)
textureformatGL = GL_RGBA;
else
textureformatGL = GL_RGB5_A1;
SetModelView(lvid->width, lvid->height);
SetStates();
// we need to clear the depth buffer. Very important!!!
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
lvid->buffer = NULL; // unless we use the software view
lvid->direct = NULL; // direct access to video memory, old DOS crap
WasFullScreen = WantFullScreen;
return 1; // on renvoie une valeur pour dire que cela s'est bien pass<73>
}
// -----------------+
// UnSetRes : Restore the original display mode
// -----------------+
static void UnSetRes(void)
{
DBG_Printf("UnSetRes()\n");
pwglMakeCurrent(hDC, NULL);
pwglDeleteContext(hGLRC);
hGLRC = NULL;
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
// -----------------+
// GetModeList : Return the list of available display modes.
// Returns : pvidmodes - points to list of detected OpenGL video modes
// : numvidmodes - number of detected OpenGL video modes
// -----------------+
EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
{
INT32 i;
#if 1
INT32 iMode;
/*
faB test code
Commented out because there might be a problem with combo (Voodoo2 + other card),
we need to get the 3D card's display modes only.
*/
(*pvidmodes) = &video_modes[0];
// Get list of device modes
for (i = 0,iMode = 0; iMode < MAX_VIDEO_MODES; i++)
{
DEVMODE Tmp;
ZeroMemory(&Tmp, sizeof (Tmp));
Tmp.dmSize = sizeof (Tmp);
if (!EnumDisplaySettings(NULL, i, &Tmp))
break;
// add video mode
if (Tmp.dmBitsPerPel == 16 &&
(iMode == 0 || !
(Tmp.dmPelsWidth == video_modes[iMode-1].width &&
Tmp.dmPelsHeight == video_modes[iMode-1].height)
)
)
{
video_modes[iMode].pnext = &video_modes[iMode+1];
video_modes[iMode].windowed = 0; // fullscreen is the default
video_modes[iMode].misc = 0;
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
video_modes[iMode].width = Tmp.dmPelsWidth;
video_modes[iMode].height = Tmp.dmPelsHeight;
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
video_modes[iMode].rowbytes = Tmp.dmPelsWidth * video_modes[iMode].bytesperpixel;
video_modes[iMode].pextradata = NULL;
video_modes[iMode].setmode = SetRes;
iMode++;
}
}
(*numvidmodes) = iMode;
#else
// classic video modes (fullscreen/windowed)
// Added some. Tails
INT32 res[][2] = {
{ 320, 200},
{ 320, 240},
{ 400, 300},
{ 512, 384},
{ 640, 400},
{ 640, 480},
{ 800, 600},
{ 960, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280,1024},
{1600,1000},
{1680,1050},
{1920,1200},
};
HDC bpphdc;
INT32 iBitsPerPel;
DBG_Printf ("HWRAPI GetModeList()\n");
bpphdc = GetDC(NULL); // on obtient le bpp actuel
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
ReleaseDC(NULL, bpphdc);
(*pvidmodes) = &video_modes[0];
(*numvidmodes) = sizeof (res) / sizeof (res[0]);
for (i = 0; i < (*numvidmodes); i++)
{
video_modes[i].pnext = &video_modes[i+1];
video_modes[i].windowed = 0; // fullscreen is the default
video_modes[i].misc = 0;
video_modes[i].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
DBG_Printf ("Mode: %s\n", video_modes[i].name);
video_modes[i].width = res[i][0];
video_modes[i].height = res[i][1];
video_modes[i].bytesperpixel = iBitsPerPel/8;
video_modes[i].rowbytes = res[i][0] * video_modes[i].bytesperpixel;
video_modes[i].pextradata = NULL;
video_modes[i].setmode = SetRes;
}
#endif
video_modes[(*numvidmodes)-1].pnext = NULL;
}
// -----------------+
// Shutdown : Shutdown OpenGL, restore the display mode
// -----------------+
EXPORT void HWRAPI(Shutdown) (void)
{
#ifdef DEBUG_TO_FILE
long nb_centiemes;
DBG_Printf ("HWRAPI Shutdown()\n");
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
#endif
Flush();
// Exit previous mode
if (hGLRC)
UnSetRes();
if (hDC)
{
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}
// -----------------+
// FinishUpdate : Swap front and back buffers
// -----------------+
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
{
#ifdef USE_WGL_SWAP
static INT32 oldwaitvbl = 0;
#else
UNREFERENCED_PARAMETER(waitvbl);
#endif
// DBG_Printf ("FinishUpdate()\n");
#ifdef DEBUG_TO_FILE
if ((++nb_frames)==2) // on ne commence pas <20> la premi<6D>re frame
my_clock = clock();
#endif
#ifdef USE_WGL_SWAP
if (oldwaitvbl != waitvbl && wglSwapIntervalEXT)
wglSwapIntervalEXT(waitvbl);
oldwaitvbl = waitvbl;
#endif
SwapBuffers(hDC);
}
// -----------------+
// SetPalette : Set the color lookup table for paletted textures
// : in OpenGL, we store values for conversion of paletted graphics when
// : they are downloaded to the 3D card.
// -----------------+
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
{
INT32 i;
for (i = 0; i < 256; i++)
{
myPaletteData[i].s.red = (UINT8)MIN((pal[i].s.red*gamma->s.red)/127, 255);
myPaletteData[i].s.green = (UINT8)MIN((pal[i].s.green*gamma->s.green)/127, 255);
myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
myPaletteData[i].s.alpha = pal[i].s.alpha;
}
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT)
{
for (i = 0; i < 256; i++)
{
palette_tex[3*i+0] = pal[i].s.red;
palette_tex[3*i+1] = pal[i].s.green;
palette_tex[3*i+2] = pal[i].s.blue;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
}
#endif
// on a chang<6E> de palette, il faut recharger toutes les textures
Flush();
}
#endif